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Side by Side Diff: ui/aura/gestures/gesture_recognizer_unittest.cc

Issue 2712963003: mustash: Use ui::chromeos::EventRewriter in mus (Closed)
Patch Set: Fix build issues. Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <stdint.h> 5 #include <stdint.h>
6 6
7 #include <list> 7 #include <list>
8 8
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/location.h" 10 #include "base/location.h"
(...skipping 493 matching lines...) Expand 10 before | Expand all | Expand 10 after
504 base::TimeTicks LeapForward(int time_in_millis) { 504 base::TimeTicks LeapForward(int time_in_millis) {
505 tick_clock_.Advance(base::TimeDelta::FromMilliseconds(time_in_millis)); 505 tick_clock_.Advance(base::TimeDelta::FromMilliseconds(time_in_millis));
506 return tick_clock_.NowTicks(); 506 return tick_clock_.NowTicks();
507 } 507 }
508 508
509 base::TimeTicks InFuture(int time_in_millis) { 509 base::TimeTicks InFuture(int time_in_millis) {
510 return tick_clock_.NowTicks() + 510 return tick_clock_.NowTicks() +
511 base::TimeDelta::FromMilliseconds(time_in_millis); 511 base::TimeDelta::FromMilliseconds(time_in_millis);
512 } 512 }
513 513
514 void SendScrollEvents(ui::EventProcessor* dispatcher, 514 void SendScrollEvents(ui::EventSink* sink,
515 int x_start, 515 int x_start,
516 int y_start, 516 int y_start,
517 int dx, 517 int dx,
518 int dy, 518 int dy,
519 int touch_id, 519 int touch_id,
520 int time_step_ms, 520 int time_step_ms,
521 int num_steps, 521 int num_steps,
522 GestureEventConsumeDelegate* delegate) { 522 GestureEventConsumeDelegate* delegate) {
523 float x = x_start; 523 float x = x_start;
524 float y = y_start; 524 float y = y_start;
525 525
526 for (int i = 0; i < num_steps; i++) { 526 for (int i = 0; i < num_steps; i++) {
527 x += dx; 527 x += dx;
528 y += dy; 528 y += dy;
529 ui::TouchEvent move( 529 ui::TouchEvent move(
530 ui::ET_TOUCH_MOVED, gfx::Point(x, y), tick_clock_.NowTicks(), 530 ui::ET_TOUCH_MOVED, gfx::Point(x, y), tick_clock_.NowTicks(),
531 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, 531 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH,
532 touch_id)); 532 touch_id));
533 ui::EventDispatchDetails details = dispatcher->OnEventFromSource(&move); 533 ui::EventDispatchDetails details = sink->OnEventFromSource(&move);
534 ASSERT_FALSE(details.dispatcher_destroyed); 534 ASSERT_FALSE(details.dispatcher_destroyed);
535 tick_clock_.Advance(base::TimeDelta::FromMilliseconds(time_step_ms)); 535 tick_clock_.Advance(base::TimeDelta::FromMilliseconds(time_step_ms));
536 } 536 }
537 } 537 }
538 538
539 void SendScrollEvent(ui::EventProcessor* dispatcher, 539 void SendScrollEvent(ui::EventSink* sink,
540 float x, 540 float x,
541 float y, 541 float y,
542 int touch_id, 542 int touch_id,
543 GestureEventConsumeDelegate* delegate) { 543 GestureEventConsumeDelegate* delegate) {
544 delegate->Reset(); 544 delegate->Reset();
545 ui::TouchEvent move( 545 ui::TouchEvent move(
546 ui::ET_TOUCH_MOVED, gfx::Point(), Now(), 546 ui::ET_TOUCH_MOVED, gfx::Point(), Now(),
547 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, touch_id)); 547 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, touch_id));
548 move.set_location_f(gfx::PointF(x, y)); 548 move.set_location_f(gfx::PointF(x, y));
549 move.set_root_location_f(gfx::PointF(x, y)); 549 move.set_root_location_f(gfx::PointF(x, y));
550 ui::EventDispatchDetails details = dispatcher->OnEventFromSource(&move); 550 ui::EventDispatchDetails details = sink->OnEventFromSource(&move);
551 ASSERT_FALSE(details.dispatcher_destroyed); 551 ASSERT_FALSE(details.dispatcher_destroyed);
552 } 552 }
553 }; 553 };
554 554
555 // An event handler to keep track of events. 555 // An event handler to keep track of events.
556 class TestEventHandler : public ui::EventHandler { 556 class TestEventHandler : public ui::EventHandler {
557 public: 557 public:
558 TestEventHandler() 558 TestEventHandler()
559 : touch_released_count_(0), 559 : touch_released_count_(0),
560 touch_pressed_count_(0), 560 touch_pressed_count_(0),
(...skipping 484 matching lines...) Expand 10 before | Expand all | Expand 10 after
1045 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1045 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
1046 DispatchEventUsingWindowDispatcher(&press); 1046 DispatchEventUsingWindowDispatcher(&press);
1047 EXPECT_2_EVENTS(delegate->events(), 1047 EXPECT_2_EVENTS(delegate->events(),
1048 ui::ET_GESTURE_BEGIN, 1048 ui::ET_GESTURE_BEGIN,
1049 ui::ET_GESTURE_TAP_DOWN); 1049 ui::ET_GESTURE_TAP_DOWN);
1050 1050
1051 // Move the touch-point enough so that it is considered as a scroll. This 1051 // Move the touch-point enough so that it is considered as a scroll. This
1052 // should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures. 1052 // should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures.
1053 // The first movement is diagonal, to ensure that we have a free scroll, 1053 // The first movement is diagonal, to ensure that we have a free scroll,
1054 // and not a rail scroll. 1054 // and not a rail scroll.
1055 tes.SendScrollEvent(event_processor(), 111.5, 211.5, kTouchId, 1055 tes.SendScrollEvent(event_sink(), 111.5, 211.5, kTouchId, delegate.get());
1056 delegate.get());
1057 EXPECT_3_EVENTS(delegate->events(), 1056 EXPECT_3_EVENTS(delegate->events(),
1058 ui::ET_GESTURE_TAP_CANCEL, 1057 ui::ET_GESTURE_TAP_CANCEL,
1059 ui::ET_GESTURE_SCROLL_BEGIN, 1058 ui::ET_GESTURE_SCROLL_BEGIN,
1060 ui::ET_GESTURE_SCROLL_UPDATE); 1059 ui::ET_GESTURE_SCROLL_UPDATE);
1061 // The slop consumed 5 dips 1060 // The slop consumed 5 dips
1062 EXPECT_FLOAT_EQ(5.5, delegate->scroll_x()); 1061 EXPECT_FLOAT_EQ(5.5, delegate->scroll_x());
1063 EXPECT_FLOAT_EQ(5.5, delegate->scroll_y()); 1062 EXPECT_FLOAT_EQ(5.5, delegate->scroll_y());
1064 EXPECT_EQ(gfx::Point(1, 1).ToString(), 1063 EXPECT_EQ(gfx::Point(1, 1).ToString(),
1065 delegate->scroll_begin_position().ToString()); 1064 delegate->scroll_begin_position().ToString());
1066 1065
1067 // When scrolling with a single finger, the bounding box of the gesture should 1066 // When scrolling with a single finger, the bounding box of the gesture should
1068 // be empty, since it's a single point and the radius for testing is zero. 1067 // be empty, since it's a single point and the radius for testing is zero.
1069 EXPECT_TRUE(delegate->bounding_box().IsEmpty()); 1068 EXPECT_TRUE(delegate->bounding_box().IsEmpty());
1070 1069
1071 // Move some more to generate a few more scroll updates. Make sure that we get 1070 // Move some more to generate a few more scroll updates. Make sure that we get
1072 // out of the snap channel for the unified GR. 1071 // out of the snap channel for the unified GR.
