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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/render_surface_impl.h" | 5 #include "cc/layers/render_surface_impl.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
12 #include "base/strings/stringprintf.h" | 12 #include "base/strings/stringprintf.h" |
13 #include "cc/base/math_util.h" | 13 #include "cc/base/math_util.h" |
14 #include "cc/debug/debug_colors.h" | 14 #include "cc/debug/debug_colors.h" |
15 #include "cc/layers/append_quads_data.h" | |
15 #include "cc/layers/layer_impl.h" | 16 #include "cc/layers/layer_impl.h" |
16 #include "cc/layers/render_pass_sink.h" | 17 #include "cc/layers/render_pass_sink.h" |
17 #include "cc/output/filter_operations.h" | 18 #include "cc/output/filter_operations.h" |
19 #include "cc/quads/content_draw_quad_base.h" | |
18 #include "cc/quads/debug_border_draw_quad.h" | 20 #include "cc/quads/debug_border_draw_quad.h" |
19 #include "cc/quads/render_pass.h" | 21 #include "cc/quads/render_pass.h" |
20 #include "cc/quads/render_pass_draw_quad.h" | 22 #include "cc/quads/render_pass_draw_quad.h" |
21 #include "cc/quads/shared_quad_state.h" | 23 #include "cc/quads/shared_quad_state.h" |
24 #include "cc/quads/solid_color_draw_quad.h" | |
22 #include "cc/trees/damage_tracker.h" | 25 #include "cc/trees/damage_tracker.h" |
23 #include "cc/trees/draw_property_utils.h" | 26 #include "cc/trees/draw_property_utils.h" |
24 #include "cc/trees/effect_node.h" | 27 #include "cc/trees/effect_node.h" |
25 #include "cc/trees/layer_tree_impl.h" | 28 #include "cc/trees/layer_tree_impl.h" |
26 #include "cc/trees/occlusion.h" | 29 #include "cc/trees/occlusion.h" |
27 #include "cc/trees/transform_node.h" | 30 #include "cc/trees/transform_node.h" |
28 #include "third_party/skia/include/core/SkImageFilter.h" | 31 #include "third_party/skia/include/core/SkImageFilter.h" |
29 #include "ui/gfx/geometry/rect_conversions.h" | 32 #include "ui/gfx/geometry/rect_conversions.h" |
30 #include "ui/gfx/transform.h" | 33 #include "ui/gfx/transform.h" |
31 | 34 |
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389 if (layer_tree_impl_->debug_state().show_debug_borders) { | 392 if (layer_tree_impl_->debug_state().show_debug_borders) { |
390 DebugBorderDrawQuad* debug_border_quad = | 393 DebugBorderDrawQuad* debug_border_quad = |
391 render_pass->CreateAndAppendDrawQuad<DebugBorderDrawQuad>(); | 394 render_pass->CreateAndAppendDrawQuad<DebugBorderDrawQuad>(); |
392 debug_border_quad->SetNew(shared_quad_state, content_rect(), | 395 debug_border_quad->SetNew(shared_quad_state, content_rect(), |
393 visible_layer_rect, GetDebugBorderColor(), | 396 visible_layer_rect, GetDebugBorderColor(), |
394 GetDebugBorderWidth()); | 397 GetDebugBorderWidth()); |
395 } | 398 } |
396 | 399 |
397 ResourceId mask_resource_id = 0; | 400 ResourceId mask_resource_id = 0; |
398 gfx::Size mask_texture_size; | 401 gfx::Size mask_texture_size; |
399 gfx::Vector2dF mask_uv_scale; | 402 gfx::RectF mask_uv_rect; |
400 gfx::Vector2dF surface_contents_scale = | 403 gfx::Vector2dF surface_contents_scale = |
401 OwningEffectNode()->surface_contents_scale; | 404 OwningEffectNode()->surface_contents_scale; |
402 LayerImpl* mask_layer = MaskLayer(); | 405 PictureLayerImpl* mask_layer = static_cast<PictureLayerImpl*>(MaskLayer()); |
403 if (mask_layer && mask_layer->DrawsContent() && | 406 if (mask_layer && mask_layer->DrawsContent() && |
404 !mask_layer->bounds().IsEmpty()) { | 407 !mask_layer->bounds().IsEmpty()) { |
405 // The software renderer applies mask layer and blending in the wrong | 408 // The software renderer applies mask layer and blending in the wrong |
406 // order but kDstIn doesn't commute with masking. It is okay to not | 409 // order but kDstIn doesn't commute with masking. It is okay to not |
407 // support this configuration because kDstIn was introduced to replace | 410 // support this configuration because kDstIn was introduced to replace |
