OLD | NEW |
---|---|
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/input/scrollbar_animation_controller.h" | 5 #include "cc/input/scrollbar_animation_controller.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/time/time.h" | 9 #include "base/time/time.h" |
10 #include "cc/trees/layer_tree_impl.h" | 10 #include "cc/trees/layer_tree_impl.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 std::unique_ptr<ScrollbarAnimationController> | 14 std::unique_ptr<ScrollbarAnimationController> |
15 ScrollbarAnimationController::CreateScrollbarAnimationControllerAndroid( | 15 ScrollbarAnimationController::CreateScrollbarAnimationControllerAndroid( |
16 int scroll_layer_id, | 16 int scroll_layer_id, |
17 ScrollbarAnimationControllerClient* client, | 17 ScrollbarAnimationControllerClient* client, |
18 base::TimeDelta delay_before_starting, | 18 base::TimeDelta fade_out_delay, |
19 base::TimeDelta resize_delay_before_starting, | 19 base::TimeDelta fade_out_resize_delay, |
20 base::TimeDelta fade_duration) { | 20 base::TimeDelta fade_out_duration) { |
21 return base::WrapUnique(new ScrollbarAnimationController( | 21 return base::WrapUnique(new ScrollbarAnimationController( |
22 scroll_layer_id, client, delay_before_starting, | 22 scroll_layer_id, client, fade_out_delay, fade_out_resize_delay, |
23 resize_delay_before_starting, fade_duration)); | 23 fade_out_duration)); |
24 } | 24 } |
25 | 25 |
26 std::unique_ptr<ScrollbarAnimationController> | 26 std::unique_ptr<ScrollbarAnimationController> |
27 ScrollbarAnimationController::CreateScrollbarAnimationControllerAuraOverlay( | 27 ScrollbarAnimationController::CreateScrollbarAnimationControllerAuraOverlay( |
28 int scroll_layer_id, | 28 int scroll_layer_id, |
29 ScrollbarAnimationControllerClient* client, | 29 ScrollbarAnimationControllerClient* client, |
30 base::TimeDelta delay_before_starting, | 30 base::TimeDelta fade_in_delay, |
31 base::TimeDelta resize_delay_before_starting, | 31 base::TimeDelta fade_out_delay, |
32 base::TimeDelta fade_duration, | 32 base::TimeDelta fade_out_resize_delay, |
33 base::TimeDelta fade_out_duration, | |
33 base::TimeDelta thinning_duration) { | 34 base::TimeDelta thinning_duration) { |
34 return base::WrapUnique(new ScrollbarAnimationController( | 35 return base::WrapUnique(new ScrollbarAnimationController( |
35 scroll_layer_id, client, delay_before_starting, | 36 scroll_layer_id, client, fade_in_delay, fade_out_delay, |
36 resize_delay_before_starting, fade_duration, thinning_duration)); | 37 fade_out_resize_delay, fade_out_duration, thinning_duration)); |
37 } | 38 } |
38 | 39 |
39 ScrollbarAnimationController::ScrollbarAnimationController( | 40 ScrollbarAnimationController::ScrollbarAnimationController( |
40 int scroll_layer_id, | 41 int scroll_layer_id, |
41 ScrollbarAnimationControllerClient* client, | 42 ScrollbarAnimationControllerClient* client, |
42 base::TimeDelta delay_before_starting, | 43 base::TimeDelta fade_out_delay, |
43 base::TimeDelta resize_delay_before_starting, | 44 base::TimeDelta fade_out_resize_delay, |
44 base::TimeDelta fade_duration) | 45 base::TimeDelta fade_out_duration) |
45 : client_(client), | 46 : client_(client), |
46 delay_before_starting_(delay_before_starting), | 47 fade_out_delay_(fade_out_delay), |
