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Unified Diff: ash/frame/caption_buttons/frame_caption_button_container_view.cc

Issue 271913002: Animate window control changes in TouchView (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 7 months ago
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Index: ash/frame/caption_buttons/frame_caption_button_container_view.cc
diff --git a/ash/frame/caption_buttons/frame_caption_button_container_view.cc b/ash/frame/caption_buttons/frame_caption_button_container_view.cc
index 06103f46bd77d6fef7711c8dd5c33ea8e01d93f7..d5c4f801790b4cd6e672996439c7d9ac72dd03e6 100644
--- a/ash/frame/caption_buttons/frame_caption_button_container_view.cc
+++ b/ash/frame/caption_buttons/frame_caption_button_container_view.cc
@@ -5,6 +5,7 @@
#include "ash/frame/caption_buttons/frame_caption_button_container_view.h"
#include <cmath>
+#include <map>
#include "ash/ash_switches.h"
#include "ash/frame/caption_buttons/frame_caption_button.h"
@@ -14,7 +15,10 @@
#include "grit/ui_strings.h" // Accessibility names
#include "ui/base/hit_test.h"
#include "ui/base/l10n/l10n_util.h"
+#include "ui/compositor/layer.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
+#include "ui/compositor/scoped_layer_animation_settings.h"
+#include "ui/gfx/animation/tween.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/point.h"
@@ -25,6 +29,14 @@ namespace ash {
namespace {
+// Visual design parameters for animating the transition to maximize mode.
+// When the size button hides we delay sliding the minimize button into its
+// location. Also used to delay showing the size button so that the minimize
+// button slides out of that position.
+const int kAnimationDelayMs = 100;
+const int kMinimizeSlideDurationMs = 500;
+const int kSizeFadeDurationMs = 250;
+
// Converts |point| from |src| to |dst| and hittests against |dst|.
bool ConvertPointToViewAndHitTest(const views::View* src,
const views::View* dst,
@@ -47,22 +59,32 @@ FrameCaptionButtonContainerView::FrameCaptionButtonContainerView(
minimize_button_(NULL),
size_button_(NULL),
close_button_(NULL) {
+ SetPaintToLayer(true);
+ SetFillsBoundsOpaquely(false);
+
// Insert the buttons left to right.
minimize_button_ = new FrameCaptionButton(this, CAPTION_BUTTON_ICON_MINIMIZE);
minimize_button_->SetAccessibleName(
l10n_util::GetStringUTF16(IDS_APP_ACCNAME_MINIMIZE));
minimize_button_->SetVisible(minimize_allowed == MINIMIZE_ALLOWED);
+ minimize_button_->SetPaintToLayer(true);
+ minimize_button_->SetFillsBoundsOpaquely(false);
+
AddChildView(minimize_button_);
size_button_ = new FrameSizeButton(this, frame, this);
size_button_->SetAccessibleName(
l10n_util::GetStringUTF16(IDS_APP_ACCNAME_MAXIMIZE));
+ size_button_->SetPaintToLayer(true);
+ size_button_->SetFillsBoundsOpaquely(false);
UpdateSizeButtonVisibility(false);
AddChildView(size_button_);
close_button_ = new FrameCaptionButton(this, CAPTION_BUTTON_ICON_CLOSE);
close_button_->SetAccessibleName(
l10n_util::GetStringUTF16(IDS_APP_ACCNAME_CLOSE));
+ close_button_->SetPaintToLayer(true);
+ close_button_->SetFillsBoundsOpaquely(false);
AddChildView(close_button_);
}
@@ -127,8 +149,48 @@ void FrameCaptionButtonContainerView::UpdateSizeButtonVisibility(
// time when ShellObserver::OnMaximizeModeStarted is called. This prevents
// this method from performing that check, and instead relies on the calling
// code to tell it to force being hidden.
- size_button_->SetVisible(
- !force_hidden && frame_->widget_delegate()->CanMaximize());
+
+ bool visible = !force_hidden && frame_->widget_delegate()->CanMaximize();
+
+ // Turning visibility off prevents animations from rendering. Setting the
+ // size button visibility to false will occur after the animation.
+ if (visible) {
+ size_button_->SetVisible(visible);
+ // If SetVisible(true) is called while animating to not visible, then
+ // views::View::SetVisible(true) is a no-op. When the previous animation
+ // ends layer->SetVisible(false) is called. To prevent this
+ // layer->SetVisible(true) immediately interrupts the animation of this
+ // property, and keeps the layer visible.
flackr 2014/05/23 15:17:26 I would just say, Because we delay calling View::S
jonross 2014/05/23 17:08:57 Done.
+ size_button_->layer()->SetVisible(true);
+ }
+
+ ui::ScopedLayerAnimationSettings settings(
+ size_button_->layer()->GetAnimator());
+ settings.SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(kSizeFadeDurationMs));
+ settings.SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+
+ if (visible) {
+ settings.SetTweenType(gfx::Tween::EASE_OUT);
+ // Delay fade in so that the minimize button has begun its sliding
+ // animation.
+ size_button_->layer()->GetAnimator()->SchedulePauseForProperties(
+ base::TimeDelta::FromMilliseconds(kAnimationDelayMs),
+ ui::LayerAnimationElement::OPACITY);
+ size_button_->layer()->SetOpacity(1.0f);
+ } else {
+ settings.SetTweenType(gfx::Tween::EASE_IN);
+ // Observer will call size_button_->SetVisible(false) upon completion of
+ // the animation.
