Index: ash/accelerators/accelerator_controller_delegate_aura.cc |
diff --git a/ash/accelerators/accelerator_controller_delegate_aura.cc b/ash/accelerators/accelerator_controller_delegate_aura.cc |
index 16313bd039f056315c2d3d55a13655e0ca14c757..a81e19bfac10e52cf0e764c482eafd195fe2a92f 100644 |
--- a/ash/accelerators/accelerator_controller_delegate_aura.cc |
+++ b/ash/accelerators/accelerator_controller_delegate_aura.cc |
@@ -166,9 +166,9 @@ void HandleRotateScreen() { |
display::Screen::GetScreen()->GetDisplayNearestPoint(point); |
const display::ManagedDisplayInfo& display_info = |
Shell::GetInstance()->display_manager()->GetDisplayInfo(display.id()); |
- ScreenRotationAnimator(display.id()) |
- .Rotate(GetNextRotation(display_info.GetActiveRotation()), |
- display::Display::ROTATION_SOURCE_USER); |
+ Shell::GetInstance()->display_configuration_controller()->SetDisplayRotation( |
bruthig
2017/02/28 19:11:46
Do any SetDisplayRotation() call sites even pass f
wutao
2017/02/28 20:29:09
All 3 call sites pass true, therefore remove the p
|
+ display.id(), GetNextRotation(display_info.GetActiveRotation()), |
+ display::Display::ROTATION_SOURCE_USER, true /*user_action*/); |
} |
// Rotate the active window. |