| Index: ash/laser/laser_pointer_view.cc
|
| diff --git a/ash/laser/laser_pointer_view.cc b/ash/laser/laser_pointer_view.cc
|
| index 5374ce959c59c69e5a25a006ffb861a9394eb6d0..dff30856aa964ccf2bf9c6720888627b57117ad2 100644
|
| --- a/ash/laser/laser_pointer_view.cc
|
| +++ b/ash/laser/laser_pointer_view.cc
|
| @@ -4,17 +4,36 @@
|
|
|
| #include "ash/laser/laser_pointer_view.h"
|
|
|
| +#include <GLES2/gl2.h>
|
| +#include <GLES2/gl2ext.h>
|
| +#include <GLES2/gl2extchromium.h>
|
| +
|
| #include <memory>
|
|
|
| #include "ash/laser/laser_pointer_points.h"
|
| #include "ash/laser/laser_segment_utils.h"
|
| #include "ash/public/cpp/shell_window_ids.h"
|
| #include "ash/shell.h"
|
| +#include "base/threading/thread_task_runner_handle.h"
|
| #include "base/timer/timer.h"
|
| +#include "base/trace_event/trace_event.h"
|
| +#include "cc/output/context_provider.h"
|
| +#include "cc/quads/texture_draw_quad.h"
|
| +#include "cc/resources/transferable_resource.h"
|
| +#include "cc/surfaces/surface.h"
|
| +#include "cc/surfaces/surface_manager.h"
|
| +#include "gpu/command_buffer/client/context_support.h"
|
| +#include "gpu/command_buffer/client/gles2_interface.h"
|
| +#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
|
| #include "third_party/skia/include/core/SkColor.h"
|
| +#include "third_party/skia/include/core/SkTypes.h"
|
| +#include "ui/aura/env.h"
|
| #include "ui/aura/window.h"
|
| +#include "ui/display/display.h"
|
| +#include "ui/display/screen.h"
|
| #include "ui/events/event.h"
|
| #include "ui/gfx/canvas.h"
|
| +#include "ui/gfx/gpu_memory_buffer.h"
|
| #include "ui/views/widget/widget.h"
|
|
|
| namespace ash {
|
| @@ -157,10 +176,40 @@ class LaserSegment {
|
| DISALLOW_COPY_AND_ASSIGN(LaserSegment);
|
| };
|
|
|
| +// This struct contains the resources associated with a laser pointer frame.
|
| +struct LaserResource {
|
| + LaserResource() {}
|
| + ~LaserResource() {
|
| + if (context_provider) {
|
| + gpu::gles2::GLES2Interface* gles2 = context_provider->ContextGL();
|
| + if (texture)
|
| + gles2->DeleteTextures(1, &texture);
|
| + if (image)
|
| + gles2->DestroyImageCHROMIUM(image);
|
| + }
|
| + }
|
| + scoped_refptr<cc::ContextProvider> context_provider;
|
| + uint32_t texture = 0;
|
| + uint32_t image = 0;
|
| + gpu::Mailbox mailbox;
|
| +};
|
| +
|
| // LaserPointerView
|
| LaserPointerView::LaserPointerView(base::TimeDelta life_duration,
|
| aura::Window* root_window)
|
| - : laser_points_(life_duration) {
|
| + : laser_points_(life_duration),
|
| + frame_sink_id_(aura::Env::GetInstance()
|
| + ->context_factory_private()
|
| + ->AllocateFrameSinkId()),
|
| + frame_sink_support_(this,
|
| + aura::Env::GetInstance()
|
| + ->context_factory_private()
|
| + ->GetSurfaceManager(),
|
| + frame_sink_id_,
|
| + false /* is_root */,
|
| + true /* handles_frame_sink_id_invalidation */,
|
| + true /* needs_sync_points */),
|
| + weak_ptr_factory_(this) {
|
| widget_.reset(new views::Widget);
|
| views::Widget::InitParams params;
|
| params.type = views::Widget::InitParams::TYPE_WINDOW_FRAMELESS;
|
| @@ -171,53 +220,156 @@ LaserPointerView::LaserPointerView(base::TimeDelta life_duration,
|
| params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
|
| params.parent =
|
| Shell::GetContainer(root_window, kShellWindowId_OverlayContainer);
|
| + params.layer_type = ui::LAYER_SOLID_COLOR;
|
|
|
| widget_->Init(params);
|
| widget_->Show();
|
| widget_->SetContentsView(this);
|
| + widget_->SetBounds(root_window->GetBoundsInScreen());
|
| set_owned_by_client();
|
| +
|
| + scale_factor_ = display::Screen::GetScreen()
|
| + ->GetDisplayNearestWindow(widget_->GetNativeView())
|
| + .device_scale_factor();
|
| }
|
|
|
| -LaserPointerView::~LaserPointerView() {}
|
| +LaserPointerView::~LaserPointerView() {
|
| + // Make sure GPU memory buffer is unmapped before being destroyed.