1073 tes.SendScrollEvent(event_processor(), 20, 120, kTouchId, delegate.get()); 1072 tes.SendScrollEvent(event_sink(), 20, 120, kTouchId, delegate.get());
1074 EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE); 1073 EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE);
1075 EXPECT_FLOAT_EQ(-91.5, delegate->scroll_x()); 1074 EXPECT_FLOAT_EQ(-91.5, delegate->scroll_x());
1076 EXPECT_FLOAT_EQ(-91.5, delegate->scroll_y()); 1075 EXPECT_FLOAT_EQ(-91.5, delegate->scroll_y());
1077 EXPECT_TRUE(delegate->bounding_box().IsEmpty()); 1076 EXPECT_TRUE(delegate->bounding_box().IsEmpty());
1078 1077
1079 tes.SendScrollEvent(event_processor(), 50, 124, kTouchId, delegate.get()); 1078 tes.SendScrollEvent(event_sink(), 50, 124, kTouchId, delegate.get());
1080 EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE); 1079 EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE);
1081 EXPECT_EQ(30, delegate->scroll_x()); 1080 EXPECT_EQ(30, delegate->scroll_x());
1082 EXPECT_EQ(4, delegate->scroll_y()); 1081 EXPECT_EQ(4, delegate->scroll_y());
1083 EXPECT_TRUE(delegate->bounding_box().IsEmpty()); 1082 EXPECT_TRUE(delegate->bounding_box().IsEmpty());
1084 1083
1085 // Release the touch. This should end the scroll. 1084 // Release the touch. This should end the scroll.
1086 delegate->Reset(); 1085 delegate->Reset();
1087 ui::TouchEvent release( 1086 ui::TouchEvent release(
1088 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.LeapForward(50), 1087 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.LeapForward(50),
1089 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1088 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
1135 ui::ET_GESTURE_SCROLL_BEGIN, 1134 ui::ET_GESTURE_SCROLL_BEGIN,
1136 ui::ET_GESTURE_SCROLL_UPDATE); 1135 ui::ET_GESTURE_SCROLL_UPDATE);
1137 total_scroll.set_x(total_scroll.x() + delegate->scroll_x()); 1136 total_scroll.set_x(total_scroll.x() + delegate->scroll_x());
1138 total_scroll.set_y(total_scroll.y() + delegate->scroll_y()); 1137 total_scroll.set_y(total_scroll.y() + delegate->scroll_y());
1139 1138
1140 // Move the touch-point enough so that it is considered as a scroll. This 1139 // Move the touch-point enough so that it is considered as a scroll. This
1141 // should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures. 1140 // should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures.
1142 // The first movement is diagonal, to ensure that we have a free scroll, 1141 // The first movement is diagonal, to ensure that we have a free scroll,
1143 // and not a rail scroll. 1142 // and not a rail scroll.
1144 tes.LeapForward(30); 1143 tes.LeapForward(30);
1145 tes.SendScrollEvent(event_processor(), 130, 230, kTouchId, delegate.get()); 1144 tes.SendScrollEvent(event_sink(), 130, 230, kTouchId, delegate.get());
1146 EXPECT_1_EVENT(delegate->events(), 1145 EXPECT_1_EVENT(delegate->events(),
1147 ui::ET_GESTURE_SCROLL_UPDATE); 1146 ui::ET_GESTURE_SCROLL_UPDATE);
1148 total_scroll.set_x(total_scroll.x() + delegate->scroll_x()); 1147 total_scroll.set_x(total_scroll.x() + delegate->scroll_x());
1149 total_scroll.set_y(total_scroll.y() + delegate->scroll_y()); 1148 total_scroll.set_y(total_scroll.y() + delegate->scroll_y());
1150 1149
1151 // Move some more to generate a few more scroll updates. 1150 // Move some more to generate a few more scroll updates.
1152 tes.LeapForward(30); 1151 tes.LeapForward(30);
1153 tes.SendScrollEvent(event_processor(), 110, 211, kTouchId, delegate.get()); 1152 tes.SendScrollEvent(event_sink(), 110, 211, kTouchId, delegate.get());
1154 EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE); 1153 EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE);
1155 total_scroll.set_x(total_scroll.x() + delegate->scroll_x()); 1154 total_scroll.set_x(total_scroll.x() + delegate->scroll_x());
1156 total_scroll.set_y(total_scroll.y() + delegate->scroll_y()); 1155 total_scroll.set_y(total_scroll.y() + delegate->scroll_y());
1157 1156
1158 tes.LeapForward(30); 1157 tes.LeapForward(30);
1159 tes.SendScrollEvent(event_processor(), 140, 215, kTouchId, delegate.get()); 1158 tes.SendScrollEvent(event_sink(), 140, 215, kTouchId, delegate.get());
1160 EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE); 1159 EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE);
1161 total_scroll.set_x(total_scroll.x() + delegate->scroll_x()); 1160 total_scroll.set_x(total_scroll.x() + delegate->scroll_x());
1162 total_scroll.set_y(total_scroll.y() + delegate->scroll_y()); 1161 total_scroll.set_y(total_scroll.y() + delegate->scroll_y());
1163 1162
1164 // Release the touch. This should end the scroll. 1163 // Release the touch. This should end the scroll.
1165 delegate->Reset(); 1164 delegate->Reset();
1166 ui::TouchEvent release( 1165 ui::TouchEvent release(
1167 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.LeapForward(50), 1166 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.LeapForward(50),
1168 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1167 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
1169 DispatchEventUsingWindowDispatcher(&release); 1168 DispatchEventUsingWindowDispatcher(&release);
(...skipping 18 matching lines...) Expand all
1188 delegate->Reset(); 1187 delegate->Reset();
1189 ui::TouchEvent press( 1188 ui::TouchEvent press(
1190 ui::ET_TOUCH_PRESSED, gfx::Point(kPositionX, kPositionY), tes.Now(), 1189 ui::ET_TOUCH_PRESSED, gfx::Point(kPositionX, kPositionY), tes.Now(),
1191 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1190 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
1192 DispatchEventUsingWindowDispatcher(&press); 1191 DispatchEventUsingWindowDispatcher(&press);
1193 EXPECT_EQ(gfx::Rect(kPositionX - radius, kPositionY - radius, radius * 2, 1192 EXPECT_EQ(gfx::Rect(kPositionX - radius, kPositionY - radius, radius * 2,
1194 radius * 2), 1193 radius * 2),
1195 delegate->bounding_box()); 1194 delegate->bounding_box());
1196 1195
1197 const int kScrollAmount = 50; 1196 const int kScrollAmount = 50;
1198 tes.SendScrollEvents(event_processor(), kPositionX, kPositionY, 1197 tes.SendScrollEvents(event_sink(), kPositionX, kPositionY, 1, 1, kTouchId,
1199 1, 1, kTouchId, 1, kScrollAmount, delegate.get()); 1198 1, kScrollAmount, delegate.get());
1200 EXPECT_EQ(gfx::Point(1, 1).ToString(), 1199 EXPECT_EQ(gfx::Point(1, 1).ToString(),
1201 delegate->scroll_begin_position().ToString()); 1200 delegate->scroll_begin_position().ToString());
1202 EXPECT_EQ( 1201 EXPECT_EQ(
1203 gfx::Rect(kPositionX + kScrollAmount - radius, 1202 gfx::Rect(kPositionX + kScrollAmount - radius,
1204 kPositionY + kScrollAmount - radius, radius * 2, radius * 2), 1203 kPositionY + kScrollAmount - radius, radius * 2, radius * 2),
1205 delegate->bounding_box()); 1204 delegate->bounding_box());
1206 1205
1207 // Release the touch. This should end the scroll. 1206 // Release the touch. This should end the scroll.
