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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NGLayoutResult_h | 5 #ifndef NGLayoutResult_h |
6 #define NGLayoutResult_h | 6 #define NGLayoutResult_h |
7 | 7 |
8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
| 9 #include "core/layout/ng/geometry/ng_static_position.h" |
9 #include "core/layout/ng/ng_physical_fragment.h" | 10 #include "core/layout/ng/ng_physical_fragment.h" |
10 #include "core/layout/ng/ng_units.h" | |
11 #include "platform/LayoutUnit.h" | 11 #include "platform/LayoutUnit.h" |
12 #include "platform/heap/Handle.h" | 12 #include "platform/heap/Handle.h" |
13 #include "wtf/Vector.h" | 13 #include "wtf/Vector.h" |
14 | 14 |
15 namespace blink { | 15 namespace blink { |
16 | 16 |
17 class LayoutObject; | 17 class LayoutObject; |
18 class NGPhysicalFragment; | 18 class NGPhysicalFragment; |
19 class NGBlockNode; | 19 class NGBlockNode; |
20 struct NGFloatingObject; | 20 struct NGFloatingObject; |
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64 RefPtr<NGPhysicalFragment> physical_fragment_; | 64 RefPtr<NGPhysicalFragment> physical_fragment_; |
65 LayoutObject* layout_object_; | 65 LayoutObject* layout_object_; |
66 PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_; | 66 PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_; |
67 Vector<NGStaticPosition> out_of_flow_positions_; | 67 Vector<NGStaticPosition> out_of_flow_positions_; |
68 Vector<Persistent<NGFloatingObject>> unpositioned_floats_; | 68 Vector<Persistent<NGFloatingObject>> unpositioned_floats_; |
69 }; | 69 }; |
70 | 70 |
71 } // namespace blink | 71 } // namespace blink |
72 | 72 |
73 #endif // NGLayoutResult_h | 73 #endif // NGLayoutResult_h |
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