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Issue 2717533005: cc: RenderSurfaceImpl tile mask layer. (Closed)
Patch Set: Prevent single_texture_mask to multi_texture_mask conversion. Created 3 years, 8 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/render_surface_impl.h" 5 #include "cc/layers/render_surface_impl.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
11 #include "base/logging.h" 11 #include "base/logging.h"
12 #include "base/strings/stringprintf.h" 12 #include "base/strings/stringprintf.h"
13 #include "cc/base/filter_operations.h" 13 #include "cc/base/filter_operations.h"
14 #include "cc/base/math_util.h" 14 #include "cc/base/math_util.h"
15 #include "cc/debug/debug_colors.h" 15 #include "cc/debug/debug_colors.h"
16 #include "cc/layers/append_quads_data.h"
16 #include "cc/layers/layer_impl.h" 17 #include "cc/layers/layer_impl.h"
18 #include "cc/quads/content_draw_quad_base.h"
17 #include "cc/quads/debug_border_draw_quad.h" 19 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/render_pass.h" 20 #include "cc/quads/render_pass.h"
19 #include "cc/quads/render_pass_draw_quad.h" 21 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/shared_quad_state.h" 22 #include "cc/quads/shared_quad_state.h"
23 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/trees/damage_tracker.h" 24 #include "cc/trees/damage_tracker.h"
22 #include "cc/trees/draw_property_utils.h" 25 #include "cc/trees/draw_property_utils.h"
23 #include "cc/trees/effect_node.h" 26 #include "cc/trees/effect_node.h"
24 #include "cc/trees/layer_tree_impl.h" 27 #include "cc/trees/layer_tree_impl.h"
25 #include "cc/trees/occlusion.h" 28 #include "cc/trees/occlusion.h"
26 #include "cc/trees/transform_node.h" 29 #include "cc/trees/transform_node.h"
27 #include "third_party/skia/include/core/SkImageFilter.h" 30 #include "third_party/skia/include/core/SkImageFilter.h"
28 #include "ui/gfx/geometry/rect_conversions.h" 31 #include "ui/gfx/geometry/rect_conversions.h"
29 #include "ui/gfx/transform.h" 32 #include "ui/gfx/transform.h"
30 33
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389 if (layer_tree_impl_->debug_state().show_debug_borders) { 392 if (layer_tree_impl_->debug_state().show_debug_borders) {
390 DebugBorderDrawQuad* debug_border_quad = 393 DebugBorderDrawQuad* debug_border_quad =
391 render_pass->CreateAndAppendDrawQuad<DebugBorderDrawQuad>(); 394 render_pass->CreateAndAppendDrawQuad<DebugBorderDrawQuad>();
392 debug_border_quad->SetNew(shared_quad_state, content_rect(), 395 debug_border_quad->SetNew(shared_quad_state, content_rect(),
393 visible_layer_rect, GetDebugBorderColor(), 396 visible_layer_rect, GetDebugBorderColor(),
394 GetDebugBorderWidth()); 397 GetDebugBorderWidth());
395 } 398 }
396 399
397 ResourceId mask_resource_id = 0; 400 ResourceId mask_resource_id = 0;
398 gfx::Size mask_texture_size; 401 gfx::Size mask_texture_size;
399 gfx::Vector2dF mask_uv_scale; 402 gfx::RectF mask_uv_rect;
400 gfx::Vector2dF surface_contents_scale = 403 gfx::Vector2dF surface_contents_scale =
401 OwningEffectNode()->surface_contents_scale; 404 OwningEffectNode()->surface_contents_scale;
402 LayerImpl* mask_layer = MaskLayer(); 405 PictureLayerImpl* mask_layer = static_cast<PictureLayerImpl*>(MaskLayer());
403 if (mask_layer && mask_layer->DrawsContent() && 406 if (mask_layer && mask_layer->DrawsContent() &&
404 !mask_layer->bounds().IsEmpty()) { 407 !mask_layer->bounds().IsEmpty()) {
405 // The software renderer applies mask layer and blending in the wrong 408 // The software renderer applies mask layer and blending in the wrong
406 // order but kDstIn doesn't commute with masking. It is okay to not 409 // order but kDstIn doesn't commute with masking. It is okay to not
407 // support this configuration because kDstIn was introduced to replace 410 // support this configuration because kDstIn was introduced to replace
408 // mask layers. 411 // mask layers.
