OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/render_surface_impl.h" | 5 #include "cc/layers/render_surface_impl.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
12 #include "base/strings/stringprintf.h" | 12 #include "base/strings/stringprintf.h" |
13 #include "cc/base/filter_operations.h" | 13 #include "cc/base/filter_operations.h" |
14 #include "cc/base/math_util.h" | 14 #include "cc/base/math_util.h" |
15 #include "cc/debug/debug_colors.h" | 15 #include "cc/debug/debug_colors.h" |
| 16 #include "cc/layers/append_quads_data.h" |
16 #include "cc/layers/layer_impl.h" | 17 #include "cc/layers/layer_impl.h" |
| 18 #include "cc/quads/content_draw_quad_base.h" |
17 #include "cc/quads/debug_border_draw_quad.h" | 19 #include "cc/quads/debug_border_draw_quad.h" |
18 #include "cc/quads/render_pass.h" | 20 #include "cc/quads/render_pass.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | 21 #include "cc/quads/render_pass_draw_quad.h" |
20 #include "cc/quads/shared_quad_state.h" | 22 #include "cc/quads/shared_quad_state.h" |
| 23 #include "cc/quads/solid_color_draw_quad.h" |
21 #include "cc/trees/damage_tracker.h" | 24 #include "cc/trees/damage_tracker.h" |
22 #include "cc/trees/draw_property_utils.h" | 25 #include "cc/trees/draw_property_utils.h" |
23 #include "cc/trees/effect_node.h" | 26 #include "cc/trees/effect_node.h" |
24 #include "cc/trees/layer_tree_impl.h" | 27 #include "cc/trees/layer_tree_impl.h" |
25 #include "cc/trees/occlusion.h" | 28 #include "cc/trees/occlusion.h" |
26 #include "cc/trees/transform_node.h" | 29 #include "cc/trees/transform_node.h" |
27 #include "third_party/skia/include/core/SkImageFilter.h" | 30 #include "third_party/skia/include/core/SkImageFilter.h" |
28 #include "ui/gfx/geometry/rect_conversions.h" | 31 #include "ui/gfx/geometry/rect_conversions.h" |
29 #include "ui/gfx/transform.h" | 32 #include "ui/gfx/transform.h" |
30 | 33 |
(...skipping 358 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
389 if (layer_tree_impl_->debug_state().show_debug_borders) { | 392 if (layer_tree_impl_->debug_state().show_debug_borders) { |
390 DebugBorderDrawQuad* debug_border_quad = | 393 DebugBorderDrawQuad* debug_border_quad = |
391 render_pass->CreateAndAppendDrawQuad<DebugBorderDrawQuad>(); | 394 render_pass->CreateAndAppendDrawQuad<DebugBorderDrawQuad>(); |
392 debug_border_quad->SetNew(shared_quad_state, content_rect(), | 395 debug_border_quad->SetNew(shared_quad_state, content_rect(), |
393 visible_layer_rect, GetDebugBorderColor(), | 396 visible_layer_rect, GetDebugBorderColor(), |
394 GetDebugBorderWidth()); | 397 GetDebugBorderWidth()); |
395 } | 398 } |
396 | 399 |
397 ResourceId mask_resource_id = 0; | 400 ResourceId mask_resource_id = 0; |
398 gfx::Size mask_texture_size; | 401 gfx::Size mask_texture_size; |
399 gfx::Vector2dF mask_uv_scale; | 402 gfx::RectF mask_uv_rect; |
400 gfx::Vector2dF surface_contents_scale = | 403 gfx::Vector2dF surface_contents_scale = |
401 OwningEffectNode()->surface_contents_scale; | 404 OwningEffectNode()->surface_contents_scale; |
402 LayerImpl* mask_layer = MaskLayer(); | 405 PictureLayerImpl* mask_layer = static_cast<PictureLayerImpl*>(MaskLayer()); |
403 if (mask_layer && mask_layer->DrawsContent() && | 406 if (mask_layer && mask_layer->DrawsContent() && |
404 !mask_layer->bounds().IsEmpty()) { | 407 !mask_layer->bounds().IsEmpty()) { |
405 // The software renderer applies mask layer and blending in the wrong | 408 // The software renderer applies mask layer and blending in the wrong |
406 // order but kDstIn doesn't commute with masking. It is okay to not | 409 // order but kDstIn doesn't commute with masking. It is okay to not |
407 // support this configuration because kDstIn was introduced to replace | 410 // support this configuration because kDstIn was introduced to replace |