1208 delegate->Reset(); 1207 delegate->Reset();
1209 ui::TouchEvent release( 1208 ui::TouchEvent release(
(...skipping 29 matching lines...) Expand all
1239 // Get rid of touch slop. 1238 // Get rid of touch slop.
1240 ui::TouchEvent move( 1239 ui::TouchEvent move(
1241 ui::ET_TOUCH_MOVED, gfx::Point(10, 0), tes.Now(), 1240 ui::ET_TOUCH_MOVED, gfx::Point(10, 0), tes.Now(),
1242 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1241 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
1243 DispatchEventUsingWindowDispatcher(&move); 1242 DispatchEventUsingWindowDispatcher(&move);
1244 delegate->Reset(); 1243 delegate->Reset();
1245 1244
1246 1245
1247 // Move the touch-point horizontally enough that it is considered a 1246 // Move the touch-point horizontally enough that it is considered a
1248 // horizontal scroll. 1247 // horizontal scroll.
1249 tes.SendScrollEvent(event_processor(), 30, 1, kTouchId, delegate.get()); 1248 tes.SendScrollEvent(event_sink(), 30, 1, kTouchId, delegate.get());
1250 EXPECT_FLOAT_EQ(0, delegate->scroll_y()); 1249 EXPECT_FLOAT_EQ(0, delegate->scroll_y());
1251 EXPECT_FLOAT_EQ(20, delegate->scroll_x()); 1250 EXPECT_FLOAT_EQ(20, delegate->scroll_x());
1252 1251
1253 // Get a high x velocity, while still staying on the rail 1252 // Get a high x velocity, while still staying on the rail
1254 const int kScrollAmount = 8; 1253 const int kScrollAmount = 8;
1255 tes.SendScrollEvents(event_processor(), 1254 tes.SendScrollEvents(event_sink(), 1, 1, 100, 10, kTouchId, 1, kScrollAmount,
1256 1,
1257 1,
1258 100,
1259 10,
1260 kTouchId,
1261 1,
1262 kScrollAmount,
1263 delegate.get()); 1255 delegate.get());
1264 1256
1265 delegate->Reset(); 1257 delegate->Reset();
1266 ui::TouchEvent release( 1258 ui::TouchEvent release(
1267 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.Now(), 1259 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.Now(),
1268 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1260 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
1269 DispatchEventUsingWindowDispatcher(&release); 1261 DispatchEventUsingWindowDispatcher(&release);
1270 1262
1271 EXPECT_TRUE(delegate->fling()); 1263 EXPECT_TRUE(delegate->fling());
1272 EXPECT_FALSE(delegate->scroll_end()); 1264 EXPECT_FALSE(delegate->scroll_end());
(...skipping 19 matching lines...) Expand all
1292 1284
1293 // Get rid of touch slop. 1285 // Get rid of touch slop.
1294 ui::TouchEvent move( 1286 ui::TouchEvent move(
1295 ui::ET_TOUCH_MOVED, gfx::Point(0, 10), tes.Now(), 1287 ui::ET_TOUCH_MOVED, gfx::Point(0, 10), tes.Now(),
1296 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1288 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
1297 DispatchEventUsingWindowDispatcher(&move); 1289 DispatchEventUsingWindowDispatcher(&move);
1298 delegate->Reset(); 1290 delegate->Reset();
1299 1291
1300 // Move the touch-point vertically enough that it is considered a 1292 // Move the touch-point vertically enough that it is considered a
1301 // vertical scroll. 1293 // vertical scroll.
1302 tes.SendScrollEvent(event_processor(), 1, 30, kTouchId, delegate.get()); 1294 tes.SendScrollEvent(event_sink(), 1, 30, kTouchId, delegate.get());
1303 EXPECT_EQ(20, delegate->scroll_y()); 1295 EXPECT_EQ(20, delegate->scroll_y());
1304 EXPECT_EQ(0, delegate->scroll_x()); 1296 EXPECT_EQ(0, delegate->scroll_x());
1305 EXPECT_EQ(0, delegate->scroll_velocity_x()); 1297 EXPECT_EQ(0, delegate->scroll_velocity_x());
1306 1298
1307 // Get a high y velocity, while still staying on the rail 1299 // Get a high y velocity, while still staying on the rail
1308 const int kScrollAmount = 8; 1300 const int kScrollAmount = 8;
1309 tes.SendScrollEvents(event_processor(), 1301 tes.SendScrollEvents(event_sink(), 1, 6, 10, 100, kTouchId, 1, kScrollAmount,
1310 1,
1311 6,
1312 10,
1313 100,
1314 kTouchId,
1315 1,
1316 kScrollAmount,
1317 delegate.get()); 1302 delegate.get());
1318 EXPECT_EQ(0, delegate->scroll_velocity_x()); 1303 EXPECT_EQ(0, delegate->scroll_velocity_x());
1319 1304
1320 delegate->Reset(); 1305 delegate->Reset();
1321 ui::TouchEvent release( 1306 ui::TouchEvent release(
1322 ui::ET_TOUCH_RELEASED, gfx::Point(101, 206), tes.Now(), 1307 ui::ET_TOUCH_RELEASED, gfx::Point(101, 206), tes.Now(),
1323 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1308 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
1324 DispatchEventUsingWindowDispatcher(&release); 1309 DispatchEventUsingWindowDispatcher(&release);
1325 1310
1326 EXPECT_TRUE(delegate->fling()); 1311 EXPECT_TRUE(delegate->fling());
(...skipping 15 matching lines...) Expand all
1342 std::unique_ptr<aura::Window> window(CreateTestWindowWithDelegate( 1327 std::unique_ptr<aura::Window> window(CreateTestWindowWithDelegate(
1343 delegate.get(), -1234, bounds, root_window())); 1328 delegate.get(), -1234, bounds, root_window()));
1344 1329
1345 ui::TouchEvent press( 1330 ui::TouchEvent press(
1346 ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), tes.Now(), 1331 ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), tes.Now(),
1347 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1332 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
1348 DispatchEventUsingWindowDispatcher(&press); 1333 DispatchEventUsingWindowDispatcher(&press);
1349 1334
1350 // Move the touch-point such that a non-rail scroll begins, and we're outside 1335 // Move the touch-point such that a non-rail scroll begins, and we're outside
1351 // the snap channel for the unified GR. 1336 // the snap channel for the unified GR.
1352 tes.SendScrollEvent(event_processor(), 50, 50, kTouchId, delegate.get()); 1337 tes.SendScrollEvent(event_sink(), 50, 50, kTouchId, delegate.get());
1353 EXPECT_EQ(50, delegate->scroll_y()); 1338 EXPECT_EQ(50, delegate->scroll_y());
1354 EXPECT_EQ(50, delegate->scroll_x()); 1339 EXPECT_EQ(50, delegate->scroll_x());
1355 1340
1356 const int kScrollAmount = 8; 1341 const int kScrollAmount = 8;
1357 tes.SendScrollEvents(event_processor(), 1342 tes.SendScrollEvents(event_sink(), 1, 1, 10, 100, kTouchId, 1, kScrollAmount,
1358 1,
1359 1,
1360 10,
1361 100,
1362 kTouchId,
1363 1,
1364 kScrollAmount,
1365 delegate.get()); 1343 delegate.get());
1366 1344
1367 delegate->Reset(); 1345 delegate->Reset();
1368 ui::TouchEvent release( 1346 ui::TouchEvent release(
1369 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.Now(), 1347 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.Now(),
1370 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1348 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
1371 DispatchEventUsingWindowDispatcher(&release); 1349 DispatchEventUsingWindowDispatcher(&release);
1372 1350
1373 EXPECT_TRUE(delegate->fling()); 1351 EXPECT_TRUE(delegate->fling());
1374 EXPECT_FALSE(delegate->scroll_end()); 1352 EXPECT_FALSE(delegate->scroll_end());
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
1435 ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), tes.Now(), 1413 ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), tes.Now(),
1436 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1414 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
1437 DispatchEventUsingWindowDispatcher(&press1); 1415 DispatchEventUsingWindowDispatcher(&press1);
1438 EXPECT_TRUE(delegate->tap_down()); 1416 EXPECT_TRUE(delegate->tap_down());
1439 1417
1440 // We haven't pressed long enough for a long press to occur 1418 // We haven't pressed long enough for a long press to occur
1441 EXPECT_FALSE(delegate->long_press()); 1419 EXPECT_FALSE(delegate->long_press());
1442 EXPECT_FALSE(delegate->tap_cancel()); 1420 EXPECT_FALSE(delegate->tap_cancel());
1443 1421
1444 // Scroll around, to cancel the long press 1422 // Scroll around, to cancel the long press
1445 tes.SendScrollEvent(event_processor(), 130, 230, kTouchId, delegate.get()); 1423 tes.SendScrollEvent(event_sink(), 130, 230, kTouchId, delegate.get());
1446 1424
1447 // Wait until a long press event would have fired, if it hadn't been 1425 // Wait until a long press event would have fired, if it hadn't been
1448 // cancelled. 1426 // cancelled.