|
| + if (gpu_memory_buffer_)
|
| + gpu_memory_buffer_->Unmap();
|
| +}
|
|
|
| void LaserPointerView::Stop() {
|
| + buffer_damage_rect_.Union(GetBoundingBox());
|
| laser_points_.Clear();
|
| - SchedulePaint();
|
| + OnPointsUpdated();
|
| }
|
|
|
| void LaserPointerView::AddNewPoint(const gfx::Point& new_point) {
|
| + buffer_damage_rect_.Union(GetBoundingBox());
|
| laser_points_.AddPoint(new_point);
|
| + buffer_damage_rect_.Union(GetBoundingBox());
|
| OnPointsUpdated();
|
| }
|
|
|
| void LaserPointerView::UpdateTime() {
|
| + buffer_damage_rect_.Union(GetBoundingBox());
|
| // Do not add the point but advance the time if the view is in process of
|
| // fading away.
|
| laser_points_.MoveForwardToTime(base::Time::Now());
|
| + buffer_damage_rect_.Union(GetBoundingBox());
|
| OnPointsUpdated();
|
| }
|
|
|
| -void LaserPointerView::OnPointsUpdated() {
|
| - // The bounding box should be relative to the screen.
|
| - gfx::Point screen_offset =
|
| - widget_->GetNativeView()->GetRootWindow()->GetBoundsInScreen().origin();
|
| +void LaserPointerView::SetNeedsBeginFrame(bool needs_begin_frame) {
|
| + frame_sink_support_.SetNeedsBeginFrame(needs_begin_frame);
|
| +}
|
| +
|
| +void LaserPointerView::SubmitCompositorFrame(
|
| + const cc::LocalSurfaceId& local_surface_id,
|
| + cc::CompositorFrame frame) {
|
| + frame_sink_support_.SubmitCompositorFrame(local_surface_id, std::move(frame));
|
| +}
|
| +
|
| +void LaserPointerView::EvictFrame() {
|
| + frame_sink_support_.EvictFrame();
|
| +}
|
| +
|
| +void LaserPointerView::DidReceiveCompositorFrameAck() {
|
| + base::ThreadTaskRunnerHandle::Get()->PostTask(
|
| + FROM_HERE, base::Bind(&LaserPointerView::OnDidDrawSurface,
|
| + weak_ptr_factory_.GetWeakPtr()));
|
| +}
|
|
|
| +void LaserPointerView::ReclaimResources(
|
| + const cc::ReturnedResourceArray& resources) {
|
| + DCHECK_EQ(resources.size(), 1u);
|
| +
|
| + auto it = resources_.find(resources.front().id);
|
| + DCHECK(it != resources_.end());
|
| + std::unique_ptr<LaserResource> resource = std::move(it->second);
|
| + resources_.erase(it);
|
| +
|
| + gpu::gles2::GLES2Interface* gles2 = resource->context_provider->ContextGL();
|
| + if (resources.front().sync_token.HasData())
|
| + gles2->WaitSyncTokenCHROMIUM(resources.front().sync_token.GetConstData());
|
| +
|
| + if (!resources.front().lost)
|
| + returned_resources_.push_back(std::move(resource));
|
| +}
|
| +
|
| +gfx::Rect LaserPointerView::GetBoundingBox() {
|
| // Expand the bounding box so that it includes the radius of the points on the
|
| - // edges.
