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Unified Diff: third_party/WebKit/LayoutTests/webaudio/AudioBufferSource/audiobuffersource-loop-points.html

Issue 2714853005: Convert remaining AudioBufferSource tests to testharness (Closed)
Patch Set: Remove use of finishAudioTest Created 3 years, 10 months ago
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Index: third_party/WebKit/LayoutTests/webaudio/AudioBufferSource/audiobuffersource-loop-points.html
diff --git a/third_party/WebKit/LayoutTests/webaudio/AudioBufferSource/audiobuffersource-loop-points.html b/third_party/WebKit/LayoutTests/webaudio/AudioBufferSource/audiobuffersource-loop-points.html
index acfd67bda054543c17835610fa901334810bf559..8e3a8232c2d17cebf0d98d359f6d6ed7b8a51353 100644
--- a/third_party/WebKit/LayoutTests/webaudio/AudioBufferSource/audiobuffersource-loop-points.html
+++ b/third_party/WebKit/LayoutTests/webaudio/AudioBufferSource/audiobuffersource-loop-points.html
@@ -6,105 +6,149 @@ Tests that AudioBufferSourceNode supports loop-points with .loopStart and .loopE
<html>
<head>
+<script src="../../resources/testharness.js"></script>
+<script src="../../resources/testharnessreport.js"></script>
<script src="../resources/audit-util.js"></script>
-<script src="../resources/audio-testing.js"></script>
+<script src="../resources/audit.js"></script>
</head>
<body>
<script>
+let audit = Audit.createTaskRunner();
-window.onload = init;
+let sampleRate = 44100.0;
+let numberOfNotes = 60; // play over a 5 octave range
+let noteDuration = 0.025;
+let noteSpacing =
+ noteDuration + 0.005; // leave 5ms of silence between each "note"
+let lengthInSeconds = numberOfNotes * noteSpacing;
-var sampleRate = 44100.0;
-var numberOfNotes = 60; // play over a 5 octave range
-var noteDuration = 0.025;
-var noteSpacing = noteDuration + 0.005; // leave 5ms of silence between each "note"
-var lengthInSeconds = numberOfNotes * noteSpacing;
-
-var context = 0;
-var buffer = 0;
+let context = 0;
+let expectedAudio;
function createTestBuffer(frequency, sampleRate) {
- // Create a buffer containing two periods at this frequency.
- // The 1st half is a pure sine wave period scaled by a linear ramp from 0 -> 1.
- // The 2nd half of the buffer corresponds exactly to one pure sine wave period.
- var onePeriodDuration = 1 / frequency;
- var sampleFrameLength = 2 * onePeriodDuration * sampleRate;
+ // Create a buffer containing two periods at this frequency.
+ // The 1st half is a pure sine wave period scaled by a linear ramp from 0 ->
+ // 1. The 2nd half of the buffer corresponds exactly to one pure sine wave
+ // period.
+ let onePeriodDuration = 1 / frequency;
+ let sampleFrameLength = 2 * onePeriodDuration * sampleRate;
- var audioBuffer = context.createBuffer(1, sampleFrameLength, sampleRate);
+ let audioBuffer = context.createBuffer(1, sampleFrameLength, sampleRate);
- var n = audioBuffer.length;
- var channelData = audioBuffer.getChannelData(0);
+ let n = audioBuffer.length;
+ let channelData = audioBuffer.getChannelData(0);
- for (var i = 0; i < n; ++i) {
- var sample = Math.sin(frequency * 2.0*Math.PI * i / sampleRate);
+ for (let i = 0; i < n; ++i) {
+ let sample = Math.sin(frequency * 2.0 * Math.PI * i / sampleRate);
- // Linear ramp from 0 -> 1 for the first period.
- // Stay at 1 for the 2nd period.
- var scale = i < n / 2 ? i / (n / 2) : 1;
- sample *= scale;
+ // Linear ramp from 0 -> 1 for the first period.
+ // Stay at 1 for the 2nd period.
+ let scale = i < n / 2 ? i / (n / 2) : 1;
+ sample *= scale;
- channelData[i] = sample;
- }
+ channelData[i] = sample;
+ }
- return audioBuffer;
+ return audioBuffer;
}
-function playNote(time, duration, playbackRate) {
- var source = context.createBufferSource();
- source.buffer = buffer;
- source.playbackRate.value = playbackRate;
-
- var gainNode = context.createGain();
- source.connect(gainNode);
- gainNode.connect(context.destination);
-
- // Loop the 2nd half of the buffer.
- // We should be able to hear any problems as glitches if the looping incorrectly indexes to
- // anywhere outside of the desired loop-points, since only the 2nd half is a perfect sine-wave cycle,
- // while the 1st half of the buffer contains a linear ramp of a sine-wave cycle.