1449 DelayByLongPressTimeout(); 1427 DelayByLongPressTimeout();
1450 1428
1451 EXPECT_FALSE(delegate->long_press()); 1429 EXPECT_FALSE(delegate->long_press());
1452 EXPECT_TRUE(delegate->tap_cancel()); 1430 EXPECT_TRUE(delegate->tap_cancel());
1453 1431
1454 delegate->Reset(); 1432 delegate->Reset();
1455 ui::TouchEvent release1( 1433 ui::TouchEvent release1(
(...skipping 117 matching lines...) Expand 10 before | Expand all | Expand 10 after
1573 // Get rid of touch slop. 1551 // Get rid of touch slop.
1574 ui::TouchEvent move( 1552 ui::TouchEvent move(
1575 ui::ET_TOUCH_MOVED, gfx::Point(5, 0), tes.Now(), 1553 ui::ET_TOUCH_MOVED, gfx::Point(5, 0), tes.Now(),
1576 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1554 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
1577 1555
1578 DispatchEventUsingWindowDispatcher(&move); 1556 DispatchEventUsingWindowDispatcher(&move);
1579 delegate->Reset(); 1557 delegate->Reset();
1580 1558
1581 // Move the touch-point horizontally enough that it is considered a 1559 // Move the touch-point horizontally enough that it is considered a
1582 // horizontal scroll. 1560 // horizontal scroll.
1583 tes.SendScrollEvent(event_processor(), 25, 0, kTouchId, delegate.get()); 1561 tes.SendScrollEvent(event_sink(), 25, 0, kTouchId, delegate.get());
1584 EXPECT_EQ(0, delegate->scroll_y()); 1562 EXPECT_EQ(0, delegate->scroll_y());
1585 EXPECT_EQ(20, delegate->scroll_x()); 1563 EXPECT_EQ(20, delegate->scroll_x());
1586 1564
1587 tes.SendScrollEvent(event_processor(), 30, 6, kTouchId, delegate.get()); 1565 tes.SendScrollEvent(event_sink(), 30, 6, kTouchId, delegate.get());
1588 EXPECT_TRUE(delegate->scroll_update()); 1566 EXPECT_TRUE(delegate->scroll_update());
1589 EXPECT_EQ(5, delegate->scroll_x()); 1567 EXPECT_EQ(5, delegate->scroll_x());
1590 // y shouldn't change, as we're on a horizontal rail. 1568 // y shouldn't change, as we're on a horizontal rail.
1591 EXPECT_EQ(0, delegate->scroll_y()); 1569 EXPECT_EQ(0, delegate->scroll_y());
1592 1570
1593 // Send enough information that a velocity can be calculated for the gesture, 1571 // Send enough information that a velocity can be calculated for the gesture,
1594 // and we can break the rail 1572 // and we can break the rail
1595 const int kScrollAmount = 8; 1573 const int kScrollAmount = 8;
1596 tes.SendScrollEvents(event_processor(), 1574 tes.SendScrollEvents(event_sink(), 1, 1, 6, 100, kTouchId, 1, kScrollAmount,
1597 1,
1598 1,
1599 6,
1600 100,
1601 kTouchId,
1602 1,
1603 kScrollAmount,
1604 delegate.get()); 1575 delegate.get());
1605 1576
1606 tes.SendScrollEvent(event_processor(), 5, 0, kTouchId, delegate.get()); 1577 tes.SendScrollEvent(event_sink(), 5, 0, kTouchId, delegate.get());
1607 tes.SendScrollEvent(event_processor(), 10, 5, kTouchId, delegate.get()); 1578 tes.SendScrollEvent(event_sink(), 10, 5, kTouchId, delegate.get());
1608 1579
1609 // The rail should be broken 1580 // The rail should be broken
1610 EXPECT_TRUE(delegate->scroll_update()); 1581 EXPECT_TRUE(delegate->scroll_update());
1611 EXPECT_EQ(5, delegate->scroll_x()); 1582 EXPECT_EQ(5, delegate->scroll_x());
1612 EXPECT_EQ(5, delegate->scroll_y()); 1583 EXPECT_EQ(5, delegate->scroll_y());
1613 } 1584 }
1614 1585
1615 // Check that vertical scroll gestures cause scrolls on vertical rails. 1586 // Check that vertical scroll gestures cause scrolls on vertical rails.
1616 // Also tests that vertical rails can be broken. 1587 // Also tests that vertical rails can be broken.
1617 TEST_F(GestureRecognizerTest, GestureEventVerticalRailScroll) { 1588 TEST_F(GestureRecognizerTest, GestureEventVerticalRailScroll) {
(...skipping 12 matching lines...) Expand all
1630 1601
1631 // Get rid of touch slop. 1602 // Get rid of touch slop.
1632 ui::TouchEvent move( 1603 ui::TouchEvent move(
1633 ui::ET_TOUCH_MOVED, gfx::Point(0, 5), tes.Now(), 1604 ui::ET_TOUCH_MOVED, gfx::Point(0, 5), tes.Now(),
1634 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 1605 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
1635 DispatchEventUsingWindowDispatcher(&move); 1606 DispatchEventUsingWindowDispatcher(&move);
1636 delegate->Reset(); 1607 delegate->Reset();
1637 1608
1638 // Move the touch-point vertically enough that it is considered a 1609 // Move the touch-point vertically enough that it is considered a
1639 // vertical scroll. 1610 // vertical scroll.
1640 tes.SendScrollEvent(event_processor(), 0, 25, kTouchId, delegate.get()); 1611 tes.SendScrollEvent(event_sink(), 0, 25, kTouchId, delegate.get());
1641 EXPECT_EQ(0, delegate->scroll_x()); 1612 EXPECT_EQ(0, delegate->scroll_x());
1642 EXPECT_EQ(20, delegate->scroll_y()); 1613 EXPECT_EQ(20, delegate->scroll_y());
1643 1614
1644 tes.SendScrollEvent(event_processor(), 6, 30, kTouchId, delegate.get()); 1615 tes.SendScrollEvent(event_sink(), 6, 30, kTouchId, delegate.get());
1645 EXPECT_TRUE(delegate->scroll_update()); 1616 EXPECT_TRUE(delegate->scroll_update());
1646 EXPECT_EQ(5, delegate->scroll_y()); 1617 EXPECT_EQ(5, delegate->scroll_y());
1647 // x shouldn't change, as we're on a vertical rail. 1618 // x shouldn't change, as we're on a vertical rail.
