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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NGLayoutInputNode_h | 5 #ifndef NGLayoutInputNode_h |
6 #define NGLayoutInputNode_h | 6 #define NGLayoutInputNode_h |
7 | 7 |
8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" |
10 | 10 |
11 namespace blink { | 11 namespace blink { |
12 | 12 |
13 class LayoutObject; | 13 class LayoutObject; |
| 14 class NGBreakToken; |
14 class NGConstraintSpace; | 15 class NGConstraintSpace; |
15 class NGLayoutResult; | 16 class NGLayoutResult; |
16 | 17 |
17 // Represents the input to a layout algorithm for a given node. The layout | 18 // Represents the input to a layout algorithm for a given node. The layout |
18 // engine should use the style, node type to determine which type of layout | 19 // engine should use the style, node type to determine which type of layout |
19 // algorithm to use to produce fragments for this node. | 20 // algorithm to use to produce fragments for this node. |
20 class CORE_EXPORT NGLayoutInputNode | 21 class CORE_EXPORT NGLayoutInputNode |
21 : public GarbageCollectedFinalized<NGLayoutInputNode> { | 22 : public GarbageCollectedFinalized<NGLayoutInputNode> { |
22 public: | 23 public: |
23 enum NGLayoutInputNodeType { kLegacyBlock = 0, kLegacyInline = 1 }; | 24 enum NGLayoutInputNodeType { kLegacyBlock = 0, kLegacyInline = 1 }; |
24 | 25 |
25 virtual ~NGLayoutInputNode(){}; | 26 virtual ~NGLayoutInputNode(){}; |
26 | 27 |
27 // Performs layout on this input node, will return the layout result. | 28 // Performs layout on this input node, will return the layout result. |
28 virtual RefPtr<NGLayoutResult> Layout(NGConstraintSpace*) = 0; | 29 virtual RefPtr<NGLayoutResult> Layout(NGConstraintSpace*, NGBreakToken*) = 0; |
29 | 30 |
30 // Returns the next sibling. | 31 // Returns the next sibling. |
31 virtual NGLayoutInputNode* NextSibling() = 0; | 32 virtual NGLayoutInputNode* NextSibling() = 0; |
32 | 33 |
33 // Returns the LayoutObject which is associated with this node. | 34 // Returns the LayoutObject which is associated with this node. |
34 virtual LayoutObject* GetLayoutObject() = 0; | 35 virtual LayoutObject* GetLayoutObject() = 0; |
35 | 36 |
36 NGLayoutInputNodeType Type() const { | 37 NGLayoutInputNodeType Type() const { |
37 return static_cast<NGLayoutInputNodeType>(type_); | 38 return static_cast<NGLayoutInputNodeType>(type_); |
38 } | 39 } |
39 | 40 |
40 DEFINE_INLINE_VIRTUAL_TRACE() {} | 41 DEFINE_INLINE_VIRTUAL_TRACE() {} |
41 | 42 |
42 protected: | 43 protected: |
43 explicit NGLayoutInputNode(NGLayoutInputNodeType type) : type_(type) {} | 44 explicit NGLayoutInputNode(NGLayoutInputNodeType type) : type_(type) {} |
44 | 45 |
45 private: | 46 private: |
46 unsigned type_ : 1; | 47 unsigned type_ : 1; |
47 }; | 48 }; |
48 | 49 |
49 } // namespace blink | 50 } // namespace blink |
50 | 51 |
51 #endif // NGLayoutInputNode_h | 52 #endif // NGLayoutInputNode_h |
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