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Unified Diff: ash/frame/caption_buttons/frame_caption_button_container_view.cc

Issue 271913002: Animate window control changes in TouchView (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Make button layout animations generic Created 6 years, 7 months ago
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Index: ash/frame/caption_buttons/frame_caption_button_container_view.cc
diff --git a/ash/frame/caption_buttons/frame_caption_button_container_view.cc b/ash/frame/caption_buttons/frame_caption_button_container_view.cc
index f533f14a8119b6f39ed57c5bdb777ce7c71ad084..472dc61ae7e4b0d8d153f60344501998e088e035 100644
--- a/ash/frame/caption_buttons/frame_caption_button_container_view.cc
+++ b/ash/frame/caption_buttons/frame_caption_button_container_view.cc
@@ -5,6 +5,7 @@
#include "ash/frame/caption_buttons/frame_caption_button_container_view.h"
#include <cmath>
+#include <map>
#include "ash/ash_switches.h"
#include "ash/frame/caption_buttons/alternate_frame_size_button.h"
@@ -15,7 +16,10 @@
#include "grit/ui_strings.h" // Accessibility names
#include "ui/base/hit_test.h"
#include "ui/base/l10n/l10n_util.h"
+#include "ui/compositor/layer.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
+#include "ui/compositor/scoped_layer_animation_settings.h"
+#include "ui/gfx/animation/tween.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/point.h"
@@ -26,6 +30,14 @@ namespace ash {
namespace {
+// Visual design parameters for animating the transition to maximize mode.
+// When the size button hides we delay sliding the minimize button into its
+// location. Also used to delay showing the size button so that the minimize
+// button slides out of that position.
+const int kAnimationDelayMs = 100;
+const int kMinimizeSlideDurationMs = 500;
+const int kSizeFadeDurationMs = 250;
+
// Converts |point| from |src| to |dst| and hittests against |dst|.
bool ConvertPointToViewAndHitTest(const views::View* src,
const views::View* dst,
@@ -50,6 +62,9 @@ FrameCaptionButtonContainerView::FrameCaptionButtonContainerView(
close_button_(NULL) {
bool alternate_style = switches::UseAlternateFrameCaptionButtonStyle();
+ SetPaintToLayer(true);
+ SetFillsBoundsOpaquely(false);
+
// Insert the buttons left to right.
minimize_button_ = new FrameCaptionButton(this, CAPTION_BUTTON_ICON_MINIMIZE);
minimize_button_->SetAccessibleName(
@@ -59,6 +74,8 @@ FrameCaptionButtonContainerView::FrameCaptionButtonContainerView(
minimize_button_->SetVisible(
minimize_allowed == MINIMIZE_ALLOWED &&
(alternate_style || !frame_->widget_delegate()->CanMaximize()));
+ minimize_button_->SetPaintToLayer(true);
+ minimize_button_->SetFillsBoundsOpaquely(false);
AddChildView(minimize_button_);
if (alternate_style)
@@ -67,12 +84,16 @@ FrameCaptionButtonContainerView::FrameCaptionButtonContainerView(
size_button_ = new FrameMaximizeButton(this, frame);
size_button_->SetAccessibleName(
l10n_util::GetStringUTF16(IDS_APP_ACCNAME_MAXIMIZE));
+ size_button_->SetPaintToLayer(true);
+ size_button_->SetFillsBoundsOpaquely(false);
UpdateSizeButtonVisibility(false);
AddChildView(size_button_);
close_button_ = new FrameCaptionButton(this, CAPTION_BUTTON_ICON_CLOSE);
close_button_->SetAccessibleName(
l10n_util::GetStringUTF16(IDS_APP_ACCNAME_CLOSE));
+ close_button_->SetPaintToLayer(true);
+ close_button_->SetFillsBoundsOpaquely(false);
AddChildView(close_button_);
}
@@ -143,8 +164,37 @@ void FrameCaptionButtonContainerView::UpdateSizeButtonVisibility(
// time when ShellObserver::OnMaximizeModeStarted is called. This prevents
// this method from performing that check, and instead relies on the calling
// code to tell it to force being hidden.
- size_button_->SetVisible(
- !force_hidden && frame_->widget_delegate()->CanMaximize());
+
+ bool visible = !force_hidden && frame_->widget_delegate()->CanMaximize();
+
+ // Turning visibility off prevents animations from rendering. Setting the
+ // size button visibility to false will occur after the animation.
+ if (visible)
+ size_button_->SetVisible(visible);
+
+ ui::ScopedLayerAnimationSettings settings(
+ size_button_->layer()->GetAnimator());
+ settings.SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(kSizeFadeDurationMs));
+ settings.SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+
+ if (visible) {
+ settings.SetTweenType(gfx::Tween::EASE_OUT);
+ // Delay fade in so that the minimize button has begun its sliding
+ // animation. For visual design.
flackr 2014/05/09 14:15:14 For visual design reads a bit strange, I'm not sur
jonross 2014/05/09 14:45:47 Done.