408 // mask layers. | 411 // mask layers. |
409 DCHECK(BlendMode() != SkBlendMode::kDstIn) | 412 DCHECK(BlendMode() != SkBlendMode::kDstIn) |
410 << "kDstIn blend mode with mask layer is unsupported."; | 413 << "kDstIn blend mode with mask layer is unsupported."; |
414 if (mask_layer->mask_type() == Layer::LayerMaskType::MULTI_TEXTURE_MASK) { | |
415 TileMaskLayer(render_pass, shared_quad_state, visible_layer_rect); | |
416 return; | |
417 } | |
411 mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size); | 418 mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size); |
412 gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize( | 419 gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize( |
413 gfx::SizeF(OwningEffectNode()->unscaled_mask_target_size), | 420 gfx::SizeF(OwningEffectNode()->unscaled_mask_target_size), |
414 surface_contents_scale.x(), surface_contents_scale.y()); | 421 surface_contents_scale.x(), surface_contents_scale.y()); |
415 mask_uv_scale = gfx::Vector2dF(1.0f / unclipped_mask_target_size.width(), | 422 // Convert content_rect from target space to normalized space. |
416 1.0f / unclipped_mask_target_size.height()); | 423 // Where unclipped_mask_target_size maps to gfx::Size(1, 1). |
424 mask_uv_rect = gfx::ScaleRect(gfx::RectF(content_rect()), | |
425 1.0f / unclipped_mask_target_size.width(), | |
426 1.0f / unclipped_mask_target_size.height()); | |
417 } | 427 } |
418 | 428 |
419 RenderPassDrawQuad* quad = | 429 RenderPassDrawQuad* quad = |
420 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); | 430 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); |
421 quad->SetNew( | 431 quad->SetNew(shared_quad_state, content_rect(), visible_layer_rect, |
422 shared_quad_state, content_rect(), visible_layer_rect, GetRenderPassId(), | 432 GetRenderPassId(), mask_resource_id, mask_uv_rect, |
423 mask_resource_id, gfx::ScaleRect(gfx::RectF(content_rect()), | 433 mask_texture_size, surface_contents_scale, FiltersOrigin(), |
424 mask_uv_scale.x(), mask_uv_scale.y()), | 434 gfx::RectF()); |
sunxd
2017/03/08 19:57:46
In https://codereview.chromium.org/2716893002/, en
Stephen White
2017/03/09 01:05:08
That's to accommodate the filter fast-path, which
| |
425 mask_texture_size, surface_contents_scale, FiltersOrigin(), gfx::RectF()); | 435 } |
436 | |
437 void RenderSurfaceImpl::TileMaskLayer(RenderPass* render_pass, | |
438 SharedQuadState* shared_quad_state, | |
439 const gfx::Rect& visible_layer_rect) { | |
440 DCHECK(MaskLayer()); | |
441 DCHECK(Filters().IsEmpty()); | |
442 | |
443 LayerImpl* mask_layer = MaskLayer(); | |
444 gfx::Vector2dF owning_layer_to_surface_contents_scale = | |
445 OwningEffectNode()->surface_contents_scale; | |
446 std::unique_ptr<RenderPass> temp_render_pass = RenderPass::Create(); | |
447 AppendQuadsData temp_append_quads_data; | |
448 mask_layer->AppendQuads(temp_render_pass.get(), &temp_append_quads_data); | |
449 | |
450 auto* temp_quad = temp_render_pass->quad_list.front(); | |
451 if (!temp_quad) | |
452 return; | |
453 gfx::Transform mask_quad_to_surface_contents = | |
454 temp_quad->shared_quad_state->quad_to_target_transform; | |
455 // Draw transform of a mask layer should be a 2d scale. | |
456 DCHECK(mask_quad_to_surface_contents.IsScale2d()); | |
457 gfx::Vector2dF mask_quad_to_surface_contents_scale = | |
458 mask_quad_to_surface_contents.Scale2d(); | |
459 shared_quad_state->quad_to_target_transform.matrix().preScale( | |
460 mask_quad_to_surface_contents_scale.x(), | |
461 mask_quad_to_surface_contents_scale.y(), 1.f); | |
462 shared_quad_state->quad_layer_bounds = | |
463 gfx::ScaleToCeiledSize(shared_quad_state->quad_layer_bounds, | |
464 1.f / mask_quad_to_surface_contents_scale.x(), | |
465 1.f / mask_quad_to_surface_contents_scale.y()); | |
466 shared_quad_state->visible_quad_layer_rect = gfx::ToEnclosedRect( | |
