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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/memory/memory_coordinator_impl.h" | 5 #include "content/browser/memory/memory_coordinator_impl.h" |
6 | 6 |
7 #include "base/memory/memory_coordinator_client_registry.h" | 7 #include "base/memory/memory_coordinator_client_registry.h" |
8 #include "base/memory/ptr_util.h" | 8 #include "base/memory/ptr_util.h" |
9 #include "base/metrics/histogram_macros.h" | 9 #include "base/metrics/histogram_macros.h" |
10 #include "base/process/process_handle.h" | 10 #include "base/process/process_handle.h" |
11 #include "base/threading/thread_task_runner_handle.h" | 11 #include "base/threading/thread_task_runner_handle.h" |
12 #include "base/trace_event/trace_event.h" | 12 #include "base/trace_event/trace_event.h" |
13 #include "content/browser/memory/memory_condition_observer.h" | |
13 #include "content/browser/memory/memory_monitor.h" | 14 #include "content/browser/memory/memory_monitor.h" |
14 #include "content/browser/memory/memory_state_updater.h" | |
15 #include "content/public/browser/content_browser_client.h" | 15 #include "content/public/browser/content_browser_client.h" |
16 #include "content/public/browser/notification_service.h" | 16 #include "content/public/browser/notification_service.h" |
17 #include "content/public/browser/notification_types.h" | 17 #include "content/public/browser/notification_types.h" |
18 #include "content/public/browser/render_process_host.h" | 18 #include "content/public/browser/render_process_host.h" |
19 #include "content/public/browser/render_widget_host.h" | 19 #include "content/public/browser/render_widget_host.h" |
20 #include "content/public/common/content_features.h" | 20 #include "content/public/common/content_features.h" |
21 #include "mojo/public/cpp/bindings/binding.h" | 21 #include "mojo/public/cpp/bindings/binding.h" |
22 | 22 |
23 namespace content { | 23 namespace content { |
24 | 24 |
25 namespace { | 25 namespace { |
26 | 26 |
27 const int kDefaultMinimumTransitionPeriodSeconds = 30; | |
28 | |
27 mojom::MemoryState ToMojomMemoryState(base::MemoryState state) { | 29 mojom::MemoryState ToMojomMemoryState(base::MemoryState state) { |
28 switch (state) { | 30 switch (state) { |
29 case base::MemoryState::UNKNOWN: | 31 case base::MemoryState::UNKNOWN: |
30 return mojom::MemoryState::UNKNOWN; | 32 return mojom::MemoryState::UNKNOWN; |
31 case base::MemoryState::NORMAL: | 33 case base::MemoryState::NORMAL: |
32 return mojom::MemoryState::NORMAL; | 34 return mojom::MemoryState::NORMAL; |
33 case base::MemoryState::THROTTLED: | 35 case base::MemoryState::THROTTLED: |
34 return mojom::MemoryState::THROTTLED; | 36 return mojom::MemoryState::THROTTLED; |
35 case base::MemoryState::SUSPENDED: | 37 case base::MemoryState::SUSPENDED: |
36 return mojom::MemoryState::SUSPENDED; | 38 return mojom::MemoryState::SUSPENDED; |
37 default: | 39 default: |
38 NOTREACHED(); | 40 NOTREACHED(); |
39 return mojom::MemoryState::UNKNOWN; | 41 return mojom::MemoryState::UNKNOWN; |
40 } | 42 } |
41 } | 43 } |
42 | 44 |
45 const char* MemoryConditionToString(MemoryCondition condition) { | |
46 switch (condition) { | |
47 case MemoryCondition::NORMAL: | |
48 return "normal"; | |
49 case MemoryCondition::WARNING: | |
