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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
| 9 | 9 |
| 10 #include "effects/GrTextureDomainEffect.h" | 10 #include "effects/GrTextureDomainEffect.h" |
| 11 #include "effects/GrSimpleTextureEffect.h" | 11 #include "effects/GrSimpleTextureEffect.h" |
| 12 | 12 |
| 13 #include "GrContext.h" | 13 #include "GrContext.h" |
| 14 #include "GrTextContext.h" | 14 #include "GrBitmapTextContext.h" |
| 15 | 15 |
| 16 #include "SkGrTexturePixelRef.h" | 16 #include "SkGrTexturePixelRef.h" |
| 17 | 17 |
| 18 #include "SkColorFilter.h" | 18 #include "SkColorFilter.h" |
| 19 #include "SkDeviceImageFilterProxy.h" | 19 #include "SkDeviceImageFilterProxy.h" |
| 20 #include "SkDrawProcs.h" | 20 #include "SkDrawProcs.h" |
| 21 #include "SkGlyphCache.h" | 21 #include "SkGlyphCache.h" |
| 22 #include "SkImageFilter.h" | 22 #include "SkImageFilter.h" |
| 23 #include "SkPathEffect.h" | 23 #include "SkPathEffect.h" |
| 24 #include "SkRRect.h" | 24 #include "SkRRect.h" |
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| 1763 if (fContext->getMatrix().hasPerspective()) { | 1763 if (fContext->getMatrix().hasPerspective()) { |
| 1764 // this guy will just call our drawPath() | 1764 // this guy will just call our drawPath() |
| 1765 draw.drawText((const char*)text, byteLength, x, y, paint); | 1765 draw.drawText((const char*)text, byteLength, x, y, paint); |
| 1766 } else { | 1766 } else { |
| 1767 SkDraw myDraw(draw); | 1767 SkDraw myDraw(draw); |
| 1768 | 1768 |
| 1769 GrPaint grPaint; | 1769 GrPaint grPaint; |
| 1770 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 1770 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 1771 return; | 1771 return; |
| 1772 } | 1772 } |
| 1773 GrTextContext context(fContext, grPaint); | 1773 GrBitmapTextContext context(fContext, grPaint); |
| 1774 myDraw.fProcs = this->initDrawForText(&context); | 1774 myDraw.fProcs = this->initDrawForText(&context); |
| 1775 this->INHERITED::drawText(myDraw, text, byteLength, x, y, paint); | 1775 this->INHERITED::drawText(myDraw, text, byteLength, x, y, paint); |
| 1776 } | 1776 } |
| 1777 } | 1777 } |
| 1778 | 1778 |
| 1779 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, | 1779 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, |
| 1780 size_t byteLength, const SkScalar pos[], | 1780 size_t byteLength, const SkScalar pos[], |
| 1781 SkScalar constY, int scalarsPerPos, | 1781 SkScalar constY, int scalarsPerPos, |
| 1782 const SkPaint& paint) { | 1782 const SkPaint& paint) { |
| 1783 CHECK_SHOULD_DRAW(draw, false); | 1783 CHECK_SHOULD_DRAW(draw, false); |
| 1784 | 1784 |
| 1785 if (fContext->getMatrix().hasPerspective()) { | 1785 if (fContext->getMatrix().hasPerspective()) { |
| 1786 // this guy will just call our drawPath() | 1786 // this guy will just call our drawPath() |
| 1787 draw.drawPosText((const char*)text, byteLength, pos, constY, | 1787 draw.drawPosText((const char*)text, byteLength, pos, constY, |
| 1788 scalarsPerPos, paint); | 1788 scalarsPerPos, paint); |
| 1789 } else { | 1789 } else { |
| 1790 SkDraw myDraw(draw); | 1790 SkDraw myDraw(draw); |
| 1791 | 1791 |
| 1792 GrPaint grPaint; | 1792 GrPaint grPaint; |
| 1793 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 1793 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
| 1794 return; | 1794 return; |
| 1795 } | 1795 } |
| 1796 GrTextContext context(fContext, grPaint); | 1796 GrBitmapTextContext context(fContext, grPaint); |
| 1797 myDraw.fProcs = this->initDrawForText(&context); | 1797 myDraw.fProcs = this->initDrawForText(&context); |
| 1798 this->INHERITED::drawPosText(myDraw, text, byteLength, pos, constY, | 1798 this->INHERITED::drawPosText(myDraw, text, byteLength, pos, constY, |
| 1799 scalarsPerPos, paint); | 1799 scalarsPerPos, paint); |
| 1800 } | 1800 } |
| 1801 } | 1801 } |
| 1802 | 1802 |
| 1803 void SkGpuDevice::drawTextOnPath(const SkDraw& draw, const void* text, | 1803 void SkGpuDevice::drawTextOnPath(const SkDraw& draw, const void* text, |
| 1804 size_t len, const SkPath& path, | 1804 size_t len, const SkPath& path, |
| 1805 const SkMatrix* m, const SkPaint& paint) { | 1805 const SkMatrix* m, const SkPaint& paint) { |
| 1806 CHECK_SHOULD_DRAW(draw, false); | 1806 CHECK_SHOULD_DRAW(draw, false); |
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| 1878 GrTexture* texture, | 1878 GrTexture* texture, |
| 1879 bool needClear) | 1879 bool needClear) |
| 1880 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { | 1880 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { |
| 1881 | 1881 |
| 1882 SkASSERT(texture && texture->asRenderTarget()); | 1882 SkASSERT(texture && texture->asRenderTarget()); |
| 1883 // This constructor is called from onCreateCompatibleDevice. It has locked t
he RT in the texture | 1883 // This constructor is called from onCreateCompatibleDevice. It has locked t
he RT in the texture |
| 1884 // cache. We pass true for the third argument so that it will get unlocked. | 1884 // cache. We pass true for the third argument so that it will get unlocked. |
| 1885 this->initFromRenderTarget(context, texture->asRenderTarget(), true); | 1885 this->initFromRenderTarget(context, texture->asRenderTarget(), true); |
| 1886 fNeedClear = needClear; | 1886 fNeedClear = needClear; |
| 1887 } | 1887 } |
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