Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(208)

Side by Side Diff: ash/laser/laser_pointer_view.cc

Issue 2714393002: ash: Low-latency laser pointer. (Closed)
Patch Set: fix rebase Created 3 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/laser/laser_pointer_view.h" 5 #include "ash/laser/laser_pointer_view.h"
6 6
7 #include <GLES2/gl2.h>
8 #include <GLES2/gl2ext.h>
9 #include <GLES2/gl2extchromium.h>
10
7 #include <memory> 11 #include <memory>
8 12
9 #include "ash/laser/laser_pointer_points.h" 13 #include "ash/laser/laser_pointer_points.h"
10 #include "ash/laser/laser_segment_utils.h" 14 #include "ash/laser/laser_segment_utils.h"
11 #include "ash/public/cpp/shell_window_ids.h" 15 #include "ash/public/cpp/shell_window_ids.h"
12 #include "ash/shell.h" 16 #include "ash/shell.h"
17 #include "base/threading/thread_task_runner_handle.h"
13 #include "base/timer/timer.h" 18 #include "base/timer/timer.h"
19 #include "base/trace_event/trace_event.h"
20 #include "cc/output/context_provider.h"
21 #include "cc/quads/texture_draw_quad.h"
22 #include "cc/resources/transferable_resource.h"
23 #include "cc/surfaces/surface.h"
24 #include "cc/surfaces/surface_manager.h"
25 #include "gpu/command_buffer/client/context_support.h"
26 #include "gpu/command_buffer/client/gles2_interface.h"
27 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
14 #include "third_party/skia/include/core/SkColor.h" 28 #include "third_party/skia/include/core/SkColor.h"
29 #include "third_party/skia/include/core/SkTypes.h"
30 #include "ui/aura/env.h"
15 #include "ui/aura/window.h" 31 #include "ui/aura/window.h"
32 #include "ui/display/display.h"
33 #include "ui/display/screen.h"
16 #include "ui/events/event.h" 34 #include "ui/events/event.h"
17 #include "ui/gfx/canvas.h" 35 #include "ui/gfx/canvas.h"
36 #include "ui/gfx/gpu_memory_buffer.h"
18 #include "ui/views/widget/widget.h" 37 #include "ui/views/widget/widget.h"
19 38
20 namespace ash { 39 namespace ash {
21 namespace { 40 namespace {
22 41
23 // Variables for rendering the laser. Radius in DIP. 42 // Variables for rendering the laser. Radius in DIP.
24 const float kPointInitialRadius = 5.0f; 43 const float kPointInitialRadius = 5.0f;
25 const float kPointFinalRadius = 0.25f; 44 const float kPointFinalRadius = 0.25f;
26 const int kPointInitialOpacity = 200; 45 const int kPointInitialOpacity = 200;
27 const int kPointFinalOpacity = 10; 46 const int kPointFinalOpacity = 10;
(...skipping 122 matching lines...) Expand 10 before | Expand all | Expand 10 after
150 SkPath path() const { return path_; } 169 SkPath path() const { return path_; }
151 std::vector<gfx::PointF> path_points() const { return path_points_; } 170 std::vector<gfx::PointF> path_points() const { return path_points_; }
152 171
153 private: 172 private:
154 SkPath path_; 173 SkPath path_;
155 std::vector<gfx::PointF> path_points_; 174 std::vector<gfx::PointF> path_points_;
156 175
157 DISALLOW_COPY_AND_ASSIGN(LaserSegment); 176 DISALLOW_COPY_AND_ASSIGN(LaserSegment);
158 }; 177 };
159 178
179 // This struct contains the resources associated with a laser pointer frame.