50 return "warning"; | |
51 case MemoryCondition::CRITICAL: | |
52 return "critical"; | |
53 } | |
54 } | |
55 | |
43 } // namespace | 56 } // namespace |
44 | 57 |
45 // The implementation of MemoryCoordinatorHandle. See memory_coordinator.mojom | 58 // The implementation of MemoryCoordinatorHandle. See memory_coordinator.mojom |
46 // for the role of this class. | 59 // for the role of this class. |
47 class MemoryCoordinatorHandleImpl : public mojom::MemoryCoordinatorHandle { | 60 class MemoryCoordinatorHandleImpl : public mojom::MemoryCoordinatorHandle { |
48 public: | 61 public: |
49 MemoryCoordinatorHandleImpl(mojom::MemoryCoordinatorHandleRequest request, | 62 MemoryCoordinatorHandleImpl(mojom::MemoryCoordinatorHandleRequest request, |
50 MemoryCoordinatorImpl* coordinator, | 63 MemoryCoordinatorImpl* coordinator, |
51 int render_process_id); | 64 int render_process_id); |
52 ~MemoryCoordinatorHandleImpl() override; | 65 ~MemoryCoordinatorHandleImpl() override; |
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106 return nullptr; | 119 return nullptr; |
107 return base::Singleton<MemoryCoordinatorImpl, | 120 return base::Singleton<MemoryCoordinatorImpl, |
108 MemoryCoordinatorImplSingletonTraits>::get(); | 121 MemoryCoordinatorImplSingletonTraits>::get(); |
109 } | 122 } |
110 | 123 |
111 MemoryCoordinatorImpl::MemoryCoordinatorImpl( | 124 MemoryCoordinatorImpl::MemoryCoordinatorImpl( |
112 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | 125 scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
113 std::unique_ptr<MemoryMonitor> memory_monitor) | 126 std::unique_ptr<MemoryMonitor> memory_monitor) |
114 : delegate_(GetContentClient()->browser()->GetMemoryCoordinatorDelegate()), | 127 : delegate_(GetContentClient()->browser()->GetMemoryCoordinatorDelegate()), |
115 memory_monitor_(std::move(memory_monitor)), | 128 memory_monitor_(std::move(memory_monitor)), |
116 state_updater_(base::MakeUnique<MemoryStateUpdater>(this, task_runner)) { | 129 condition_observer_( |
130 base::MakeUnique<MemoryConditionObserver>(this, task_runner)), | |
131 minimum_state_transition_period_(base::TimeDelta::FromSeconds( | |
132 kDefaultMinimumTransitionPeriodSeconds)) { | |
117 DCHECK(memory_monitor_.get()); | 133 DCHECK(memory_monitor_.get()); |
118 base::MemoryCoordinatorProxy::SetMemoryCoordinator(this); | 134 base::MemoryCoordinatorProxy::SetMemoryCoordinator(this); |
119 } | 135 } |
120 | 136 |
121 MemoryCoordinatorImpl::~MemoryCoordinatorImpl() {} | 137 MemoryCoordinatorImpl::~MemoryCoordinatorImpl() {} |
122 | 138 |
123 void MemoryCoordinatorImpl::Start() { | 139 void MemoryCoordinatorImpl::Start() { |
124 DCHECK(CalledOnValidThread()); | 140 DCHECK(CalledOnValidThread()); |
125 DCHECK(last_state_change_.is_null()); | 141 DCHECK(last_state_change_.is_null()); |
126 | 142 |
127 notification_registrar_.Add( | 143 notification_registrar_.Add( |
128 this, NOTIFICATION_RENDER_WIDGET_VISIBILITY_CHANGED, | 144 this, NOTIFICATION_RENDER_WIDGET_VISIBILITY_CHANGED, |
129 NotificationService::AllBrowserContextsAndSources()); | 145 NotificationService::AllBrowserContextsAndSources()); |
130 last_state_change_ = base::TimeTicks::Now(); | 146 condition_observer_->ScheduleUpdateCondition(base::TimeDelta()); |
haraken
2017/02/28 11:33:45
Why can we remove this?