|
| - gfx::Rect bounding_box;
|
| - bounding_box = laser_points_.GetBoundingBox();
|
| - bounding_box.Offset(-kPointInitialRadius, -kPointInitialRadius);
|
| - bounding_box.Offset(screen_offset.x(), screen_offset.y());
|
| - bounding_box.set_width(bounding_box.width() + (kPointInitialRadius * 2));
|
| - bounding_box.set_height(bounding_box.height() + (kPointInitialRadius * 2));
|
| - widget_->SetBounds(bounding_box);
|
| - SchedulePaint();
|
| + // edges and antialiasing.
|
| + gfx::Rect bounding_box = laser_points_.GetBoundingBox();
|
| + const int kOutsetForAntialiasing = 1;
|
| + int outset = kPointInitialRadius + kOutsetForAntialiasing;
|
| + bounding_box.Inset(-outset, -outset);
|
| + return bounding_box;
|
| }
|
|
|
| -void LaserPointerView::OnPaint(gfx::Canvas* canvas) {
|
| - if (laser_points_.IsEmpty())
|
| +void LaserPointerView::OnPointsUpdated() {
|
| + if (pending_update_buffer_)
|
| return;
|
|
|
| + pending_update_buffer_ = true;
|
| + base::ThreadTaskRunnerHandle::Get()->PostTask(
|
| + FROM_HERE, base::Bind(&LaserPointerView::UpdateBuffer,
|
| + weak_ptr_factory_.GetWeakPtr()));
|
| +}
|
| +
|
| +void LaserPointerView::UpdateBuffer() {
|
| + TRACE_EVENT2("ui", "LaserPointerView::UpdatedBuffer", "damage",
|
| + buffer_damage_rect_.ToString(), "points",
|
| + laser_points_.GetNumberOfPoints());
|
| +
|
| + DCHECK(pending_update_buffer_);
|
| + pending_update_buffer_ = false;
|
| +
|
| + gfx::Rect screen_bounds = widget_->GetNativeView()->GetBoundsInScreen();
|
| + gfx::Rect update_rect = buffer_damage_rect_;
|
| + buffer_damage_rect_ = gfx::Rect();
|
| +
|
| + // Create and map a single GPU memory buffer. The laser pointer will be
|
| + // written into this buffer without any buffering. The result is that we
|
| + // might be modifying the buffer while it's being displayed. This provides
|
| + // minimal latency but potential tearing. Note that we have to draw into
|
| + // a temporary surface and copy it into GPU memory buffer to avoid flicker.
|
| + if (!gpu_memory_buffer_) {
|
| + gpu_memory_buffer_ =
|
| + aura::Env::GetInstance()
|
| + ->context_factory()
|
| + ->GetGpuMemoryBufferManager()
|
| + ->CreateGpuMemoryBuffer(
|
| + gfx::ScaleToCeiledSize(screen_bounds.size(), scale_factor_),
|
| + SK_B32_SHIFT ? gfx::BufferFormat::RGBA_8888
|
| + : gfx::BufferFormat::BGRA_8888,
|
| + gfx::BufferUsage::SCANOUT_CPU_READ_WRITE,
|
| + gpu::kNullSurfaceHandle);
|
| + if (!gpu_memory_buffer_) {
|
| + LOG(ERROR) << "Failed to allocate GPU memory buffer";
|
| + return;
|
| + }
|
| +
|
| + // Map buffer and keep it mapped until destroyed.
|
| + bool rv = gpu_memory_buffer_->Map();
|
| + if (!rv) {
|
| + LOG(ERROR) << "Failed to map GPU memory buffer";
|
| + return;
|
| + }
|
| +
|
| + // Make sure the first update rectangle covers the whole buffer.
|
| + update_rect = gfx::Rect(screen_bounds.size());
|
| + }
|
| +
|
| + // Constrain update rectangle to buffer size and early out if empty.
|
| + update_rect.Intersect(gfx::Rect(screen_bounds.size()));
|
| + if (update_rect.IsEmpty())
|
| + return;
|
| +
|
| + // Create a temporary canvas for update rectangle.