409 DCHECK(BlendMode() != SkBlendMode::kDstIn) 412 DCHECK(BlendMode() != SkBlendMode::kDstIn)
410 << "kDstIn blend mode with mask layer is unsupported."; 413 << "kDstIn blend mode with mask layer is unsupported.";
414 if (mask_layer->mask_type() == Layer::LayerMaskType::MULTI_TEXTURE_MASK) {
415 TileMaskLayer(render_pass, shared_quad_state, visible_layer_rect);
416 return;
417 }
411 mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size); 418 mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size);
412 gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize( 419 gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize(
413 gfx::SizeF(OwningEffectNode()->unscaled_mask_target_size), 420 gfx::SizeF(OwningEffectNode()->unscaled_mask_target_size),
414 surface_contents_scale.x(), surface_contents_scale.y()); 421 surface_contents_scale.x(), surface_contents_scale.y());
415 mask_uv_scale = gfx::Vector2dF(1.0f / unclipped_mask_target_size.width(), 422 // Convert content_rect from target space to normalized space.
416 1.0f / unclipped_mask_target_size.height()); 423 // Where unclipped_mask_target_size maps to gfx::Size(1, 1).
424 mask_uv_rect = gfx::ScaleRect(gfx::RectF(content_rect()),
425 1.0f / unclipped_mask_target_size.width(),
426 1.0f / unclipped_mask_target_size.height());
417 } 427 }
418 428
429 gfx::RectF tex_coord_rect(gfx::Rect(content_rect().size()));
419 RenderPassDrawQuad* quad = 430 RenderPassDrawQuad* quad =
420 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); 431 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
421 quad->SetNew( 432 quad->SetNew(shared_quad_state, content_rect(), visible_layer_rect,
422 shared_quad_state, content_rect(), visible_layer_rect, GetRenderPassId(), 433 GetRenderPassId(), mask_resource_id, mask_uv_rect,
423 mask_resource_id, gfx::ScaleRect(gfx::RectF(content_rect()), 434 mask_texture_size, surface_contents_scale, FiltersOrigin(),
424 mask_uv_scale.x(), mask_uv_scale.y()), 435 tex_coord_rect);
425 mask_texture_size, surface_contents_scale, FiltersOrigin(), gfx::RectF()); 436 }
437
438 void RenderSurfaceImpl::TileMaskLayer(RenderPass* render_pass,
439 SharedQuadState* shared_quad_state,
440 const gfx::Rect& visible_layer_rect) {
441 DCHECK(MaskLayer());
442 DCHECK(Filters().IsEmpty());
443
444 LayerImpl* mask_layer = MaskLayer();
445 gfx::Vector2dF owning_layer_to_surface_contents_scale =
446 OwningEffectNode()->surface_contents_scale;
447 std::unique_ptr<RenderPass> temp_render_pass = RenderPass::Create();
448 AppendQuadsData temp_append_quads_data;
449 mask_layer->AppendQuads(temp_render_pass.get(), &temp_append_quads_data);
450
451 auto* temp_quad = temp_render_pass->quad_list.front();
452 if (!temp_quad)
453 return;
454 gfx::Transform mask_quad_to_surface_contents =
455 temp_quad->shared_quad_state->quad_to_target_transform;
456 // Draw transform of a mask layer should be a 2d scale.