bashi
2017/03/02 04:01:45
I slightly changed logic here. Instead of initiali
| |
131 state_updater_->ScheduleUpdateState(base::TimeDelta()); | |
132 } | 147 } |
133 | 148 |
134 void MemoryCoordinatorImpl::CreateHandle( | 149 void MemoryCoordinatorImpl::CreateHandle( |
135 int render_process_id, | 150 int render_process_id, |
136 mojom::MemoryCoordinatorHandleRequest request) { | 151 mojom::MemoryCoordinatorHandleRequest request) { |
137 std::unique_ptr<MemoryCoordinatorHandleImpl> handle( | 152 std::unique_ptr<MemoryCoordinatorHandleImpl> handle( |
138 new MemoryCoordinatorHandleImpl(std::move(request), this, | 153 new MemoryCoordinatorHandleImpl(std::move(request), this, |
139 render_process_id)); | 154 render_process_id)); |
140 handle->binding().set_connection_error_handler( | 155 handle->binding().set_connection_error_handler( |
141 base::Bind(&MemoryCoordinatorImpl::OnConnectionError, | 156 base::Bind(&MemoryCoordinatorImpl::OnConnectionError, |
142 base::Unretained(this), render_process_id)); | 157 base::Unretained(this), render_process_id)); |
143 CreateChildInfoMapEntry(render_process_id, std::move(handle)); | 158 CreateChildInfoMapEntry(render_process_id, std::move(handle)); |
144 } | 159 } |
145 | 160 |
146 bool MemoryCoordinatorImpl::SetChildMemoryState(int render_process_id, | 161 bool MemoryCoordinatorImpl::SetChildMemoryState(int render_process_id, |
147 MemoryState memory_state) { | 162 MemoryState memory_state) { |
148 // Can't set an invalid memory state. | 163 // Can't set an invalid memory state. |
149 if (memory_state == MemoryState::UNKNOWN) | 164 if (memory_state == MemoryState::UNKNOWN) |
150 return false; | 165 return false; |
151 | 166 |
152 // Can't send a message to a child that doesn't exist. | 167 // Can't send a message to a child that doesn't exist. |
153 auto iter = children_.find(render_process_id); | 168 auto iter = children_.find(render_process_id); |
154 if (iter == children_.end()) | 169 if (iter == children_.end()) |
155 return false; | 170 return false; |
156 | 171 |
157 // Can't send a message to a child that isn't bound. | 172 // Can't send a message to a child that isn't bound. |
158 if (!iter->second.handle->child().is_bound()) | 173 if (!iter->second.handle->child().is_bound()) |
159 return false; | 174 return false; |
160 | 175 |
161 memory_state = OverrideGlobalState(memory_state, iter->second); | 176 memory_state = OverrideState(memory_state, iter->second); |
162 | 177 |
163 // A nop doesn't need to be sent, but is considered successful. | 178 // A nop doesn't need to be sent, but is considered successful. |
164 if (iter->second.memory_state == memory_state) | 179 if (iter->second.memory_state == memory_state) |
165 return true; | 180 return true; |
166 | 181 |
167 // Can't suspend the given renderer. | 182 // Can't suspend the given renderer. |
168 if (memory_state == MemoryState::SUSPENDED && | 183 if (memory_state == MemoryState::SUSPENDED && |
169 !CanSuspendRenderer(render_process_id)) | 184 !CanSuspendRenderer(render_process_id)) |
170 return false; | 185 return false; |
171 | 186 |
172 // Update the internal state and send the message. | 187 // Update the internal state and send the message. |
173 iter->second.memory_state = memory_state; | 188 iter->second.memory_state = memory_state; |
174 iter->second.handle->child()->OnStateChange(ToMojomMemoryState(memory_state)); | 189 iter->second.handle->child()->OnStateChange(ToMojomMemoryState(memory_state)); |
175 return true; | 190 return true; |
176 } | 191 } |
177 | 192 |
178 base::MemoryState MemoryCoordinatorImpl::GetChildMemoryState( | 193 base::MemoryState MemoryCoordinatorImpl::GetChildMemoryState( |
179 int render_process_id) const { | 194 int render_process_id) const { |
180 auto iter = children_.find(render_process_id); | 195 auto iter = children_.find(render_process_id); |
