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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/media/rendering_helper.h" | 5 #include "content/common/gpu/media/rendering_helper.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/mac/scoped_nsautorelease_pool.h" | 8 #include "base/mac/scoped_nsautorelease_pool.h" |
9 #include "base/message_loop/message_loop.h" | 9 #include "base/message_loop/message_loop.h" |
10 #include "base/strings/stringize_macros.h" | 10 #include "base/strings/stringize_macros.h" |
11 #include "base/synchronization/waitable_event.h" | 11 #include "base/synchronization/waitable_event.h" |
12 #include "ui/gl/gl_context.h" | 12 #include "ui/gl/gl_context.h" |
13 #include "ui/gl/gl_context_stub_with_extensions.h" | 13 #include "ui/gl/gl_context_stub_with_extensions.h" |
14 #include "ui/gl/gl_implementation.h" | 14 #include "ui/gl/gl_implementation.h" |
15 #include "ui/gl/gl_surface.h" | 15 #include "ui/gl/gl_surface.h" |
16 | 16 |
17 #if defined(USE_X11) | 17 #if defined(USE_X11) |
18 #include "ui/gfx/x/x11_types.h" | 18 #include "ui/gfx/x/x11_types.h" |
19 #endif | 19 #endif |
20 | 20 |
21 const int kDefaultWindowWidth = 1280; | |
22 const int kDefaultWindowHeight = 720; | |
Ami GONE FROM CHROMIUM
2014/05/08 21:15:09
Can you drop these in favor of WIN APIs for discov
Owen Lin
2014/05/09 10:25:03
Done.
| |
23 | |
21 #ifdef GL_VARIANT_GLX | 24 #ifdef GL_VARIANT_GLX |
22 typedef GLXWindow NativeWindowType; | 25 typedef GLXWindow NativeWindowType; |
23 struct XFreeDeleter { | 26 struct XFreeDeleter { |
24 void operator()(void* x) const { ::XFree(x); } | 27 void operator()(void* x) const { ::XFree(x); } |
25 }; | 28 }; |
26 #else // EGL | 29 #else // EGL |
27 typedef EGLNativeWindowType NativeWindowType; | 30 typedef EGLNativeWindowType NativeWindowType; |
28 #endif | 31 #endif |
29 | 32 |
30 // Helper for Shader creation. | 33 // Helper for Shader creation. |
(...skipping 26 matching lines...) Expand all Loading... | |
57 #if defined(GL_VARIANT_GLX) | 60 #if defined(GL_VARIANT_GLX) |
58 gfx::kGLImplementationDesktopGL; | 61 gfx::kGLImplementationDesktopGL; |
59 #elif defined(GL_VARIANT_EGL) | 62 #elif defined(GL_VARIANT_EGL) |
60 gfx::kGLImplementationEGLGLES2; | 63 gfx::kGLImplementationEGLGLES2; |
61 #else | 64 #else |
62 -1; | 65 -1; |
63 #error "Unknown GL implementation." | 66 #error "Unknown GL implementation." |
64 #endif | 67 #endif |
65 | 68 |
66 RenderingHelper::RenderingHelper() { | 69 RenderingHelper::RenderingHelper() { |
70 #if defined(GL_VARIANT_EGL) | |
71 gl_surface_ = EGL_NO_SURFACE; | |
72 #endif | |
73 | |
74 #if defined(OS_WIN) | |
75 window_ = NULL; | |
76 #else | |
77 x_window_ = (Window) 0; | |
78 #endif | |
79 | |
80 rendering_state_ = RENDERING_STOPPED; | |
81 | |
67 Clear(); | 82 Clear(); |
68 } | 83 } |
69 | 84 |
70 RenderingHelper::~RenderingHelper() { | 85 RenderingHelper::~RenderingHelper() { |
71 CHECK_EQ(window_dimensions_.size(), 0U) << | 86 CHECK_EQ(frame_dimensions_.size(), 0U) << |
72 "Must call UnInitialize before dtor."; | 87 "Must call UnInitialize before dtor."; |
73 Clear(); | 88 Clear(); |
74 } | 89 } |
75 | 90 |
76 void RenderingHelper::MakeCurrent(int window_id) { | 91 void RenderingHelper::MakeCurrent(int window_id) { |
77 #if GL_VARIANT_GLX | 92 #if GL_VARIANT_GLX |
78 if (window_id < 0) { | 93 if (window_id < 0) { |
79 CHECK(glXMakeContextCurrent(x_display_, GLX_NONE, GLX_NONE, NULL)); | 94 CHECK(glXMakeContextCurrent(x_display_, GLX_NONE, GLX_NONE, NULL)); |
80 } else { | 95 } else { |
81 CHECK(glXMakeContextCurrent( | 96 CHECK(glXMakeContextCurrent( |
82 x_display_, x_windows_[window_id], x_windows_[window_id], gl_context_)); | 97 x_display_, x_window_, x_window_, gl_context_)); |
83 } | 98 } |
84 #else // EGL | 99 #else // EGL |
85 if (window_id < 0) { | 100 if (window_id < 0) { |
86 CHECK(eglMakeCurrent(gl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, | 101 CHECK(eglMakeCurrent(gl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, |
87 EGL_NO_CONTEXT)) << eglGetError(); | 102 EGL_NO_CONTEXT)) << eglGetError(); |
88 } else { | 103 } else { |
89 CHECK(eglMakeCurrent(gl_display_, gl_surfaces_[window_id], | 104 CHECK(eglMakeCurrent(gl_display_, gl_surface_, gl_surface_, |
90 gl_surfaces_[window_id], gl_context_)) | 105 gl_context_)) << eglGetError(); |
91 << eglGetError(); | |
92 } | 106 } |
93 #endif | 107 #endif |
94 } | 108 } |
95 | 109 |