180 struct LaserResource {
181 LaserResource() {}
182 ~LaserResource() {
183 if (context_provider) {
184 gpu::gles2::GLES2Interface* gles2 = context_provider->ContextGL();
185 if (texture)
186 gles2->DeleteTextures(1, &texture);
187 if (image)
188 gles2->DestroyImageCHROMIUM(image);
189 }
190 }
191 scoped_refptr<cc::ContextProvider> context_provider;
192 uint32_t texture = 0;
193 uint32_t image = 0;
194 gpu::Mailbox mailbox;
195 };
196
160 // LaserPointerView 197 // LaserPointerView
161 LaserPointerView::LaserPointerView(base::TimeDelta life_duration, 198 LaserPointerView::LaserPointerView(base::TimeDelta life_duration,
162 aura::Window* root_window) 199 aura::Window* root_window)
163 : laser_points_(life_duration) { 200 : laser_points_(life_duration),
201 frame_sink_id_(aura::Env::GetInstance()
202 ->context_factory_private()
203 ->AllocateFrameSinkId()),
204 frame_sink_support_(this,
205 aura::Env::GetInstance()
206 ->context_factory_private()
207 ->GetSurfaceManager(),
208 frame_sink_id_,
209 false /* is_root */,
210 true /* handles_frame_sink_id_invalidation */,
211 true /* needs_sync_points */),
212 weak_ptr_factory_(this) {
164 widget_.reset(new views::Widget); 213 widget_.reset(new views::Widget);
165 views::Widget::InitParams params; 214 views::Widget::InitParams params;
166 params.type = views::Widget::InitParams::TYPE_WINDOW_FRAMELESS; 215 params.type = views::Widget::InitParams::TYPE_WINDOW_FRAMELESS;
167 params.name = "LaserOverlay"; 216 params.name = "LaserOverlay";
168 params.accept_events = false; 217 params.accept_events = false;
169 params.activatable = views::Widget::InitParams::ACTIVATABLE_NO; 218 params.activatable = views::Widget::InitParams::ACTIVATABLE_NO;
170 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; 219 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
171 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; 220 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
172 params.parent = 221 params.parent =
173 Shell::GetContainer(root_window, kShellWindowId_OverlayContainer); 222 Shell::GetContainer(root_window, kShellWindowId_OverlayContainer);
223 params.layer_type = ui::LAYER_SOLID_COLOR;
174 224
175 widget_->Init(params); 225 widget_->Init(params);
176 widget_->Show(); 226 widget_->Show();
177 widget_->SetContentsView(this); 227 widget_->SetContentsView(this);
228 widget_->SetBounds(root_window->GetBoundsInScreen());
178 set_owned_by_client(); 229 set_owned_by_client();
230
231 scale_factor_ = display::Screen::GetScreen()
232 ->GetDisplayNearestWindow(widget_->GetNativeView())
233 .device_scale_factor();
179 } 234 }
180 235
181 LaserPointerView::~LaserPointerView() {} 236 LaserPointerView::~LaserPointerView() {
237 // Make sure GPU memory buffer is unmapped before being destroyed.
238 if (gpu_memory_buffer_)
239 gpu_memory_buffer_->Unmap();
240 }
182 241
183 void LaserPointerView::Stop() { 242 void LaserPointerView::Stop() {
243 buffer_damage_rect_.Union(GetBoundingBox());
184 laser_points_.Clear(); 244 laser_points_.Clear();
185 SchedulePaint(); 245 OnPointsUpdated();
186 } 246 }
187 247
188 void LaserPointerView::AddNewPoint(const gfx::Point& new_point) { 248 void LaserPointerView::AddNewPoint(const gfx::Point& new_point) {
249 buffer_damage_rect_.Union(GetBoundingBox());
189 laser_points_.AddPoint(new_point); 250 laser_points_.AddPoint(new_point);
251 buffer_damage_rect_.Union(GetBoundingBox());
190 OnPointsUpdated(); 252 OnPointsUpdated();
191 } 253 }
192 254
193 void LaserPointerView::UpdateTime() { 255 void LaserPointerView::UpdateTime() {
256 buffer_damage_rect_.Union(GetBoundingBox());
194 // Do not add the point but advance the time if the view is in process of 257 // Do not add the point but advance the time if the view is in process of
195 // fading away. 258 // fading away.