+ // TODO(jonross): avoid the delayed SetVisible(false) call by acquring
+ // the size_button's layer before making it invisible. That layer can then
+ // be animated and deleted upon completion of the animation. See
+ // LayerOwner::RecreateLayer
+ settings.AddObserver(this);
+ size_button_->layer()->SetOpacity(0.0f);
+ size_button_->layer()->SetVisible(false);
+ }
}
gfx::Size FrameCaptionButtonContainerView::GetPreferredSize() {
@@ -142,15 +204,56 @@ gfx::Size FrameCaptionButtonContainerView::GetPreferredSize() {
}
void FrameCaptionButtonContainerView::Layout() {
- int x = 0;
- for (int i = 0; i < child_count(); ++i) {
+ int x = width();
+ // Offsets the initial position of a child, so that buttons slide into the
+ // place as other buttons are added/removed.
+ int offset_x = 0;
+ for (int i = child_count() - 1; i >= 0; --i) {
views::View* child = child_at(i);
- if (!child->visible())
+ ui::LayerAnimator* child_animator = child->layer()->GetAnimator();
+ bool child_animating = child_animator->is_animating();
+ // The actual property visibility is not being animated, otherwise the
+ // view does not render.
+ bool child_animating_opacity = child_animator->
+ IsAnimatingProperty(ui::LayerAnimationElement::OPACITY);
+ bool child_target_visibility = child->layer()->GetTargetVisibility();
+
+ if (child_animating_opacity) {
+ if (child_target_visibility)
+ offset_x += child->width();
+ else
+ offset_x -= child->width();
+ }
+
+ if (!child->visible() || !child_target_visibility)
continue;
+ scoped_ptr<ui::ScopedLayerAnimationSettings> animation;
gfx::Size size = child->GetPreferredSize();
+ x -= size.width();
+
+ // Animate the button if a previous button is currently animating
+ // its visibility.
+ if (offset_x != 0) {
+ if (!child_animating)
+ child->SetBounds(x + offset_x, 0, size.width(), size.height());
+ if (offset_x < 0) {
+ // Delay sliding to where the previous button was located.
+ child_animator->SchedulePauseForProperties(
+ base::TimeDelta::FromMilliseconds(kAnimationDelayMs),
+ ui::LayerAnimationElement::BOUNDS);
+ }
+
+ ui::ScopedLayerAnimationSettings* settings =
+ new ui::ScopedLayerAnimationSettings(child_animator);
+ settings->SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(kMinimizeSlideDurationMs));
+ settings->SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+ settings->SetTweenType(gfx::Tween::EASE_OUT);
+ animation.reset(settings);
+ }
child->SetBounds(x, 0, size.width(), size.height());
- x += size.width();
}
}
@@ -202,7 +305,7 @@ void FrameCaptionButtonContainerView::ButtonPressed(views::Button* sender,
if (sender == minimize_button_) {
frame_->Minimize();
} else if (sender == size_button_) {
- if (frame_->IsFullscreen()) { // Can be clicked in immersive fullscreen.
+ if (frame_->IsFullscreen()) { // Can be clicked in immersive fullscreen.
frame_->SetFullscreen(false);
action = ash::UMA_WINDOW_MAXIMIZE_BUTTON_CLICK_EXIT_FULLSCREEN;
} else if (frame_->IsMaximized()) {
@@ -212,7 +315,7 @@ void FrameCaptionButtonContainerView::ButtonPressed(views::Button* sender,
frame_->Maximize();
action = ash::UMA_WINDOW_MAXIMIZE_BUTTON_CLICK_MAXIMIZE;
}
- } else if(sender == close_button_) {
+ } else if (sender == close_button_) {
frame_->Close();
action = ash::UMA_WINDOW_CLOSE_BUTTON_CLICK;
} else {
@@ -289,6 +392,23 @@ void FrameCaptionButtonContainerView::SetHoveredAndPressedButtons(
}
}
+void FrameCaptionButtonContainerView::OnImplicitAnimationsCompleted() {
+ // If there is another animation in the queue, the reverse animation was
+ // triggered before the completion of animating to invisible. Do not turn off
+ // the visibility so that the next animation may render.
+ if (!size_button_->layer()->GetAnimator()->is_animating() &&
+ !size_button_->layer()->GetTargetVisibility())
flackr 2014/05/23 15:17:26 nit: multiline if condition needs braces { }.
jonross 2014/05/23 17:08:57 Done.
+ size_button_->SetVisible(false);
+ // TODO(jonross): currently we need to delay telling the parent about the
+ // size change from visibility. When the size changes this forces a relayout
+ // and we want to animate both the bounds of FrameCaptionButtonContainerView
+ // along with that of its children. However when the parent is currently
+ // having its bounds changed this leads to strange animations where this view
+ // renders outside of its parents. Create a more specific animation where
+ // height and y are immediately fixed, and where we only animate width and x.
+ PreferredSizeChanged();
+}
+
FrameCaptionButtonContainerView::ButtonIconIds::ButtonIconIds()
: icon_image_id(-1),
inactive_icon_image_id(-1),

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