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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
10 | 10 |
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110 const SkIRect& srcRect, | 110 const SkIRect& srcRect, |
111 const SkIPoint& dstPoint) SK_OVERRIDE; | 111 const SkIPoint& dstPoint) SK_OVERRIDE; |
112 | 112 |
113 private: | 113 private: |
114 // GrGpu overrides | 114 // GrGpu overrides |
115 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; | 115 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; |
116 | 116 |
117 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, | 117 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, |
118 const void* srcData, | 118 const void* srcData, |
119 size_t rowBytes) SK_OVERRIDE; | 119 size_t rowBytes) SK_OVERRIDE; |
120 virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, | 120 virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_O
VERRIDE; |
121 bool dynamic) SK_OVERRIDE; | 121 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE
RRIDE; |
122 virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, | |
123 bool dynamic) SK_OVERRIDE; | |
124 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; | 122 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; |
125 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER
RIDE; | 123 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER
RIDE; |
126 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge
tDesc&) SK_OVERRIDE; | 124 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge
tDesc&) SK_OVERRIDE; |
127 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, | 125 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, |
128 int width, | 126 int width, |
129 int height) SK_OVERRIDE; | 127 int height) SK_OVERRIDE; |
130 virtual bool attachStencilBufferToRenderTarget( | 128 virtual bool attachStencilBufferToRenderTarget( |
131 GrStencilBuffer* sb, | 129 GrStencilBuffer* sb, |
132 GrRenderTarget* rt) SK_OVERRIDE; | 130 GrRenderTarget* rt) SK_OVERRIDE; |
133 | 131 |
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448 ///@} | 446 ///@} |
449 | 447 |
450 // we record what stencil format worked last time to hopefully exit early | 448 // we record what stencil format worked last time to hopefully exit early |
451 // from our loop that tries stencil formats and calls check fb status. | 449 // from our loop that tries stencil formats and calls check fb status. |
452 int fLastSuccessfulStencilFmtIdx; | 450 int fLastSuccessfulStencilFmtIdx; |
453 | 451 |
454 typedef GrGpu INHERITED; | 452 typedef GrGpu INHERITED; |
455 }; | 453 }; |
456 | 454 |
457 #endif | 455 #endif |
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