196 laser_points_.MoveForwardToTime(base::Time::Now()); 259 laser_points_.MoveForwardToTime(base::Time::Now());
260 buffer_damage_rect_.Union(GetBoundingBox());
197 OnPointsUpdated(); 261 OnPointsUpdated();
198 } 262 }
199 263
200 void LaserPointerView::OnPointsUpdated() { 264 void LaserPointerView::ReclaimResources(
201 // The bounding box should be relative to the screen. 265 const cc::ReturnedResourceArray& resources) {
202 gfx::Point screen_offset = 266 DCHECK_EQ(resources.size(), 1u);
203 widget_->GetNativeView()->GetRootWindow()->GetBoundsInScreen().origin();
204 267
205 // Expand the bounding box so that it includes the radius of the points on the 268 auto it = resources_.find(resources.front().id);
206 // edges. 269 DCHECK(it != resources_.end());
207 gfx::Rect bounding_box; 270 std::unique_ptr<LaserResource> resource = std::move(it->second);
208 bounding_box = laser_points_.GetBoundingBox(); 271 resources_.erase(it);
209 bounding_box.Offset(-kPointInitialRadius, -kPointInitialRadius); 272
210 bounding_box.Offset(screen_offset.x(), screen_offset.y()); 273 gpu::gles2::GLES2Interface* gles2 = resource->context_provider->ContextGL();
211 bounding_box.set_width(bounding_box.width() + (kPointInitialRadius * 2)); 274 if (resources.front().sync_token.HasData())
212 bounding_box.set_height(bounding_box.height() + (kPointInitialRadius * 2)); 275 gles2->WaitSyncTokenCHROMIUM(resources.front().sync_token.GetConstData());
213 widget_->SetBounds(bounding_box); 276
214 SchedulePaint(); 277 if (!resources.front().lost)
278 returned_resources_.push_back(std::move(resource));
215 } 279 }
216 280
217 void LaserPointerView::OnPaint(gfx::Canvas* canvas) { 281 void LaserPointerView::WillDrawSurface(
218 if (laser_points_.IsEmpty()) 282 const cc::LocalSurfaceId& local_surface_id,
283 const gfx::Rect& damage_rect) {
284 base::ThreadTaskRunnerHandle::Get()->PostTask(
285 FROM_HERE, base::Bind(&LaserPointerView::OnDidDrawSurface,
286 weak_ptr_factory_.GetWeakPtr()));
287 ;
288 }
289
290 gfx::Rect LaserPointerView::GetBoundingBox() {
291 // Expand the bounding box so that it includes the radius of the points on the
292 // edges and antialiasing.
293 gfx::Rect bounding_box = laser_points_.GetBoundingBox();
294 const int kOutsetForAntialiasing = 1;
295 int outset = kPointInitialRadius + kOutsetForAntialiasing;
296 bounding_box.Inset(-outset, -outset);
297 return bounding_box;
298 }
299
300 void LaserPointerView::OnPointsUpdated() {
301 if (pending_update_buffer_)
219 return; 302 return;
220 303
304 pending_update_buffer_ = true;
305 base::ThreadTaskRunnerHandle::Get()->PostTask(
306 FROM_HERE, base::Bind(&LaserPointerView::UpdateBuffer,
307 weak_ptr_factory_.GetWeakPtr()));
308 }
309
310 void LaserPointerView::UpdateBuffer() {
311 TRACE_EVENT2("ui", "LaserPointerView::UpdatedBuffer", "damage",
312 buffer_damage_rect_.ToString(), "points",
313 laser_points_.GetNumberOfPoints());
314
315 DCHECK(pending_update_buffer_);
316 pending_update_buffer_ = false;
317
318 gfx::Rect screen_bounds = widget_->GetNativeView()->GetBoundsInScreen();
319 gfx::Rect update_rect = buffer_damage_rect_;
320 buffer_damage_rect_ = gfx::Rect();
321
322 // Create and map a single GPU memory buffer. The laser pointer will be
323 // written into this buffer without any buffering. The result is that we
324 // might be modifying the buffer while it's being displayed. This provides
325 // minimal latency but potential tearing. Note that we have to draw into
326 // a temporary surface and copy it into GPU memory buffer to avoid flicker.
327 if (!gpu_memory_buffer_) {
328 gpu_memory_buffer_ =
329 aura::Env::GetInstance()
330 ->context_factory()
331 ->GetGpuMemoryBufferManager()
332 ->CreateGpuMemoryBuffer(
333 gfx::ScaleToCeiledSize(screen_bounds.size(), scale_factor_),
334 SK_B32_SHIFT ? gfx::BufferFormat::RGBA_8888
335 : gfx::BufferFormat::BGRA_8888,
336 gfx::BufferUsage::SCANOUT_CPU_READ_WRITE,
337 gpu::kNullSurfaceHandle);
338 if (!gpu_memory_buffer_) {
339 LOG(ERROR) << "Failed to allocate GPU memory buffer";
340 return;
341 }
342
343 // Map buffer and keep it mapped until destroyed.