408 // mask layers. | 411 // mask layers. |
409 DCHECK(BlendMode() != SkBlendMode::kDstIn) | 412 DCHECK(BlendMode() != SkBlendMode::kDstIn) |
410 << "kDstIn blend mode with mask layer is unsupported."; | 413 << "kDstIn blend mode with mask layer is unsupported."; |
| 414 if (mask_layer->mask_type() == Layer::LayerMaskType::MULTI_TEXTURE_MASK) { |
| 415 TileMaskLayer(render_pass, shared_quad_state, visible_layer_rect); |
| 416 return; |
| 417 } |
411 mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size); | 418 mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size); |
412 gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize( | 419 gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize( |
413 gfx::SizeF(OwningEffectNode()->unscaled_mask_target_size), | 420 gfx::SizeF(OwningEffectNode()->unscaled_mask_target_size), |
414 surface_contents_scale.x(), surface_contents_scale.y()); | 421 surface_contents_scale.x(), surface_contents_scale.y()); |
415 mask_uv_scale = gfx::Vector2dF(1.0f / unclipped_mask_target_size.width(), | 422 // Convert content_rect from target space to normalized space. |
416 1.0f / unclipped_mask_target_size.height()); | 423 // Where unclipped_mask_target_size maps to gfx::Size(1, 1). |
| 424 mask_uv_rect = gfx::ScaleRect(gfx::RectF(content_rect()), |
| 425 1.0f / unclipped_mask_target_size.width(), |
| 426 1.0f / unclipped_mask_target_size.height()); |
417 } | 427 } |
418 | 428 |
| 429 gfx::RectF tex_coord_rect(gfx::Rect(content_rect().size())); |
419 RenderPassDrawQuad* quad = | 430 RenderPassDrawQuad* quad = |
420 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); | 431 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); |
421 quad->SetNew( | 432 quad->SetNew(shared_quad_state, content_rect(), visible_layer_rect, |
422 shared_quad_state, content_rect(), visible_layer_rect, GetRenderPassId(), | 433 GetRenderPassId(), mask_resource_id, mask_uv_rect, |
423 mask_resource_id, gfx::ScaleRect(gfx::RectF(content_rect()), | 434 mask_texture_size, surface_contents_scale, FiltersOrigin(), |
424 mask_uv_scale.x(), mask_uv_scale.y()), | 435 tex_coord_rect); |
425 mask_texture_size, surface_contents_scale, FiltersOrigin(), gfx::RectF()); | 436 } |
| 437 |
| 438 void RenderSurfaceImpl::TileMaskLayer(RenderPass* render_pass, |
| 439 SharedQuadState* shared_quad_state, |
| 440 const gfx::Rect& visible_layer_rect) { |
| 441 DCHECK(MaskLayer()); |
| 442 DCHECK(Filters().IsEmpty()); |
| 443 |
| 444 LayerImpl* mask_layer = MaskLayer(); |
| 445 gfx::Vector2dF owning_layer_to_surface_contents_scale = |
| 446 OwningEffectNode()->surface_contents_scale; |
| 447 std::unique_ptr<RenderPass> temp_render_pass = RenderPass::Create(); |
| 448 AppendQuadsData temp_append_quads_data; |
| 449 mask_layer->AppendQuads(temp_render_pass.get(), &temp_append_quads_data); |
| 450 |
| 451 auto* temp_quad = temp_render_pass->quad_list.front(); |
| 452 if (!temp_quad) |
| 453 return; |
| 454 gfx::Transform mask_quad_to_surface_contents = |
| 455 temp_quad->shared_quad_state->quad_to_target_transform; |
| 456 // Draw transform of a mask layer should be a 2d scale. |
| 457 DCHECK(mask_quad_to_surface_contents.IsScale2d()); |
| 458 gfx::Vector2dF mask_quad_to_surface_contents_scale = |
| 459 mask_quad_to_surface_contents.Scale2d(); |
| 460 shared_quad_state->quad_to_target_transform.matrix().preScale( |
| 461 mask_quad_to_surface_contents_scale.x(), |
| 462 mask_quad_to_surface_contents_scale.y(), 1.f); |
| 463 shared_quad_state->quad_layer_bounds = |
| 464 gfx::ScaleToCeiledSize(shared_quad_state->quad_layer_bounds, |
| 465 1.f / mask_quad_to_surface_contents_scale.x(), |
| 466 1.f / mask_quad_to_surface_contents_scale.y()); |
| 467 shared_quad_state->visible_quad_layer_rect = |