96 void RenderingHelper::Initialize(const RenderingHelperParams& params, | 110 void RenderingHelper::Initialize(const RenderingHelperParams& params, |
97 base::WaitableEvent* done) { | 111 base::WaitableEvent* done) { |
98 // Use window_dimensions_.size() != 0 as a proxy for the class having already | 112 // Use frame_dimensions_.size() != 0 as a proxy for the class having already |
99 // been Initialize()'d, and UnInitialize() before continuing. | 113 // been Initialize()'d, and UnInitialize() before continuing. |
100 if (window_dimensions_.size()) { | 114 if (frame_dimensions_.size()) { |
101 base::WaitableEvent done(false, false); | 115 base::WaitableEvent done(false, false); |
102 UnInitialize(&done); | 116 UnInitialize(&done); |
103 done.Wait(); | 117 done.Wait(); |
104 } | 118 } |
105 | 119 |
120 // TODO(owenlin): pass fps from params | |
121 frame_duration_ = base::TimeDelta::FromSeconds(1) / 60; | |
122 | |
106 gfx::InitializeStaticGLBindings(kGLImplementation); | 123 gfx::InitializeStaticGLBindings(kGLImplementation); |
107 scoped_refptr<gfx::GLContextStubWithExtensions> stub_context( | 124 scoped_refptr<gfx::GLContextStubWithExtensions> stub_context( |
108 new gfx::GLContextStubWithExtensions()); | 125 new gfx::GLContextStubWithExtensions()); |
109 | 126 |
110 CHECK_GT(params.window_dimensions.size(), 0U); | 127 CHECK_GT(params.window_dimensions.size(), 0U); |
111 CHECK_EQ(params.frame_dimensions.size(), params.window_dimensions.size()); | 128 CHECK_EQ(params.frame_dimensions.size(), params.window_dimensions.size()); |
112 window_dimensions_ = params.window_dimensions; | |
113 frame_dimensions_ = params.frame_dimensions; | 129 frame_dimensions_ = params.frame_dimensions; |
114 render_as_thumbnails_ = params.render_as_thumbnails; | 130 render_as_thumbnails_ = params.render_as_thumbnails; |
115 message_loop_ = base::MessageLoop::current(); | 131 message_loop_ = base::MessageLoop::current(); |
116 CHECK_GT(params.num_windows, 0); | 132 CHECK_GT(params.num_windows, 0); |
117 | 133 |
134 gfx::Size window_size(kDefaultWindowWidth, kDefaultWindowHeight); | |
135 | |
118 #if GL_VARIANT_GLX | 136 #if GL_VARIANT_GLX |
119 x_display_ = gfx::GetXDisplay(); | 137 x_display_ = gfx::GetXDisplay(); |
120 CHECK(x_display_); | 138 CHECK(x_display_); |
121 CHECK(glXQueryVersion(x_display_, NULL, NULL)); | 139 CHECK(glXQueryVersion(x_display_, NULL, NULL)); |
122 const int fbconfig_attr[] = { | 140 const int fbconfig_attr[] = { |
123 GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, | 141 GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, |
124 GLX_RENDER_TYPE, GLX_RGBA_BIT, | 142 GLX_RENDER_TYPE, GLX_RGBA_BIT, |
125 GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT, | 143 GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT, |
126 GLX_BIND_TO_TEXTURE_RGB_EXT, GL_TRUE, | 144 GLX_BIND_TO_TEXTURE_RGB_EXT, GL_TRUE, |
127 GLX_DOUBLEBUFFER, True, | 145 GLX_DOUBLEBUFFER, True, |
128 GL_NONE, | 146 GL_NONE, |
129 }; | 147 }; |
130 int num_fbconfigs; | 148 int num_fbconfigs; |
131 scoped_ptr<GLXFBConfig, XFreeDeleter> glx_fb_configs( | 149 scoped_ptr<GLXFBConfig, XFreeDeleter> glx_fb_configs( |
132 glXChooseFBConfig(x_display_, DefaultScreen(x_display_), fbconfig_attr, | 150 glXChooseFBConfig(x_display_, DefaultScreen(x_display_), fbconfig_attr, |
133 &num_fbconfigs)); | 151 &num_fbconfigs)); |
134 CHECK(glx_fb_configs.get()); | 152 CHECK(glx_fb_configs.get()); |
135 CHECK_GT(num_fbconfigs, 0); | 153 CHECK_GT(num_fbconfigs, 0); |
136 x_visual_ = glXGetVisualFromFBConfig(x_display_, glx_fb_configs.get()[0]); | 154 x_visual_ = glXGetVisualFromFBConfig(x_display_, glx_fb_configs.get()[0]); |
137 CHECK(x_visual_); | 155 CHECK(x_visual_); |
138 gl_context_ = glXCreateContext(x_display_, x_visual_, 0, true); | 156 gl_context_ = glXCreateContext(x_display_, x_visual_, 0, true); |
139 CHECK(gl_context_); | 157 CHECK(gl_context_); |
140 stub_context->AddExtensionsString( | 158 stub_context->AddExtensionsString( |
141 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))); | 159 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))); |
142 stub_context->SetGLVersionString( | 160 stub_context->SetGLVersionString( |
143 reinterpret_cast<const char*>(glGetString(GL_VERSION))); | 161 reinterpret_cast<const char*>(glGetString(GL_VERSION))); |
144 | 162 |
163 Screen *scrn = DefaultScreenOfDisplay(x_display_); | |
Ami GONE FROM CHROMIUM
2014/05/08 21:15:09
s/scrn/screen/
(ditto elsewhere chromium & google
Owen Lin
2014/05/09 10:25:03
Done.
