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Issue 2721613003: [LayoutNG] Move remaining ng_units structs to their own files (Closed)
Patch Set: Don't export NGBoxStrut for now Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/layout/ng/ng_units.h" 5 #include "core/layout/ng/geometry/ng_box_strut.h"
6 6
7 #include "testing/gtest/include/gtest/gtest.h" 7 #include "testing/gtest/include/gtest/gtest.h"
8 8
9 namespace blink { 9 namespace blink {
10 10
11 namespace { 11 namespace {
12 12
13 // Ideally, this would be tested by NGBoxStrut::ConvertToPhysical, but 13 // Ideally, this would be tested by NGBoxStrut::ConvertToPhysical, but
14 // this has not been implemented yet. 14 // this has not been implemented yet.
15 TEST(NGUnitsTest, ConvertPhysicalStrutToLogical) { 15 TEST(NGGeometryUnitsTest, ConvertPhysicalStrutToLogical) {
16 LayoutUnit left{5}, right{10}, top{15}, bottom{20}; 16 LayoutUnit left{5}, right{10}, top{15}, bottom{20};
17 NGPhysicalBoxStrut physical{left, right, top, bottom}; 17 NGPhysicalBoxStrut physical{left, right, top, bottom};
18 18
19 NGBoxStrut logical = 19 NGBoxStrut logical =
20 physical.ConvertToLogical(kHorizontalTopBottom, TextDirection::kLtr); 20 physical.ConvertToLogical(kHorizontalTopBottom, TextDirection::kLtr);
21 EXPECT_EQ(left, logical.inline_start); 21 EXPECT_EQ(left, logical.inline_start);
22 EXPECT_EQ(top, logical.block_start); 22 EXPECT_EQ(top, logical.block_start);
23 23
24 logical = 24 logical =
25 physical.ConvertToLogical(kHorizontalTopBottom, TextDirection::kRtl); 25 physical.ConvertToLogical(kHorizontalTopBottom, TextDirection::kRtl);
(...skipping 10 matching lines...) Expand all
36 36
37 logical = physical.ConvertToLogical(kVerticalRightLeft, TextDirection::kLtr); 37 logical = physical.ConvertToLogical(kVerticalRightLeft, TextDirection::kLtr);
38 EXPECT_EQ(top, logical.inline_start); 38 EXPECT_EQ(top, logical.inline_start);
39 EXPECT_EQ(right, logical.block_start); 39 EXPECT_EQ(right, logical.block_start);
40 40
41 logical = physical.ConvertToLogical(kVerticalRightLeft, TextDirection::kRtl); 41 logical = physical.ConvertToLogical(kVerticalRightLeft, TextDirection::kRtl);
42 EXPECT_EQ(bottom, logical.inline_start); 42 EXPECT_EQ(bottom, logical.inline_start);
43 EXPECT_EQ(right, logical.block_start); 43 EXPECT_EQ(right, logical.block_start);
44 } 44 }
45 45
46 TEST(NGUnitsTest, ShrinkToFit) {
47 MinAndMaxContentSizes sizes;
48
49 sizes.min_content = LayoutUnit(100);
50 sizes.max_content = LayoutUnit(200);
51 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(300)));
52
53 sizes.min_content = LayoutUnit(100);
54 sizes.max_content = LayoutUnit(300);
55 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(200)));
56
57 sizes.min_content = LayoutUnit(200);
58 sizes.max_content = LayoutUnit(300);
59 EXPECT_EQ(LayoutUnit(200), sizes.ShrinkToFit(LayoutUnit(100)));
60 }
61
62 } // namespace 46 } // namespace
63 47
64 } // namespace blink 48 } // namespace blink
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