181 if (iter == children_.end()) | 196 if (iter == children_.end()) |
182 return base::MemoryState::UNKNOWN; | 197 return base::MemoryState::UNKNOWN; |
183 return iter->second.memory_state; | 198 return iter->second.memory_state; |
184 } | 199 } |
185 | 200 |
186 void MemoryCoordinatorImpl::RecordMemoryPressure( | 201 void MemoryCoordinatorImpl::RecordMemoryPressure( |
187 base::MemoryPressureMonitor::MemoryPressureLevel level) { | 202 base::MemoryPressureMonitor::MemoryPressureLevel level) { |
188 // TODO(bashi): Record memory pressure level. | 203 // TODO(bashi): Record memory pressure level. |
189 } | 204 } |
190 | 205 |
191 base::MemoryState MemoryCoordinatorImpl::GetGlobalMemoryState() const { | 206 base::MemoryState MemoryCoordinatorImpl::GetCurrentMemoryState() const { |
192 return current_state_; | 207 return current_state_; |
193 } | 208 } |
194 | 209 |
195 base::MemoryState MemoryCoordinatorImpl::GetCurrentMemoryState() const { | |
196 // SUSPENDED state may not make sense to the browser process. Use THROTTLED | |
197 // instead when the global state is SUSPENDED. | |
198 // TODO(bashi): Maybe worth considering another state for the browser. | |
199 return current_state_ == MemoryState::SUSPENDED ? MemoryState::THROTTLED | |
200 : current_state_; | |
201 } | |
202 | |
203 void MemoryCoordinatorImpl::SetCurrentMemoryStateForTesting( | 210 void MemoryCoordinatorImpl::SetCurrentMemoryStateForTesting( |
204 base::MemoryState memory_state) { | 211 base::MemoryState memory_state) { |
205 // This changes the current state temporariy for testing. The state will be | 212 // Resets |last_state_change_| so that UpdateCurrentMemoryState() to set |
206 // updated 1 minute later. | 213 // memory state forcibly. |
207 ForceSetGlobalState(memory_state, base::TimeDelta::FromMinutes(1)); | 214 last_state_change_ = base::TimeTicks(); |
215 UpdateCurrentMemoryState(memory_state); | |
208 } | 216 } |
209 | 217 |
210 void MemoryCoordinatorImpl::ForceSetGlobalState(base::MemoryState new_state, | 218 void MemoryCoordinatorImpl::ForceSetMemoryCondition(MemoryCondition condition, |
211 base::TimeDelta duration) { | 219 base::TimeDelta duration) { |
212 DCHECK(new_state != MemoryState::UNKNOWN); | 220 UpdateConditionIfNeeded(condition); |
213 ChangeStateIfNeeded(current_state_, new_state); | 221 condition_observer_->ScheduleUpdateCondition(duration); |
214 state_updater_->ScheduleUpdateState(duration); | |
215 } | 222 } |
216 | 223 |
217 void MemoryCoordinatorImpl::Observe(int type, | 224 void MemoryCoordinatorImpl::Observe(int type, |
218 const NotificationSource& source, | 225 const NotificationSource& source, |
219 const NotificationDetails& details) { | 226 const NotificationDetails& details) { |
220 DCHECK(type == NOTIFICATION_RENDER_WIDGET_VISIBILITY_CHANGED); | 227 DCHECK(type == NOTIFICATION_RENDER_WIDGET_VISIBILITY_CHANGED); |
221 RenderWidgetHost* render_widget_host = Source<RenderWidgetHost>(source).ptr(); | 228 RenderWidgetHost* render_widget_host = Source<RenderWidgetHost>(source).ptr(); |
222 RenderProcessHost* process = render_widget_host->GetProcess(); | 229 RenderProcessHost* process = render_widget_host->GetProcess(); |
223 if (!process) | 230 if (!process) |
224 return; | 231 return; |
225 auto iter = children().find(process->GetID()); | 232 auto iter = children().find(process->GetID()); |
226 if (iter == children().end()) | 233 if (iter == children().end()) |
227 return; | 234 return; |
228 iter->second.is_visible = *Details<bool>(details).ptr(); | 235 iter->second.is_visible = *Details<bool>(details).ptr(); |
229 auto new_state = GetGlobalMemoryState(); | 236 MemoryState new_state = MemoryState::NORMAL; |
237 if (!iter->second.is_visible && | |
haraken
2017/02/28 11:33:45
Add a comment about what this condition is doing.