| |
164 window_size = gfx::Size(XWidthOfScreen(scrn), XHeightOfScreen(scrn)); | |
145 #else // EGL | 165 #else // EGL |
146 EGLNativeDisplayType native_display; | 166 EGLNativeDisplayType native_display; |
147 | 167 |
148 #if defined(OS_WIN) | 168 #if defined(OS_WIN) |
149 native_display = EGL_DEFAULT_DISPLAY; | 169 native_display = EGL_DEFAULT_DISPLAY; |
150 #else | 170 #else |
151 x_display_ = gfx::GetXDisplay(); | 171 x_display_ = gfx::GetXDisplay(); |
152 CHECK(x_display_); | 172 CHECK(x_display_); |
153 native_display = x_display_; | 173 native_display = x_display_; |
174 | |
175 Screen *scrn = DefaultScreenOfDisplay(x_display_); | |
176 window_size = gfx::Size(XWidthOfScreen(scrn), XHeightOfScreen(scrn)); | |
154 #endif | 177 #endif |
155 | 178 |
156 gl_display_ = eglGetDisplay(native_display); | 179 gl_display_ = eglGetDisplay(native_display); |
157 CHECK(gl_display_); | 180 CHECK(gl_display_); |
158 CHECK(eglInitialize(gl_display_, NULL, NULL)) << glGetError(); | 181 CHECK(eglInitialize(gl_display_, NULL, NULL)) << glGetError(); |
159 | 182 |
160 static EGLint rgba8888[] = { | 183 static EGLint rgba8888[] = { |
161 EGL_RED_SIZE, 8, | 184 EGL_RED_SIZE, 8, |
162 EGL_GREEN_SIZE, 8, | 185 EGL_GREEN_SIZE, 8, |
163 EGL_BLUE_SIZE, 8, | 186 EGL_BLUE_SIZE, 8, |
(...skipping 14 matching lines...) Expand all Loading... | |
178 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))); | 201 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))); |
179 stub_context->AddExtensionsString( | 202 stub_context->AddExtensionsString( |
180 eglQueryString(gl_display_, EGL_EXTENSIONS)); | 203 eglQueryString(gl_display_, EGL_EXTENSIONS)); |
181 stub_context->SetGLVersionString( | 204 stub_context->SetGLVersionString( |
182 reinterpret_cast<const char*>(glGetString(GL_VERSION))); | 205 reinterpret_cast<const char*>(glGetString(GL_VERSION))); |
183 #endif | 206 #endif |
184 | 207 |
185 // Per-window/surface X11 & EGL initialization. | 208 // Per-window/surface X11 & EGL initialization. |
186 for (int i = 0; i < params.num_windows; ++i) { | 209 for (int i = 0; i < params.num_windows; ++i) { |
187 // Arrange X windows whimsically, with some padding. | 210 // Arrange X windows whimsically, with some padding. |
188 int j = i % window_dimensions_.size(); | 211 int j = i % params.window_dimensions.size(); |
189 int width = window_dimensions_[j].width(); | 212 int width = params.window_dimensions[j].width(); |
190 int height = window_dimensions_[j].height(); | 213 int height = params.window_dimensions[j].height(); |
191 CHECK_GT(width, 0); | 214 CHECK_GT(width, 0); |
192 CHECK_GT(height, 0); | 215 CHECK_GT(height, 0); |
193 int top_left_x = (width + 20) * (i % 4); | 216 int top_left_x = (width + 20) * (i % 4); |
194 int top_left_y = (height + 12) * (i % 3); | 217 int top_left_y = (height + 12) * (i % 3); |
218 render_areas_.push_back(gfx::Rect( | |
219 top_left_x, top_left_y, width, height)); | |
220 texture_ids_.push_back(0); | |
221 texture_targets_.push_back(0); | |
Ami GONE FROM CHROMIUM
2014/05/08 21:15:09
These two lines look strange. Can you doco why th
Owen Lin
2014/05/09 10:25:03
Comments added.
