| Index: src/gpu/GrGpu.h
|
| ===================================================================
|
| --- src/gpu/GrGpu.h (revision 11758)
|
| +++ src/gpu/GrGpu.h (working copy)
|
| @@ -106,7 +106,7 @@
|
| *
|
| * @return The vertex buffer if successful, otherwise NULL.
|
| */
|
| - GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
|
| + GrVertexBuffer* createVertexBuffer(size_t size, bool dynamic);
|
|
|
| /**
|
| * Creates an index buffer.
|
| @@ -118,7 +118,7 @@
|
| *
|
| * @return The index buffer if successful, otherwise NULL.
|
| */
|
| - GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
|
| + GrIndexBuffer* createIndexBuffer(size_t size, bool dynamic);
|
|
|
| /**
|
| * Creates a path object that can be stenciled using stencilPath(). It is
|
| @@ -421,8 +421,8 @@
|
| size_t rowBytes) = 0;
|
| virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0;
|
| virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0;
|
| - virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, bool dynamic) = 0;
|
| - virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, bool dynamic) = 0;
|
| + virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) = 0;
|
| + virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) = 0;
|
| virtual GrPath* onCreatePath(const SkPath& path, const SkStrokeRec&) = 0;
|
|
|
| // overridden by backend-specific derived class to perform the clear and
|
|
|