344 bool rv = gpu_memory_buffer_->Map();
345 if (!rv) {
346 LOG(ERROR) << "Failed to map GPU memory buffer";
347 return;
348 }
349
350 // Make sure the first update rectangle covers the whole buffer.
351 update_rect = gfx::Rect(screen_bounds.size());
352 }
353
354 // Constrain update rectangle to buffer size and early out if empty.
355 update_rect.Intersect(gfx::Rect(screen_bounds.size()));
356 if (update_rect.IsEmpty())
357 return;
358
359 // Create a temporary canvas for update rectangle.
360 gfx::Canvas canvas(update_rect.size(), scale_factor_, false);
361
221 cc::PaintFlags flags; 362 cc::PaintFlags flags;
222 flags.setStyle(cc::PaintFlags::kFill_Style); 363 flags.setStyle(cc::PaintFlags::kFill_Style);
223 flags.setAntiAlias(true); 364 flags.setAntiAlias(true);
224 365
225 // Compute the offset of the current widget. 366 // Compute the offset of the current widget.
226 gfx::Vector2d widget_offset( 367 gfx::Vector2d widget_offset(
227 widget_->GetNativeView()->GetBoundsInRootWindow().origin().x(), 368 widget_->GetNativeView()->GetBoundsInRootWindow().origin().x(),
228 widget_->GetNativeView()->GetBoundsInRootWindow().origin().y()); 369 widget_->GetNativeView()->GetBoundsInRootWindow().origin().y());
229 370
230 int num_points = laser_points_.GetNumberOfPoints(); 371 int num_points = laser_points_.GetNumberOfPoints();
231 DCHECK(num_points > 0); 372 if (num_points) {
232 LaserPointerPoints::LaserPoint previous_point = laser_points_.GetOldest(); 373 LaserPointerPoints::LaserPoint previous_point = laser_points_.GetOldest();
233 previous_point.location -= widget_offset; 374 previous_point.location -= widget_offset + update_rect.OffsetFromOrigin();
234 LaserPointerPoints::LaserPoint current_point; 375 LaserPointerPoints::LaserPoint current_point;
235 std::vector<gfx::PointF> previous_segment_points; 376 std::vector<gfx::PointF> previous_segment_points;
236 float previous_radius; 377 float previous_radius;
237 int current_opacity; 378 int current_opacity;
238 379
239 for (int i = 0; i < num_points; ++i) { 380 for (int i = 0; i < num_points; ++i) {
240 current_point = laser_points_.laser_points()[i]; 381 current_point = laser_points_.laser_points()[i];
241 current_point.location -= widget_offset; 382 current_point.location -= widget_offset + update_rect.OffsetFromOrigin();
242 383
243 // Set the radius and opacity based on the distance. 384 // Set the radius and opacity based on the distance.
244 float current_radius = LinearInterpolate( 385 float current_radius = LinearInterpolate(
245 kPointInitialRadius, kPointFinalRadius, current_point.age); 386 kPointInitialRadius, kPointFinalRadius, current_point.age);
246 current_opacity = int{LinearInterpolate( 387 current_opacity = int{LinearInterpolate(
247 kPointInitialOpacity, kPointFinalOpacity, current_point.age)}; 388 kPointInitialOpacity, kPointFinalOpacity, current_point.age)};
248 389
249 // If we draw laser_points_ that are within a stroke width of each other, 390 // If we draw laser_points_ that are within a stroke width of each other,
250 // the result will be very jagged, unless we are on the last point, then we 391 // the result will be very jagged, unless we are on the last point, then
251 // draw regardless. 392 // we draw regardless.
