Chromium Code Reviews| Index: content/browser/memory/memory_coordinator_impl.cc |
| diff --git a/content/browser/memory/memory_coordinator_impl.cc b/content/browser/memory/memory_coordinator_impl.cc |
| index 032a91d8333f926264a57292e0982b267b85603f..5dd3ef92f018092ea0cd18622dc237d71a874467 100644 |
| --- a/content/browser/memory/memory_coordinator_impl.cc |
| +++ b/content/browser/memory/memory_coordinator_impl.cc |
| @@ -166,12 +166,16 @@ MemoryCoordinatorImpl* MemoryCoordinatorImpl::GetInstance() { |
| MemoryCoordinatorImplSingletonTraits>::get(); |
| } |
| +const int kDefaultMinimumTransitionPeriodSeconds = 30; |
| + |
| MemoryCoordinatorImpl::MemoryCoordinatorImpl( |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| std::unique_ptr<MemoryMonitor> memory_monitor) |
| : delegate_(GetContentClient()->browser()->GetMemoryCoordinatorDelegate()), |
| memory_monitor_(std::move(memory_monitor)), |
| - state_updater_(base::MakeUnique<MemoryStateUpdater>(this, task_runner)) { |
| + state_updater_(base::MakeUnique<MemoryStateUpdater>(this, task_runner)), |
| + minimum_state_transition_period_(base::TimeDelta::FromSeconds( |
| + kDefaultMinimumTransitionPeriodSeconds)) { |
| DCHECK(memory_monitor_.get()); |
| base::MemoryCoordinatorProxy::SetMemoryCoordinator(this); |
| } |
| @@ -186,7 +190,7 @@ void MemoryCoordinatorImpl::Start() { |
| this, NOTIFICATION_RENDER_WIDGET_VISIBILITY_CHANGED, |
| NotificationService::AllBrowserContextsAndSources()); |
| last_state_change_ = base::TimeTicks::Now(); |
| - state_updater_->ScheduleUpdateState(base::TimeDelta()); |
| + state_updater_->ScheduleUpdateCondition(base::TimeDelta()); |
| } |
| void MemoryCoordinatorImpl::CreateHandle( |
| @@ -216,7 +220,7 @@ bool MemoryCoordinatorImpl::SetChildMemoryState(int render_process_id, |
| if (!iter->second.handle->child().is_bound()) |
| return false; |
| - memory_state = OverrideGlobalState(memory_state, iter->second); |
| + memory_state = OverrideState(memory_state, iter->second); |
| // A nop doesn't need to be sent, but is considered successful. |
| if (iter->second.memory_state == memory_state) |
| @@ -227,8 +231,14 @@ bool MemoryCoordinatorImpl::SetChildMemoryState(int render_process_id, |
| !CanSuspendRenderer(render_process_id)) |
| return false; |
| + base::TimeTicks now = base::TimeTicks::Now(); |
| + // State should remain unchanged for a certain period of time. |
| + if (now - iter->second.last_state_change < minimum_state_transition_period_) |
| + return false; |
| + |
| // Update the internal state and send the message. |
| iter->second.memory_state = memory_state; |
| + iter->second.last_state_change = now; |
| iter->second.handle->child()->OnStateChange(ToMojomMemoryState(memory_state)); |
| return true; |
| } |
| @@ -243,48 +253,37 @@ base::MemoryState MemoryCoordinatorImpl::GetChildMemoryState( |
| void MemoryCoordinatorImpl::RecordMemoryPressure( |
| base::MemoryPressureMonitor::MemoryPressureLevel level) { |
| - DCHECK(GetGlobalMemoryState() != base::MemoryState::UNKNOWN); |
| - int state = static_cast<int>(GetGlobalMemoryState()); |
| + // TODO(bashi): Update metrics. |
| + int condition = static_cast<int>(GetMemoryCondtion()); |
| switch (level) { |
| case base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE: |
| UMA_HISTOGRAM_ENUMERATION( |
| - "Memory.Coordinator.StateOnModerateNotificationReceived", |
| - state, base::kMemoryStateMax); |
| + "Memory.Coordinator.StateOnModerateNotificationReceived", condition, |
| + base::kMemoryStateMax); |
| break; |
| case base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL: |
| UMA_HISTOGRAM_ENUMERATION( |
| - "Memory.Coordinator.StateOnCriticalNotificationReceived", |
| - state, base::kMemoryStateMax); |
| + "Memory.Coordinator.StateOnCriticalNotificationReceived", condition, |
| + base::kMemoryStateMax); |
| break; |
| case base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE: |
| NOTREACHED(); |
| } |
| } |
| -base::MemoryState MemoryCoordinatorImpl::GetGlobalMemoryState() const { |
| - return current_state_; |
| -} |
| - |
| base::MemoryState MemoryCoordinatorImpl::GetCurrentMemoryState() const { |