| |
222 } | |
195 | 223 |
196 #if defined(OS_WIN) | 224 #if defined(OS_WIN) |
197 NativeWindowType window = | 225 window_ = CreateWindowEx(0, L"Static", L"VideoDecodeAcceleratorTest", |
198 CreateWindowEx(0, L"Static", L"VideoDecodeAcceleratorTest", | 226 WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, |
199 WS_OVERLAPPEDWINDOW | WS_VISIBLE, top_left_x, | 227 window_size.width(), widow_size.height(), |
200 top_left_y, width, height, NULL, NULL, NULL, | 228 NULL, NULL, NULL, NULL); |
201 NULL); | 229 CHECK(window_ != NULL); |
202 CHECK(window != NULL); | |
203 windows_.push_back(window); | |
204 #else | 230 #else |
205 int depth = DefaultDepth(x_display_, DefaultScreen(x_display_)); | 231 int depth = DefaultDepth(x_display_, DefaultScreen(x_display_)); |
206 | 232 |
207 #if defined(GL_VARIANT_GLX) | 233 #if defined(GL_VARIANT_GLX) |
208 CHECK_EQ(depth, x_visual_->depth); | 234 CHECK_EQ(depth, x_visual_->depth); |
209 #endif | 235 #endif |
210 | 236 |
211 XSetWindowAttributes window_attributes; | 237 XSetWindowAttributes window_attributes; |
212 window_attributes.background_pixel = | 238 window_attributes.background_pixel = |
213 BlackPixel(x_display_, DefaultScreen(x_display_)); | 239 BlackPixel(x_display_, DefaultScreen(x_display_)); |
214 window_attributes.override_redirect = true; | 240 window_attributes.override_redirect = true; |
215 | 241 |
216 NativeWindowType window = XCreateWindow( | 242 x_window_ = XCreateWindow( |
217 x_display_, DefaultRootWindow(x_display_), | 243 x_display_, DefaultRootWindow(x_display_), |
218 top_left_x, top_left_y, width, height, | 244 0, 0, window_size.width(), window_size.height(), 0 /* border width */, |
219 0 /* border width */, | 245 depth, CopyFromParent /* class */, CopyFromParent /* visual */, |
220 depth, CopyFromParent /* class */, CopyFromParent /* visual */, | 246 (CWBackPixel | CWOverrideRedirect), &window_attributes); |
221 (CWBackPixel | CWOverrideRedirect), &window_attributes); | 247 XStoreName(x_display_, x_window_, "VideoDecodeAcceleratorTest"); |
222 XStoreName(x_display_, window, "VideoDecodeAcceleratorTest"); | 248 XSelectInput(x_display_, x_window_, ExposureMask); |
223 XSelectInput(x_display_, window, ExposureMask); | 249 XMapWindow(x_display_, x_window_); |
224 XMapWindow(x_display_, window); | |
225 x_windows_.push_back(window); | |
226 #endif | 250 #endif |
227 | 251 |
228 #if GL_VARIANT_EGL | 252 #if GL_VARIANT_EGL |
229 EGLSurface egl_surface = | 253 gl_surface_ = |
230 eglCreateWindowSurface(gl_display_, egl_config, window, NULL); | 254 eglCreateWindowSurface(gl_display_, egl_config, x_window_, NULL); |
231 gl_surfaces_.push_back(egl_surface); | 255 CHECK_NE(gl_surface_, EGL_NO_SURFACE); |
232 CHECK_NE(egl_surface, EGL_NO_SURFACE); | |
233 #endif | 256 #endif |
234 MakeCurrent(i); | 257 // TODO (owenlin): Do we still this if we have only one context? |
Ami GONE FROM CHROMIUM
2014/05/08 21:15:09
probably not
Owen Lin
2014/05/09 10:25:03
I just test it, we still need to make it current o
| |
235 } | 258 MakeCurrent(0); |
236 | 259 |
237 // Must be done after a context is made current. | 260 // Must be done after a context is made current. |
238 gfx::InitializeDynamicGLBindings(kGLImplementation, stub_context.get()); | 261 gfx::InitializeDynamicGLBindings(kGLImplementation, stub_context.get()); |
239 | 262 |
240 if (render_as_thumbnails_) { | 263 if (render_as_thumbnails_) { |
241 CHECK_EQ(window_dimensions_.size(), 1U); | 264 CHECK_EQ(frame_dimensions_.size(), 1U); |
242 | 265 |
243 GLint max_texture_size; | 266 GLint max_texture_size; |
244 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); | 267 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); |
245 CHECK_GE(max_texture_size, params.thumbnails_page_size.width()); | 268 CHECK_GE(max_texture_size, params.thumbnails_page_size.width()); |
246 CHECK_GE(max_texture_size, params.thumbnails_page_size.height()); | 269 CHECK_GE(max_texture_size, params.thumbnails_page_size.height()); |
247 | 270 |
248 thumbnails_fbo_size_ = params.thumbnails_page_size; | 271 thumbnails_fbo_size_ = params.thumbnails_page_size; |
249 thumbnail_size_ = params.thumbnail_size; | 272 thumbnail_size_ = params.thumbnail_size; |
250 | 273 |
251 glGenFramebuffersEXT(1, &thumbnails_fbo_id_); | 274 glGenFramebuffersEXT(1, &thumbnails_fbo_id_); |
(...skipping 18 matching lines...) Expand all Loading... | |
270 GL_COLOR_ATTACHMENT0, | 293 GL_COLOR_ATTACHMENT0, |
271 GL_TEXTURE_2D, | 294 GL_TEXTURE_2D, |
272 thumbnails_texture_id_, | 295 thumbnails_texture_id_, |
273 0); | 296 0); |
274 | 297 |
275 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 298 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
276 CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status; | 299 CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status; |
277 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | 300 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
278 glClear(GL_COLOR_BUFFER_BIT); | 301 glClear(GL_COLOR_BUFFER_BIT); |
279 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); | 302 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
303 | |
304 texture_targets_[0] = GL_TEXTURE_2D; | |
305 texture_ids_[0] = thumbnails_texture_id_; | |
Ami GONE FROM CHROMIUM
2014/05/08 21:15:09
ditto unclear what these lines are about.
