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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_BUFFER_TYPES_H_ | 5 #ifndef UI_GFX_BUFFER_TYPES_H_ |
| 6 #define UI_GFX_BUFFER_TYPES_H_ | 6 #define UI_GFX_BUFFER_TYPES_H_ |
| 7 | 7 |
| 8 namespace gfx { | 8 namespace gfx { |
| 9 | 9 |
| 10 // The format needs to be taken into account when mapping a buffer into the | 10 // The format needs to be taken into account when mapping a buffer into the |
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| 33 // The usage mode affects how a buffer can be used. Only buffers created with | 33 // The usage mode affects how a buffer can be used. Only buffers created with |
| 34 // *_CPU_READ_WRITE_* can be mapped into the client's address space and accessed | 34 // *_CPU_READ_WRITE_* can be mapped into the client's address space and accessed |
| 35 // by the CPU. *_CPU_READ_WRITE_PERSISTENT adds the additional condition that | 35 // by the CPU. *_CPU_READ_WRITE_PERSISTENT adds the additional condition that |
| 36 // successive Map() calls (with Unmap() calls between) will return a pointer to | 36 // successive Map() calls (with Unmap() calls between) will return a pointer to |
| 37 // the same memory contents. SCANOUT implies GPU_READ_WRITE. | 37 // the same memory contents. SCANOUT implies GPU_READ_WRITE. |
| 38 // TODO(reveman): Add GPU_READ_WRITE for use-cases where SCANOUT is not | 38 // TODO(reveman): Add GPU_READ_WRITE for use-cases where SCANOUT is not |
| 39 // required. | 39 // required. |
| 40 enum class BufferUsage { | 40 enum class BufferUsage { |
| 41 GPU_READ, | 41 GPU_READ, |
| 42 SCANOUT, | 42 SCANOUT, |
| 43 SCANOUT_CPU_READ_WRITE, |
| 43 GPU_READ_CPU_READ_WRITE, | 44 GPU_READ_CPU_READ_WRITE, |
| 44 // TODO(reveman): Merge this with GPU_READ_CPU_READ_WRITE when SurfaceTexture | 45 // TODO(reveman): Merge this with GPU_READ_CPU_READ_WRITE when SurfaceTexture |
| 45 // backed buffers are single buffered and support it. | 46 // backed buffers are single buffered and support it. |
| 46 GPU_READ_CPU_READ_WRITE_PERSISTENT, | 47 GPU_READ_CPU_READ_WRITE_PERSISTENT, |
| 47 | 48 |
| 48 LAST = GPU_READ_CPU_READ_WRITE_PERSISTENT | 49 LAST = GPU_READ_CPU_READ_WRITE_PERSISTENT |
| 49 }; | 50 }; |
| 50 | 51 |
| 51 } // namespace gfx | 52 } // namespace gfx |
| 52 | 53 |
| 53 #endif // UI_GFX_BUFFER_TYPES_H_ | 54 #endif // UI_GFX_BUFFER_TYPES_H_ |
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