| - // SUSPENDED state may not make sense to the browser process. Use THROTTLED |
| - // instead when the global state is SUSPENDED. |
| - // TODO(bashi): Maybe worth considering another state for the browser. |
| - return current_state_ == MemoryState::SUSPENDED ? MemoryState::THROTTLED |
| - : current_state_; |
| + return current_state_; |
| } |
| void MemoryCoordinatorImpl::SetCurrentMemoryStateForTesting( |
| base::MemoryState memory_state) { |
| - // This changes the current state temporariy for testing. The state will be |
| - // updated 1 minute later. |
| - ForceSetGlobalState(memory_state, base::TimeDelta::FromMinutes(1)); |
| + current_state_ = memory_state; |
| } |
| -void MemoryCoordinatorImpl::ForceSetGlobalState(base::MemoryState new_state, |
| - base::TimeDelta duration) { |
| - DCHECK(new_state != MemoryState::UNKNOWN); |
| - ChangeStateIfNeeded(current_state_, new_state); |
| - state_updater_->ScheduleUpdateState(duration); |
| +void MemoryCoordinatorImpl::ForceSetMemoryCondition(MemoryCondition condition, |
| + base::TimeDelta duration) { |
| + UpdateConditionIfNeeded(condition); |
| + state_updater_->ScheduleUpdateCondition(duration); |
| } |
| void MemoryCoordinatorImpl::Observe(int type, |
| @@ -299,7 +298,11 @@ void MemoryCoordinatorImpl::Observe(int type, |
| if (iter == children().end()) |
| return; |
| iter->second.is_visible = *Details<bool>(details).ptr(); |
| - auto new_state = GetGlobalMemoryState(); |
| + // TODO(bashi): Tentative. |
| + MemoryState new_state = MemoryState::NORMAL; |
| + if (!iter->second.is_visible && |
| + GetMemoryCondtion() != MemoryCondition::NORMAL) |
| + new_state = MemoryState::THROTTLED; |
| SetChildMemoryState(iter->first, new_state); |
|
bashi
2017/02/27 06:53:58
This basically means:
Foregrounded renderers: cha
|
| } |
| @@ -309,7 +312,7 @@ base::MemoryState MemoryCoordinatorImpl::GetStateForProcess( |
| if (handle == base::kNullProcessHandle) |
| return MemoryState::UNKNOWN; |
| if (handle == base::GetCurrentProcessHandle()) |
| - return GetCurrentMemoryState(); |
| + return current_state_; |
| for (auto& iter : children()) { |
| auto* render_process_host = GetRenderProcessHost(iter.first); |
| @@ -319,25 +322,60 @@ base::MemoryState MemoryCoordinatorImpl::GetStateForProcess( |
| return MemoryState::UNKNOWN; |
| } |
| -bool MemoryCoordinatorImpl::ChangeStateIfNeeded(base::MemoryState prev_state, |
| - base::MemoryState next_state) { |
| +const char* MemoryConditionToString(MemoryCondition condition) { |
| + switch (condition) { |
| + case MemoryCondition::NORMAL: |
| + return "normal"; |
| + case MemoryCondition::WARNING: |
| + return "warning"; |
| + case MemoryCondition::CRITICAL: |
| + return "critical"; |
| + } |
| +} |
| + |
| +void MemoryCoordinatorImpl::UpdateConditionIfNeeded( |
| + MemoryCondition next_condition) { |
| DCHECK(CalledOnValidThread()); |
| - if (prev_state == next_state) |
| - return false; |
| + if (memory_condition_ == next_condition) |
| + return; |
| - base::TimeTicks prev_last_state_change = last_state_change_; |
| - last_state_change_ = base::TimeTicks::Now(); |
| - current_state_ = next_state; |
| + MemoryCondition prev_condition = memory_condition_; |
| + memory_condition_ = next_condition; |
| TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("memory-infra"), |
| - "MemoryCoordinatorImpl::ChangeStateIfNeeded", "prev", |
| - MemoryStateToString(prev_state), "next", |
| - MemoryStateToString(next_state)); |
| - RecordStateChange(prev_state, next_state, |
|
bashi
2017/02/27 06:53:58
Most of UMAs recorded here weren't helpful. We wil
|
| - last_state_change_ - prev_last_state_change); |
| - NotifyStateToClients(); |
| - NotifyStateToChildren(); |
| - return true; |
| + "MemoryCoordinatorImpl::UpdateConditionIfNeeded", "prev", |
| + MemoryConditionToString(prev_condition), "next", |
| + MemoryConditionToString(next_condition)); |
| + |
| + // TODO(bashi): Record some metrics. |
| + |
| + // TODO(bashi): Below actions are tentative. We might want to prioritize |
| + // processes and handle them one-by-one. |
|
bashi
2017/02/27 06:53:58
I think we need to discuss what we should do here.