252 float distance_threshold = current_radius * 2.0f; 393 float distance_threshold = current_radius * 2.0f;
253 if (DistanceBetweenPoints(previous_point.location, 394 if (DistanceBetweenPoints(previous_point.location,
254 current_point.location) <= distance_threshold && 395 current_point.location) <= distance_threshold &&
255 i != num_points - 1) { 396 i != num_points - 1) {
256 continue; 397 continue;
398 }
399
400 LaserSegment current_segment(
401 previous_segment_points, gfx::PointF(previous_point.location),
402 gfx::PointF(current_point.location), previous_radius, current_radius,
403 i == num_points - 1);
404
405 SkPath path = current_segment.path();
406 flags.setColor(SkColorSetA(kPointColor, current_opacity));
407 canvas.DrawPath(path, flags);
408
409 previous_segment_points = current_segment.path_points();
410 previous_radius = current_radius;
411 previous_point = current_point;
257 } 412 }
258 413
259 LaserSegment current_segment( 414 // Draw the last point as a circle.
260 previous_segment_points, gfx::PointF(previous_point.location),
261 gfx::PointF(current_point.location), previous_radius, current_radius,
262 i == num_points - 1);
263
264 SkPath path = current_segment.path();
265 flags.setColor(SkColorSetA(kPointColor, current_opacity)); 415 flags.setColor(SkColorSetA(kPointColor, current_opacity));
266 canvas->DrawPath(path, flags); 416 flags.setStyle(cc::PaintFlags::kFill_Style);
267 417 canvas.DrawCircle(current_point.location, kPointInitialRadius, flags);
268 previous_segment_points = current_segment.path_points(); 418 }
269 previous_radius = current_radius; 419
270 previous_point = current_point; 420 // Copy result to GPU memory buffer. This is effectiely a memcpy and unlike
271 } 421 // drawing to the buffer directly this ensures that the buffer is never in a
272 // Draw the last point as a circle. 422 // state that would result in flicker.
273 flags.setColor(SkColorSetA(kPointColor, current_opacity)); 423 {
274 flags.setStyle(cc::PaintFlags::kFill_Style); 424 TRACE_EVENT0("ui", "LaserPointerView::OnPointsUpdated::Copy");
275 canvas->DrawCircle(current_point.location, kPointInitialRadius, flags); 425
426 // Convert update rectangle to pixel coordinates.
427 gfx::Rect pixel_rect =
428 gfx::ScaleToEnclosingRect(update_rect, scale_factor_);
429 uint8_t* data = static_cast<uint8_t*>(gpu_memory_buffer_->memory(0));
430 int stride = gpu_memory_buffer_->stride(0);
431 canvas.sk_canvas()->readPixels(
432 SkImageInfo::MakeN32Premul(pixel_rect.width(), pixel_rect.height()),
433 data + pixel_rect.y() * stride + pixel_rect.x() * 4, stride, 0, 0);
434 }
435
436 // Update surface damage rectangle.
437 surface_damage_rect_.Union(update_rect);
438
439 needs_update_surface_ = true;
440
441 // Early out if waiting for last surface update to be drawn.
442 if (pending_draw_surface_)
443 return;
444
445 UpdateSurface();
276 } 446 }
447
448 void LaserPointerView::UpdateSurface() {
449 TRACE_EVENT1("ui", "LaserPointerView::UpdatedSurface", "damage",
450 surface_damage_rect_.ToString());
451
452 DCHECK(needs_update_surface_);
453 needs_update_surface_ = false;
454
455 std::unique_ptr<LaserResource> resource;
456 // Reuse returned resource if available.
457 if (!returned_resources_.empty()) {
458 resource = std::move(returned_resources_.front());
459 returned_resources_.pop_front();
460 }
461
462 // Create new resource if needed.
463 if (!resource)
464 resource = base::MakeUnique<LaserResource>();
465
466 // Acquire context provider for resource if needed.