|
| + gfx::Canvas canvas(update_rect.size(), scale_factor_, false);
|
| +
|
| cc::PaintFlags flags;
|
| flags.setStyle(cc::PaintFlags::kFill_Style);
|
| flags.setAntiAlias(true);
|
| @@ -228,50 +380,214 @@ void LaserPointerView::OnPaint(gfx::Canvas* canvas) {
|
| widget_->GetNativeView()->GetBoundsInRootWindow().origin().y());
|
|
|
| int num_points = laser_points_.GetNumberOfPoints();
|
| - DCHECK(num_points > 0);
|
| - LaserPointerPoints::LaserPoint previous_point = laser_points_.GetOldest();
|
| - previous_point.location -= widget_offset;
|
| - LaserPointerPoints::LaserPoint current_point;
|
| - std::vector<gfx::PointF> previous_segment_points;
|
| - float previous_radius;
|
| - int current_opacity;
|
| -
|
| - for (int i = 0; i < num_points; ++i) {
|
| - current_point = laser_points_.laser_points()[i];
|
| - current_point.location -= widget_offset;
|
| -
|
| - // Set the radius and opacity based on the distance.
|
| - float current_radius = LinearInterpolate(
|
| - kPointInitialRadius, kPointFinalRadius, current_point.age);
|
| - current_opacity = int{LinearInterpolate(
|
| - kPointInitialOpacity, kPointFinalOpacity, current_point.age)};
|
| -
|
| - // If we draw laser_points_ that are within a stroke width of each other,
|
| - // the result will be very jagged, unless we are on the last point, then we
|
| - // draw regardless.
|
| - float distance_threshold = current_radius * 2.0f;
|
| - if (DistanceBetweenPoints(previous_point.location,
|
| - current_point.location) <= distance_threshold &&
|
| - i != num_points - 1) {
|
| - continue;
|
| + if (num_points) {
|
| + LaserPointerPoints::LaserPoint previous_point = laser_points_.GetOldest();
|
| + previous_point.location -= widget_offset + update_rect.OffsetFromOrigin();
|
| + LaserPointerPoints::LaserPoint current_point;
|
| + std::vector<gfx::PointF> previous_segment_points;
|
| + float previous_radius;
|
| + int current_opacity;
|
| +
|
| + for (int i = 0; i < num_points; ++i) {
|
| + current_point = laser_points_.laser_points()[i];
|
| + current_point.location -= widget_offset + update_rect.OffsetFromOrigin();
|
| +
|
| + // Set the radius and opacity based on the distance.
|
| + float current_radius = LinearInterpolate(
|
| + kPointInitialRadius, kPointFinalRadius, current_point.age);
|
| + current_opacity = int{LinearInterpolate(
|
| + kPointInitialOpacity, kPointFinalOpacity, current_point.age)};
|
| +
|
| + // If we draw laser_points_ that are within a stroke width of each other,
|
| + // the result will be very jagged, unless we are on the last point, then
|
| + // we draw regardless.
|
| + float distance_threshold = current_radius * 2.0f;
|
| + if (DistanceBetweenPoints(previous_point.location,
|
| + current_point.location) <= distance_threshold &&
|
| + i != num_points - 1) {
|
| + continue;
|
| + }
|
| +
|
| + LaserSegment current_segment(
|
| + previous_segment_points, gfx::PointF(previous_point.location),
|
| + gfx::PointF(current_point.location), previous_radius, current_radius,
|
| + i == num_points - 1);
|
| +
|
| + SkPath path = current_segment.path();
|
| + flags.setColor(SkColorSetA(kPointColor, current_opacity));
|
| + canvas.DrawPath(path, flags);
|
| +
|
| + previous_segment_points = current_segment.path_points();
|
| + previous_radius = current_radius;
|
| + previous_point = current_point;
|
| }
|
|
|
| - LaserSegment current_segment(
|
| - previous_segment_points, gfx::PointF(previous_point.location),
|
| - gfx::PointF(current_point.location), previous_radius, current_radius,
|
| - i == num_points - 1);
|
| -
|
| - SkPath path = current_segment.path();
|
| + // Draw the last point as a circle.