bashi
2017/03/02 04:01:45
Added comments. Also changed state calculation to
| |
238 GetMemoryCondition() != MemoryCondition::NORMAL) | |
239 new_state = MemoryState::THROTTLED; | |
230 SetChildMemoryState(iter->first, new_state); | 240 SetChildMemoryState(iter->first, new_state); |
231 } | 241 } |
232 | 242 |
233 base::MemoryState MemoryCoordinatorImpl::GetStateForProcess( | 243 base::MemoryState MemoryCoordinatorImpl::GetStateForProcess( |
234 base::ProcessHandle handle) { | 244 base::ProcessHandle handle) { |
235 DCHECK(CalledOnValidThread()); | 245 DCHECK(CalledOnValidThread()); |
236 if (handle == base::kNullProcessHandle) | 246 if (handle == base::kNullProcessHandle) |
237 return MemoryState::UNKNOWN; | 247 return MemoryState::UNKNOWN; |
238 if (handle == base::GetCurrentProcessHandle()) | 248 if (handle == base::GetCurrentProcessHandle()) |
239 return GetCurrentMemoryState(); | 249 return current_state_; |
240 | 250 |
241 for (auto& iter : children()) { | 251 for (auto& iter : children()) { |
242 auto* render_process_host = GetRenderProcessHost(iter.first); | 252 auto* render_process_host = GetRenderProcessHost(iter.first); |
243 if (render_process_host && render_process_host->GetHandle() == handle) | 253 if (render_process_host && render_process_host->GetHandle() == handle) |
244 return iter.second.memory_state; | 254 return iter.second.memory_state; |
245 } | 255 } |
246 return MemoryState::UNKNOWN; | 256 return MemoryState::UNKNOWN; |
247 } | 257 } |
248 | 258 |
249 bool MemoryCoordinatorImpl::ChangeStateIfNeeded(base::MemoryState prev_state, | 259 void MemoryCoordinatorImpl::UpdateConditionIfNeeded( |
250 base::MemoryState next_state) { | 260 MemoryCondition next_condition) { |
251 DCHECK(CalledOnValidThread()); | 261 DCHECK(CalledOnValidThread()); |
252 if (prev_state == next_state) | 262 if (memory_condition_ == next_condition) |
253 return false; | 263 return; |
254 | 264 |
255 last_state_change_ = base::TimeTicks::Now(); | 265 MemoryCondition prev_condition = memory_condition_; |
256 current_state_ = next_state; | 266 memory_condition_ = next_condition; |
257 | 267 |
258 TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("memory-infra"), | 268 TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("memory-infra"), |
259 "MemoryCoordinatorImpl::ChangeStateIfNeeded", "prev", | 269 "MemoryCoordinatorImpl::UpdateConditionIfNeeded", "prev", |
260 MemoryStateToString(prev_state), "next", | 270 MemoryConditionToString(prev_condition), "next", |
261 MemoryStateToString(next_state)); | 271 MemoryConditionToString(next_condition)); |
262 NotifyStateToClients(); | 272 |
263 NotifyStateToChildren(); | 273 // TODO(bashi): Following actions are tentative. We might want to prioritize |
264 return true; | 274 // processes and handle them one-by-one. |
275 | |
276 if (next_condition == MemoryCondition::NORMAL) { | |
haraken
2017/02/28 11:33:45
Add more comments on these branches.
bashi
2017/03/02 04:01:45
Done.
| |
277 NotifyStateToChildren(MemoryState::NORMAL); | |
278 UpdateCurrentMemoryState(MemoryState::NORMAL); | |
279 } | |
280 if (prev_condition == MemoryCondition::NORMAL && | |
haraken
2017/02/28 11:33:45
else if
bashi
2017/03/02 04:01:45
Done.
