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Issue 2717533005: cc: RenderSurfaceImpl tile mask layer. (Closed)
Patch Set: Prevent single_texture_mask to multi_texture_mask conversion. Created 3 years, 8 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/picture_layer.h" 5 #include "cc/layers/picture_layer.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "base/trace_event/trace_event.h" 8 #include "base/trace_event/trace_event.h"
9 #include "cc/layers/content_layer_client.h" 9 #include "cc/layers/content_layer_client.h"
10 #include "cc/layers/picture_layer_impl.h" 10 #include "cc/layers/picture_layer_impl.h"
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139 } else { 139 } else {
140 // If this invalidation did not affect the recording source, then it can be 140 // If this invalidation did not affect the recording source, then it can be
141 // cleared as an optimization. 141 // cleared as an optimization.
142 last_updated_invalidation_.Clear(); 142 last_updated_invalidation_.Clear();
143 } 143 }
144 144
145 return updated; 145 return updated;
146 } 146 }
147 147
148 void PictureLayer::SetLayerMaskType(LayerMaskType mask_type) { 148 void PictureLayer::SetLayerMaskType(LayerMaskType mask_type) {
149 // We do not allow converting SINGLE_TEXTURE_MASK to MULTI_TEXTURE_MASK in
150 // order to avoid rerastering when a mask's transform is being animated.
151 if (mask_type_ == LayerMaskType::SINGLE_TEXTURE_MASK &&
152 LayerMaskType::MULTI_TEXTURE_MASK)
153 return;
149 mask_type_ = mask_type; 154 mask_type_ = mask_type;
150 } 155 }
151 156
152 sk_sp<SkPicture> PictureLayer::GetPicture() const { 157 sk_sp<SkPicture> PictureLayer::GetPicture() const {
153 // We could either flatten the RecordingSource into a single SkPicture, or 158 // We could either flatten the RecordingSource into a single SkPicture, or
154 // paint a fresh one depending on what we intend to do with it. For now we 159 // paint a fresh one depending on what we intend to do with it. For now we
155 // just paint a fresh one to get consistent results. 160 // just paint a fresh one to get consistent results.
156 if (!DrawsContent()) 161 if (!DrawsContent())
157 return nullptr; 162 return nullptr;
158 163
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276 return false; 281 return false;
277 282
278 return true; 283 return true;
279 } 284 }
280 285
281 const DisplayItemList* PictureLayer::GetDisplayItemList() { 286 const DisplayItemList* PictureLayer::GetDisplayItemList() {
282 return picture_layer_inputs_.display_list.get(); 287 return picture_layer_inputs_.display_list.get();
283 } 288 }
284 289
285 } // namespace cc 290 } // namespace cc
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