Owen Lin
2014/05/09 10:25:03
Document added.
| |
280 } | 306 } |
281 | 307 |
282 // These vertices and texture coords. map (0,0) in the texture to the | 308 // These vertices and texture coords. map (0,0) in the texture to the |
283 // bottom left of the viewport. Since we get the video frames with the | 309 // bottom left of the viewport. Since we get the video frames with the |
284 // the top left at (0,0) we need to flip the texture y coordinate | 310 // the top left at (0,0) we need to flip the texture y coordinate |
285 // in the vertex shader for this to be rendered the right way up. | 311 // in the vertex shader for this to be rendered the right way up. |
286 // In the case of thumbnail rendering we use the same vertex shader | 312 // In the case of thumbnail rendering we use the same vertex shader |
287 // to render the FBO the screen, where we do not want this flipping. | 313 // to render the FBO the screen, where we do not want this flipping. |
288 static const float kVertices[] = | 314 static const float kVertices[] = |
289 { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, }; | 315 { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, }; |
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
348 GLint tex_external = glGetUniformLocation(program_, "tex_external"); | 374 GLint tex_external = glGetUniformLocation(program_, "tex_external"); |
349 if (tex_external != -1) { | 375 if (tex_external != -1) { |
350 glUniform1i(tex_external, 1); | 376 glUniform1i(tex_external, 1); |
351 } | 377 } |
352 int pos_location = glGetAttribLocation(program_, "in_pos"); | 378 int pos_location = glGetAttribLocation(program_, "in_pos"); |
353 glEnableVertexAttribArray(pos_location); | 379 glEnableVertexAttribArray(pos_location); |
354 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); | 380 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); |
355 int tc_location = glGetAttribLocation(program_, "in_tc"); | 381 int tc_location = glGetAttribLocation(program_, "in_tc"); |
356 glEnableVertexAttribArray(tc_location); | 382 glEnableVertexAttribArray(tc_location); |
357 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords); | 383 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords); |
384 | |
385 StartRendering(); | |
358 done->Signal(); | 386 done->Signal(); |
359 } | 387 } |
360 | 388 |
361 void RenderingHelper::UnInitialize(base::WaitableEvent* done) { | 389 void RenderingHelper::UnInitialize(base::WaitableEvent* done) { |
362 CHECK_EQ(base::MessageLoop::current(), message_loop_); | 390 CHECK_EQ(base::MessageLoop::current(), message_loop_); |
391 StopRendering(); | |
363 if (render_as_thumbnails_) { | 392 if (render_as_thumbnails_) { |
364 glDeleteTextures(1, &thumbnails_texture_id_); | 393 glDeleteTextures(1, &thumbnails_texture_id_); |
365 glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_); | 394 glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_); |
366 } | 395 } |
367 #if GL_VARIANT_GLX | 396 #if GL_VARIANT_GLX |
368 | 397 |
369 glXDestroyContext(x_display_, gl_context_); | 398 glXDestroyContext(x_display_, gl_context_); |
370 #else // EGL | 399 #else // EGL |
371 MakeCurrent(-1); | 400 MakeCurrent(-1); |
372 CHECK(eglDestroyContext(gl_display_, gl_context_)); | 401 CHECK(eglDestroyContext(gl_display_, gl_context_)); |
373 for (size_t i = 0; i < gl_surfaces_.size(); ++i) | 402 CHECK(eglDestroySurface(gl_display_, gl_surface_)); |
374 CHECK(eglDestroySurface(gl_display_, gl_surfaces_[i])); | |
375 CHECK(eglTerminate(gl_display_)); | 403 CHECK(eglTerminate(gl_display_)); |
376 #endif | 404 #endif |
377 gfx::ClearGLBindings(); | 405 gfx::ClearGLBindings(); |
378 Clear(); | 406 Clear(); |
379 done->Signal(); | 407 done->Signal(); |
380 } | 408 } |
381 | 409 |
382 void RenderingHelper::CreateTexture(int window_id, | 410 void RenderingHelper::CreateTexture(int window_id, |
383 uint32 texture_target, | 411 uint32 texture_target, |
384 uint32* texture_id, | 412 uint32* texture_id, |
385 base::WaitableEvent* done) { | 413 base::WaitableEvent* done) { |
386 if (base::MessageLoop::current() != message_loop_) { | 414 if (base::MessageLoop::current() != message_loop_) { |
387 message_loop_->PostTask( | 415 message_loop_->PostTask( |
388 FROM_HERE, | 416 FROM_HERE, |