47 resize_delay_before_starting_(resize_delay_before_starting), | 48 fade_out_resize_delay_(fade_out_resize_delay), |
49 need_trigger_scrollbar_fade_in_(false), | |
48 is_animating_(false), | 50 is_animating_(false), |
49 scroll_layer_id_(scroll_layer_id), | 51 scroll_layer_id_(scroll_layer_id), |
50 currently_scrolling_(false), | 52 currently_scrolling_(false), |
51 scroll_gesture_has_scrolled_(false), | 53 scroll_gesture_has_scrolled_(false), |
52 opacity_(0.0f), | 54 opacity_(0.0f), |
53 fade_duration_(fade_duration), | 55 fade_out_duration_(fade_out_duration), |
54 need_thinning_animation_(false), | 56 need_thinning_animation_(false), |
55 weak_factory_(this) { | 57 weak_factory_(this) { |
56 ApplyOpacityToScrollbars(0.0f); | 58 ApplyOpacityToScrollbars(0.0f); |
57 } | 59 } |
58 | 60 |
59 ScrollbarAnimationController::ScrollbarAnimationController( | 61 ScrollbarAnimationController::ScrollbarAnimationController( |
60 int scroll_layer_id, | 62 int scroll_layer_id, |
61 ScrollbarAnimationControllerClient* client, | 63 ScrollbarAnimationControllerClient* client, |
62 base::TimeDelta delay_before_starting, | 64 base::TimeDelta fade_in_delay, |
63 base::TimeDelta resize_delay_before_starting, | 65 base::TimeDelta fade_out_delay, |
64 base::TimeDelta fade_duration, | 66 base::TimeDelta fade_out_resize_delay, |
67 base::TimeDelta fade_out_duration, | |
65 base::TimeDelta thinning_duration) | 68 base::TimeDelta thinning_duration) |
66 : client_(client), | 69 : client_(client), |
67 delay_before_starting_(delay_before_starting), | 70 fade_in_delay_(fade_in_delay), |
68 resize_delay_before_starting_(resize_delay_before_starting), | 71 fade_out_delay_(fade_out_delay), |
72 fade_out_resize_delay_(fade_out_resize_delay), | |
73 need_trigger_scrollbar_fade_in_(false), | |
69 is_animating_(false), | 74 is_animating_(false), |
70 scroll_layer_id_(scroll_layer_id), | 75 scroll_layer_id_(scroll_layer_id), |
71 currently_scrolling_(false), | 76 currently_scrolling_(false), |
72 scroll_gesture_has_scrolled_(false), | 77 scroll_gesture_has_scrolled_(false), |
73 opacity_(0.0f), | 78 opacity_(0.0f), |
74 fade_duration_(fade_duration), | 79 fade_out_duration_(fade_out_duration), |
75 need_thinning_animation_(true), | 80 need_thinning_animation_(true), |
76 weak_factory_(this) { | 81 weak_factory_(this) { |
77 vertical_controller_ = SingleScrollbarAnimationControllerThinning::Create( | 82 vertical_controller_ = SingleScrollbarAnimationControllerThinning::Create( |
78 scroll_layer_id, ScrollbarOrientation::VERTICAL, client, | 83 scroll_layer_id, ScrollbarOrientation::VERTICAL, client, |
79 thinning_duration); | 84 thinning_duration); |
80 horizontal_controller_ = SingleScrollbarAnimationControllerThinning::Create( | 85 horizontal_controller_ = SingleScrollbarAnimationControllerThinning::Create( |
81 scroll_layer_id, ScrollbarOrientation::HORIZONTAL, client, | 86 scroll_layer_id, ScrollbarOrientation::HORIZONTAL, client, |
82 thinning_duration); | 87 thinning_duration); |
83 ApplyOpacityToScrollbars(0.0f); | 88 ApplyOpacityToScrollbars(0.0f); |
84 } | 89 } |
85 | 90 |
86 ScrollbarAnimationController::~ScrollbarAnimationController() {} | 91 ScrollbarAnimationController::~ScrollbarAnimationController() {} |
87 | 92 |