|
| + if (next_condition == MemoryCondition::NORMAL) { |
| + NotifyStateToChildren(MemoryState::NORMAL); |
| + UpdateCurrentMemoryState(MemoryState::NORMAL); |
| + } |
| + if (prev_condition == MemoryCondition::NORMAL && |
| + next_condition == MemoryCondition::WARNING) { |
| + NotifyStateToChildren(MemoryState::THROTTLED); |
| + // Idea: Purge memory from background processes. |
| + } |
| + if (prev_condition != MemoryCondition::CRITICAL && |
| + next_condition == MemoryCondition::CRITICAL) { |
| + UpdateCurrentMemoryState(MemoryState::THROTTLED); |
| + // Idea: Throttle memory allocation in foreground renderers. |
| + // Idea: Start discarding tabs. |
| + } |
| +} |
| + |
| +void MemoryCoordinatorImpl::UpdateCurrentMemoryState( |
| + base::MemoryState memory_state) { |
| + base::TimeTicks now = base::TimeTicks::Now(); |
| + if (now - last_state_change_ < minimum_state_transition_period_) |
| + return; |
| + last_state_change_ = now; |
| + current_state_ = memory_state; |
| + NotifyStateToClients(memory_state); |
| } |
| void MemoryCoordinatorImpl::DiscardTab() { |
| @@ -385,13 +423,14 @@ bool MemoryCoordinatorImpl::CanSuspendRenderer(int render_process_id) { |
| void MemoryCoordinatorImpl::OnChildAdded(int render_process_id) { |
| // Populate the global state as an initial state of a newly created process. |
| - auto new_state = GetGlobalMemoryState(); |
| + auto new_state = GetMemoryCondtion() == MemoryCondition::CRITICAL |
| + ? MemoryState::THROTTLED |
| + : MemoryState::NORMAL; |
| SetChildMemoryState(render_process_id, new_state); |
| } |
| -base::MemoryState MemoryCoordinatorImpl::OverrideGlobalState( |
| - MemoryState memory_state, |
| - const ChildInfo& child) { |
| +base::MemoryState MemoryCoordinatorImpl::OverrideState(MemoryState memory_state, |
| + const ChildInfo& child) { |
| // We don't suspend foreground renderers. Throttle them instead. |
| if (child.is_visible && memory_state == MemoryState::SUSPENDED) |
| return MemoryState::THROTTLED; |
| @@ -415,20 +454,20 @@ void MemoryCoordinatorImpl::CreateChildInfoMapEntry( |
| // corresponding renderer process is ready to communicate. Renderer processes |
| // call AddChild() when they are ready. |
| child_info.memory_state = MemoryState::NORMAL; |
| + child_info.last_state_change = base::TimeTicks::Now(); |
| child_info.is_visible = true; |
| child_info.handle = std::move(handle); |
| } |
| -void MemoryCoordinatorImpl::NotifyStateToClients() { |
| - auto state = GetCurrentMemoryState(); |
| +void MemoryCoordinatorImpl::NotifyStateToClients(MemoryState state) { |
| base::MemoryCoordinatorClientRegistry::GetInstance()->Notify(state); |
| } |
| -void MemoryCoordinatorImpl::NotifyStateToChildren() { |
| +void MemoryCoordinatorImpl::NotifyStateToChildren(MemoryState state) { |
| // It's OK to call SetChildMemoryState() unconditionally because it checks |
| // whether this state transition is valid. |
| for (auto& iter : children()) |
| - SetChildMemoryState(iter.first, current_state_); |
| + SetChildMemoryState(iter.first, state); |
| } |
| void MemoryCoordinatorImpl::RecordStateChange(MemoryState prev_state, |