|
| flags.setColor(SkColorSetA(kPointColor, current_opacity));
|
| - canvas->DrawPath(path, flags);
|
| + flags.setStyle(cc::PaintFlags::kFill_Style);
|
| + canvas.DrawCircle(current_point.location, kPointInitialRadius, flags);
|
| + }
|
|
|
| - previous_segment_points = current_segment.path_points();
|
| - previous_radius = current_radius;
|
| - previous_point = current_point;
|
| + // Copy result to GPU memory buffer. This is effectiely a memcpy and unlike
|
| + // drawing to the buffer directly this ensures that the buffer is never in a
|
| + // state that would result in flicker.
|
| + {
|
| + TRACE_EVENT0("ui", "LaserPointerView::OnPointsUpdated::Copy");
|
| +
|
| + // Convert update rectangle to pixel coordinates.
|
| + gfx::Rect pixel_rect =
|
| + gfx::ScaleToEnclosingRect(update_rect, scale_factor_);
|
| + uint8_t* data = static_cast<uint8_t*>(gpu_memory_buffer_->memory(0));
|
| + int stride = gpu_memory_buffer_->stride(0);
|
| + canvas.sk_canvas()->readPixels(
|
| + SkImageInfo::MakeN32Premul(pixel_rect.width(), pixel_rect.height()),
|
| + data + pixel_rect.y() * stride + pixel_rect.x() * 4, stride, 0, 0);
|
| }
|
| - // Draw the last point as a circle.
|
| - flags.setColor(SkColorSetA(kPointColor, current_opacity));
|
| - flags.setStyle(cc::PaintFlags::kFill_Style);
|
| - canvas->DrawCircle(current_point.location, kPointInitialRadius, flags);
|
| +
|
| + // Update surface damage rectangle.
|
| + surface_damage_rect_.Union(update_rect);
|
| +
|
| + needs_update_surface_ = true;
|
| +
|
| + // Early out if waiting for last surface update to be drawn.
|
| + if (pending_draw_surface_)
|
| + return;
|
| +
|
| + UpdateSurface();
|
| +}
|
| +
|
| +void LaserPointerView::UpdateSurface() {
|
| + TRACE_EVENT1("ui", "LaserPointerView::UpdatedSurface", "damage",
|
| + surface_damage_rect_.ToString());
|
| +
|
| + DCHECK(needs_update_surface_);
|
| + needs_update_surface_ = false;
|
| +
|
| + std::unique_ptr<LaserResource> resource;
|
| + // Reuse returned resource if available.
|
| + if (!returned_resources_.empty()) {
|
| + resource = std::move(returned_resources_.front());
|
| + returned_resources_.pop_front();
|
| + }
|
| +
|
| + // Create new resource if needed.
|
| + if (!resource)
|
| + resource = base::MakeUnique<LaserResource>();
|
| +
|
| + // Acquire context provider for resource if needed.
|
| + // Note: We make no attempts to recover if the context provider is later
|
| + // lost. It is expected that this class is short-lived and requiring a
|
| + // new instance to be created in lost context situations is acceptable and
|
| + // keeps the code simple.
|
| + if (!resource->context_provider) {
|
| + resource->context_provider = aura::Env::GetInstance()
|
| + ->context_factory()
|
| + ->SharedMainThreadContextProvider();
|
| + if (!resource->context_provider) {
|
| + LOG(ERROR) << "Failed to acquire a context provider";
|
| + return;
|
| + }
|
| + }
|
| +
|
| + gpu::gles2::GLES2Interface* gles2 = resource->context_provider->ContextGL();
|
| +
|
| + if (resource->texture) {
|
| + gles2->ActiveTexture(GL_TEXTURE0);
|
| + gles2->BindTexture(GL_TEXTURE_2D, resource->texture);
|
| + } else {
|
| + gles2->GenTextures(1, &resource->texture);
|
| + gles2->ActiveTexture(GL_TEXTURE0);
|
| + gles2->BindTexture(GL_TEXTURE_2D, resource->texture);
|
| + gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
| + gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
| + gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + gles2->GenMailboxCHROMIUM(resource->mailbox.name);
|
