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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NGPhysicalFragment_h | 5 #ifndef NGPhysicalFragment_h |
6 #define NGPhysicalFragment_h | 6 #define NGPhysicalFragment_h |
7 | 7 |
8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
9 #include "core/layout/ng/ng_units.h" | 9 #include "core/layout/ng/geometry/ng_physical_offset.h" |
| 10 #include "core/layout/ng/geometry/ng_physical_size.h" |
10 #include "platform/LayoutUnit.h" | 11 #include "platform/LayoutUnit.h" |
11 #include "platform/heap/Handle.h" | 12 #include "platform/heap/Handle.h" |
12 #include "wtf/Vector.h" | 13 #include "wtf/Vector.h" |
13 | 14 |
14 namespace blink { | 15 namespace blink { |
15 | 16 |
16 class ComputedStyle; | 17 class ComputedStyle; |
17 class LayoutObject; | 18 class LayoutObject; |
18 class NGBreakToken; | 19 class NGBreakToken; |
19 | 20 |
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105 unsigned type_ : 1; | 106 unsigned type_ : 1; |
106 unsigned is_placed_ : 1; | 107 unsigned is_placed_ : 1; |
107 | 108 |
108 private: | 109 private: |
109 void destroy() const; | 110 void destroy() const; |
110 }; | 111 }; |
111 | 112 |
112 } // namespace blink | 113 } // namespace blink |
113 | 114 |
114 #endif // NGPhysicalFragment_h | 115 #endif // NGPhysicalFragment_h |
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