| |
281 next_condition == MemoryCondition::WARNING) { | |
282 // Set THROTTLED state to background processes. | |
283 for (auto& iter : children()) { | |
284 if (!iter.second.is_visible) { | |
285 SetChildMemoryState(iter.first, MemoryState::THROTTLED); | |
286 } | |
287 } | |
haraken
2017/02/28 11:33:45
Are you intentionally not calling UpdateCurrentMem
bashi
2017/03/02 04:01:45
Yes (I wanted to make this CL simpler), but agreed
| |
288 // Idea: Purge memory from background processes. | |
289 } | |
290 if (prev_condition != MemoryCondition::CRITICAL && | |
haraken
2017/02/28 11:33:45
else if
bashi
2017/03/02 04:01:45
Done.
| |
291 next_condition == MemoryCondition::CRITICAL) { | |
292 UpdateCurrentMemoryState(MemoryState::THROTTLED); | |
293 NotifyStateToChildren(MemoryState::THROTTLED); | |
294 // Idea: Start discarding tabs. | |
295 } | |
296 } | |
297 | |
298 void MemoryCoordinatorImpl::UpdateCurrentMemoryState( | |
299 base::MemoryState memory_state) { | |
300 base::TimeTicks now = base::TimeTicks::Now(); | |
301 if (!last_state_change_.is_null() && | |
302 (now - last_state_change_ < minimum_state_transition_period_)) | |
303 return; | |
304 last_state_change_ = now; | |
305 current_state_ = memory_state; | |
306 NotifyStateToClients(memory_state); | |
265 } | 307 } |
266 | 308 |
267 void MemoryCoordinatorImpl::DiscardTab() { | 309 void MemoryCoordinatorImpl::DiscardTab() { |
268 if (delegate_) | 310 if (delegate_) |
269 delegate_->DiscardTab(); | 311 delegate_->DiscardTab(); |
270 } | 312 } |
271 | 313 |
272 RenderProcessHost* MemoryCoordinatorImpl::GetRenderProcessHost( | 314 RenderProcessHost* MemoryCoordinatorImpl::GetRenderProcessHost( |
273 int render_process_id) { | 315 int render_process_id) { |
274 return RenderProcessHost::FromID(render_process_id); | 316 return RenderProcessHost::FromID(render_process_id); |
(...skipping 27 matching lines...) Expand all Loading... | |
302 if (render_process_host->GetWorkerRefCount() > 0) | 344 if (render_process_host->GetWorkerRefCount() > 0) |
303 return false; | 345 return false; |
304 // Assumes that we can't suspend renderers if there is no delegate. | 346 // Assumes that we can't suspend renderers if there is no delegate. |
305 if (!delegate_) | 347 if (!delegate_) |
306 return false; | 348 return false; |
307 return delegate_->CanSuspendBackgroundedRenderer(render_process_id); | 349 return delegate_->CanSuspendBackgroundedRenderer(render_process_id); |
308 } | 350 } |
309 | 351 |
310 void MemoryCoordinatorImpl::OnChildAdded(int render_process_id) { | 352 void MemoryCoordinatorImpl::OnChildAdded(int render_process_id) { |
311 // Populate the global state as an initial state of a newly created process. | 353 // Populate the global state as an initial state of a newly created process. |
312 auto new_state = GetGlobalMemoryState(); | 354 auto new_state = GetMemoryCondition() == MemoryCondition::CRITICAL |
355 ? MemoryState::THROTTLED | |
356 : MemoryState::NORMAL; | |
313 SetChildMemoryState(render_process_id, new_state); | 357 SetChildMemoryState(render_process_id, new_state); |
314 } | 358 } |
315 | 359 |
316 base::MemoryState MemoryCoordinatorImpl::OverrideGlobalState( | 360 base::MemoryState MemoryCoordinatorImpl::OverrideState(MemoryState memory_state, |
317 MemoryState memory_state, | 361 const ChildInfo& child) { |
318 const ChildInfo& child) { | |
319 // We don't suspend foreground renderers. Throttle them instead. | 362 // We don't suspend foreground renderers. Throttle them instead. |
320 if (child.is_visible && memory_state == MemoryState::SUSPENDED) | 363 if (child.is_visible && memory_state == MemoryState::SUSPENDED) |
321 return MemoryState::THROTTLED; | 364 return MemoryState::THROTTLED; |
322 #if defined(OS_ANDROID) | 365 #if defined(OS_ANDROID) |