| + gles2->ProduceTextureCHROMIUM(GL_TEXTURE_2D, resource->mailbox.name);
|
| + }
|
| +
|
| + gfx::Size buffer_size = gpu_memory_buffer_->GetSize();
|
| +
|
| + if (resource->image) {
|
| + gles2->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, resource->image);
|
| + } else {
|
| + resource->image = gles2->CreateImageCHROMIUM(
|
| + gpu_memory_buffer_->AsClientBuffer(), buffer_size.width(),
|
| + buffer_size.height(), SK_B32_SHIFT ? GL_RGBA : GL_BGRA_EXT);
|
| + if (!resource->image) {
|
| + LOG(ERROR) << "Failed to create image";
|
| + return;
|
| + }
|
| + }
|
| + gles2->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, resource->image);
|
| +
|
| + gpu::SyncToken sync_token;
|
| + uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM();
|
| + gles2->OrderingBarrierCHROMIUM();
|
| + gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
|
| +
|
| + cc::TransferableResource transferable_resource;
|
| + transferable_resource.id = next_resource_id_++;
|
| + transferable_resource.format = cc::RGBA_8888;
|
| + transferable_resource.filter = GL_LINEAR;
|
| + transferable_resource.size = buffer_size;
|
| + transferable_resource.mailbox_holder =
|
| + gpu::MailboxHolder(resource->mailbox, sync_token, GL_TEXTURE_2D);
|
| + transferable_resource.is_overlay_candidate = true;
|
| +
|
| + gfx::Rect quad_rect(widget_->GetNativeView()->GetBoundsInScreen().size());
|
| +
|
| + const int kRenderPassId = 1;
|
| + std::unique_ptr<cc::RenderPass> render_pass = cc::RenderPass::Create();
|
| + render_pass->SetNew(kRenderPassId, quad_rect, surface_damage_rect_,
|
| + gfx::Transform());
|
| + surface_damage_rect_ = gfx::Rect();
|
| +
|
| + cc::SharedQuadState* quad_state =
|
| + render_pass->CreateAndAppendSharedQuadState();
|
| + quad_state->quad_layer_bounds = quad_rect.size();
|
| + quad_state->visible_quad_layer_rect = quad_rect;
|
| + quad_state->opacity = 1.0f;
|
| +
|
| + cc::CompositorFrame frame;
|
| + cc::TextureDrawQuad* texture_quad =
|
| + render_pass->CreateAndAppendDrawQuad<cc::TextureDrawQuad>();
|
| + float vertex_opacity[4] = {1.0, 1.0, 1.0, 1.0};
|
| + gfx::PointF uv_top_left(0.f, 0.f);
|
| + gfx::PointF uv_bottom_right(1.f, 1.f);
|
| + texture_quad->SetNew(quad_state, quad_rect, gfx::Rect(), quad_rect,
|
| + transferable_resource.id, true, uv_top_left,
|
| + uv_bottom_right, SK_ColorTRANSPARENT, vertex_opacity,
|
| + false, false, false);
|
| + texture_quad->set_resource_size_in_pixels(transferable_resource.size);
|
| + frame.resource_list.push_back(transferable_resource);
|
| + frame.render_pass_list.push_back(std::move(render_pass));
|
| +
|
| + // Set layer surface if this is the initial frame.
|
| + if (!local_surface_id_.is_valid()) {
|
| + local_surface_id_ = id_allocator_.GenerateId();
|
| + widget_->GetNativeView()->layer()->SetShowPrimarySurface(
|
| + cc::SurfaceInfo(cc::SurfaceId(frame_sink_id_, local_surface_id_), 1.0f,
|
| + quad_rect.size()),
|
| + aura::Env::GetInstance()
|
| + ->context_factory_private()
|
| + ->GetSurfaceManager()
|
| + ->reference_factory());
|
| + widget_->GetNativeView()->layer()->SetFillsBoundsOpaquely(false);
|
| + }
|
| +
|
| + SubmitCompositorFrame(local_surface_id_, std::move(frame));
|
| +
|
| + resources_[transferable_resource.id] = std::move(resource);
|
| +
|
| + DCHECK(!pending_draw_surface_);
|
| + pending_draw_surface_ = true;
|
| }
|
| +
|
| +void LaserPointerView::OnDidDrawSurface() {
|
| + pending_draw_surface_ = false;
|
| + if (needs_update_surface_)
|
| + UpdateSurface();
|
| +}
|
| +
|
| } // namespace ash
|
|
|