467 if (!resource->context_provider) {
468 resource->context_provider = aura::Env::GetInstance()
469 ->context_factory()
470 ->SharedMainThreadContextProvider();
471 if (!resource->context_provider) {
472 LOG(ERROR) << "Failed to acquire a context provider";
473 return;
474 }
475 }
476
477 gpu::gles2::GLES2Interface* gles2 = resource->context_provider->ContextGL();
478
479 if (resource->texture) {
480 gles2->ActiveTexture(GL_TEXTURE0);
481 gles2->BindTexture(GL_TEXTURE_2D, resource->texture);
482 } else {
483 gles2->GenTextures(1, &resource->texture);
484 gles2->ActiveTexture(GL_TEXTURE0);
485 gles2->BindTexture(GL_TEXTURE_2D, resource->texture);
486 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
487 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
488 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
489 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
490 gles2->GenMailboxCHROMIUM(resource->mailbox.name);
491 gles2->ProduceTextureCHROMIUM(GL_TEXTURE_2D, resource->mailbox.name);
492 }
493
494 gfx::Size buffer_size = gpu_memory_buffer_->GetSize();
495
496 if (resource->image) {
497 gles2->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, resource->image);
498 } else {
499 resource->image = gles2->CreateImageCHROMIUM(
500 gpu_memory_buffer_->AsClientBuffer(), buffer_size.width(),
501 buffer_size.height(), SK_B32_SHIFT ? GL_RGBA : GL_BGRA_EXT);
502 if (!resource->image) {
503 LOG(ERROR) << "Failed to create image";
504 return;
505 }
506 }
507 gles2->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, resource->image);
508
509 gpu::SyncToken sync_token;
510 uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM();
511 gles2->OrderingBarrierCHROMIUM();
512 gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
513
514 cc::TransferableResource transferable_resource;
515 transferable_resource.id = next_resource_id_++;
516 transferable_resource.format = cc::RGBA_8888;
517 transferable_resource.filter = GL_LINEAR;
518 transferable_resource.size = buffer_size;
519 transferable_resource.mailbox_holder =
520 gpu::MailboxHolder(resource->mailbox, sync_token, GL_TEXTURE_2D);
521 transferable_resource.is_overlay_candidate = true;
522
523 gfx::Rect quad_rect(widget_->GetNativeView()->GetBoundsInScreen().size());
524
525 const int kRenderPassId = 1;
526 std::unique_ptr<cc::RenderPass> render_pass = cc::RenderPass::Create();
527 render_pass->SetNew(kRenderPassId, quad_rect, surface_damage_rect_,
528 gfx::Transform());
529 surface_damage_rect_ = gfx::Rect();
530
531 cc::SharedQuadState* quad_state =
532 render_pass->CreateAndAppendSharedQuadState();
533 quad_state->quad_layer_bounds = quad_rect.size();
534 quad_state->visible_quad_layer_rect = quad_rect;
535 quad_state->opacity = 1.0f;
536
537 cc::CompositorFrame frame;
538 cc::TextureDrawQuad* texture_quad =
539 render_pass->CreateAndAppendDrawQuad<cc::TextureDrawQuad>();
540 float vertex_opacity[4] = {1.0, 1.0, 1.0, 1.0};
541 gfx::PointF uv_top_left(0.f, 0.f);
542 gfx::PointF uv_bottom_right(1.f, 1.f);
543 texture_quad->SetNew(quad_state, quad_rect, gfx::Rect(), quad_rect,
544 transferable_resource.id, true, uv_top_left,
545 uv_bottom_right, SK_ColorTRANSPARENT, vertex_opacity,
546 false, false, false);
547 texture_quad->set_resource_size_in_pixels(transferable_resource.size);
548 frame.resource_list.push_back(transferable_resource);
549 frame.render_pass_list.push_back(std::move(render_pass));
550
551 // Set layer surface if this is the initial frame.
552 if (!local_surface_id_.is_valid()) {
553 local_surface_id_ = id_allocator_.GenerateId();
554 widget_->GetNativeView()->layer()->SetShowSurface(
555 cc::SurfaceInfo(cc::SurfaceId(frame_sink_id_, local_surface_id_), 1.0f,
556 quad_rect.size()),
557 aura::Env::GetInstance()
558 ->context_factory_private()
559 ->GetSurfaceManager()
560 ->reference_factory());
561 widget_->GetNativeView()->layer()->SetFillsBoundsOpaquely(false);
562 }
563
564 frame_sink_support_.SubmitCompositorFrame(local_surface_id_,
565 std::move(frame));
566
567 resources_[transferable_resource.id] = std::move(resource);
568
569 DCHECK(!pending_draw_surface_);
570 pending_draw_surface_ = true;
571 }
572
573 void LaserPointerView::OnDidDrawSurface() {
574 pending_draw_surface_ = false;
575 if (needs_update_surface_)
576 UpdateSurface();
577 }
578
277 } // namespace ash 579 } // namespace ash
OLDNEW
« ash/laser/laser_pointer_view.h ('K') | « ash/laser/laser_pointer_view.h ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698