88 ScrollbarSet ScrollbarAnimationController::Scrollbars() const { | 93 ScrollbarSet ScrollbarAnimationController::Scrollbars() const { |
89 return client_->ScrollbarsFor(scroll_layer_id_); | 94 return client_->ScrollbarsFor(scroll_layer_id_); |
90 } | 95 } |
91 | 96 |
92 SingleScrollbarAnimationControllerThinning& | 97 SingleScrollbarAnimationControllerThinning& |
93 ScrollbarAnimationController::GetScrollbarAnimationController( | 98 ScrollbarAnimationController::GetScrollbarAnimationController( |
94 ScrollbarOrientation orientation) const { | 99 ScrollbarOrientation orientation) const { |
95 DCHECK(need_thinning_animation_); | 100 DCHECK(need_thinning_animation_); |
96 if (orientation == ScrollbarOrientation::VERTICAL) | 101 if (orientation == ScrollbarOrientation::VERTICAL) |
97 return *(vertical_controller_.get()); | 102 return *(vertical_controller_.get()); |
98 else | 103 else |
99 return *(horizontal_controller_.get()); | 104 return *(horizontal_controller_.get()); |
100 } | 105 } |
101 | 106 |
102 void ScrollbarAnimationController::StartAnimation() { | 107 void ScrollbarAnimationController::StartAnimation() { |
103 delayed_scrollbar_fade_.Cancel(); | 108 delayed_scrollbar_fade_in_.Cancel(); |
109 delayed_scrollbar_fade_out_.Cancel(); | |
104 is_animating_ = true; | 110 is_animating_ = true; |
105 last_awaken_time_ = base::TimeTicks(); | 111 last_awaken_time_ = base::TimeTicks(); |
106 client_->SetNeedsAnimateForScrollbarAnimation(); | 112 client_->SetNeedsAnimateForScrollbarAnimation(); |
107 } | 113 } |
108 | 114 |
109 void ScrollbarAnimationController::StopAnimation() { | 115 void ScrollbarAnimationController::StopAnimation() { |
110 delayed_scrollbar_fade_.Cancel(); | 116 delayed_scrollbar_fade_in_.Cancel(); |
117 delayed_scrollbar_fade_out_.Cancel(); | |
111 is_animating_ = false; | 118 is_animating_ = false; |
112 } | 119 } |
113 | 120 |
114 void ScrollbarAnimationController::PostDelayedAnimationTask(bool on_resize) { | 121 void ScrollbarAnimationController::PostDelayedFadeIn() { |
115 base::TimeDelta delay = | 122 DCHECK(delayed_scrollbar_fade_out_.IsCancelled()); |
116 on_resize ? resize_delay_before_starting_ : delay_before_starting_; | 123 delayed_scrollbar_fade_in_.Reset(base::Bind( |
117 delayed_scrollbar_fade_.Reset( | 124 &ScrollbarAnimationController::FadeIn, weak_factory_.GetWeakPtr())); |
125 client_->PostDelayedScrollbarAnimationTask( | |
126 delayed_scrollbar_fade_in_.callback(), fade_in_delay_); | |
127 } | |
128 | |
129 void ScrollbarAnimationController::PostDelayedFadeOut(bool on_resize) { | |
130 DCHECK(delayed_scrollbar_fade_in_.IsCancelled()); | |
131 base::TimeDelta delay = on_resize ? fade_out_resize_delay_ : fade_out_delay_; | |
132 delayed_scrollbar_fade_out_.Reset( | |
118 base::Bind(&ScrollbarAnimationController::StartAnimation, | 133 base::Bind(&ScrollbarAnimationController::StartAnimation, |
119 weak_factory_.GetWeakPtr())); | 134 weak_factory_.GetWeakPtr())); |
120 client_->PostDelayedScrollbarAnimationTask(delayed_scrollbar_fade_.callback(), | 135 client_->PostDelayedScrollbarAnimationTask( |
121 delay); | 136 delayed_scrollbar_fade_out_.callback(), delay); |
122 } | 137 } |
123 | 138 |
124 bool ScrollbarAnimationController::Animate(base::TimeTicks now) { | 139 bool ScrollbarAnimationController::Animate(base::TimeTicks now) { |
125 bool animated = false; | 140 bool animated = false; |
