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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/init/gl_initializer.h" | 5 #include "ui/gl/init/gl_initializer.h" |
| 6 | 6 |
| 7 #include <dwmapi.h> | 7 #include <dwmapi.h> |
| 8 | 8 |
| 9 #include "base/at_exit.h" | 9 #include "base/at_exit.h" |
| 10 #include "base/base_paths.h" | 10 #include "base/base_paths.h" |
| (...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 97 | 97 |
| 98 base::FilePath gles_path; | 98 base::FilePath gles_path; |
| 99 const base::CommandLine* command_line = | 99 const base::CommandLine* command_line = |
| 100 base::CommandLine::ForCurrentProcess(); | 100 base::CommandLine::ForCurrentProcess(); |
| 101 const std::string use_gl = | 101 const std::string use_gl = |
| 102 command_line->GetSwitchValueASCII(switches::kUseGL); | 102 command_line->GetSwitchValueASCII(switches::kUseGL); |
| 103 bool using_swift_shader = | 103 bool using_swift_shader = |
| 104 (use_gl == kGLImplementationSwiftShaderName) || | 104 (use_gl == kGLImplementationSwiftShaderName) || |
| 105 (use_gl == kGLImplementationSwiftShaderForWebGLName); | 105 (use_gl == kGLImplementationSwiftShaderForWebGLName); |
| 106 if (using_swift_shader) { | 106 if (using_swift_shader) { |
| 107 if (!command_line->HasSwitch(switches::kSwiftShaderPath)) | 107 #if !BUILDFLAG(ENABLE_SWIFTSHADER) |
| 108 return false; | 108 return false; |
| 109 gles_path = command_line->GetSwitchValuePath(switches::kSwiftShaderPath); | 109 #endif |
| 110 gles_path = module_path.Append(L"swiftshader/"); | |
|
grt (UTC plus 2)
2017/02/27 09:31:56
nit: put these next three lines within #else/#endi
sugoi
2017/02/28 16:45:10
Done. Also did a similar fix in the x11 path.
| |
| 110 // Preload library | 111 // Preload library |
| 111 LoadLibrary(L"ddraw.dll"); | 112 LoadLibrary(L"ddraw.dll"); |
| 112 } else { | 113 } else { |
| 113 gles_path = module_path; | 114 gles_path = module_path; |
| 114 } | 115 } |
| 115 | 116 |
| 116 // Load libglesv2.dll before libegl.dll because the latter is dependent on | 117 // Load libglesv2.dll before libegl.dll because the latter is dependent on |
| 117 // the former and if there is another version of libglesv2.dll in the dll | 118 // the former and if there is another version of libglesv2.dll in the dll |
| 118 // search path, it will get loaded instead. | 119 // search path, it will get loaded instead. |
| 119 base::NativeLibrary gles_library = | 120 base::NativeLibrary gles_library = |
| 120 base::LoadNativeLibrary(gles_path.Append(L"libglesv2.dll"), nullptr); | 121 base::LoadNativeLibrary(gles_path.Append(L"libglesv2.dll"), nullptr); |
| 121 if (!gles_library) { | 122 if (!gles_library) { |
| 122 DVLOG(1) << "libglesv2.dll not found"; | 123 DVLOG(1) << "libglesv2.dll not found"; |
| 123 return false; | 124 return false; |
| 124 } | 125 } |
| 125 | 126 |
| 126 // When using EGL, first try eglGetProcAddress and then Windows | 127 // When using EGL, first try eglGetProcAddress and then Windows |
| 127 // GetProcAddress on both the EGL and GLES2 DLLs. | 128 // GetProcAddress on both the EGL and GLES2 DLLs. |
| 128 base::NativeLibrary egl_library = | 129 base::NativeLibrary egl_library = |
| 129 base::LoadNativeLibrary(gles_path.Append(L"libegl.dll"), nullptr); | 130 base::LoadNativeLibrary(gles_path.Append(L"libegl.dll"), nullptr); |
| 130 if (!egl_library) { | 131 if (!egl_library) { |
| 131 DVLOG(1) << "libegl.dll not found."; | 132 DVLOG(1) << "libegl.dll not found."; |
| 132 base::UnloadNativeLibrary(gles_library); | 133 base::UnloadNativeLibrary(gles_library); |
| 133 return false; | 134 return false; |
| 134 } | 135 } |
| 135 | 136 |
| 136 #if BUILDFLAG(ENABLE_SWIFTSHADER) | 137 // Note: This is no longer required by SwiftShader, but we will keep this |
| 138 // registration code for the time being in case someone attemps to | |
| 139 // use a legacy version of SwiftShader with Chromium. | |
| 137 if (using_swift_shader) { | 140 if (using_swift_shader) { |
| 138 // Register key so that SwiftShader doesn't display watermark logo. | 141 // Register key so that SwiftShader doesn't display watermark logo. |
| 139 typedef void (__stdcall *RegisterFunc)(const char* key); | 142 typedef void (__stdcall *RegisterFunc)(const char* key); |
| 140 RegisterFunc reg = reinterpret_cast<RegisterFunc>( | 143 RegisterFunc reg = reinterpret_cast<RegisterFunc>( |
| 141 base::GetFunctionPointerFromNativeLibrary(gles_library, "Register")); | 144 base::GetFunctionPointerFromNativeLibrary(gles_library, "Register")); |
| 142 if (reg) { | 145 if (reg) { |
| 143 reg("SS3GCKK6B448CF63"); | 146 reg("SS3GCKK6B448CF63"); |
| 144 } | 147 } |
| 145 } | 148 } |
| 146 #endif | |
| 147 | 149 |
| 148 GLGetProcAddressProc get_proc_address = | 150 GLGetProcAddressProc get_proc_address = |
| 149 reinterpret_cast<GLGetProcAddressProc>( | 151 reinterpret_cast<GLGetProcAddressProc>( |
| 150 base::GetFunctionPointerFromNativeLibrary(egl_library, | 152 base::GetFunctionPointerFromNativeLibrary(egl_library, |
| 151 "eglGetProcAddress")); | 153 "eglGetProcAddress")); |
| 152 if (!get_proc_address) { | 154 if (!get_proc_address) { |
| 153 LOG(ERROR) << "eglGetProcAddress not found."; | 155 LOG(ERROR) << "eglGetProcAddress not found."; |
| 154 base::UnloadNativeLibrary(egl_library); | 156 base::UnloadNativeLibrary(egl_library); |
| 155 base::UnloadNativeLibrary(gles_library); | 157 base::UnloadNativeLibrary(gles_library); |
| 156 return false; | 158 return false; |
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| 303 void ShutdownGLPlatform() { | 305 void ShutdownGLPlatform() { |
| 304 GLSurfaceEGL::ShutdownOneOff(); | 306 GLSurfaceEGL::ShutdownOneOff(); |
| 305 ClearBindingsEGL(); | 307 ClearBindingsEGL(); |
| 306 ClearBindingsGL(); | 308 ClearBindingsGL(); |
| 307 ClearBindingsOSMESA(); | 309 ClearBindingsOSMESA(); |
| 308 ClearBindingsWGL(); | 310 ClearBindingsWGL(); |
| 309 } | 311 } |
| 310 | 312 |
| 311 } // namespace init | 313 } // namespace init |
| 312 } // namespace gl | 314 } // namespace gl |
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