1648 EXPECT_EQ(0, delegate->scroll_x()); 1619 EXPECT_EQ(0, delegate->scroll_x());
1649 EXPECT_EQ(0, delegate->scroll_velocity_x()); 1620 EXPECT_EQ(0, delegate->scroll_velocity_x());
1650 1621
1651 // Send enough information that a velocity can be calculated for the gesture, 1622 // Send enough information that a velocity can be calculated for the gesture,
1652 // and we can break the rail 1623 // and we can break the rail
1653 const int kScrollAmount = 8; 1624 const int kScrollAmount = 8;
1654 tes.SendScrollEvents(event_processor(), 1625 tes.SendScrollEvents(event_sink(), 1, 6, 100, 1, kTouchId, 1, kScrollAmount,
1655 1,
1656 6,
1657 100,
1658 1,
1659 kTouchId,
1660 1,
1661 kScrollAmount,
1662 delegate.get()); 1626 delegate.get());
1663 1627
1664 tes.SendScrollEvent(event_processor(), 0, 5, kTouchId, delegate.get()); 1628 tes.SendScrollEvent(event_sink(), 0, 5, kTouchId, delegate.get());
1665 tes.SendScrollEvent(event_processor(), 5, 10, kTouchId, delegate.get()); 1629 tes.SendScrollEvent(event_sink(), 5, 10, kTouchId, delegate.get());
1666 1630
1667 // The rail should be broken 1631 // The rail should be broken
1668 EXPECT_TRUE(delegate->scroll_update()); 1632 EXPECT_TRUE(delegate->scroll_update());
1669 EXPECT_EQ(5, delegate->scroll_x()); 1633 EXPECT_EQ(5, delegate->scroll_x());
1670 EXPECT_EQ(5, delegate->scroll_y()); 1634 EXPECT_EQ(5, delegate->scroll_y());
1671 } 1635 }
1672 1636
1673 TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) { 1637 TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
1674 // We'll start by moving the touch point by (5, 5). We want all of that 1638 // We'll start by moving the touch point by (5, 5). We want all of that
1675 // distance to be consumed by the slop, so we set the slop radius to 1639 // distance to be consumed by the slop, so we set the slop radius to
(...skipping 440 matching lines...) Expand 10 before | Expand all | Expand 10 after
2116 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1)); 2080 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1));
2117 DispatchEventUsingWindowDispatcher(&press); 2081 DispatchEventUsingWindowDispatcher(&press);
2118 delegate->Reset(); 2082 delegate->Reset();
2119 ui::TouchEvent press2( 2083 ui::TouchEvent press2(
2120 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), tes.Now(), 2084 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), tes.Now(),
2121 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId2)); 2085 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId2));
2122 DispatchEventUsingWindowDispatcher(&press2); 2086 DispatchEventUsingWindowDispatcher(&press2);
2123 EXPECT_FALSE(delegate->pinch_begin()); 2087 EXPECT_FALSE(delegate->pinch_begin());
2124 2088
2125 // Touch move triggers pinch begin. 2089 // Touch move triggers pinch begin.
2126 tes.SendScrollEvent(event_processor(), 130, 230, kTouchId1, delegate.get()); 2090 tes.SendScrollEvent(event_sink(), 130, 230, kTouchId1, delegate.get());
2127 EXPECT_TRUE(delegate->pinch_begin()); 2091 EXPECT_TRUE(delegate->pinch_begin());
2128 EXPECT_FALSE(delegate->pinch_update()); 2092 EXPECT_FALSE(delegate->pinch_update());
2129 2093
2130 // Touch move triggers pinch update. 2094 // Touch move triggers pinch update.
2131 tes.SendScrollEvent(event_processor(), 160, 200, kTouchId1, delegate.get()); 2095 tes.SendScrollEvent(event_sink(), 160, 200, kTouchId1, delegate.get());
2132 EXPECT_FALSE(delegate->pinch_begin()); 2096 EXPECT_FALSE(delegate->pinch_begin());
2133 EXPECT_TRUE(delegate->pinch_update()); 2097 EXPECT_TRUE(delegate->pinch_update());
2134 2098
2135 // Pinch has started, now release the second finger 2099 // Pinch has started, now release the second finger
2136 delegate->Reset(); 2100 delegate->Reset();
2137 ui::TouchEvent release( 2101 ui::TouchEvent release(
2138 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.Now(), 2102 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.Now(),
2139 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1)); 2103 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1));
2140 DispatchEventUsingWindowDispatcher(&release); 2104 DispatchEventUsingWindowDispatcher(&release);
2141 EXPECT_TRUE(delegate->pinch_end()); 2105 EXPECT_TRUE(delegate->pinch_end());
2142 2106
2143 tes.SendScrollEvent(event_processor(), 130, 230, kTouchId2, delegate.get()); 2107 tes.SendScrollEvent(event_sink(), 130, 230, kTouchId2, delegate.get());
2144 EXPECT_TRUE(delegate->scroll_update()); 2108 EXPECT_TRUE(delegate->scroll_update());
2145 2109
2146 // Pinch again 2110 // Pinch again
2147 delegate->Reset(); 2111 delegate->Reset();
2148 ui::TouchEvent press3( 2112 ui::TouchEvent press3(
2149 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), tes.Now(), 2113 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), tes.Now(),
2150 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1)); 2114 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1));
2151 DispatchEventUsingWindowDispatcher(&press3); 2115 DispatchEventUsingWindowDispatcher(&press3);
2152 // Now the touch points are close. So we will go into two finger tap. 2116 // Now the touch points are close. So we will go into two finger tap.
2153 // Move the touch-point enough to break two-finger-tap and enter pinch. 2117 // Move the touch-point enough to break two-finger-tap and enter pinch.
2154 ui::TouchEvent move2( 2118 ui::TouchEvent move2(
2155 ui::ET_TOUCH_MOVED, gfx::Point(101, 50), tes.Now(), 2119 ui::ET_TOUCH_MOVED, gfx::Point(101, 50), tes.Now(),
2156 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1)); 2120 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1));
2157 DispatchEventUsingWindowDispatcher(&move2); 2121 DispatchEventUsingWindowDispatcher(&move2);
2158 EXPECT_TRUE(delegate->pinch_begin()); 2122 EXPECT_TRUE(delegate->pinch_begin());
2159 2123
2160 tes.SendScrollEvent(event_processor(), 350, 350, kTouchId1, delegate.get()); 2124 tes.SendScrollEvent(event_sink(), 350, 350, kTouchId1, delegate.get());
2161 EXPECT_TRUE(delegate->pinch_update()); 2125 EXPECT_TRUE(delegate->pinch_update());
2162 } 2126 }
2163 2127
2164 TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) { 2128 TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
2165 std::unique_ptr<GestureEventConsumeDelegate> delegate( 2129 std::unique_ptr<GestureEventConsumeDelegate> delegate(
2166 new GestureEventConsumeDelegate()); 2130 new GestureEventConsumeDelegate());
2167 TimedEvents tes; 2131 TimedEvents tes;
2168 const int kWindowWidth = 300; 2132 const int kWindowWidth = 300;
2169 const int kWindowHeight = 400; 2133 const int kWindowHeight = 400;
2170 const int kTouchId1 = 3; 2134 const int kTouchId1 = 3;
(...skipping 651 matching lines...) Expand 10 before | Expand all | Expand 10 after
2822 kTouchId1)); 2786 kTouchId1));
2823 DispatchEventUsingWindowDispatcher(&press1); 2787 DispatchEventUsingWindowDispatcher(&press1);
2824 2788
2825 delegate->Reset(); 2789 delegate->Reset();
2826 ui::TouchEvent press2( 2790 ui::TouchEvent press2(
2827 ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), tes.Now(), 2791 ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), tes.Now(),
2828 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, 2792 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH,
2829 kTouchId2)); 2793 kTouchId2));
2830 DispatchEventUsingWindowDispatcher(&press2); 2794 DispatchEventUsingWindowDispatcher(&press2);
2831 2795
2832 tes.SendScrollEvent(event_processor(), 230, 330, kTouchId1, delegate.get()); 2796 tes.SendScrollEvent(event_sink(), 230, 330, kTouchId1, delegate.get());
2833 EXPECT_FALSE(delegate->two_finger_tap()); 2797 EXPECT_FALSE(delegate->two_finger_tap());
2834 EXPECT_TRUE(delegate->pinch_begin()); 2798 EXPECT_TRUE(delegate->pinch_begin());
2835 2799
2836 // Make sure there is enough delay before the touch is released so that it 2800 // Make sure there is enough delay before the touch is released so that it
2837 // is recognized as a tap. 2801 // is recognized as a tap.