| 468 gfx::ScaleToEnclosedRect(shared_quad_state->visible_quad_layer_rect, |
| 469 mask_quad_to_surface_contents_scale.x(), |
| 470 mask_quad_to_surface_contents_scale.y()); |
| 471 gfx::Rect content_rect_in_coverage_space = gfx::ScaleToEnclosedRect( |
| 472 content_rect(), 1.f / mask_quad_to_surface_contents_scale.x(), |
| 473 1.f / mask_quad_to_surface_contents_scale.y()); |
| 474 gfx::Rect visible_layer_rect_in_coverage_space = gfx::ScaleToEnclosedRect( |
| 475 visible_layer_rect, 1.f / mask_quad_to_surface_contents_scale.x(), |
| 476 1.f / mask_quad_to_surface_contents_scale.y()); |
| 477 |
| 478 for (auto* temp_quad : temp_render_pass->quad_list) { |
| 479 gfx::Rect quad_rect = temp_quad->rect; |
| 480 gfx::Rect render_quad_rect = quad_rect; |
| 481 if (!quad_rect.Intersects(content_rect_in_coverage_space)) |
| 482 continue; |
| 483 render_quad_rect = |
| 484 gfx::IntersectRects(quad_rect, content_rect_in_coverage_space); |
| 485 gfx::RectF quad_rect_in_surface_contents_space = gfx::ScaleRect( |
| 486 gfx::RectF(render_quad_rect), mask_quad_to_surface_contents_scale.x(), |
| 487 mask_quad_to_surface_contents_scale.y()); |
| 488 gfx::RectF quad_rect_in_non_normalized_texture_space = |
| 489 quad_rect_in_surface_contents_space; |
| 490 quad_rect_in_non_normalized_texture_space.Offset( |
| 491 -content_rect().OffsetFromOrigin()); |
| 492 |
| 493 switch (temp_quad->material) { |
| 494 case DrawQuad::TILED_CONTENT: { |
| 495 DCHECK_EQ(1U, temp_quad->resources.count); |
| 496 RenderPassDrawQuad* quad = |
| 497 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); |
| 498 |
| 499 gfx::Size mask_texture_size = |
| 500 static_cast<ContentDrawQuadBase*>(temp_quad)->texture_size; |
| 501 gfx::RectF temp_tex_coord_rect = |
| 502 static_cast<ContentDrawQuadBase*>(temp_quad)->tex_coord_rect; |
| 503 gfx::Transform coverage_to_non_normalized_mask = |
| 504 gfx::Transform(SkMatrix44(SkMatrix::MakeRectToRect( |
| 505 RectToSkRect(quad_rect), RectFToSkRect(temp_tex_coord_rect), |
| 506 SkMatrix::kFill_ScaleToFit))); |
| 507 gfx::Transform coverage_to_normalized_mask = |
| 508 coverage_to_non_normalized_mask; |
| 509 coverage_to_normalized_mask.matrix().postScale( |
| 510 1.f / mask_texture_size.width(), 1.f / mask_texture_size.height(), |
| 511 1.f); |
| 512 gfx::RectF mask_uv_rect = gfx::RectF(render_quad_rect); |
| 513 coverage_to_normalized_mask.TransformRect(&mask_uv_rect); |
| 514 |
| 515 quad->SetNew(shared_quad_state, render_quad_rect, |
| 516 gfx::IntersectRects(temp_quad->visible_rect, |
| 517 visible_layer_rect_in_coverage_space), |
| 518 GetRenderPassId(), temp_quad->resources.ids[0], |
| 519 mask_uv_rect, mask_texture_size, |
| 520 owning_layer_to_surface_contents_scale, FiltersOrigin(), |
| 521 quad_rect_in_non_normalized_texture_space); |
| 522 } break; |
| 523 case DrawQuad::SOLID_COLOR: { |
| 524 if (!static_cast<SolidColorDrawQuad*>(temp_quad)->color) |
| 525 continue; |
| 526 SkAlpha solid = SK_AlphaOPAQUE; |
| 527 DCHECK_EQ( |
| 528 SkColorGetA(static_cast<SolidColorDrawQuad*>(temp_quad)->color), |
| 529 solid); |
| 530 RenderPassDrawQuad* quad = |
| 531 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); |
| 532 quad->SetNew(shared_quad_state, render_quad_rect, |
| 533 gfx::IntersectRects(temp_quad->visible_rect, |
| 534 visible_layer_rect_in_coverage_space), |
| 535 GetRenderPassId(), 0, gfx::RectF(), gfx::Size(), |
| 536 owning_layer_to_surface_contents_scale, FiltersOrigin(), |
| 537 quad_rect_in_non_normalized_texture_space); |
| 538 } break; |
| 539 case DrawQuad::DEBUG_BORDER: |
| 540 NOTIMPLEMENTED(); |
| 541 break; |
| 542 default: |
| 543 NOTREACHED(); |
| 544 break; |
| 545 } |
| 546 } |
426 } | 547 } |
427 | 548 |
428 } // namespace cc | 549 } // namespace cc |
OLD | NEW |