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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/init/gl_initializer.h" | 5 #include "ui/gl/init/gl_initializer.h" |
| 6 | 6 |
| 7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/path_service.h" | 9 #include "base/path_service.h" |
| 10 #include "base/threading/thread_restrictions.h" | 10 #include "base/threading/thread_restrictions.h" |
| 11 #include "build/build_config.h" | 11 #include "build/build_config.h" |
| 12 #include "ui/gfx/switches.h" | 12 #include "ui/gfx/switches.h" |
| 13 #include "ui/gfx/x/x11_types.h" | 13 #include "ui/gfx/x/x11_types.h" |
| 14 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
| 15 #include "ui/gl/gl_egl_api_implementation.h" | 15 #include "ui/gl/gl_egl_api_implementation.h" |
| 16 #include "ui/gl/gl_features.h" |
| 16 #include "ui/gl/gl_gl_api_implementation.h" | 17 #include "ui/gl/gl_gl_api_implementation.h" |
| 17 #include "ui/gl/gl_glx_api_implementation.h" | 18 #include "ui/gl/gl_glx_api_implementation.h" |
| 18 #include "ui/gl/gl_implementation_osmesa.h" | 19 #include "ui/gl/gl_implementation_osmesa.h" |
| 19 #include "ui/gl/gl_osmesa_api_implementation.h" | 20 #include "ui/gl/gl_osmesa_api_implementation.h" |
| 20 #include "ui/gl/gl_surface_egl.h" | 21 #include "ui/gl/gl_surface_egl.h" |
| 21 #include "ui/gl/gl_surface_glx.h" | 22 #include "ui/gl/gl_surface_glx.h" |
| 22 #include "ui/gl/gl_surface_osmesa_x11.h" | 23 #include "ui/gl/gl_surface_osmesa_x11.h" |
| 23 #include "ui/gl/gl_switches.h" | 24 #include "ui/gl/gl_switches.h" |
| 24 | 25 |
| 25 namespace gl { | 26 namespace gl { |
| 26 namespace init { | 27 namespace init { |
| 27 | 28 |
| 28 namespace { | 29 namespace { |
| 29 | 30 |
| 30 #if defined(OS_OPENBSD) | 31 #if defined(OS_OPENBSD) |
| 31 const char kGLLibraryName[] = "libGL.so"; | 32 const char kGLLibraryName[] = "libGL.so"; |
| 32 #else | 33 #else |
| 33 const char kGLLibraryName[] = "libGL.so.1"; | 34 const char kGLLibraryName[] = "libGL.so.1"; |
| 34 #endif | 35 #endif |
| 35 | 36 |
| 36 const char kGLESv2LibraryName[] = "libGLESv2.so.2"; | 37 const char kGLESv2LibraryName[] = "libGLESv2.so.2"; |
| 37 const char kEGLLibraryName[] = "libEGL.so.1"; | 38 const char kEGLLibraryName[] = "libEGL.so.1"; |
| 38 | 39 |
| 39 const char kGLESv2ANGLELibraryName[] = "libGLESv2.so"; | 40 const char kGLESv2ANGLELibraryName[] = "libGLESv2.so"; |
| 40 const char kEGLANGLELibraryName[] = "libEGL.so"; | 41 const char kEGLANGLELibraryName[] = "libEGL.so"; |
| 41 | 42 |
| 43 #if BUILDFLAG(ENABLE_SWIFTSHADER) |
| 42 const char kGLESv2SwiftShaderLibraryName[] = "libGLESv2.so"; | 44 const char kGLESv2SwiftShaderLibraryName[] = "libGLESv2.so"; |
| 43 const char kEGLSwiftShaderLibraryName[] = "libEGL.so"; | 45 const char kEGLSwiftShaderLibraryName[] = "libEGL.so"; |
| 46 #endif |
| 44 | 47 |
| 45 bool InitializeStaticGLXInternal() { | 48 bool InitializeStaticGLXInternal() { |
| 46 base::NativeLibrary library = NULL; | 49 base::NativeLibrary library = NULL; |
| 47 const base::CommandLine* command_line = | 50 const base::CommandLine* command_line = |
| 48 base::CommandLine::ForCurrentProcess(); | 51 base::CommandLine::ForCurrentProcess(); |
| 49 | 52 |
| 50 if (command_line->HasSwitch(switches::kTestGLLib)) | 53 if (command_line->HasSwitch(switches::kTestGLLib)) |
| 51 library = LoadLibraryAndPrintError( | 54 library = LoadLibraryAndPrintError( |
| 52 command_line->GetSwitchValueASCII(switches::kTestGLLib).c_str()); | 55 command_line->GetSwitchValueASCII(switches::kTestGLLib).c_str()); |
| 53 | 56 |
| (...skipping 23 matching lines...) Expand all Loading... |
