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Issue 2715563002: Moving SwiftShader from component to bundled library (Closed)
Patch Set: Update past extension test fixes Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/component_updater/swiftshader_component_installer.h"
6
7 #include <stdint.h>
8 #include <string>
9 #include <vector>
10
11 #include "base/base_paths.h"
12 #include "base/bind.h"
13 #include "base/bind_helpers.h"
14 #include "base/files/file_enumerator.h"
15 #include "base/files/file_path.h"
16 #include "base/files/file_util.h"
17 #include "base/logging.h"
18 #include "base/path_service.h"
19 #include "base/strings/string_util.h"
20 #include "base/values.h"
21 #include "build/build_config.h"
22 #include "components/component_updater/component_updater_paths.h"
23 #include "components/component_updater/component_updater_service.h"
24 #include "components/update_client/update_client.h"
25 #include "components/update_client/utils.h"
26 #include "content/public/browser/browser_thread.h"
27 #include "content/public/browser/gpu_data_manager.h"
28 #include "content/public/browser/gpu_data_manager_observer.h"
29 #include "gpu/config/gpu_feature_type.h"
30 #include "ui/gl/gl_features.h"
31
32 using content::BrowserThread;
33 using content::GpuDataManager;
34
35 namespace component_updater {
36
37 namespace {
38
39 // CRX hash. The extension id is: nhfgdggnnopgbfdlpeoalgcjdgfafocg.
40 const uint8_t kSha2Hash[] = {0xd7, 0x56, 0x36, 0x6d, 0xde, 0xf6, 0x15, 0x3b,
41 0xf4, 0xe0, 0xb6, 0x29, 0x36, 0x50, 0x5e, 0x26,
42 0xbd, 0x77, 0x8b, 0x8e, 0x35, 0xc2, 0x7e, 0x43,
43 0x52, 0x47, 0x62, 0xed, 0x12, 0xca, 0xcc, 0x6a};
44
45 // File name of the internal SwiftShader plugin on different platforms.
46 const base::FilePath::CharType kSwiftShaderEglName[] =
47 FILE_PATH_LITERAL("libegl.dll");
48 const base::FilePath::CharType kSwiftShaderGlesName[] =
49 FILE_PATH_LITERAL("libglesv2.dll");
50
51 const char kSwiftShaderManifestName[] = "SwiftShader";
52
53 // If we don't have a SwiftShader component, this is the version we claim.
54 const char kNullVersion[] = "0.0.0.0";
55
56 // The base directory on windows looks like:
57 // <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\.
58 base::FilePath GetSwiftShaderBaseDirectory() {
59 base::FilePath result;
60 if (!PathService::Get(DIR_SWIFT_SHADER, &result))
61 NOTREACHED() << "Couldn't get SwiftShader directory.";
62 return result;
63 }
64
65 // SwiftShader has version encoded in the path itself
66 // so we need to enumerate the directories to find the full path.
67 // On success it returns something like:
68 // <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\10.3.44.555\.
69 bool GetLatestSwiftShaderDirectory(base::FilePath* result,
70 base::Version* latest,
71 std::vector<base::FilePath>* older_dirs) {
72 base::FilePath base_dir = GetSwiftShaderBaseDirectory();
73 bool found = false;
74 base::FileEnumerator file_enumerator(
75 base_dir, false, base::FileEnumerator::DIRECTORIES);
76 for (base::FilePath path = file_enumerator.Next(); !path.value().empty();
77 path = file_enumerator.Next()) {
78 base::Version version(path.BaseName().MaybeAsASCII());
79 if (!version.IsValid())
80 continue;
81 if (version.CompareTo(*latest) > 0 &&
82 base::PathExists(path.Append(kSwiftShaderEglName)) &&
83 base::PathExists(path.Append(kSwiftShaderGlesName))) {
84 if (found && older_dirs)
85 older_dirs->push_back(*result);
86 *latest = version;
87 *result = path;
88 found = true;
89 } else {
90 if (older_dirs)
91 older_dirs->push_back(path);
92 }
93 }
94 return found;
95 }
96
97 void RegisterSwiftShaderWithChrome(const base::FilePath& path) {
98 DCHECK_CURRENTLY_ON(BrowserThread::UI);
99 GpuDataManager::GetInstance()->RegisterSwiftShaderPath(path);
100 }
101
102 class SwiftShaderComponentInstaller : public update_client::CrxInstaller {
103 public:
104 explicit SwiftShaderComponentInstaller(const base::Version& version);
105
106 // ComponentInstaller implementation:
107 void OnUpdateError(int error) override;
108
109 update_client::CrxInstaller::Result Install(
110 const base::DictionaryValue& manifest,
111 const base::FilePath& unpack_path) override;
112
113 bool GetInstalledFile(const std::string& file,
114 base::FilePath* installed_file) override;
115
116 bool Uninstall() override;
117
118 private:
119 ~SwiftShaderComponentInstaller() override {}
120
121 bool DoInstall(const base::DictionaryValue& manifest,
122 const base::FilePath& unpack_path);
123
124 base::Version current_version_;
125 };
126
127 SwiftShaderComponentInstaller::SwiftShaderComponentInstaller(
128 const base::Version& version)
129 : current_version_(version) {
130 DCHECK(version.IsValid());
131 }
132
133 void SwiftShaderComponentInstaller::OnUpdateError(int error) {
134 NOTREACHED() << "SwiftShader update error: " << error;
135 }
136
137 update_client::CrxInstaller::Result SwiftShaderComponentInstaller::Install(
138 const base::DictionaryValue& manifest,
139 const base::FilePath& unpack_path) {
140 return update_client::InstallFunctionWrapper(base::Bind(
141 &SwiftShaderComponentInstaller::DoInstall, base::Unretained(this),
142 base::ConstRef(manifest), base::ConstRef(unpack_path)));
143 }
144
145 bool SwiftShaderComponentInstaller::DoInstall(
146 const base::DictionaryValue& manifest,
147 const base::FilePath& unpack_path) {
148 std::string name;
149 manifest.GetStringASCII("name", &name);
150 if (name != kSwiftShaderManifestName)
151 return false;
152 std::string proposed_version;
153 manifest.GetStringASCII("version", &proposed_version);
154 base::Version version(proposed_version.c_str());
155 if (!version.IsValid())
156 return false;
157 if (current_version_.CompareTo(version) >= 0)
158 return false;
159 if (!base::PathExists(unpack_path.Append(kSwiftShaderEglName)) ||
160 !base::PathExists(unpack_path.Append(kSwiftShaderGlesName)))
161 return false;
162 // Passed the basic tests. Time to install it.