2838 delegate->Reset(); 2802 delegate->Reset();
2839 ui::TouchEvent release( 2803 ui::TouchEvent release(
2840 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.LeapForward(50), 2804 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.LeapForward(50),
2841 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, 2805 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH,
2842 kTouchId2)); 2806 kTouchId2));
(...skipping 16 matching lines...) Expand all
2859 kTouchId1)); 2823 kTouchId1));
2860 DispatchEventUsingWindowDispatcher(&press1); 2824 DispatchEventUsingWindowDispatcher(&press1);
2861 2825
2862 delegate->Reset(); 2826 delegate->Reset();
2863 ui::TouchEvent press2( 2827 ui::TouchEvent press2(
2864 ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), tes.Now(), 2828 ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), tes.Now(),
2865 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, 2829 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH,
2866 kTouchId2)); 2830 kTouchId2));
2867 DispatchEventUsingWindowDispatcher(&press2); 2831 DispatchEventUsingWindowDispatcher(&press2);
2868 2832
2869 tes.SendScrollEvent(event_processor(), 301, 230, kTouchId2, delegate.get()); 2833 tes.SendScrollEvent(event_sink(), 301, 230, kTouchId2, delegate.get());
2870 EXPECT_FALSE(delegate->two_finger_tap()); 2834 EXPECT_FALSE(delegate->two_finger_tap());
2871 EXPECT_TRUE(delegate->pinch_begin()); 2835 EXPECT_TRUE(delegate->pinch_begin());
2872 2836
2873 // Make sure there is enough delay before the touch is released so that it 2837 // Make sure there is enough delay before the touch is released so that it
2874 // is recognized as a tap. 2838 // is recognized as a tap.
2875 delegate->Reset(); 2839 delegate->Reset();
2876 ui::TouchEvent release( 2840 ui::TouchEvent release(
2877 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.LeapForward(50), 2841 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.LeapForward(50),
2878 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, 2842 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH,
2879 kTouchId1)); 2843 kTouchId1));
(...skipping 15 matching lines...) Expand all
2895 2859
2896 gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); 2860 gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
2897 std::unique_ptr<aura::Window> window(CreateTestWindowWithDelegate( 2861 std::unique_ptr<aura::Window> window(CreateTestWindowWithDelegate(
2898 delegate.get(), -1234, bounds, root_window())); 2862 delegate.get(), -1234, bounds, root_window()));
2899 2863
2900 delegate->Reset(); 2864 delegate->Reset();
2901 ui::TouchEvent press1( 2865 ui::TouchEvent press1(
2902 ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), tes.Now(), 2866 ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), tes.Now(),
2903 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1)); 2867 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1));
2904 DispatchEventUsingWindowDispatcher(&press1); 2868 DispatchEventUsingWindowDispatcher(&press1);
2905 tes.SendScrollEvent(event_processor(), 130, 230, kTouchId1, delegate.get()); 2869 tes.SendScrollEvent(event_sink(), 130, 230, kTouchId1, delegate.get());
2906 2870
2907 delegate->Reset(); 2871 delegate->Reset();
2908 ui::TouchEvent press2( 2872 ui::TouchEvent press2(
2909 ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), tes.Now(), 2873 ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), tes.Now(),
2910 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId2)); 2874 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId2));
2911 DispatchEventUsingWindowDispatcher(&press2); 2875 DispatchEventUsingWindowDispatcher(&press2);
2912 2876
2913 EXPECT_FALSE(delegate->pinch_begin()); 2877 EXPECT_FALSE(delegate->pinch_begin());
2914 2878
2915 // Make sure there is enough delay before the touch is released so that it 2879 // Make sure there is enough delay before the touch is released so that it
(...skipping 254 matching lines...) Expand 10 before | Expand all | Expand 10 after
3170 delegate.get(), -1234, bounds, root_window())); 3134 delegate.get(), -1234, bounds, root_window()));
3171 delegate->set_window(window.get()); 3135 delegate->set_window(window.get());
3172 TimedEvents tes; 3136 TimedEvents tes;
3173 3137
3174 delegate->Reset(); 3138 delegate->Reset();
3175 ui::TouchEvent press( 3139 ui::TouchEvent press(
3176 ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), tes.Now(), 3140 ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), tes.Now(),
3177 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 3141 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
3178 DispatchEventUsingWindowDispatcher(&press); 3142 DispatchEventUsingWindowDispatcher(&press);
3179 // Scroll around, to cancel the long press 3143 // Scroll around, to cancel the long press
3180 tes.SendScrollEvent(event_processor(), 130, 230, kTouchId, delegate.get()); 3144 tes.SendScrollEvent(event_sink(), 130, 230, kTouchId, delegate.get());
3181 3145
3182 delegate->Reset(); 3146 delegate->Reset();
3183 delegate->ReceivedAck(); 3147 delegate->ReceivedAck();
3184 EXPECT_TRUE(delegate->tap_down()); 3148 EXPECT_TRUE(delegate->tap_down());
3185 3149
3186 // Wait long enough that long press would have fired if the touchmove hadn't 3150 // Wait long enough that long press would have fired if the touchmove hadn't
3187 // prevented it. 3151 // prevented it.
3188 DelayByLongPressTimeout(); 3152 DelayByLongPressTimeout();
3189 3153
3190 delegate->Reset(); 3154 delegate->Reset();
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
3235 EXPECT_TRUE(delegate->tap_down()); 3199 EXPECT_TRUE(delegate->tap_down());
3236 EXPECT_FALSE(delegate->tap_cancel()); 3200 EXPECT_FALSE(delegate->tap_cancel());
3237 EXPECT_TRUE(delegate->begin()); 3201 EXPECT_TRUE(delegate->begin());
3238 EXPECT_FALSE(delegate->scroll_begin()); 3202 EXPECT_FALSE(delegate->scroll_begin());
3239 EXPECT_FALSE(delegate->scroll_update()); 3203 EXPECT_FALSE(delegate->scroll_update());
3240 EXPECT_FALSE(delegate->scroll_end()); 3204 EXPECT_FALSE(delegate->scroll_end());
3241 3205
3242 // Move the touch-point enough so that it would normally be considered a 3206 // Move the touch-point enough so that it would normally be considered a
3243 // scroll. But since the touch-moves will be consumed, the scroll should not 3207 // scroll. But since the touch-moves will be consumed, the scroll should not
3244 // start. 3208 // start.