457 DCHECK(mask_quad_to_surface_contents.IsScale2d());
458 gfx::Vector2dF mask_quad_to_surface_contents_scale =
459 mask_quad_to_surface_contents.Scale2d();
460 shared_quad_state->quad_to_target_transform.matrix().preScale(
461 mask_quad_to_surface_contents_scale.x(),
462 mask_quad_to_surface_contents_scale.y(), 1.f);
463 shared_quad_state->quad_layer_bounds =
464 gfx::ScaleToCeiledSize(shared_quad_state->quad_layer_bounds,
465 1.f / mask_quad_to_surface_contents_scale.x(),
466 1.f / mask_quad_to_surface_contents_scale.y());
467 shared_quad_state->visible_quad_layer_rect =
468 gfx::ScaleToEnclosedRect(shared_quad_state->visible_quad_layer_rect,
469 mask_quad_to_surface_contents_scale.x(),
470 mask_quad_to_surface_contents_scale.y());
471 gfx::Rect content_rect_in_coverage_space = gfx::ScaleToEnclosedRect(
472 content_rect(), 1.f / mask_quad_to_surface_contents_scale.x(),
473 1.f / mask_quad_to_surface_contents_scale.y());
474 gfx::Rect visible_layer_rect_in_coverage_space = gfx::ScaleToEnclosedRect(
475 visible_layer_rect, 1.f / mask_quad_to_surface_contents_scale.x(),
476 1.f / mask_quad_to_surface_contents_scale.y());
477
478 for (auto* temp_quad : temp_render_pass->quad_list) {
479 gfx::Rect quad_rect = temp_quad->rect;
480 gfx::Rect render_quad_rect = quad_rect;
481 if (!quad_rect.Intersects(content_rect_in_coverage_space))
482 continue;
483 render_quad_rect =
484 gfx::IntersectRects(quad_rect, content_rect_in_coverage_space);
485 gfx::RectF quad_rect_in_surface_contents_space = gfx::ScaleRect(
486 gfx::RectF(render_quad_rect), mask_quad_to_surface_contents_scale.x(),
487 mask_quad_to_surface_contents_scale.y());
488 gfx::RectF quad_rect_in_non_normalized_texture_space =
489 quad_rect_in_surface_contents_space;
490 quad_rect_in_non_normalized_texture_space.Offset(
491 -content_rect().OffsetFromOrigin());
492
493 switch (temp_quad->material) {
494 case DrawQuad::TILED_CONTENT: {
495 DCHECK_EQ(1U, temp_quad->resources.count);
496 RenderPassDrawQuad* quad =
497 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
498
499 gfx::Size mask_texture_size =
500 static_cast<ContentDrawQuadBase*>(temp_quad)->texture_size;
501 gfx::RectF temp_tex_coord_rect =
502 static_cast<ContentDrawQuadBase*>(temp_quad)->tex_coord_rect;
503 gfx::Transform coverage_to_non_normalized_mask =
504 gfx::Transform(SkMatrix44(SkMatrix::MakeRectToRect(
505 RectToSkRect(quad_rect), RectFToSkRect(temp_tex_coord_rect),
506 SkMatrix::kFill_ScaleToFit)));
507 gfx::Transform coverage_to_normalized_mask =
508 coverage_to_non_normalized_mask;
509 coverage_to_normalized_mask.matrix().postScale(
510 1.f / mask_texture_size.width(), 1.f / mask_texture_size.height(),
511 1.f);
512 gfx::RectF mask_uv_rect = gfx::RectF(render_quad_rect);
513 coverage_to_normalized_mask.TransformRect(&mask_uv_rect);
514
515 quad->SetNew(shared_quad_state, render_quad_rect,
516 gfx::IntersectRects(temp_quad->visible_rect,
517 visible_layer_rect_in_coverage_space),
518 GetRenderPassId(), temp_quad->resources.ids[0],
519 mask_uv_rect, mask_texture_size,
520 owning_layer_to_surface_contents_scale, FiltersOrigin(),
521 quad_rect_in_non_normalized_texture_space);
522 } break;
523 case DrawQuad::SOLID_COLOR: {
524 if (!static_cast<SolidColorDrawQuad*>(temp_quad)->color)
525 continue;
526 SkAlpha solid = SK_AlphaOPAQUE;
527 DCHECK_EQ(
528 SkColorGetA(static_cast<SolidColorDrawQuad*>(temp_quad)->color),
529 solid);
530 RenderPassDrawQuad* quad =
531 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
532 quad->SetNew(shared_quad_state, render_quad_rect,
533 gfx::IntersectRects(temp_quad->visible_rect,
534 visible_layer_rect_in_coverage_space),
535 GetRenderPassId(), 0, gfx::RectF(), gfx::Size(),
536 owning_layer_to_surface_contents_scale, FiltersOrigin(),
537 quad_rect_in_non_normalized_texture_space);
538 } break;
539 case DrawQuad::DEBUG_BORDER:
540 NOTIMPLEMENTED();
541 break;
542 default:
543 NOTREACHED();
544 break;
545 }
546 }
426 } 547 }
427 548
428 } // namespace cc 549 } // namespace cc
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