| 77 | 80 |
| 78 return true; | 81 return true; |
| 79 } | 82 } |
| 80 | 83 |
| 81 bool InitializeStaticEGLInternal() { | 84 bool InitializeStaticEGLInternal() { |
| 82 base::FilePath glesv2_path(kGLESv2LibraryName); | 85 base::FilePath glesv2_path(kGLESv2LibraryName); |
| 83 base::FilePath egl_path(kEGLLibraryName); | 86 base::FilePath egl_path(kEGLLibraryName); |
| 84 | 87 |
| 85 const base::CommandLine* command_line = | 88 const base::CommandLine* command_line = |
| 86 base::CommandLine::ForCurrentProcess(); | 89 base::CommandLine::ForCurrentProcess(); |
| 87 if (command_line->GetSwitchValueASCII(switches::kUseGL) == | 90 const std::string use_gl = |
| 88 kGLImplementationANGLEName) { | 91 command_line->GetSwitchValueASCII(switches::kUseGL); |
| 92 if (use_gl == kGLImplementationANGLEName) { |
| 89 base::FilePath module_path; | 93 base::FilePath module_path; |
| 90 if (!PathService::Get(base::DIR_MODULE, &module_path)) | 94 if (!PathService::Get(base::DIR_MODULE, &module_path)) |
| 91 return false; | 95 return false; |
| 92 | 96 |
| 93 glesv2_path = module_path.Append(kGLESv2ANGLELibraryName); | 97 glesv2_path = module_path.Append(kGLESv2ANGLELibraryName); |
| 94 egl_path = module_path.Append(kEGLANGLELibraryName); | 98 egl_path = module_path.Append(kEGLANGLELibraryName); |
| 95 } else if (command_line->GetSwitchValueASCII(switches::kUseGL) == | 99 } else if ((use_gl == kGLImplementationSwiftShaderName) || |
| 96 kGLImplementationSwiftShaderName) { | 100 (use_gl == kGLImplementationSwiftShaderForWebGLName)) { |
| 101 #if BUILDFLAG(ENABLE_SWIFTSHADER) |
| 97 base::FilePath module_path; | 102 base::FilePath module_path; |
| 98 if (!command_line->HasSwitch(switches::kSwiftShaderPath)) | 103 if (!PathService::Get(base::DIR_MODULE, &module_path)) |
| 99 return false; | 104 return false; |
| 100 module_path = command_line->GetSwitchValuePath(switches::kSwiftShaderPath); | 105 module_path = module_path.Append("swiftshader/"); |
| 101 | 106 |
| 102 glesv2_path = module_path.Append(kGLESv2SwiftShaderLibraryName); | 107 glesv2_path = module_path.Append(kGLESv2SwiftShaderLibraryName); |
| 103 egl_path = module_path.Append(kEGLSwiftShaderLibraryName); | 108 egl_path = module_path.Append(kEGLSwiftShaderLibraryName); |
| 109 #else |
| 110 return false; |
| 111 #endif |
| 104 } | 112 } |
| 105 | 113 |
| 106 base::NativeLibrary gles_library = LoadLibraryAndPrintError(glesv2_path); | 114 base::NativeLibrary gles_library = LoadLibraryAndPrintError(glesv2_path); |
| 107 if (!gles_library) | 115 if (!gles_library) |
| 108 return false; | 116 return false; |
| 109 base::NativeLibrary egl_library = LoadLibraryAndPrintError(egl_path); | 117 base::NativeLibrary egl_library = LoadLibraryAndPrintError(egl_path); |
| 110 if (!egl_library) { | 118 if (!egl_library) { |
| 111 base::UnloadNativeLibrary(gles_library); | 119 base::UnloadNativeLibrary(gles_library); |
| 112 return false; | 120 return false; |
| 113 } | 121 } |
| (...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 209 void ShutdownGLPlatform() { | 217 void ShutdownGLPlatform() { |
| 210 GLSurfaceEGL::ShutdownOneOff(); | 218 GLSurfaceEGL::ShutdownOneOff(); |
| 211 ClearBindingsEGL(); | 219 ClearBindingsEGL(); |
| 212 ClearBindingsGL(); | 220 ClearBindingsGL(); |
| 213 ClearBindingsGLX(); | 221 ClearBindingsGLX(); |
| 214 ClearBindingsOSMESA(); | 222 ClearBindingsOSMESA(); |
| 215 } | 223 } |
| 216 | 224 |
| 217 } // namespace init | 225 } // namespace init |
| 218 } // namespace gl | 226 } // namespace gl |
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