126 | 141 |
127 if (is_animating_) { | 142 if (is_animating_) { |
128 if (last_awaken_time_.is_null()) | 143 if (last_awaken_time_.is_null()) |
129 last_awaken_time_ = now; | 144 last_awaken_time_ = now; |
130 | 145 |
131 float progress = AnimationProgressAtTime(now); | 146 float progress = AnimationProgressAtTime(now); |
132 RunAnimationFrame(progress); | 147 RunAnimationFrame(progress); |
133 | 148 |
134 if (is_animating_) | 149 if (is_animating_) |
135 client_->SetNeedsAnimateForScrollbarAnimation(); | 150 client_->SetNeedsAnimateForScrollbarAnimation(); |
136 animated = true; | 151 animated = true; |
137 } | 152 } |
138 | 153 |
139 if (need_thinning_animation_) { | 154 if (need_thinning_animation_) { |
140 animated |= vertical_controller_->Animate(now); | 155 animated |= vertical_controller_->Animate(now); |
141 animated |= horizontal_controller_->Animate(now); | 156 animated |= horizontal_controller_->Animate(now); |
142 } | 157 } |
143 | 158 |
144 return animated; | 159 return animated; |
145 } | 160 } |
146 | 161 |
147 float ScrollbarAnimationController::AnimationProgressAtTime( | 162 float ScrollbarAnimationController::AnimationProgressAtTime( |
148 base::TimeTicks now) { | 163 base::TimeTicks now) { |
149 base::TimeDelta delta = now - last_awaken_time_; | 164 base::TimeDelta delta = now - last_awaken_time_; |
150 float progress = delta.InSecondsF() / fade_duration_.InSecondsF(); | 165 float progress = delta.InSecondsF() / fade_out_duration_.InSecondsF(); |
weiliangc
2017/03/01 16:58:10
Quick question, why is there fade out duration, bu
bokan
2017/03/01 17:13:59
Fade-in is instant. Perhaps "fade-in" should be re
| |
151 return std::max(std::min(progress, 1.f), 0.f); | 166 return std::max(std::min(progress, 1.f), 0.f); |
152 } | 167 } |
153 | 168 |
154 void ScrollbarAnimationController::DidScrollBegin() { | 169 void ScrollbarAnimationController::DidScrollBegin() { |
155 currently_scrolling_ = true; | 170 currently_scrolling_ = true; |
156 } | 171 } |
157 | 172 |
158 void ScrollbarAnimationController::RunAnimationFrame(float progress) { | 173 void ScrollbarAnimationController::RunAnimationFrame(float progress) { |
159 ApplyOpacityToScrollbars(1.f - progress); | 174 ApplyOpacityToScrollbars(1.f - progress); |
160 client_->SetNeedsRedrawForScrollbarAnimation(); | 175 client_->SetNeedsRedrawForScrollbarAnimation(); |
161 if (progress == 1.f) | 176 if (progress == 1.f) |
162 StopAnimation(); | 177 StopAnimation(); |
163 } | 178 } |
164 | 179 |
165 void ScrollbarAnimationController::DidScrollUpdate(bool on_resize) { | 180 void ScrollbarAnimationController::DidScrollUpdate(bool on_resize) { |
166 if (need_thinning_animation_ && Captured()) | 181 if (need_thinning_animation_ && Captured()) |
167 return; | 182 return; |
168 | 183 |
169 StopAnimation(); | 184 StopAnimation(); |
170 | 185 |
171 // As an optimization, we avoid spamming fade delay tasks during active fast | 186 // As an optimization, we avoid spamming fade delay tasks during active fast |
172 // scrolls. But if we're not within one, we need to post every scroll update. | 187 // scrolls. But if we're not within one, we need to post every scroll update. |
173 if (!currently_scrolling_) { | 188 if (!currently_scrolling_) { |
