| Index: gpu/command_buffer/service/feature_info.cc
|
| diff --git a/gpu/command_buffer/service/feature_info.cc b/gpu/command_buffer/service/feature_info.cc
|
| index 1ca1169fac907915b19c160fbd3b69cbcde36924..bf9a15892a5a90c8ca3286a8170d568a75c7a200 100644
|
| --- a/gpu/command_buffer/service/feature_info.cc
|
| +++ b/gpu/command_buffer/service/feature_info.cc
|
| @@ -233,7 +233,22 @@ void FeatureInfo::EnableEXTColorBufferFloat() {
|
| GL_RGBA32F);
|
| validators_.texture_sized_color_renderable_internal_format.AddValue(
|
| GL_R11F_G11F_B10F);
|
| - feature_flags_.enable_color_buffer_float = true;
|
| +}
|
| +
|
| +void FeatureInfo::EnableEXTColorBufferHalfFloat() {
|
| + if (!feature_flags_.enable_color_buffer_half_float)
|
| + return;
|
| + AddExtensionString("GL_EXT_color_buffer_half_float");
|
| + validators_.render_buffer_format.AddValue(GL_R16F);
|
| + validators_.render_buffer_format.AddValue(GL_RG16F);
|
| + validators_.render_buffer_format.AddValue(GL_RGB16F);
|
| + validators_.render_buffer_format.AddValue(GL_RGBA16F);
|
| + validators_.texture_sized_color_renderable_internal_format.AddValue(GL_R16F);
|
| + validators_.texture_sized_color_renderable_internal_format.AddValue(GL_RG16F);
|
| + validators_.texture_sized_color_renderable_internal_format.AddValue(
|
| + GL_RGB16F);
|
| + validators_.texture_sized_color_renderable_internal_format.AddValue(
|
| + GL_RGBA16F);
|
| }
|
|
|
| void FeatureInfo::EnableCHROMIUMColorBufferFloatRGBA() {
|
| @@ -732,14 +747,16 @@ void FeatureInfo::InitializeFeatures() {
|
| bool enable_texture_half_float = false;
|
| bool enable_texture_half_float_linear = false;
|
| bool enable_ext_color_buffer_float = false;
|
| + bool enable_ext_color_buffer_half_float = false;
|
|
|
| bool may_enable_chromium_color_buffer_float = false;
|
|
|
| - // This extension allows a variety of floating point formats to be
|
| + // These extensions allow a variety of floating point formats to be
|
| // rendered to via framebuffer objects.
|
| - if (extensions.Contains("GL_EXT_color_buffer_float")) {
|
| + if (extensions.Contains("GL_EXT_color_buffer_float"))
|
| enable_ext_color_buffer_float = true;
|
| - }
|
| + if (extensions.Contains("GL_EXT_color_buffer_half_float"))
|
| + enable_ext_color_buffer_half_float = true;
|
|
|
| if (extensions.Contains("GL_ARB_texture_float") ||
|
| gl_version_info_->is_desktop_core_profile) {
|
| @@ -835,34 +852,41 @@ void FeatureInfo::InitializeFeatures() {
|
| // range of formats supported by EXT_color_buffer_float
|
| if (status_rgba == GL_FRAMEBUFFER_COMPLETE && enable_es3) {
|
| bool full_float_support = true;
|
| -
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, width, width, 0, GL_RED,
|
| - GL_FLOAT, NULL);
|
| - full_float_support &= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) ==
|
| - GL_FRAMEBUFFER_COMPLETE;
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_RG16F, width, width, 0, GL_RG,
|
| - GL_FLOAT, NULL);
|
| - full_float_support &= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) ==
|
| - GL_FRAMEBUFFER_COMPLETE;
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, width, 0, GL_RGBA,
|
| - GL_FLOAT, NULL);
|
| - full_float_support &= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) ==
|
| - GL_FRAMEBUFFER_COMPLETE;
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, width, width, 0, GL_RED,
|
| - GL_FLOAT, NULL);
|
| - full_float_support &= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) ==
|
| - GL_FRAMEBUFFER_COMPLETE;
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_RG32F, width, width, 0, GL_RG,
|
| - GL_FLOAT, NULL);
|
| - full_float_support &= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) ==
|
| - GL_FRAMEBUFFER_COMPLETE;
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_R11F_G11F_B10F, width, width, 0, GL_RGB,
|
| - GL_FLOAT, NULL);
|
| - full_float_support &= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) ==
|
| - GL_FRAMEBUFFER_COMPLETE;
|
| -
|
| + GLenum internal_formats[] = {
|
| + GL_R16F, GL_RG16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_R11F_G11F_B10F,
|
| + };
|
| + GLenum formats[] = {
|
| + GL_RED, GL_RG, GL_RGBA, GL_RED, GL_RG, GL_RGB,
|
| + };
|
| + DCHECK_EQ(arraysize(internal_formats), arraysize(formats));
|
| + for (size_t i = 0; i < arraysize(formats); ++i) {
|
| + glTexImage2D(GL_TEXTURE_2D, 0, internal_formats[i], width, width, 0,
|
| + formats[i], GL_FLOAT, NULL);
|
| + full_float_support &= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) ==
|
| + GL_FRAMEBUFFER_COMPLETE;
|
| + }
|
| enable_ext_color_buffer_float = full_float_support;
|
| }
|
| + // Likewise for EXT_color_buffer_half_float on ES2 contexts.
|
| + if (IsWebGL1OrES2Context() &&
|
| + !feature_flags_.enable_color_buffer_half_float) {
|
| + bool full_half_float_support = true;
|
| + GLenum internal_formats[] = {
|
| + GL_R16F, GL_RG16F, GL_RGB16F, GL_RGBA16F,
|
| + };
|
| + GLenum formats[] = {
|
| + GL_RED, GL_RG, GL_RGB, GL_RGBA,
|
| + };
|
| + DCHECK_EQ(arraysize(internal_formats), arraysize(formats));
|
| + for (size_t i = 0; i < arraysize(formats); ++i) {
|
| + glTexImage2D(GL_TEXTURE_2D, 0, internal_formats[i], width, width, 0,
|
| + formats[i], GL_FLOAT, NULL);
|
| + full_half_float_support &=
|
| + glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) ==
|
| + GL_FRAMEBUFFER_COMPLETE;
|
| + }
|
| + enable_ext_color_buffer_half_float = full_half_float_support;
|
| + }
|
|
|
| glDeleteFramebuffersEXT(1, &fb_id);
|
| glDeleteTextures(1, &tex_id);
|
| @@ -891,6 +915,13 @@ void FeatureInfo::InitializeFeatures() {
|
| EnableEXTColorBufferFloat();
|
| }
|
|
|
| + // Enable GL_EXT_color_buffer_half_float if we have found the capability.
|
| + if (enable_ext_color_buffer_half_float &&
|
| + !disallowed_features_.ext_color_buffer_half_float) {
|
| + feature_flags_.enable_color_buffer_half_float = true;
|
| + EnableEXTColorBufferHalfFloat();
|
| + }
|
| +
|
| // Check for multisample support
|
| if (!workarounds_.disable_chromium_framebuffer_multisample) {
|
| bool ext_has_multisample =
|
|
|