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| 1 <!-- |
| 2 -- Copyright (c) 2017, the Dart project authors. Please see the AUTHORS file |
| 3 -- for details. All rights reserved. Use of this source code is governed by a |
| 4 -- BSD-style license that can be found in the LICENSE file. |
| 5 --> |
| 6 |
| 7 # Guide for Writing Diagnostics |
| 8 |
| 9 ## The Rule of 3 |
| 10 |
| 11 A great message conveys the following three things: |
| 12 |
| 13 1. What is wrong? |
| 14 2. Why is it wrong? |
| 15 3. How do I fix it? |
| 16 |
| 17 ## Complete Sentences |
| 18 |
| 19 The message should be a complete sentence starting with an uppercase letter, and
ending with a period. The message shouldn't start with "error:", "warning:", an
d so on. |
| 20 |
| 21 ## Use Single Quotes in Messages |
| 22 |
| 23 Reserved words and embedded identifiers should be in single quotes as we have fo
und those are ignored by search engines whereas double quotes can have meaning i
n search engines. |
| 24 |
| 25 In practice, this means that messages written in Dart source code should be writ
ten in double quotes, which makes it easier to use single quotes inside the mess
age. For example: |
| 26 |
| 27 "The class '#{className}' can't use 'super'." |
| 28 |
| 29 Notice that the word "class" in the preceding message is not quoted as it refers
to the concept *class*, not the reserved word. On the other hand, `'super'` ref
ers to the reserved word. Do not quote `null` and numeric literals. |
| 30 |
| 31 Also, remember that the output isn't Markdown, so be careful to not use Markdown
syntax. In particular, do not use <code>\`</code> (backtick) for quoting. |
| 32 |
| 33 ## Avoid Composing Messages Programmatically |
| 34 |
| 35 Composing messages programmatically can make it hard to translate them. |
| 36 |
| 37 ## Keep Message Short |
| 38 |
| 39 Try to keep the error messages short, but informative. |
| 40 |
| 41 ## Simple Words and Terminology |
| 42 |
| 43 Use simple words and terminology. |
| 44 |
| 45 Do not assume that |
| 46 |
| 47 * English is the reader's native language, |
| 48 * the reader has any formal computer science training, or |
| 49 * the reader has an advanced degree in mathematics. |
| 50 |
| 51 Similarly, do not use Latin abbreviations (prefer "that is" over "i.e.," and "fo
r example" over "e.g."). Also avoid phrases such as "if and only if" and "iff";
that level of precision is unnecessary. |
| 52 |
| 53 ## Prefer Contractions |
| 54 |
| 55 Prefer contractions when they are in common use, for example, prefer "can't" ove
r "cannot". Using "cannot", "must not", "shall not", and so on, is off-putting t
o people new to programming. |
| 56 |
| 57 ## Use Common Terminology |
| 58 |
| 59 Use common terminology, for example, from the [Dart Language Specification](http
s://www.dartlang.org/guides/language/spec). This increases the user's chance of
finding a good explanation on the web. Do not invent your own terminology or obs
cure terminology. For example, "rune" isn't a great way to describe a Unicode co
de point (albeit, code points and code units can be confusing). |
| 60 |
| 61 ## Don't Try to be Cute or Funny |
| 62 |
| 63 It is extremely frustrating to work on a product that crashes with a tongue-in-c
heek message, especially if you did not want to use this product to begin with. |
| 64 |
| 65 ## Things Can Happen |
| 66 |
| 67 Do not lie, that is, do not write error messages containing phrases like "can't
happen". If the user ever saw this message, it would be a lie. Prefer messages
like: |
| 68 |
| 69 "Internal error: This function shouldn't be called when 'x' is null.". |
| 70 |
| 71 ## Avoid Imperative Tone |
| 72 |
| 73 Prefer to not use imperative tone. That is, the message should not sound accusin
g or like it is ordering the user around. The computer should describe the probl
em, not criticize for violating the specification. Often, it's as simple as addi
ng the word "try". For example: |
| 74 |
| 75 "Try changing the return type." // Preferred. |
| 76 |
| 77 Versus: |
| 78 |
| 79 "Change the return type." // Avoid this. |
| 80 |
| 81 Notice that the style of the language in which this guide is written, is mostly
imperative. That's not an example to follow when writing diagnostics. |
| 82 |
| 83 ## Other Resources |
| 84 |
| 85 One language and community where good error messages have been discussed intensi
vely is [Elm](http://elm-lang.org/blog/compiler-errors-for-humans). |
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