| Index: cc/trees/layer_tree_impl_unittest.cc
|
| diff --git a/cc/trees/layer_tree_impl_unittest.cc b/cc/trees/layer_tree_impl_unittest.cc
|
| index 0b13432bd1d03a77264d3fb14b318534fafffdbb..81d2800c9867fc8244d20c99741e9de1903af8b4 100644
|
| --- a/cc/trees/layer_tree_impl_unittest.cc
|
| +++ b/cc/trees/layer_tree_impl_unittest.cc
|
| @@ -136,7 +136,7 @@ TEST_F(LayerTreeImplTest, HitTestingForSingleLayer) {
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
|
| + ASSERT_EQ(1u, root_layer()->GetRenderSurface()->layer_list().size());
|
|
|
| // Hit testing for a point outside the layer should return a null pointer.
|
| gfx::PointF test_point(101.f, 101.f);
|
| @@ -205,7 +205,7 @@ TEST_F(LayerTreeImplTest, HitTestingForSingleLayerAndHud) {
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(2u, root_layer()->render_surface()->layer_list().size());
|
| + ASSERT_EQ(2u, root_layer()->GetRenderSurface()->layer_list().size());
|
|
|
| // Hit testing for a point inside HUD, but outside root should return null
|
| gfx::PointF test_point(101.f, 101.f);
|
| @@ -257,7 +257,7 @@ TEST_F(LayerTreeImplTest, HitTestingForUninvertibleTransform) {
|
| skip_verify_visible_rect_calculations);
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
|
| + ASSERT_EQ(1u, root_layer()->GetRenderSurface()->layer_list().size());
|
| ASSERT_FALSE(root_layer()->ScreenSpaceTransform().IsInvertible());
|
|
|
| // Hit testing any point should not hit the layer. If the invertible matrix is
|
| @@ -312,7 +312,7 @@ TEST_F(LayerTreeImplTest, HitTestingForSinglePositionedLayer) {
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
|
| + ASSERT_EQ(1u, root_layer()->GetRenderSurface()->layer_list().size());
|
|
|
| // Hit testing for a point outside the layer should return a null pointer.
|
| gfx::PointF test_point(49.f, 49.f);
|
| @@ -357,7 +357,7 @@ TEST_F(LayerTreeImplTest, HitTestingForSingleRotatedLayer) {
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
|
| + ASSERT_EQ(1u, root_layer()->GetRenderSurface()->layer_list().size());
|
|
|
| // Hit testing for points outside the layer.
|
| // These corners would have been inside the un-transformed layer, but they
|
| @@ -529,7 +529,7 @@ TEST_F(LayerTreeImplTest, HitTestingForSinglePerspectiveLayer) {
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
|
| + ASSERT_EQ(1u, root_layer()->GetRenderSurface()->layer_list().size());
|
|
|
| // Hit testing for points outside the layer.
|
| // These corners would have been inside the un-transformed layer, but they
|
| @@ -587,8 +587,8 @@ TEST_F(LayerTreeImplTest, HitTestingForSimpleClippedLayer) {
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
|
| - ASSERT_EQ(456, root_layer()->render_surface()->layer_list().at(0)->id());
|
| + ASSERT_EQ(1u, root_layer()->GetRenderSurface()->layer_list().size());
|
| + ASSERT_EQ(456, root_layer()->GetRenderSurface()->layer_list().at(0)->id());
|
|
|
| // Hit testing for a point outside the layer should return a null pointer.
|
| // Despite the child layer being very large, it should be clipped to the root
|
| @@ -766,8 +766,8 @@ TEST_F(LayerTreeImplTest, HitTestingForNonClippingIntermediateLayer) {
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
|
| - ASSERT_EQ(456, root_layer()->render_surface()->layer_list().at(0)->id());
|
| + ASSERT_EQ(1u, root_layer()->GetRenderSurface()->layer_list().size());
|
| + ASSERT_EQ(456, root_layer()->GetRenderSurface()->layer_list().at(0)->id());
|
|
|
| // Hit testing for a point outside the layer should return a null pointer.
|
| gfx::PointF test_point(69.f, 69.f);
|
| @@ -847,7 +847,7 @@ TEST_F(LayerTreeImplTest, HitTestingForMultipleLayers) {
|
| ASSERT_TRUE(grand_child1);
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
|
|
| - RenderSurfaceImpl* root_render_surface = root->render_surface();
|
| + RenderSurfaceImpl* root_render_surface = root->GetRenderSurface();
|
| ASSERT_EQ(4u, root_render_surface->layer_list().size());
|
| ASSERT_EQ(1, root_render_surface->layer_list().at(0)->id()); // root layer
|
| ASSERT_EQ(2, root_render_surface->layer_list().at(1)->id()); // child1
|
| @@ -1194,17 +1194,17 @@ TEST_F(LayerTreeImplTest, HitTestingForMultipleLayerLists) {
|
| ASSERT_TRUE(child1);
|
| ASSERT_TRUE(child2);
|
| ASSERT_TRUE(grand_child1);
|
| - ASSERT_TRUE(child1->render_surface());
|
| - ASSERT_TRUE(child2->render_surface());
|
| - ASSERT_TRUE(grand_child1->render_surface());
|
| + ASSERT_TRUE(child1->GetRenderSurface());
|
| + ASSERT_TRUE(child2->GetRenderSurface());
|
| + ASSERT_TRUE(grand_child1->GetRenderSurface());
|
| ASSERT_EQ(4u, RenderSurfaceLayerList().size());
|
| // The root surface has the root layer, and child1's and child2's render
|
| // surfaces.