163 base::FilePath path =
164 GetSwiftShaderBaseDirectory().AppendASCII(version.GetString());
165 if (base::PathExists(path))
166 return false;
167 if (!base::Move(unpack_path, path))
168 return false;
169 // Installation is done. Now tell the rest of chrome.
170 current_version_ = version;
171 BrowserThread::PostTask(BrowserThread::UI,
172 FROM_HERE,
173 base::Bind(&RegisterSwiftShaderWithChrome, path));
174 return true;
175 }
176
177 bool SwiftShaderComponentInstaller::GetInstalledFile(
178 const std::string& file,
179 base::FilePath* installed_file) {
180 return false;
181 }
182
183 bool SwiftShaderComponentInstaller::Uninstall() {
184 return false;
185 }
186
187 void FinishSwiftShaderUpdateRegistration(ComponentUpdateService* cus,
188 const base::Version& version) {
189 DCHECK_CURRENTLY_ON(BrowserThread::UI);
190
191 update_client::CrxComponent swiftshader;
192 swiftshader.name = "Swift Shader";
193 swiftshader.installer = new SwiftShaderComponentInstaller(version);
194 swiftshader.version = version;
195 swiftshader.pk_hash.assign(kSha2Hash, &kSha2Hash[sizeof(kSha2Hash)]);
196 swiftshader.supports_group_policy_enable_component_updates = true;
197 swiftshader.requires_network_encryption = false;
198 if (!cus->RegisterComponent(swiftshader)) {
199 NOTREACHED() << "SwiftShader component registration fail";
200 }
201 }
202
203 class UpdateChecker : public content::GpuDataManagerObserver {
204 public:
205 explicit UpdateChecker(ComponentUpdateService* cus);
206
207 void OnGpuInfoUpdate() override;
208
209 private:
210 ComponentUpdateService* cus_;
211 };
212
213 UpdateChecker::UpdateChecker(ComponentUpdateService* cus) : cus_(cus) {
214 }
215
216 void UpdateChecker::OnGpuInfoUpdate() {
217 GpuDataManager* gpu_data_manager = GpuDataManager::GetInstance();
218
219 if (!gpu_data_manager->GpuAccessAllowed(NULL) ||
220 gpu_data_manager->IsFeatureBlacklisted(
221 gpu::GPU_FEATURE_TYPE_ACCELERATED_WEBGL) ||
222 gpu_data_manager->ShouldUseSwiftShader()) {
223 gpu_data_manager->RemoveObserver(this);
224 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
225 base::FilePath path = GetSwiftShaderBaseDirectory();
226
227 base::Version version(kNullVersion);
228 GetLatestSwiftShaderDirectory(&path, &version, NULL);
229
230 BrowserThread::PostTask(
231 BrowserThread::UI,
232 FROM_HERE,
233 base::Bind(&FinishSwiftShaderUpdateRegistration, cus_, version));
234 }
235 }
236
237 #if BUILDFLAG(ENABLE_SWIFTSHADER) && defined(ARCH_CPU_X86)
238
239 // Check if there already is a version of swiftshader installed,
240 // and if so register it.
241 void RegisterSwiftShaderPath(ComponentUpdateService* cus) {
242 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
243 base::FilePath path = GetSwiftShaderBaseDirectory();
244 if (!base::PathExists(path)) {
245 if (!base::CreateDirectory(path)) {
246 NOTREACHED() << "Could not create SwiftShader directory.";
247 return;
248 }
249 }
250
251 base::Version version(kNullVersion);
252 std::vector<base::FilePath> older_dirs;
253 if (GetLatestSwiftShaderDirectory(&path, &version, &older_dirs))
254 BrowserThread::PostTask(BrowserThread::UI,
255 FROM_HERE,
256 base::Bind(&RegisterSwiftShaderWithChrome, path));
257
258 UpdateChecker* update_checker = new UpdateChecker(cus);
259 GpuDataManager::GetInstance()->AddObserver(update_checker);
260 update_checker->OnGpuInfoUpdate();
261 // We leak update_checker here, because it has to stick around for the life
262 // of the GpuDataManager.
263
264 // Remove older versions of SwiftShader.
265 for (std::vector<base::FilePath>::iterator iter = older_dirs.begin();
266 iter != older_dirs.end();
267 ++iter) {
268 base::DeleteFile(*iter, true);
269 }
270 }
271
272 #endif // ENABLE_SWIFTSHADER
273
274 } // namespace
275
276 void RegisterSwiftShaderComponent(ComponentUpdateService* cus) {
277 #if BUILDFLAG(ENABLE_SWIFTSHADER) && defined(ARCH_CPU_X86)
278 BrowserThread::PostTask(BrowserThread::FILE,
279 FROM_HERE,
280 base::Bind(&RegisterSwiftShaderPath, cus));
281 #endif
282 }
283
284 } // namespace component_updater
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