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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NGFragmentBuilder_h | 5 #ifndef NGFragmentBuilder_h |
6 #define NGFragmentBuilder_h | 6 #define NGFragmentBuilder_h |
7 | 7 |
8 #include "core/layout/ng/ng_break_token.h" | 8 #include "core/layout/ng/ng_break_token.h" |
9 #include "core/layout/ng/ng_constraint_space.h" | 9 #include "core/layout/ng/ng_constraint_space.h" |
10 #include "core/layout/ng/ng_floating_object.h" | 10 #include "core/layout/ng/ng_floating_object.h" |
11 #include "core/layout/ng/ng_physical_fragment.h" | 11 #include "core/layout/ng/ng_physical_fragment.h" |
12 #include "core/layout/ng/ng_units.h" | 12 #include "core/layout/ng/ng_units.h" |
| 13 #include "wtf/Allocator.h" |
13 | 14 |
14 namespace blink { | 15 namespace blink { |
15 | 16 |
16 class NGLayoutResult; | 17 class NGLayoutResult; |
17 class NGPhysicalTextFragment; | 18 class NGPhysicalTextFragment; |
18 | 19 |
19 class CORE_EXPORT NGFragmentBuilder final { | 20 class CORE_EXPORT NGFragmentBuilder final { |
| 21 DISALLOW_NEW(); |
| 22 |
20 public: | 23 public: |
21 NGFragmentBuilder(NGPhysicalFragment::NGFragmentType, NGLayoutInputNode*); | 24 NGFragmentBuilder(NGPhysicalFragment::NGFragmentType, NGLayoutInputNode*); |
22 | 25 |
23 using WeakBoxList = PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>>; | 26 using WeakBoxList = PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>>; |
24 | 27 |
25 NGFragmentBuilder& SetWritingMode(NGWritingMode); | 28 NGFragmentBuilder& SetWritingMode(NGWritingMode); |
26 NGFragmentBuilder& SetDirection(TextDirection); | 29 NGFragmentBuilder& SetDirection(TextDirection); |
27 | 30 |
28 NGFragmentBuilder& SetInlineSize(LayoutUnit); | 31 NGFragmentBuilder& SetInlineSize(LayoutUnit); |
29 NGFragmentBuilder& SetBlockSize(LayoutUnit); | 32 NGFragmentBuilder& SetBlockSize(LayoutUnit); |
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165 Vector<NGLogicalOffset> floating_object_offsets_; | 168 Vector<NGLogicalOffset> floating_object_offsets_; |
166 Vector<Persistent<NGFloatingObject>> positioned_floats_; | 169 Vector<Persistent<NGFloatingObject>> positioned_floats_; |
167 | 170 |
168 WTF::Optional<NGLogicalOffset> bfc_offset_; | 171 WTF::Optional<NGLogicalOffset> bfc_offset_; |
169 NGMarginStrut end_margin_strut_; | 172 NGMarginStrut end_margin_strut_; |
170 }; | 173 }; |
171 | 174 |
172 } // namespace blink | 175 } // namespace blink |
173 | 176 |
174 #endif // NGFragmentBuilder | 177 #endif // NGFragmentBuilder |
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