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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/init/gl_initializer.h" | 5 #include "ui/gl/init/gl_initializer.h" |
6 | 6 |
7 #include <dwmapi.h> | 7 #include <dwmapi.h> |
8 | 8 |
9 #include "base/at_exit.h" | 9 #include "base/at_exit.h" |
10 #include "base/base_paths.h" | 10 #include "base/base_paths.h" |
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97 | 97 |
98 base::FilePath gles_path; | 98 base::FilePath gles_path; |
99 const base::CommandLine* command_line = | 99 const base::CommandLine* command_line = |
100 base::CommandLine::ForCurrentProcess(); | 100 base::CommandLine::ForCurrentProcess(); |
101 const std::string use_gl = | 101 const std::string use_gl = |
102 command_line->GetSwitchValueASCII(switches::kUseGL); | 102 command_line->GetSwitchValueASCII(switches::kUseGL); |
103 bool using_swift_shader = | 103 bool using_swift_shader = |
104 (use_gl == kGLImplementationSwiftShaderName) || | 104 (use_gl == kGLImplementationSwiftShaderName) || |
105 (use_gl == kGLImplementationSwiftShaderForWebGLName); | 105 (use_gl == kGLImplementationSwiftShaderForWebGLName); |
106 if (using_swift_shader) { | 106 if (using_swift_shader) { |
107 if (!command_line->HasSwitch(switches::kSwiftShaderPath)) | 107 #if BUILDFLAG(ENABLE_SWIFTSHADER) |
108 return false; | 108 gles_path = module_path.Append(L"swiftshader/"); |
109 gles_path = command_line->GetSwitchValuePath(switches::kSwiftShaderPath); | |
110 // Preload library | 109 // Preload library |
111 LoadLibrary(L"ddraw.dll"); | 110 LoadLibrary(L"ddraw.dll"); |
| 111 #else |
| 112 return false; |
| 113 #endif |
112 } else { | 114 } else { |
113 gles_path = module_path; | 115 gles_path = module_path; |
114 } | 116 } |
115 | 117 |
116 // Load libglesv2.dll before libegl.dll because the latter is dependent on | 118 // Load libglesv2.dll before libegl.dll because the latter is dependent on |
117 // the former and if there is another version of libglesv2.dll in the dll | 119 // the former and if there is another version of libglesv2.dll in the dll |
118 // search path, it will get loaded instead. | 120 // search path, it will get loaded instead. |
119 base::NativeLibrary gles_library = | 121 base::NativeLibrary gles_library = |
120 base::LoadNativeLibrary(gles_path.Append(L"libglesv2.dll"), nullptr); | 122 base::LoadNativeLibrary(gles_path.Append(L"libglesv2.dll"), nullptr); |
121 if (!gles_library) { | 123 if (!gles_library) { |
122 DVLOG(1) << "libglesv2.dll not found"; | 124 DVLOG(1) << "libglesv2.dll not found"; |
123 return false; | 125 return false; |
124 } | 126 } |
125 | 127 |
126 // When using EGL, first try eglGetProcAddress and then Windows | 128 // When using EGL, first try eglGetProcAddress and then Windows |
127 // GetProcAddress on both the EGL and GLES2 DLLs. | 129 // GetProcAddress on both the EGL and GLES2 DLLs. |
128 base::NativeLibrary egl_library = | 130 base::NativeLibrary egl_library = |
129 base::LoadNativeLibrary(gles_path.Append(L"libegl.dll"), nullptr); | 131 base::LoadNativeLibrary(gles_path.Append(L"libegl.dll"), nullptr); |
130 if (!egl_library) { | 132 if (!egl_library) { |
131 DVLOG(1) << "libegl.dll not found."; | 133 DVLOG(1) << "libegl.dll not found."; |
132 base::UnloadNativeLibrary(gles_library); | 134 base::UnloadNativeLibrary(gles_library); |
133 return false; | 135 return false; |
134 } | 136 } |
135 | 137 |
136 #if BUILDFLAG(ENABLE_SWIFTSHADER) | |
137 if (using_swift_shader) { | |
138 // Register key so that SwiftShader doesn't display watermark logo. | |
139 typedef void (__stdcall *RegisterFunc)(const char* key); | |
140 RegisterFunc reg = reinterpret_cast<RegisterFunc>( | |
141 base::GetFunctionPointerFromNativeLibrary(gles_library, "Register")); | |
142 if (reg) { | |
143 reg("SS3GCKK6B448CF63"); | |
144 } | |
145 } | |
146 #endif | |
147 | |
148 GLGetProcAddressProc get_proc_address = | 138 GLGetProcAddressProc get_proc_address = |
149 reinterpret_cast<GLGetProcAddressProc>( | 139 reinterpret_cast<GLGetProcAddressProc>( |
150 base::GetFunctionPointerFromNativeLibrary(egl_library, | 140 base::GetFunctionPointerFromNativeLibrary(egl_library, |
151 "eglGetProcAddress")); | 141 "eglGetProcAddress")); |
152 if (!get_proc_address) { | 142 if (!get_proc_address) { |
153 LOG(ERROR) << "eglGetProcAddress not found."; | 143 LOG(ERROR) << "eglGetProcAddress not found."; |
154 base::UnloadNativeLibrary(egl_library); | 144 base::UnloadNativeLibrary(egl_library); |
155 base::UnloadNativeLibrary(gles_library); | 145 base::UnloadNativeLibrary(gles_library); |
156 return false; | 146 return false; |
157 } | 147 } |
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303 void ShutdownGLPlatform() { | 293 void ShutdownGLPlatform() { |
304 GLSurfaceEGL::ShutdownOneOff(); | 294 GLSurfaceEGL::ShutdownOneOff(); |
305 ClearBindingsEGL(); | 295 ClearBindingsEGL(); |
306 ClearBindingsGL(); | 296 ClearBindingsGL(); |
307 ClearBindingsOSMESA(); | 297 ClearBindingsOSMESA(); |
308 ClearBindingsWGL(); | 298 ClearBindingsWGL(); |
309 } | 299 } |
310 | 300 |
311 } // namespace init | 301 } // namespace init |
312 } // namespace gl | 302 } // namespace gl |
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