323 // On Android, we throttle background renderers immediately. | 366 // On Android, we throttle background renderers immediately. |
324 // TODO(bashi): Create a specialized class of MemoryCoordinator for Android | 367 // TODO(bashi): Create a specialized class of MemoryCoordinator for Android |
325 // and move this ifdef to the class. | 368 // and move this ifdef to the class. |
326 if (!child.is_visible && memory_state == MemoryState::NORMAL) | 369 if (!child.is_visible && memory_state == MemoryState::NORMAL) |
327 return MemoryState::THROTTLED; | 370 return MemoryState::THROTTLED; |
328 // TODO(bashi): Suspend background renderers after a certain period of time. | 371 // TODO(bashi): Suspend background renderers after a certain period of time. |
329 #endif // defined(OS_ANDROID) | 372 #endif // defined(OS_ANDROID) |
330 return memory_state; | 373 return memory_state; |
331 } | 374 } |
332 | 375 |
333 void MemoryCoordinatorImpl::CreateChildInfoMapEntry( | 376 void MemoryCoordinatorImpl::CreateChildInfoMapEntry( |
334 int render_process_id, | 377 int render_process_id, |
335 std::unique_ptr<MemoryCoordinatorHandleImpl> handle) { | 378 std::unique_ptr<MemoryCoordinatorHandleImpl> handle) { |
336 auto& child_info = children_[render_process_id]; | 379 auto& child_info = children_[render_process_id]; |
337 // Process always start with normal memory state. | 380 // Process always start with normal memory state. |
338 // We'll set renderer's memory state to the current global state when the | 381 // We'll set renderer's memory state to the current global state when the |
339 // corresponding renderer process is ready to communicate. Renderer processes | 382 // corresponding renderer process is ready to communicate. Renderer processes |
340 // call AddChild() when they are ready. | 383 // call AddChild() when they are ready. |
341 child_info.memory_state = MemoryState::NORMAL; | 384 child_info.memory_state = MemoryState::NORMAL; |
342 child_info.is_visible = true; | 385 child_info.is_visible = true; |
343 child_info.handle = std::move(handle); | 386 child_info.handle = std::move(handle); |
344 } | 387 } |
345 | 388 |
346 void MemoryCoordinatorImpl::NotifyStateToClients() { | 389 void MemoryCoordinatorImpl::NotifyStateToClients(MemoryState state) { |
347 auto state = GetCurrentMemoryState(); | |
348 base::MemoryCoordinatorClientRegistry::GetInstance()->Notify(state); | 390 base::MemoryCoordinatorClientRegistry::GetInstance()->Notify(state); |
349 } | 391 } |
350 | 392 |
351 void MemoryCoordinatorImpl::NotifyStateToChildren() { | 393 void MemoryCoordinatorImpl::NotifyStateToChildren(MemoryState state) { |
352 // It's OK to call SetChildMemoryState() unconditionally because it checks | 394 // It's OK to call SetChildMemoryState() unconditionally because it checks |
353 // whether this state transition is valid. | 395 // whether this state transition is valid. |
354 for (auto& iter : children()) | 396 for (auto& iter : children()) |
355 SetChildMemoryState(iter.first, current_state_); | 397 SetChildMemoryState(iter.first, state); |
356 } | 398 } |
357 | 399 |
358 MemoryCoordinatorImpl::ChildInfo::ChildInfo() {} | 400 MemoryCoordinatorImpl::ChildInfo::ChildInfo() {} |
359 | 401 |
360 MemoryCoordinatorImpl::ChildInfo::ChildInfo(const ChildInfo& rhs) { | 402 MemoryCoordinatorImpl::ChildInfo::ChildInfo(const ChildInfo& rhs) { |
361 // This is a nop, but exists for compatibility with STL containers. | 403 // This is a nop, but exists for compatibility with STL containers. |
362 } | 404 } |
363 | 405 |
364 MemoryCoordinatorImpl::ChildInfo::~ChildInfo() {} | 406 MemoryCoordinatorImpl::ChildInfo::~ChildInfo() {} |
365 | 407 |
366 } // namespace content | 408 } // namespace content |
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