174 // We don't fade out scrollbar if they need thinning animation and mouse is | 189 // We don't fade out scrollbar if they need thinning animation and mouse is |
175 // near. | 190 // near. |
176 if (!need_thinning_animation_ || !mouse_is_near_any_scrollbar()) | 191 if (!need_thinning_animation_ || !mouse_is_near_any_scrollbar()) |
177 PostDelayedAnimationTask(on_resize); | 192 PostDelayedFadeOut(on_resize); |
178 } else { | 193 } else { |
179 scroll_gesture_has_scrolled_ = true; | 194 scroll_gesture_has_scrolled_ = true; |
180 } | 195 } |
181 | 196 |
182 ApplyOpacityToScrollbars(1); | 197 FadeIn(); |
183 | 198 |
184 if (need_thinning_animation_) { | 199 if (need_thinning_animation_) { |
185 vertical_controller_->UpdateThumbThicknessScale(); | 200 vertical_controller_->UpdateThumbThicknessScale(); |
186 horizontal_controller_->UpdateThumbThicknessScale(); | 201 horizontal_controller_->UpdateThumbThicknessScale(); |
187 } | 202 } |
188 } | 203 } |
189 | 204 |
190 void ScrollbarAnimationController::DidScrollEnd() { | 205 void ScrollbarAnimationController::DidScrollEnd() { |
191 bool has_scrolled = scroll_gesture_has_scrolled_; | 206 bool has_scrolled = scroll_gesture_has_scrolled_; |
192 scroll_gesture_has_scrolled_ = false; | 207 scroll_gesture_has_scrolled_ = false; |
193 | 208 |
194 currently_scrolling_ = false; | 209 currently_scrolling_ = false; |
195 | 210 |
196 // We don't fade out scrollbar if they need thinning animation and mouse is | 211 // We don't fade out scrollbar if they need thinning animation and mouse is |
197 // near. | 212 // near. |
198 if (need_thinning_animation_ && mouse_is_near_any_scrollbar()) | 213 if (need_thinning_animation_ && mouse_is_near_any_scrollbar()) |
199 return; | 214 return; |
200 | 215 |
201 if (has_scrolled) | 216 if (has_scrolled) |
202 PostDelayedAnimationTask(false); | 217 PostDelayedFadeOut(false); |
203 } | 218 } |
204 | 219 |
205 void ScrollbarAnimationController::DidMouseDown() { | 220 void ScrollbarAnimationController::DidMouseDown() { |
206 if (!need_thinning_animation_ || ScrollbarsHidden()) | 221 if (!need_thinning_animation_ || ScrollbarsHidden()) |
207 return; | 222 return; |
208 | 223 |
209 vertical_controller_->DidMouseDown(); | 224 vertical_controller_->DidMouseDown(); |
210 horizontal_controller_->DidMouseDown(); | 225 horizontal_controller_->DidMouseDown(); |
211 } | 226 } |
212 | 227 |
213 void ScrollbarAnimationController::DidMouseUp() { | 228 void ScrollbarAnimationController::DidMouseUp() { |
214 if (!need_thinning_animation_) | 229 if (!need_thinning_animation_) |
215 return; | 230 return; |
216 | 231 |
217 vertical_controller_->DidMouseUp(); | 232 vertical_controller_->DidMouseUp(); |
218 horizontal_controller_->DidMouseUp(); | 233 horizontal_controller_->DidMouseUp(); |
219 | 234 |
220 if (!mouse_is_near_any_scrollbar()) | 235 if (!mouse_is_near_any_scrollbar()) |
221 PostDelayedAnimationTask(false); | 236 PostDelayedFadeOut(false); |
222 } | 237 } |
223 | 238 |
224 void ScrollbarAnimationController::DidMouseLeave() { | 239 void ScrollbarAnimationController::DidMouseLeave() { |
225 if (!need_thinning_animation_) | 240 if (!need_thinning_animation_) |
226 return; | 241 return; |
227 | 242 |
228 vertical_controller_->DidMouseLeave(); | 243 vertical_controller_->DidMouseLeave(); |