- source.loop = true;
- source.loopStart = 0.5 * buffer.duration;
- source.loopEnd = buffer.duration;
-
- // Play for the given duration.
- source.start(time);
- source.stop(time + duration);
-
- // Apply a quick linear fade-out to avoid a click at the end of the note.
- gainNode.gain.value = 1;
- gainNode.gain.setValueAtTime(1, time + duration - 0.005);
- gainNode.gain.linearRampToValueAtTime(0, time + duration);
+function playNote(buffer, time, duration, playbackRate) {
+ let source = context.createBufferSource();
+ source.buffer = buffer;
+ source.playbackRate.value = playbackRate;
+
+ let gainNode = context.createGain();
+ source.connect(gainNode);
+ gainNode.connect(context.destination);
+
+ // Loop the 2nd half of the buffer.
+ // We should be able to hear any problems as glitches if the looping
+ // incorrectly indexes to anywhere outside of the desired loop-points, since
+ // only the 2nd half is a perfect sine-wave cycle, while the 1st half of the
+ // buffer contains a linear ramp of a sine-wave cycle.
+ source.loop = true;
+ source.loopStart = 0.5 * buffer.duration;
+ source.loopEnd = buffer.duration;
+
+ // Play for the given duration.
+ source.start(time);
+ source.stop(time + duration);
+
+ // Apply a quick linear fade-out to avoid a click at the end of the note.
+ gainNode.gain.value = 1;
+ gainNode.gain.setValueAtTime(1, time + duration - 0.005);
+ gainNode.gain.linearRampToValueAtTime(0, time + duration);
}
-function init() {
- if (!window.testRunner)
- return;
-
- // Create offline audio context.
- context = new OfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRate);
-
- // Create the test buffer.
- // We'll loop this with the loop-points set for the 2nd half of this buffer.
- buffer = createTestBuffer(440.0, sampleRate);
-
- // Play all the notes as a chromatic scale.
- for (var i = 0; i < numberOfNotes; ++i) {
- var time = i * noteSpacing;
- var semitone = i - numberOfNotes/2; // start three octaves down
+audit.define(
+ {label: 'initialize', description: 'Set up context and expected results'},
+ (task, should) => {
+ // Create offline audio context.
+ should(
+ () => {context = new OfflineAudioContext(
+ 2, sampleRate * lengthInSeconds, sampleRate)},
+ 'Creating context for testing')
+ .notThrow();
hongchan 2017/03/03 16:01:34 I don't think we should assert on OAC here. This t
Raymond Toy 2017/03/03 17:40:50 This and below is my cheating way to get some usef
+
+ should(
+ Audit.loadFileFromUrl('audiobuffersource-loop-points-expected.wav')
hongchan 2017/03/03 16:01:34 This is about setting up the test. We don't have t
+ .then(arrayBuffer => {
+ context.decodeAudioData(arrayBuffer).then(audioBuffer => {
+ expectedAudio = audioBuffer;
+ });
+ }),
+ 'Fetching expected audio')
+ .beResolved()
+ .then(() => task.done());
+ });
+
+audit.define(
+ {
+ label: 'test',
+ description: 'Test loop points and compare with expected results'
+ },
+ (task, should) => {
+ // Create the test buffer.
+ // We'll loop this with the loop-points set for the 2nd half of this
+ // buffer.
+ let buffer = createTestBuffer(440.0, sampleRate);
+
+ // Play all the notes as a chromatic scale.
+ for (let i = 0; i < numberOfNotes; ++i) {
+ let time = i * noteSpacing;
+ // start three octaves down
+ let semitone = i - numberOfNotes / 2;
// Convert from semitone to rate.
- var playbackRate = Math.pow(2, semitone / 12);
-
- playNote(time, noteDuration, playbackRate);
- }
-
- context.oncomplete = finishAudioTest;
- context.startRendering();
-
- testRunner.waitUntilDone();
-}
+ let playbackRate = Math.pow(2, semitone / 12);
+
+ playNote(buffer, time, noteDuration, playbackRate);
+ }
+
+ context.startRendering()
+ .then(renderedAudio => {
+ // Compute a threshold based on the maximum error, |maxUlp|, in ULP.
+ // This is experimentally determined. Assuming that the reference
+ // file is a 16-bit wav file, the max values in the wave file
+ // are +/- 32768.
+ let maxUlp = 0.9999;
+ let threshold = maxUlp / 32768;
+
+ for (let k = 0; k < renderedAudio.numberOfChannels; ++k) {
+ should(
+ renderedAudio.getChannelData(k),
+ 'Rendered audio for channel ' + k)
+ .beCloseToArray(
+ expectedAudio.getChannelData(k),
+ {absoluteThreshold: threshold});
+ }
+ })
+ .then(() => task.done());
+ });
+
+audit.run();
</script>
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