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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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1142 rt->config(), | 1142 rt->config(), |
1143 glsb->format()); | 1143 glsb->format()); |
1144 } | 1144 } |
1145 } | 1145 } |
1146 return true; | 1146 return true; |
1147 } | 1147 } |
1148 } | 1148 } |
1149 | 1149 |
1150 //////////////////////////////////////////////////////////////////////////////// | 1150 //////////////////////////////////////////////////////////////////////////////// |
1151 | 1151 |
1152 GrVertexBuffer* GrGpuGL::onCreateVertexBuffer(uint32_t size, bool dynamic) { | 1152 GrVertexBuffer* GrGpuGL::onCreateVertexBuffer(size_t size, bool dynamic) { |
1153 GrGLVertexBuffer::Desc desc; | 1153 GrGLVertexBuffer::Desc desc; |
1154 desc.fDynamic = dynamic; | 1154 desc.fDynamic = dynamic; |
1155 desc.fSizeInBytes = size; | 1155 desc.fSizeInBytes = size; |
1156 desc.fIsWrapped = false; | 1156 desc.fIsWrapped = false; |
1157 | 1157 |
1158 if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { | 1158 if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { |
1159 desc.fID = 0; | 1159 desc.fID = 0; |
1160 GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, des
c)); | 1160 GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, des
c)); |
1161 return vertexBuffer; | 1161 return vertexBuffer; |
1162 } else { | 1162 } else { |
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1175 this->notifyVertexBufferDelete(desc.fID); | 1175 this->notifyVertexBufferDelete(desc.fID); |
1176 return NULL; | 1176 return NULL; |
1177 } | 1177 } |
1178 GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this,
desc)); | 1178 GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this,
desc)); |
1179 return vertexBuffer; | 1179 return vertexBuffer; |
1180 } | 1180 } |
1181 return NULL; | 1181 return NULL; |
1182 } | 1182 } |
1183 } | 1183 } |
1184 | 1184 |
1185 GrIndexBuffer* GrGpuGL::onCreateIndexBuffer(uint32_t size, bool dynamic) { | 1185 GrIndexBuffer* GrGpuGL::onCreateIndexBuffer(size_t size, bool dynamic) { |
1186 GrGLIndexBuffer::Desc desc; | 1186 GrGLIndexBuffer::Desc desc; |
1187 desc.fDynamic = dynamic; | 1187 desc.fDynamic = dynamic; |
1188 desc.fSizeInBytes = size; | 1188 desc.fSizeInBytes = size; |
1189 desc.fIsWrapped = false; | 1189 desc.fIsWrapped = false; |
1190 | 1190 |
1191 if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { | 1191 if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { |
1192 desc.fID = 0; | 1192 desc.fID = 0; |
1193 GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc)); | 1193 GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc)); |
1194 return indexBuffer; | 1194 return indexBuffer; |
1195 } else { | 1195 } else { |
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2672 this->setVertexArrayID(gpu, 0); | 2672 this->setVertexArrayID(gpu, 0); |
2673 } | 2673 } |
2674 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2674 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2675 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2675 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2676 fDefaultVertexArrayAttribState.resize(attrCount); | 2676 fDefaultVertexArrayAttribState.resize(attrCount); |
2677 } | 2677 } |
2678 attribState = &fDefaultVertexArrayAttribState; | 2678 attribState = &fDefaultVertexArrayAttribState; |
2679 } | 2679 } |
2680 return attribState; | 2680 return attribState; |
2681 } | 2681 } |
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