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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/shared/immersive_fullscreen_controller.h" | 5 #include "ash/shared/immersive_fullscreen_controller.h" |
6 | 6 |
7 #include "ash/common/shelf/wm_shelf.h" | 7 #include "ash/common/shelf/wm_shelf.h" |
8 #include "ash/common/wm/window_state.h" | 8 #include "ash/common/wm/window_state.h" |
9 #include "ash/display/mouse_cursor_event_filter.h" | 9 #include "ash/display/mouse_cursor_event_filter.h" |
10 #include "ash/public/cpp/shelf_types.h" | 10 #include "ash/public/cpp/shelf_types.h" |
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729 behind->Show(); | 729 behind->Show(); |
730 behind->SetBounds(window_bounds); | 730 behind->SetBounds(window_bounds); |
731 widget()->StackAbove(behind.get()); | 731 widget()->StackAbove(behind.get()); |
732 | 732 |
733 // Make sure the windows are aligned on top. | 733 // Make sure the windows are aligned on top. |
734 EXPECT_EQ(behind->GetBoundsInScreen().y(), window()->GetBoundsInScreen().y()); | 734 EXPECT_EQ(behind->GetBoundsInScreen().y(), window()->GetBoundsInScreen().y()); |
735 int top = behind->GetBoundsInScreen().y(); | 735 int top = behind->GetBoundsInScreen().y(); |
736 | 736 |
737 ui::TouchEvent touch(ui::ET_TOUCH_MOVED, gfx::Point(10, top), 0, | 737 ui::TouchEvent touch(ui::ET_TOUCH_MOVED, gfx::Point(10, top), 0, |
738 ui::EventTimeForNow()); | 738 ui::EventTimeForNow()); |
739 aura::Window* root = window()->GetRootWindow(); | 739 ui::EventTarget* root = window()->GetRootWindow(); |
740 ui::EventTargeter* targeter = | 740 ui::EventTargeter* targeter = root->GetEventTargeter(); |
741 root->GetHost()->dispatcher()->GetDefaultEventTargeter(); | |
742 EXPECT_EQ(window(), targeter->FindTargetForEvent(root, &touch)); | 741 EXPECT_EQ(window(), targeter->FindTargetForEvent(root, &touch)); |
743 | 742 |
744 SetEnabled(true); | 743 SetEnabled(true); |
745 EXPECT_FALSE(controller()->IsRevealed()); | 744 EXPECT_FALSE(controller()->IsRevealed()); |
746 // Make sure the windows are still aligned on top. | 745 // Make sure the windows are still aligned on top. |
747 EXPECT_EQ(behind->GetBoundsInScreen().y(), window()->GetBoundsInScreen().y()); | 746 EXPECT_EQ(behind->GetBoundsInScreen().y(), window()->GetBoundsInScreen().y()); |
748 top = behind->GetBoundsInScreen().y(); | 747 top = behind->GetBoundsInScreen().y(); |
749 ui::TouchEvent touch2(ui::ET_TOUCH_MOVED, gfx::Point(10, top), 0, | 748 ui::TouchEvent touch2(ui::ET_TOUCH_MOVED, gfx::Point(10, top), 0, |
750 ui::EventTimeForNow()); | 749 ui::EventTimeForNow()); |
751 // The event should still be targeted to window(). | 750 // The event should still be targeted to window(). |
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1032 SetEnabled(true); | 1031 SetEnabled(true); |
1033 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); | 1032 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); |
1034 | 1033 |
1035 // Disabling immersive fullscreen maintains the user's auto-hide selection. | 1034 // Disabling immersive fullscreen maintains the user's auto-hide selection. |
1036 SetEnabled(false); | 1035 SetEnabled(false); |
1037 window()->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); | 1036 window()->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); |
1038 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); | 1037 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); |
1039 } | 1038 } |
1040 | 1039 |
1041 } // namespase ash | 1040 } // namespase ash |
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