3245 tes.SendScrollEvent(event_processor(), 130, 230, kTouchId, delegate.get()); 3209 tes.SendScrollEvent(event_sink(), 130, 230, kTouchId, delegate.get());
3246 EXPECT_FALSE(delegate->tap()); 3210 EXPECT_FALSE(delegate->tap());
3247 EXPECT_FALSE(delegate->tap_down()); 3211 EXPECT_FALSE(delegate->tap_down());
3248 EXPECT_TRUE(delegate->tap_cancel()); 3212 EXPECT_TRUE(delegate->tap_cancel());
3249 EXPECT_FALSE(delegate->begin()); 3213 EXPECT_FALSE(delegate->begin());
3250 EXPECT_FALSE(delegate->scroll_update()); 3214 EXPECT_FALSE(delegate->scroll_update());
3251 EXPECT_FALSE(delegate->scroll_end()); 3215 EXPECT_FALSE(delegate->scroll_end());
3252 3216
3253 EXPECT_TRUE(delegate->scroll_begin()); 3217 EXPECT_TRUE(delegate->scroll_begin());
3254 3218
3255 // Release the touch back at the start point. This should end without causing 3219 // Release the touch back at the start point. This should end without causing
(...skipping 27 matching lines...) Expand all
3283 3247
3284 gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); 3248 gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
3285 std::unique_ptr<aura::Window> window(CreateTestWindowWithDelegate( 3249 std::unique_ptr<aura::Window> window(CreateTestWindowWithDelegate(
3286 delegate.get(), -1234, bounds, root_window())); 3250 delegate.get(), -1234, bounds, root_window()));
3287 3251
3288 delegate->Reset(); 3252 delegate->Reset();
3289 ui::TouchEvent press1( 3253 ui::TouchEvent press1(
3290 ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), tes.Now(), 3254 ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), tes.Now(),
3291 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1)); 3255 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1));
3292 DispatchEventUsingWindowDispatcher(&press1); 3256 DispatchEventUsingWindowDispatcher(&press1);
3293 tes.SendScrollEvent(event_processor(), 131, 231, kTouchId1, delegate.get()); 3257 tes.SendScrollEvent(event_sink(), 131, 231, kTouchId1, delegate.get());
3294 3258
3295 EXPECT_2_EVENTS(delegate->events(), 3259 EXPECT_2_EVENTS(delegate->events(),
3296 ui::ET_GESTURE_TAP_CANCEL, 3260 ui::ET_GESTURE_TAP_CANCEL,
3297 ui::ET_GESTURE_SCROLL_BEGIN); 3261 ui::ET_GESTURE_SCROLL_BEGIN);
3298 3262
3299 delegate->Reset(); 3263 delegate->Reset();
3300 // Second finger touches down and moves. 3264 // Second finger touches down and moves.
3301 ui::TouchEvent press2( 3265 ui::TouchEvent press2(
3302 ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), tes.LeapForward(50), 3266 ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), tes.LeapForward(50),
3303 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId2)); 3267 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId2));
3304 DispatchEventUsingWindowDispatcher(&press2); 3268 DispatchEventUsingWindowDispatcher(&press2);
3305 tes.SendScrollEvent(event_processor(), 161, 231, kTouchId2, delegate.get()); 3269 tes.SendScrollEvent(event_sink(), 161, 231, kTouchId2, delegate.get());
3306 EXPECT_0_EVENTS(delegate->events()); 3270 EXPECT_0_EVENTS(delegate->events());
3307 3271
3308 delegate->Reset(); 3272 delegate->Reset();
3309 // Move first finger again, no PinchUpdate & ScrollUpdate. 3273 // Move first finger again, no PinchUpdate & ScrollUpdate.
3310 tes.SendScrollEvent(event_processor(), 161, 261, kTouchId1, delegate.get()); 3274 tes.SendScrollEvent(event_sink(), 161, 261, kTouchId1, delegate.get());
3311 EXPECT_0_EVENTS(delegate->events()); 3275 EXPECT_0_EVENTS(delegate->events());
3312 3276
3313 // Stops consuming touch-move. 3277 // Stops consuming touch-move.
3314 delegate->set_consume_touch_move(false); 3278 delegate->set_consume_touch_move(false);
3315 3279
3316 delegate->Reset(); 3280 delegate->Reset();
3317 // Making a pinch gesture. 3281 // Making a pinch gesture.
3318 tes.SendScrollEvent(event_processor(), 161, 260, kTouchId1, delegate.get()); 3282 tes.SendScrollEvent(event_sink(), 161, 260, kTouchId1, delegate.get());
3319 EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE); 3283 EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE);
3320 3284
3321 delegate->Reset(); 3285 delegate->Reset();
3322 tes.SendScrollEvent(event_processor(), 161, 261, kTouchId2, delegate.get()); 3286 tes.SendScrollEvent(event_sink(), 161, 261, kTouchId2, delegate.get());
3323 EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE); 3287 EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE);
3324 3288
3325 delegate->Reset(); 3289 delegate->Reset();
3326 ui::TouchEvent release1( 3290 ui::TouchEvent release1(
3327 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.Now(), 3291 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.Now(),
3328 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1)); 3292 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId1));
3329 ui::TouchEvent release2( 3293 ui::TouchEvent release2(
3330 ui::ET_TOUCH_RELEASED, gfx::Point(130, 201), tes.Now(), 3294 ui::ET_TOUCH_RELEASED, gfx::Point(130, 201), tes.Now(),
3331 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId2)); 3295 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId2));
3332 DispatchEventUsingWindowDispatcher(&release1); 3296 DispatchEventUsingWindowDispatcher(&release1);
(...skipping 28 matching lines...) Expand all
3361 EXPECT_TRUE(delegate->tap_down()); 3325 EXPECT_TRUE(delegate->tap_down());
3362 EXPECT_FALSE(delegate->tap_cancel()); 3326 EXPECT_FALSE(delegate->tap_cancel());
3363 EXPECT_TRUE(delegate->begin()); 3327 EXPECT_TRUE(delegate->begin());
3364 EXPECT_FALSE(delegate->scroll_begin()); 3328 EXPECT_FALSE(delegate->scroll_begin());
3365 EXPECT_FALSE(delegate->scroll_update()); 3329 EXPECT_FALSE(delegate->scroll_update());
3366 EXPECT_FALSE(delegate->scroll_end()); 3330 EXPECT_FALSE(delegate->scroll_end());
3367 3331
3368 // Move the touch-point enough so that it would normally be considered a 3332 // Move the touch-point enough so that it would normally be considered a
3369 // scroll. But since the touch-moves will be consumed, the scroll should not 3333 // scroll. But since the touch-moves will be consumed, the scroll should not
3370 // start. 3334 // start.
3371 tes.SendScrollEvent(event_processor(), 130, 230, kTouchId, delegate.get()); 3335 tes.SendScrollEvent(event_sink(), 130, 230, kTouchId, delegate.get());
3372 EXPECT_FALSE(delegate->tap()); 3336 EXPECT_FALSE(delegate->tap());
3373 EXPECT_FALSE(delegate->tap_down()); 3337 EXPECT_FALSE(delegate->tap_down());
3374 EXPECT_TRUE(delegate->tap_cancel()); 3338 EXPECT_TRUE(delegate->tap_cancel());
3375 EXPECT_FALSE(delegate->begin()); 3339 EXPECT_FALSE(delegate->begin());
3376 EXPECT_FALSE(delegate->scroll_update()); 3340 EXPECT_FALSE(delegate->scroll_update());
3377 EXPECT_FALSE(delegate->scroll_end()); 3341 EXPECT_FALSE(delegate->scroll_end());
3378 3342
3379 // Consuming the first touch move event won't prevent all future scrolling. 3343 // Consuming the first touch move event won't prevent all future scrolling.
3380 EXPECT_TRUE(delegate->scroll_begin()); 3344 EXPECT_TRUE(delegate->scroll_begin());
3381 3345
3382 // Now, stop consuming touch-move events, and move the touch-point again. 3346 // Now, stop consuming touch-move events, and move the touch-point again.
3383 delegate->set_consume_touch_move(false); 3347 delegate->set_consume_touch_move(false);
3384 tes.SendScrollEvent(event_processor(), 159, 259, kTouchId, delegate.get()); 3348 tes.SendScrollEvent(event_sink(), 159, 259, kTouchId, delegate.get());
3385 EXPECT_FALSE(delegate->tap()); 3349 EXPECT_FALSE(delegate->tap());
3386 EXPECT_FALSE(delegate->tap_down()); 3350 EXPECT_FALSE(delegate->tap_down());
3387 EXPECT_FALSE(delegate->tap_cancel()); 3351 EXPECT_FALSE(delegate->tap_cancel());
3388 EXPECT_FALSE(delegate->begin()); 3352 EXPECT_FALSE(delegate->begin());
3389 EXPECT_FALSE(delegate->scroll_begin()); 3353 EXPECT_FALSE(delegate->scroll_begin());
3390 EXPECT_FALSE(delegate->scroll_end()); 3354 EXPECT_FALSE(delegate->scroll_end());
3391 3355
3392 // Scroll not prevented by consumed first touch move. 3356 // Scroll not prevented by consumed first touch move.
