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Issue 2720913003: Calls display_configuration_controller to rotate screen in accelerator_controller_delegate_aura (Closed)
Patch Set: Calls display_configuration_controller to rotate screen in accelerator_controller_delegate_aura Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/accelerators/accelerator_controller_delegate_aura.h" 5 #include "ash/accelerators/accelerator_controller_delegate_aura.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <string> 9 #include <string>
10 #include <utility> 10 #include <utility>
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21 #include "ash/common/wm/window_state.h" 21 #include "ash/common/wm/window_state.h"
22 #include "ash/common/wm/wm_event.h" 22 #include "ash/common/wm/wm_event.h"
23 #include "ash/common/wm_shell.h" 23 #include "ash/common/wm_shell.h"
24 #include "ash/debug.h" 24 #include "ash/debug.h"
25 #include "ash/display/display_configuration_controller.h" 25 #include "ash/display/display_configuration_controller.h"
26 #include "ash/display/window_tree_host_manager.h" 26 #include "ash/display/window_tree_host_manager.h"
27 #include "ash/host/ash_window_tree_host.h" 27 #include "ash/host/ash_window_tree_host.h"
28 #include "ash/magnifier/magnification_controller.h" 28 #include "ash/magnifier/magnification_controller.h"
29 #include "ash/public/cpp/shell_window_ids.h" 29 #include "ash/public/cpp/shell_window_ids.h"
30 #include "ash/root_window_controller.h" 30 #include "ash/root_window_controller.h"
31 #include "ash/rotator/screen_rotation_animator.h"
32 #include "ash/rotator/window_rotation.h" 31 #include "ash/rotator/window_rotation.h"
33 #include "ash/screenshot_delegate.h" 32 #include "ash/screenshot_delegate.h"
34 #include "ash/shell.h" 33 #include "ash/shell.h"
35 #include "ash/touch/touch_hud_debug.h" 34 #include "ash/touch/touch_hud_debug.h"
36 #include "ash/utility/screenshot_controller.h" 35 #include "ash/utility/screenshot_controller.h"
37 #include "ash/wm/power_button_controller.h" 36 #include "ash/wm/power_button_controller.h"
38 #include "ash/wm/window_state_aura.h" 37 #include "ash/wm/window_state_aura.h"
39 #include "ash/wm/window_util.h" 38 #include "ash/wm/window_util.h"
40 #include "base/memory/ptr_util.h" 39 #include "base/memory/ptr_util.h"
41 #include "base/metrics/histogram_macros.h" 40 #include "base/metrics/histogram_macros.h"
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153 } 152 }
154 NOTREACHED() << "Unknown rotation:" << current; 153 NOTREACHED() << "Unknown rotation:" << current;
155 return display::Display::ROTATE_0; 154 return display::Display::ROTATE_0;
156 } 155 }
157 156
158 // Rotates the screen. 157 // Rotates the screen.
159 void HandleRotateScreen() { 158 void HandleRotateScreen() {
160 if (Shell::GetInstance()->display_manager()->IsInUnifiedMode()) 159 if (Shell::GetInstance()->display_manager()->IsInUnifiedMode())
161 return; 160 return;
162 161
163 base::RecordAction(UserMetricsAction("Accel_Rotate_Window")); 162 base::RecordAction(UserMetricsAction("Accel_Rotate_Screen"));
bruthig 2017/02/28 22:49:22 Good eye!
164 gfx::Point point = display::Screen::GetScreen()->GetCursorScreenPoint(); 163 gfx::Point point = display::Screen::GetScreen()->GetCursorScreenPoint();
165 display::Display display = 164 display::Display display =
166 display::Screen::GetScreen()->GetDisplayNearestPoint(point); 165 display::Screen::GetScreen()->GetDisplayNearestPoint(point);
167 const display::ManagedDisplayInfo& display_info = 166 const display::ManagedDisplayInfo& display_info =
168 Shell::GetInstance()->display_manager()->GetDisplayInfo(display.id()); 167 Shell::GetInstance()->display_manager()->GetDisplayInfo(display.id());
169 ScreenRotationAnimator(display.id()) 168 Shell::GetInstance()->display_configuration_controller()->SetDisplayRotation(
170 .Rotate(GetNextRotation(display_info.GetActiveRotation()), 169 display.id(), GetNextRotation(display_info.GetActiveRotation()),
171 display::Display::ROTATION_SOURCE_USER); 170 display::Display::ROTATION_SOURCE_USER);
172 } 171 }
173 172
174 // Rotate the active window. 173 // Rotate the active window.
175 void HandleRotateActiveWindow() { 174 void HandleRotateActiveWindow() {
176 base::RecordAction(UserMetricsAction("Accel_Rotate_Window")); 175 base::RecordAction(UserMetricsAction("Accel_Rotate_Window"));
177 aura::Window* active_window = wm::GetActiveWindow(); 176 aura::Window* active_window = wm::GetActiveWindow();
178 if (active_window) { 177 if (active_window) {
179 // The rotation animation bases its target transform on the current 178 // The rotation animation bases its target transform on the current
180 // rotation and position. Since there could be an animation in progress 179 // rotation and position. Since there could be an animation in progress
181 // right now, queue this animation so when it starts it picks up a neutral 180 // right now, queue this animation so when it starts it picks up a neutral
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481 message_center::NotifierId( 480 message_center::NotifierId(
482 message_center::NotifierId::SYSTEM_COMPONENT, 481 message_center::NotifierId::SYSTEM_COMPONENT,
483 system_notifier::kNotifierDeprecatedAccelerator), 482 system_notifier::kNotifierDeprecatedAccelerator),
484 message_center::RichNotificationData(), 483 message_center::RichNotificationData(),
485 new DeprecatedAcceleratorNotificationDelegate)); 484 new DeprecatedAcceleratorNotificationDelegate));
486 message_center::MessageCenter::Get()->AddNotification( 485 message_center::MessageCenter::Get()->AddNotification(
487 std::move(notification)); 486 std::move(notification));
488 } 487 }
489 488
490 } // namespace ash 489 } // namespace ash
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