+ size_button_->layer()->GetAnimator()->SchedulePauseForProperties(
+ base::TimeDelta::FromMilliseconds(kAnimationDelayMs),
+ ui::LayerAnimationElement::OPACITY);
+ size_button_->layer()->SetOpacity(1.0f);
+ } else {
+ settings.SetTweenType(gfx::Tween::EASE_IN);
+ // Observer will call size_button_->SetVisible(false) upon completion of
flackr 2014/05/09 14:15:14 We could probably avoid delaying the SetVisible(fa
jonross 2014/05/09 14:45:47 Done.
+ // the animation.
+ settings.AddObserver(this);
+ size_button_->layer()->SetOpacity(0.0f);
+ size_button_->layer()->SetVisible(false);
+ }
}
gfx::Size FrameCaptionButtonContainerView::GetPreferredSize() {
@@ -158,15 +208,49 @@ gfx::Size FrameCaptionButtonContainerView::GetPreferredSize() {
}
void FrameCaptionButtonContainerView::Layout() {
- int x = 0;
- for (int i = 0; i < child_count(); ++i) {
+ scoped_ptr<ui::ScopedLayerAnimationSettings> animation;
+ bool previous_child_animating = false;
+ bool previous_child_target_visibility = false;
+ int x = width();
+ for (int i = child_count() - 1; i >= 0; --i) {
views::View* child = child_at(i);
- if (!child->visible())
+ bool child_animating = child->layer()->GetAnimator()->is_animating();
+ bool child_target_visibility = child->layer()->GetTargetVisibility();
+ if (!child->visible() ||
+ (child_animating && !child_target_visibility)) {
+ previous_child_animating = child_animating;
+ previous_child_target_visibility = child_target_visibility;
continue;
+ }
gfx::Size size = child->GetPreferredSize();
+ // Animate the button if the previous button is currently animating
+ // its visibility.
+ if (previous_child_animating) {
+ if (previous_child_target_visibility) {
+ child->SetBounds(x, 0, size.width(), size.height());
+ } else {
+ // Delay sliding to where the previous button was located.
+ child->layer()->GetAnimator()->SchedulePauseForProperties(
+ base::TimeDelta::FromMilliseconds(kAnimationDelayMs),
+ ui::LayerAnimationElement::BOUNDS);
+ }
+
+ ui::ScopedLayerAnimationSettings* settings =
+ new ui::ScopedLayerAnimationSettings(child->layer()->GetAnimator());
+ settings->SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(kMinimizeSlideDurationMs));
+ settings->SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+ settings->SetTweenType(gfx::Tween::EASE_OUT);
+ animation.reset(settings);
+ previous_child_target_visibility = child->layer()->GetTargetVisibility();
+ }
+ x -= size.width();
child->SetBounds(x, 0, size.width(), size.height());
- x += size.width();
+
+ previous_child_animating = child->layer()->GetAnimator()->is_animating();
+ previous_child_target_visibility = child->layer()->GetTargetVisibility();
}
}
@@ -218,7 +302,7 @@ void FrameCaptionButtonContainerView::ButtonPressed(views::Button* sender,
if (sender == minimize_button_) {
frame_->Minimize();
} else if (sender == size_button_) {
- if (frame_->IsFullscreen()) { // Can be clicked in immersive fullscreen.
+ if (frame_->IsFullscreen()) { // Can be clicked in immersive fullscreen.
frame_->SetFullscreen(false);
action = ash::UMA_WINDOW_MAXIMIZE_BUTTON_CLICK_EXIT_FULLSCREEN;
} else if (frame_->IsMaximized()) {
@@ -228,7 +312,7 @@ void FrameCaptionButtonContainerView::ButtonPressed(views::Button* sender,
frame_->Maximize();
action = ash::UMA_WINDOW_MAXIMIZE_BUTTON_CLICK_MAXIMIZE;
}
- } else if(sender == close_button_) {
+ } else if (sender == close_button_) {
frame_->Close();
action = ash::UMA_WINDOW_CLOSE_BUTTON_CLICK;
} else {
@@ -305,6 +389,18 @@ void FrameCaptionButtonContainerView::SetHoveredAndPressedButtons(
}
}
+void FrameCaptionButtonContainerView::OnImplicitAnimationsCompleted() {
+ size_button_->SetVisible(false);
flackr 2014/05/09 14:15:14 This seems easy to accidentally trigger in some fu
jonross 2014/05/09 14:45:47 Done.
+ // TODO(jonross): currently we need to delay telling the parent about the
+ // size change from visibility. When the size changes this forces a relayout
+ // and we want to animate both the bounds of FrameCaptionButtonContainerView
+ // along with that of its children. However when the parent is currently
+ // having its bounds changed this leads to strange animations where this view
+ // renders outside of its parents. Create a more specific animation where
+ // height and y are immediately fixed, and where we only animate width and x.
+ PreferredSizeChanged();
flackr 2014/05/09 14:15:14 We only listen to animations complete on removing
jonross 2014/05/09 14:45:47 Currently views follow this pattern: - toggle vis
flackr 2014/05/09 15:44:23 Sounds good.
+}
+
FrameCaptionButtonContainerView::ButtonIconIds::ButtonIconIds()
: icon_image_id(-1),
inactive_icon_image_id(-1),

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