|
| - ASSERT_EQ(3u, root->render_surface()->layer_list().size());
|
| + ASSERT_EQ(3u, root->GetRenderSurface()->layer_list().size());
|
| // The child1 surface has the child1 layer and grand_child1's render surface.
|
| - ASSERT_EQ(2u, child1->render_surface()->layer_list().size());
|
| - ASSERT_EQ(1u, child2->render_surface()->layer_list().size());
|
| - ASSERT_EQ(1u, grand_child1->render_surface()->layer_list().size());
|
| + ASSERT_EQ(2u, child1->GetRenderSurface()->layer_list().size());
|
| + ASSERT_EQ(1u, child2->GetRenderSurface()->layer_list().size());
|
| + ASSERT_EQ(1u, grand_child1->GetRenderSurface()->layer_list().size());
|
| ASSERT_EQ(1, RenderSurfaceLayerList().at(0)->id()); // root layer
|
| ASSERT_EQ(2, RenderSurfaceLayerList()[1]->id()); // child1
|
| ASSERT_EQ(4, RenderSurfaceLayerList().at(2)->id()); // grand_child1
|
| @@ -1270,7 +1270,7 @@ TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerRegionsForSingleLayer) {
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root->render_surface()->layer_list().size());
|
| + ASSERT_EQ(1u, root->GetRenderSurface()->layer_list().size());
|
|
|
| // Hit checking for any point should return a null pointer for a layer without
|
| // any touch event handler regions.
|
| @@ -1354,7 +1354,7 @@ TEST_F(LayerTreeImplTest,
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root->render_surface()->layer_list().size());
|
| + ASSERT_EQ(1u, root->GetRenderSurface()->layer_list().size());
|
| ASSERT_FALSE(root->ScreenSpaceTransform().IsInvertible());
|
|
|
| // Hit checking any point should not hit the touch handler region on the
|
| @@ -1421,7 +1421,7 @@ TEST_F(LayerTreeImplTest,
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root->render_surface()->layer_list().size());
|
| + ASSERT_EQ(1u, root->GetRenderSurface()->layer_list().size());
|
|
|
| // Hit checking for a point outside the layer should return a null pointer.
|
| gfx::PointF test_point(49.f, 49.f);
|
| @@ -1506,7 +1506,7 @@ TEST_F(LayerTreeImplTest,
|
| // its layout size is 50x50, positioned at 25x25.
|
| LayerImpl* test_layer = root->test_properties()->children[0];
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root->render_surface()->layer_list().size());
|
| + ASSERT_EQ(1u, root->GetRenderSurface()->layer_list().size());
|
|
|
| // Check whether the child layer fits into the root after scaled.
|
| EXPECT_EQ(gfx::Rect(test_layer->bounds()), test_layer->visible_layer_rect());
|
| @@ -1633,8 +1633,8 @@ TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerRegionsForSimpleClippedLayer) {
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root->render_surface()->layer_list().size());
|
| - ASSERT_EQ(456, root->render_surface()->layer_list().at(0)->id());
|
| + ASSERT_EQ(1u, root->GetRenderSurface()->layer_list().size());
|
| + ASSERT_EQ(456, root->GetRenderSurface()->layer_list().at(0)->id());
|
|
|
| // Hit checking for a point outside the layer should return a null pointer.
|
| // Despite the child layer being very large, it should be clipped to the root
|
| @@ -1786,9 +1786,9 @@ TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerOverlappingRegions) {
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(2u, root->render_surface()->layer_list().size());
|
| - ASSERT_EQ(123, root->render_surface()->layer_list().at(0)->id());
|
| - ASSERT_EQ(1234, root->render_surface()->layer_list().at(1)->id());
|
| + ASSERT_EQ(2u, root->GetRenderSurface()->layer_list().size());
|
| + ASSERT_EQ(123, root->GetRenderSurface()->layer_list().at(0)->id());
|
| + ASSERT_EQ(1234, root->GetRenderSurface()->layer_list().at(1)->id());
|
|
|
| gfx::PointF test_point(35.f, 35.f);
|
| LayerImpl* result_layer =
|
| @@ -1844,7 +1844,7 @@ TEST_F(LayerTreeImplTest, HitTestingTouchHandlerRegionsForLayerThatIsNotDrawn) {
|
| // As test_layer doesn't draw content, the layer list of root's render surface
|
| // should contain only the root layer.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root->render_surface()->layer_list().size());
|
| + ASSERT_EQ(1u, root->GetRenderSurface()->layer_list().size());
|
|
|
| // Hit testing for a point outside the test layer should return null pointer.
|
| // We also implicitly check that the updated screen space transform of a layer
|
| @@ -1902,7 +1902,7 @@ TEST_F(LayerTreeImplTest, SelectionBoundsForSingleLayer) {
|
|
|
| // Sanity check the scenario we just created.
|
| ASSERT_EQ(1u, RenderSurfaceLayerList().size());
|
| - ASSERT_EQ(1u, root->render_surface()->layer_list().size());
|
| + ASSERT_EQ(1u, root->GetRenderSurface()->layer_list().size());
|
|
|
| LayerSelection input;
|
|
|
|
|