389 base::Bind(&RenderingHelper::CreateTexture, base::Unretained(this), | 417 base::Bind(&RenderingHelper::CreateTexture, base::Unretained(this), |
390 window_id, texture_target, texture_id, done)); | 418 window_id, texture_target, texture_id, done)); |
391 return; | 419 return; |
392 } | 420 } |
393 MakeCurrent(window_id); | |
394 glGenTextures(1, texture_id); | 421 glGenTextures(1, texture_id); |
395 glBindTexture(texture_target, *texture_id); | 422 glBindTexture(texture_target, *texture_id); |
396 int dimensions_id = window_id % frame_dimensions_.size(); | 423 int dimensions_id = window_id % frame_dimensions_.size(); |
397 if (texture_target == GL_TEXTURE_2D) { | 424 if (texture_target == GL_TEXTURE_2D) { |
398 glTexImage2D(GL_TEXTURE_2D, | 425 glTexImage2D(GL_TEXTURE_2D, |
399 0, | 426 0, |
400 GL_RGBA, | 427 GL_RGBA, |
401 frame_dimensions_[dimensions_id].width(), | 428 frame_dimensions_[dimensions_id].width(), |
402 frame_dimensions_[dimensions_id].height(), | 429 frame_dimensions_[dimensions_id].height(), |
403 0, | 430 0, |
404 GL_RGBA, | 431 GL_RGBA, |
405 GL_UNSIGNED_BYTE, | 432 GL_UNSIGNED_BYTE, |
406 NULL); | 433 NULL); |
407 } | 434 } |
408 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 435 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
409 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 436 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
410 // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures. | 437 // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures. |
411 glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 438 glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
412 glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 439 glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
413 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | 440 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
414 CHECK(texture_id_to_surface_index_.insert( | 441 CHECK(texture_id_to_surface_index_.insert( |
415 std::make_pair(*texture_id, window_id)).second); | 442 std::make_pair(*texture_id, window_id)).second); |
416 done->Signal(); | 443 done->Signal(); |
417 } | 444 } |
418 | 445 |
446 | |
419 void RenderingHelper::RenderTexture(uint32 texture_target, uint32 texture_id) { | 447 void RenderingHelper::RenderTexture(uint32 texture_target, uint32 texture_id) { |
420 CHECK_EQ(base::MessageLoop::current(), message_loop_); | 448 CHECK_EQ(base::MessageLoop::current(), message_loop_); |
421 size_t window_id = texture_id_to_surface_index_[texture_id]; | 449 if (texture_id == 0) |
422 MakeCurrent(window_id); | 450 return; |
423 | |
424 int dimensions_id = window_id % window_dimensions_.size(); | |
425 int width = window_dimensions_[dimensions_id].width(); | |
426 int height = window_dimensions_[dimensions_id].height(); | |
427 | 451 |
428 if (render_as_thumbnails_) { | 452 if (render_as_thumbnails_) { |
429 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | 453 const int width = thumbnail_size_.width(); |
430 const int thumbnails_in_row = | 454 const int height = thumbnail_size_.height(); |
431 thumbnails_fbo_size_.width() / thumbnail_size_.width(); | 455 const int thumbnails_in_row = thumbnails_fbo_size_.width() / width; |
432 const int thumbnails_in_column = | 456 const int thumbnails_in_column = thumbnails_fbo_size_.height() / height; |
433 thumbnails_fbo_size_.height() / thumbnail_size_.height(); | |
434 const int row = (frame_count_ / thumbnails_in_row) % thumbnails_in_column; | 457 const int row = (frame_count_ / thumbnails_in_row) % thumbnails_in_column; |
435 const int col = frame_count_ % thumbnails_in_row; | 458 const int col = frame_count_ % thumbnails_in_row; |
436 const int x = col * thumbnail_size_.width(); | |
437 const int y = row * thumbnail_size_.height(); | |
438 | 459 |
439 glViewport(x, y, thumbnail_size_.width(), thumbnail_size_.height()); | 460 gfx::Rect area(col * width, row * height, width, height); |
440 glScissor(x, y, thumbnail_size_.width(), thumbnail_size_.height()); | 461 |
441 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0); | 462 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0); |
463 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | |
464 DrawTexture(area, texture_target, texture_id); | |
465 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); | |