467 gfx::ScaleRect(gfx::RectF(shared_quad_state->visible_quad_layer_rect), | |
468 mask_quad_to_surface_contents_scale.x(), | |
469 mask_quad_to_surface_contents_scale.y())); | |
470 gfx::Rect content_rect_in_coverage_space = gfx::ToEnclosedRect(gfx::ScaleRect( | |
471 gfx::RectF(content_rect()), 1.f / mask_quad_to_surface_contents_scale.x(), | |
472 1.f / mask_quad_to_surface_contents_scale.y())); | |
473 gfx::Rect visible_layer_rect_in_coverage_space = gfx::ToEnclosedRect( | |
474 gfx::ScaleRect(gfx::RectF(visible_layer_rect), | |
475 1.f / mask_quad_to_surface_contents_scale.x(), | |
476 1.f / mask_quad_to_surface_contents_scale.y())); | |
477 | |
478 for (auto* temp_quad : temp_render_pass->quad_list) { | |
479 gfx::Rect quad_rect = temp_quad->rect; | |
480 gfx::Rect render_quad_rect = quad_rect; | |
481 if (!quad_rect.Intersects(content_rect_in_coverage_space)) | |
482 continue; | |
483 render_quad_rect = | |
484 gfx::IntersectRects(quad_rect, content_rect_in_coverage_space); | |
485 gfx::RectF quad_rect_in_surface_contents_space = gfx::ScaleRect( | |
486 gfx::RectF(render_quad_rect), mask_quad_to_surface_contents_scale.x(), | |
487 mask_quad_to_surface_contents_scale.y()); | |
488 gfx::RectF quad_rect_in_non_normalized_texture_space = | |
489 quad_rect_in_surface_contents_space; | |
490 quad_rect_in_non_normalized_texture_space.Offset( | |
491 -content_rect().OffsetFromOrigin()); | |
492 | |
493 switch (temp_quad->material) { | |
494 case DrawQuad::TILED_CONTENT: { | |
495 DCHECK_EQ(1U, temp_quad->resources.count); | |
496 RenderPassDrawQuad* quad = | |
497 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); | |
498 | |
499 gfx::Size mask_texture_size = | |
500 static_cast<ContentDrawQuadBase*>(temp_quad)->texture_size; | |
501 gfx::RectF temp_tex_coord_rect = | |
502 static_cast<ContentDrawQuadBase*>(temp_quad)->tex_coord_rect; | |
503 gfx::Transform coverage_to_non_normalized_mask = | |
504 gfx::Transform(SkMatrix44(SkMatrix::MakeRectToRect( | |
505 RectToSkRect(quad_rect), RectFToSkRect(temp_tex_coord_rect), | |
506 SkMatrix::kFill_ScaleToFit))); | |
507 gfx::Transform coverage_to_normalized_mask = | |
508 coverage_to_non_normalized_mask; | |
509 coverage_to_normalized_mask.matrix().postScale( | |
510 1.f / mask_texture_size.width(), 1.f / mask_texture_size.height(), | |
511 1.f); | |
512 gfx::RectF mask_uv_rect = gfx::RectF(render_quad_rect); | |
513 coverage_to_normalized_mask.TransformRect(&mask_uv_rect); | |
514 | |
515 quad->SetNew(shared_quad_state, render_quad_rect, | |
516 gfx::IntersectRects(temp_quad->visible_rect, | |
517 visible_layer_rect_in_coverage_space), | |
518 GetRenderPassId(), temp_quad->resources.ids[0], | |
519 mask_uv_rect, mask_texture_size, | |
520 owning_layer_to_surface_contents_scale, FiltersOrigin(), | |
521 quad_rect_in_non_normalized_texture_space); | |
522 } break; | |
523 case DrawQuad::SOLID_COLOR: { | |
524 if (!static_cast<SolidColorDrawQuad*>(temp_quad)->color) | |
525 continue; | |
526 SkAlpha solid = SK_AlphaOPAQUE; | |
527 DCHECK_EQ( | |
528 SkColorGetA(static_cast<SolidColorDrawQuad*>(temp_quad)->color), | |
529 solid); | |
530 RenderPassDrawQuad* quad = | |
531 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); | |
532 quad->SetNew(shared_quad_state, render_quad_rect, | |
533 gfx::IntersectRects(temp_quad->visible_rect, | |
534 visible_layer_rect_in_coverage_space), | |
535 GetRenderPassId(), 0, gfx::RectF(), gfx::Size(), | |
536 owning_layer_to_surface_contents_scale, FiltersOrigin(), | |
537 quad_rect_in_non_normalized_texture_space); | |
538 } break; | |
539 case DrawQuad::DEBUG_BORDER: | |
540 NOTIMPLEMENTED(); | |
541 break; | |
542 default: | |
543 NOTREACHED(); | |
544 break; | |
545 } | |
546 } | |
426 } | 547 } |
427 | 548 |
428 } // namespace cc | 549 } // namespace cc |
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