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Unified Diff: src/arm64/macro-assembler-arm64-inl.h

Issue 271623002: Revert "Arm64: Ensure that csp is always aligned to 16 byte values even if jssp is not." and "Arm64… (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 7 months ago
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Index: src/arm64/macro-assembler-arm64-inl.h
diff --git a/src/arm64/macro-assembler-arm64-inl.h b/src/arm64/macro-assembler-arm64-inl.h
index d97e60391fef794bf9b485b17b02cccb7cee10ef..7c9258a9ca363aa13c7bcf9f1bb4511a52aa137f 100644
--- a/src/arm64/macro-assembler-arm64-inl.h
+++ b/src/arm64/macro-assembler-arm64-inl.h
@@ -1246,56 +1246,29 @@ void MacroAssembler::Uxtw(const Register& rd, const Register& rn) {
void MacroAssembler::BumpSystemStackPointer(const Operand& space) {
ASSERT(!csp.Is(sp_));
- { InstructionAccurateScope scope(this);
- if (!TmpList()->IsEmpty()) {
- if (CpuFeatures::IsSupported(ALWAYS_ALIGN_CSP)) {
- UseScratchRegisterScope temps(this);
- Register temp = temps.AcquireX();
- sub(temp, StackPointer(), space);
- bic(csp, temp, 0xf);
- } else {
- sub(csp, StackPointer(), space);
- }
- } else {
- // TODO(jbramley): Several callers rely on this not using scratch
- // registers, so we use the assembler directly here. However, this means
- // that large immediate values of 'space' cannot be handled cleanly. (Only
- // 24-bits immediates or values of 'space' that can be encoded in one
- // instruction are accepted.) Once we implement our flexible scratch
- // register idea, we could greatly simplify this function.
- ASSERT(space.IsImmediate());
- // Align to 16 bytes.
- uint64_t imm = RoundUp(space.immediate(), 0x10);
- ASSERT(is_uint24(imm));
-
- Register source = StackPointer();
- if (CpuFeatures::IsSupported(ALWAYS_ALIGN_CSP)) {
- bic(csp, source, 0xf);
- source = csp;
- }
- if (!is_uint12(imm)) {
- int64_t imm_top_12_bits = imm >> 12;
- sub(csp, source, imm_top_12_bits << 12);
- source = csp;
- imm -= imm_top_12_bits << 12;
- }
- if (imm > 0) {
- sub(csp, source, imm);
- }
+ // TODO(jbramley): Several callers rely on this not using scratch registers,
+ // so we use the assembler directly here. However, this means that large
+ // immediate values of 'space' cannot be handled cleanly. (Only 24-bits
+ // immediates or values of 'space' that can be encoded in one instruction are
+ // accepted.) Once we implement our flexible scratch register idea, we could
+ // greatly simplify this function.
+ InstructionAccurateScope scope(this);
+ if ((space.IsImmediate()) && !is_uint12(space.immediate())) {
+ // The subtract instruction supports a 12-bit immediate, shifted left by
+ // zero or 12 bits. So, in two instructions, we can subtract any immediate
+ // between zero and (1 << 24) - 1.
+ int64_t imm = space.immediate();
+ ASSERT(is_uint24(imm));
+
+ int64_t imm_top_12_bits = imm >> 12;
+ sub(csp, StackPointer(), imm_top_12_bits << 12);
+ imm -= imm_top_12_bits << 12;
+ if (imm > 0) {
+ sub(csp, csp, imm);
}
+ } else {
+ sub(csp, StackPointer(), space);
}
- AssertStackConsistency();
-}
-
-
-void MacroAssembler::SyncSystemStackPointer() {
- ASSERT(emit_debug_code());
- ASSERT(!csp.Is(sp_));
- if (CpuFeatures::IsSupported(ALWAYS_ALIGN_CSP)) {
- InstructionAccurateScope scope(this);
- bic(csp, StackPointer(), 0xf);
- }
- AssertStackConsistency();
}
@@ -1567,7 +1540,7 @@ void MacroAssembler::Drop(uint64_t count, uint64_t unit_size) {
// It is safe to leave csp where it is when unwinding the JavaScript stack,
// but if we keep it matching StackPointer, the simulator can detect memory
// accesses in the now-free part of the stack.
- SyncSystemStackPointer();
+ Mov(csp, StackPointer());
}
}
@@ -1589,7 +1562,7 @@ void MacroAssembler::Drop(const Register& count, uint64_t unit_size) {
// It is safe to leave csp where it is when unwinding the JavaScript stack,
// but if we keep it matching StackPointer, the simulator can detect memory
// accesses in the now-free part of the stack.
- SyncSystemStackPointer();
+ Mov(csp, StackPointer());
}
}
@@ -1611,7 +1584,7 @@ void MacroAssembler::DropBySMI(const Register& count_smi, uint64_t unit_size) {
// It is safe to leave csp where it is when unwinding the JavaScript stack,
// but if we keep it matching StackPointer, the simulator can detect memory
// accesses in the now-free part of the stack.
- SyncSystemStackPointer();
+ Mov(csp, StackPointer());
}
}
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