229 horizontal_controller_->DidMouseLeave(); | 244 horizontal_controller_->DidMouseLeave(); |
230 | 245 |
231 if (ScrollbarsHidden() || Captured()) | 246 if (ScrollbarsHidden() || Captured()) |
232 return; | 247 return; |
233 | 248 |
234 PostDelayedAnimationTask(false); | 249 PostDelayedFadeOut(false); |
235 } | 250 } |
236 | 251 |
237 void ScrollbarAnimationController::DidMouseMoveNear( | 252 void ScrollbarAnimationController::DidMouseMoveNear( |
238 ScrollbarOrientation orientation, | 253 ScrollbarOrientation orientation, |
239 float distance) { | 254 float distance) { |
240 if (!need_thinning_animation_) | 255 if (!need_thinning_animation_) |
241 return; | 256 return; |
242 | 257 |
258 bool need_trigger_scrollbar_fade_in_before = need_trigger_scrollbar_fade_in_; | |
259 | |
243 GetScrollbarAnimationController(orientation).DidMouseMoveNear(distance); | 260 GetScrollbarAnimationController(orientation).DidMouseMoveNear(distance); |
244 | 261 |
245 if (ScrollbarsHidden() || Captured()) | 262 need_trigger_scrollbar_fade_in_ = |
263 CalcNeedTriggerScrollbarFadeIn(orientation, distance); | |
264 | |
265 if (Captured()) | |
246 return; | 266 return; |
247 | 267 |
248 if (mouse_is_near_any_scrollbar()) { | 268 if (ScrollbarsHidden()) { |
249 ApplyOpacityToScrollbars(1); | 269 if (need_trigger_scrollbar_fade_in_before != |
250 StopAnimation(); | 270 need_trigger_scrollbar_fade_in_) { |
251 } else if (!is_animating_) { | 271 if (need_trigger_scrollbar_fade_in_) { |
252 PostDelayedAnimationTask(false); | 272 PostDelayedFadeIn(); |
273 } else { | |
274 delayed_scrollbar_fade_in_.Cancel(); | |
275 } | |
276 } | |
277 } else { | |
278 if (mouse_is_near_any_scrollbar()) { | |
279 FadeIn(); | |
280 StopAnimation(); | |
281 } else if (!is_animating_) { | |
282 PostDelayedFadeOut(false); | |
283 } | |
253 } | 284 } |
254 } | 285 } |
255 | 286 |
287 bool ScrollbarAnimationController::CalcNeedTriggerScrollbarFadeIn( | |
288 ScrollbarOrientation orientation, | |
289 float distance) const { | |
290 DCHECK(need_thinning_animation_); | |
291 | |
292 if (vertical_controller_->mouse_is_over_scrollbar() || | |
293 horizontal_controller_->mouse_is_over_scrollbar()) | |
294 return true; | |
295 | |
296 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { | |
297 if (scrollbar->orientation() != orientation) | |
298 continue; | |
299 | |
300 if (distance < (kMouseMoveDistanceToTriggerFadeInAnimation - | |
301 scrollbar->ThumbThickness())) | |
302 return true; | |
303 } | |
304 | |
305 return false; | |
306 } | |
307 | |
256 bool ScrollbarAnimationController::mouse_is_over_scrollbar( | 308 bool ScrollbarAnimationController::mouse_is_over_scrollbar( |
257 ScrollbarOrientation orientation) const { | 309 ScrollbarOrientation orientation) const { |
258 DCHECK(need_thinning_animation_); | 310 DCHECK(need_thinning_animation_); |
259 return GetScrollbarAnimationController(orientation).mouse_is_over_scrollbar(); | 311 return GetScrollbarAnimationController(orientation).mouse_is_over_scrollbar(); |
260 } | 312 } |
261 | 313 |
262 bool ScrollbarAnimationController::mouse_is_near_scrollbar( | 314 bool ScrollbarAnimationController::mouse_is_near_scrollbar( |
263 ScrollbarOrientation orientation) const { | 315 ScrollbarOrientation orientation) const { |
264 DCHECK(need_thinning_animation_); | 316 DCHECK(need_thinning_animation_); |