466 ++frame_count_; | |
442 } else { | 467 } else { |
443 glViewport(0, 0, width, height); | 468 size_t window_id = texture_id_to_surface_index_[texture_id]; |
444 glScissor(0, 0, width, height); | 469 texture_targets_[window_id] = texture_target; |
445 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1); | 470 texture_ids_[window_id] = texture_id; |
446 } | 471 } |
472 } | |
473 | |
474 void RenderingHelper::DrawTexture(const gfx::Rect& area, | |
475 uint32 texture_target, | |
476 uint32 texture_id) { | |
477 glViewport(area.x(), area.y(), area.width(), area.height()); | |
478 glScissor(area.x(), area.y(), area.width(), area.height()); | |
447 | 479 |
448 // Unbound texture samplers default to (0, 0, 0, 1). Use this fact to switch | 480 // Unbound texture samplers default to (0, 0, 0, 1). Use this fact to switch |
449 // between GL_TEXTURE_2D and GL_TEXTURE_EXTERNAL_OES as appopriate. | 481 // between GL_TEXTURE_2D and GL_TEXTURE_EXTERNAL_OES as appopriate. |
450 if (texture_target == GL_TEXTURE_2D) { | 482 if (texture_target == GL_TEXTURE_2D) { |
451 glActiveTexture(GL_TEXTURE0 + 0); | 483 glActiveTexture(GL_TEXTURE0 + 0); |
452 glBindTexture(GL_TEXTURE_2D, texture_id); | 484 glBindTexture(GL_TEXTURE_2D, texture_id); |
453 glActiveTexture(GL_TEXTURE0 + 1); | 485 glActiveTexture(GL_TEXTURE0 + 1); |
454 glBindTexture(texture_target, 0); | 486 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); |
455 } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) { | 487 } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) { |
456 glActiveTexture(GL_TEXTURE0 + 0); | 488 glActiveTexture(GL_TEXTURE0 + 0); |
457 glBindTexture(GL_TEXTURE_2D, 0); | 489 glBindTexture(GL_TEXTURE_2D, 0); |
458 glActiveTexture(GL_TEXTURE0 + 1); | 490 glActiveTexture(GL_TEXTURE0 + 1); |
459 glBindTexture(texture_target, texture_id); | 491 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id); |
460 } | 492 } |
493 | |
461 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 494 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
462 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | 495 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
463 | |
464 ++frame_count_; | |
465 | |
466 if (render_as_thumbnails_) { | |
467 // Copy from FBO to screen | |
468 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1); | |
469 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); | |
470 glViewport(0, 0, width, height); | |
471 glScissor(0, 0, width, height); | |
472 glActiveTexture(GL_TEXTURE0 + 0); | |
473 glBindTexture(GL_TEXTURE_2D, thumbnails_texture_id_); | |
474 glActiveTexture(GL_TEXTURE0 + 1); | |
475 glBindTexture(texture_target, 0); | |
476 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
477 } | |
478 | |
479 #if GL_VARIANT_GLX | |
480 glXSwapBuffers(x_display_, x_windows_[window_id]); | |
481 #else // EGL | |
482 eglSwapBuffers(gl_display_, gl_surfaces_[window_id]); | |
483 CHECK_EQ(static_cast<int>(eglGetError()), EGL_SUCCESS); | |
484 #endif | |
485 } | 496 } |
486 | 497 |
487 void RenderingHelper::DeleteTexture(uint32 texture_id) { | 498 void RenderingHelper::DeleteTexture(uint32 texture_id) { |
488 glDeleteTextures(1, &texture_id); | 499 glDeleteTextures(1, &texture_id); |
489 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | 500 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
490 } | 501 } |
491 | 502 |
492 NativeContextType RenderingHelper::GetGLContext() { return gl_context_; } | 503 NativeContextType RenderingHelper::GetGLContext() { return gl_context_; } |
493 | 504 |
494 void* RenderingHelper::GetGLDisplay() { | 505 void* RenderingHelper::GetGLDisplay() { |
495 #if GL_VARIANT_GLX | 506 #if GL_VARIANT_GLX |
496 return x_display_; | 507 return x_display_; |
497 #else // EGL | 508 #else // EGL |
498 return gl_display_; | 509 return gl_display_; |
499 #endif | 510 #endif |
500 } | 511 } |
501 | 512 |
502 void RenderingHelper::Clear() { | 513 void RenderingHelper::Clear() { |
503 window_dimensions_.clear(); | |
504 frame_dimensions_.clear(); | 514 frame_dimensions_.clear(); |
505 texture_id_to_surface_index_.clear(); | 515 texture_id_to_surface_index_.clear(); |
506 message_loop_ = NULL; | 516 message_loop_ = NULL; |
507 gl_context_ = NULL; | 517 gl_context_ = NULL; |
508 #if GL_VARIANT_EGL | 518 #if GL_VARIANT_EGL |