265 return GetScrollbarAnimationController(orientation).mouse_is_near_scrollbar(); | 317 return GetScrollbarAnimationController(orientation).mouse_is_near_scrollbar(); |
266 } | 318 } |
267 | 319 |
268 bool ScrollbarAnimationController::mouse_is_near_any_scrollbar() const { | 320 bool ScrollbarAnimationController::mouse_is_near_any_scrollbar() const { |
269 DCHECK(need_thinning_animation_); | 321 DCHECK(need_thinning_animation_); |
270 return vertical_controller_->mouse_is_near_scrollbar() || | 322 return vertical_controller_->mouse_is_near_scrollbar() || |
271 horizontal_controller_->mouse_is_near_scrollbar(); | 323 horizontal_controller_->mouse_is_near_scrollbar(); |
272 } | 324 } |
273 | 325 |
274 bool ScrollbarAnimationController::ScrollbarsHidden() const { | 326 bool ScrollbarAnimationController::ScrollbarsHidden() const { |
275 return opacity_ == 0.0f; | 327 return opacity_ == 0.0f; |
276 } | 328 } |
277 | 329 |
278 bool ScrollbarAnimationController::Captured() const { | 330 bool ScrollbarAnimationController::Captured() const { |
279 DCHECK(need_thinning_animation_); | 331 DCHECK(need_thinning_animation_); |
280 return vertical_controller_->captured() || horizontal_controller_->captured(); | 332 return vertical_controller_->captured() || horizontal_controller_->captured(); |
281 } | 333 } |
282 | 334 |
335 void ScrollbarAnimationController::FadeIn() { | |
336 ApplyOpacityToScrollbars(1.0f); | |
337 } | |
338 | |
283 void ScrollbarAnimationController::ApplyOpacityToScrollbars(float opacity) { | 339 void ScrollbarAnimationController::ApplyOpacityToScrollbars(float opacity) { |
284 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { | 340 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { |
285 if (!scrollbar->is_overlay_scrollbar()) | 341 if (!scrollbar->is_overlay_scrollbar()) |
286 continue; | 342 continue; |
287 float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0; | 343 float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0; |
288 PropertyTrees* property_trees = | 344 PropertyTrees* property_trees = |
289 scrollbar->layer_tree_impl()->property_trees(); | 345 scrollbar->layer_tree_impl()->property_trees(); |
290 // If this method is called during LayerImpl::PushPropertiesTo, we may not | 346 // If this method is called during LayerImpl::PushPropertiesTo, we may not |
291 // yet have valid layer_id_to_effect_node_index entries as property trees | 347 // yet have valid layer_id_to_effect_node_index entries as property trees |
292 // are pushed after layers during activation. We can skip updating opacity | 348 // are pushed after layers during activation. We can skip updating opacity |
(...skipping 11 matching lines...) Expand all Loading... | |
304 bool previouslyVisible = opacity_ > 0.0f; | 360 bool previouslyVisible = opacity_ > 0.0f; |
305 bool currentlyVisible = opacity > 0.0f; | 361 bool currentlyVisible = opacity > 0.0f; |
306 | 362 |
307 opacity_ = opacity; | 363 opacity_ = opacity; |
308 | 364 |
309 if (previouslyVisible != currentlyVisible) | 365 if (previouslyVisible != currentlyVisible) |
310 client_->DidChangeScrollbarVisibility(); | 366 client_->DidChangeScrollbarVisibility(); |
311 } | 367 } |
312 | 368 |
313 } // namespace cc | 369 } // namespace cc |
OLD | NEW |