509 gl_display_ = EGL_NO_DISPLAY; | 519 gl_display_ = EGL_NO_DISPLAY; |
510 gl_surfaces_.clear(); | 520 gl_surface_ = EGL_NO_SURFACE; |
511 #endif | 521 #endif |
512 render_as_thumbnails_ = false; | 522 render_as_thumbnails_ = false; |
513 frame_count_ = 0; | 523 frame_count_ = 0; |
514 thumbnails_fbo_id_ = 0; | 524 thumbnails_fbo_id_ = 0; |
515 thumbnails_texture_id_ = 0; | 525 thumbnails_texture_id_ = 0; |
516 | 526 |
517 #if defined(OS_WIN) | 527 #if defined(OS_WIN) |
518 for (size_t i = 0; i < windows_.size(); ++i) { | 528 if (window_) { |
519 DestroyWindow(windows_[i]); | 529 DestroyWindow(window_); |
530 window_ = NULL; | |
520 } | 531 } |
521 windows_.clear(); | |
522 #else | 532 #else |
523 // Destroy resources acquired in Initialize, in reverse-acquisition order. | 533 // Destroy resources acquired in Initialize, in reverse-acquisition order. |
524 for (size_t i = 0; i < x_windows_.size(); ++i) { | 534 if (x_window_) { |
525 CHECK(XUnmapWindow(x_display_, x_windows_[i])); | 535 CHECK(XUnmapWindow(x_display_, x_window_)); |
526 CHECK(XDestroyWindow(x_display_, x_windows_[i])); | 536 CHECK(XDestroyWindow(x_display_, x_window_)); |
537 x_window_ = (Window) 0; | |
527 } | 538 } |
528 // Mimic newly created object. | 539 // Mimic newly created object. |
529 x_display_ = NULL; | 540 x_display_ = NULL; |
530 x_windows_.clear(); | |
531 #endif | 541 #endif |
532 } | 542 } |
533 | 543 |
534 void RenderingHelper::GetThumbnailsAsRGB(std::vector<unsigned char>* rgb, | 544 void RenderingHelper::GetThumbnailsAsRGB(std::vector<unsigned char>* rgb, |
535 bool* alpha_solid, | 545 bool* alpha_solid, |
536 base::WaitableEvent* done) { | 546 base::WaitableEvent* done) { |
537 CHECK(render_as_thumbnails_); | 547 CHECK(render_as_thumbnails_); |
538 | 548 |
539 const size_t num_pixels = thumbnails_fbo_size_.GetArea(); | 549 const size_t num_pixels = thumbnails_fbo_size_.GetArea(); |
540 std::vector<unsigned char> rgba; | 550 std::vector<unsigned char> rgba; |
(...skipping 19 matching lines...) Expand all Loading... | |
560 *rgb_ptr++ = *rgba_ptr++; | 570 *rgb_ptr++ = *rgba_ptr++; |
561 *rgb_ptr++ = *rgba_ptr++; | 571 *rgb_ptr++ = *rgba_ptr++; |
562 solid = solid && (*rgba_ptr == 0xff); | 572 solid = solid && (*rgba_ptr == 0xff); |
563 rgba_ptr++; | 573 rgba_ptr++; |
564 } | 574 } |
565 *alpha_solid = solid; | 575 *alpha_solid = solid; |
566 | 576 |
567 done->Signal(); | 577 done->Signal(); |
568 } | 578 } |
569 | 579 |
580 void RenderingHelper::RenderContent() { | |
581 if (!rendering_state_ == RENDERING_STOPPING) { | |
Ami GONE FROM CHROMIUM
2014/05/08 21:15:09
!foo==blah doesn't look right...
Owen Lin
2014/05/09 10:25:03
:) Thanks.
| |
582 rendering_state_ = RENDERING_STOPPED; | |
583 return; | |
584 } | |
585 | |
586 // Schedule the next rednering at begining of the function to | |
587 // esure the fps | |
Ami GONE FROM CHROMIUM
2014/05/08 21:15:09
typo: esure
Ami GONE FROM CHROMIUM
2014/05/08 21:15:09
end sentences with periods
Owen Lin
2014/05/09 10:25:03
Done.
Owen Lin
2014/05/09 10:25:03
Done.
| |
588 message_loop_->PostDelayedTask( | |
589 FROM_HERE, | |
590 base::Bind(&RenderingHelper::RenderContent, base::Unretained(this)), | |
591 frame_duration_); | |
592 | |
593 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1); | |
594 for (size_t i = 0; i < render_areas_.size(); ++i) { | |
595 DrawTexture(render_areas_[i], texture_targets_[i], texture_ids_[i]); | |
596 } | |
597 | |
598 #if GL_VARIANT_GLX | |
599 glXSwapBuffers(x_display_, x_window_); | |
600 #else // EGL | |
601 eglSwapBuffers(gl_display_, gl_surface_); | |
602 CHECK_EQ(static_cast<int>(eglGetError()), EGL_SUCCESS); | |
603 #endif | |
604 } | |
605 | |
606 void RenderingHelper::StartRendering() { | |
Ami GONE FROM CHROMIUM
2014/05/08 21:15:09
This start/stop/PostDelayedTask scheme seems a bit
Owen Lin
2014/05/09 10:25:03
Thanks. It is a nice tool.
| |
607 if (rendering_state_ == RENDERING_STOPPED) { | |
608 rendering_state_ = RENDERING_START; | |
609 RenderContent(); | |
610 return; | |
611 } | |
612 rendering_state_ = RENDERING_START; | |
613 } | |
614 | |
615 void RenderingHelper::StopRendering() { | |
616 rendering_state_ = RENDERING_STOPPING; | |
617 } | |
570 } // namespace content | 618 } // namespace content |
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