3393 EXPECT_TRUE(delegate->scroll_update()); 3357 EXPECT_TRUE(delegate->scroll_update());
3394 EXPECT_EQ(29, delegate->scroll_x()); 3358 EXPECT_EQ(29, delegate->scroll_x());
3395 EXPECT_EQ(29, delegate->scroll_y()); 3359 EXPECT_EQ(29, delegate->scroll_y());
3396 EXPECT_EQ(gfx::Point(0, 0).ToString(), 3360 EXPECT_EQ(gfx::Point(0, 0).ToString(),
3397 delegate->scroll_begin_position().ToString()); 3361 delegate->scroll_begin_position().ToString());
3398 3362
3399 // Start consuming touch-move events again. 3363 // Start consuming touch-move events again.
3400 delegate->set_consume_touch_move(true); 3364 delegate->set_consume_touch_move(true);
3401 3365
3402 // Move some more to generate a few more scroll updates. 3366 // Move some more to generate a few more scroll updates.
3403 tes.SendScrollEvent(event_processor(), 110, 211, kTouchId, delegate.get()); 3367 tes.SendScrollEvent(event_sink(), 110, 211, kTouchId, delegate.get());
3404 EXPECT_FALSE(delegate->tap()); 3368 EXPECT_FALSE(delegate->tap());
3405 EXPECT_FALSE(delegate->tap_down()); 3369 EXPECT_FALSE(delegate->tap_down());
3406 EXPECT_FALSE(delegate->tap_cancel()); 3370 EXPECT_FALSE(delegate->tap_cancel());
3407 EXPECT_FALSE(delegate->begin()); 3371 EXPECT_FALSE(delegate->begin());
3408 EXPECT_FALSE(delegate->scroll_begin()); 3372 EXPECT_FALSE(delegate->scroll_begin());
3409 EXPECT_FALSE(delegate->scroll_update()); 3373 EXPECT_FALSE(delegate->scroll_update());
3410 EXPECT_FALSE(delegate->scroll_end()); 3374 EXPECT_FALSE(delegate->scroll_end());
3411 EXPECT_EQ(0, delegate->scroll_x()); 3375 EXPECT_EQ(0, delegate->scroll_x());
3412 EXPECT_EQ(0, delegate->scroll_y()); 3376 EXPECT_EQ(0, delegate->scroll_y());
3413 3377
3414 tes.SendScrollEvent(event_processor(), 140, 215, kTouchId, delegate.get()); 3378 tes.SendScrollEvent(event_sink(), 140, 215, kTouchId, delegate.get());
3415 EXPECT_FALSE(delegate->tap()); 3379 EXPECT_FALSE(delegate->tap());
3416 EXPECT_FALSE(delegate->tap_down()); 3380 EXPECT_FALSE(delegate->tap_down());
3417 EXPECT_FALSE(delegate->tap_cancel()); 3381 EXPECT_FALSE(delegate->tap_cancel());
3418 EXPECT_FALSE(delegate->begin()); 3382 EXPECT_FALSE(delegate->begin());
3419 EXPECT_FALSE(delegate->scroll_begin()); 3383 EXPECT_FALSE(delegate->scroll_begin());
3420 EXPECT_FALSE(delegate->scroll_update()); 3384 EXPECT_FALSE(delegate->scroll_update());
3421 EXPECT_FALSE(delegate->scroll_end()); 3385 EXPECT_FALSE(delegate->scroll_end());
3422 EXPECT_EQ(0, delegate->scroll_x()); 3386 EXPECT_EQ(0, delegate->scroll_x());
3423 EXPECT_EQ(0, delegate->scroll_y()); 3387 EXPECT_EQ(0, delegate->scroll_y());
3424 3388
(...skipping 361 matching lines...) Expand 10 before | Expand all | Expand 10 after
3786 3750
3787 delegate->set_consume_touch_move(false); 3751 delegate->set_consume_touch_move(false);
3788 DispatchEventUsingWindowDispatcher(&press); 3752 DispatchEventUsingWindowDispatcher(&press);
3789 delegate->set_consume_touch_move(true); 3753 delegate->set_consume_touch_move(true);
3790 delegate->Reset(); 3754 delegate->Reset();
3791 // Move the touch-point enough so that it would normally be considered a 3755 // Move the touch-point enough so that it would normally be considered a
3792 // scroll. But since the touch-moves will be consumed, no scrolling should 3756 // scroll. But since the touch-moves will be consumed, no scrolling should
3793 // occur. 3757 // occur.
3794 // With the unified gesture detector, we will receive a scroll begin gesture, 3758 // With the unified gesture detector, we will receive a scroll begin gesture,
3795 // whereas with the aura gesture recognizer we won't. 3759 // whereas with the aura gesture recognizer we won't.
3796 tes.SendScrollEvent(event_processor(), 130, 230, kTouchId, delegate.get()); 3760 tes.SendScrollEvent(event_sink(), 130, 230, kTouchId, delegate.get());
3797 EXPECT_FALSE(delegate->tap()); 3761 EXPECT_FALSE(delegate->tap());
3798 EXPECT_FALSE(delegate->tap_down()); 3762 EXPECT_FALSE(delegate->tap_down());
3799 EXPECT_TRUE(delegate->tap_cancel()); 3763 EXPECT_TRUE(delegate->tap_cancel());
3800 EXPECT_FALSE(delegate->begin()); 3764 EXPECT_FALSE(delegate->begin());
3801 EXPECT_FALSE(delegate->scroll_update()); 3765 EXPECT_FALSE(delegate->scroll_update());
3802 EXPECT_FALSE(delegate->scroll_end()); 3766 EXPECT_FALSE(delegate->scroll_end());
3803 } 3767 }
3804 3768
3805 TEST_F(GestureRecognizerTest, CancelAllActiveTouches) { 3769 TEST_F(GestureRecognizerTest, CancelAllActiveTouches) {
3806 std::unique_ptr<GestureEventConsumeDelegate> delegate( 3770 std::unique_ptr<GestureEventConsumeDelegate> delegate(
(...skipping 116 matching lines...) Expand 10 before | Expand all | Expand 10 after
3923 ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), tes.Now(), 3887 ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), tes.Now(),
3924 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 3888 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
3925 DispatchEventUsingWindowDispatcher(&press1); 3889 DispatchEventUsingWindowDispatcher(&press1);
3926 EXPECT_TRUE(delegate->tap_down()); 3890 EXPECT_TRUE(delegate->tap_down());
3927 3891
3928 // We haven't pressed long enough for a show press to occur 3892 // We haven't pressed long enough for a show press to occur
3929 EXPECT_FALSE(delegate->show_press()); 3893 EXPECT_FALSE(delegate->show_press());
3930 EXPECT_FALSE(delegate->tap_cancel()); 3894 EXPECT_FALSE(delegate->tap_cancel());
3931 3895
3932 // Scroll around, to cancel the show press 3896 // Scroll around, to cancel the show press
3933 tes.SendScrollEvent(event_processor(), 130, 230, kTouchId, delegate.get()); 3897 tes.SendScrollEvent(event_sink(), 130, 230, kTouchId, delegate.get());
3934 // Wait until the timer runs out 3898 // Wait until the timer runs out
3935 DelayByShowPressTimeout(); 3899 DelayByShowPressTimeout();
3936 EXPECT_FALSE(delegate->show_press()); 3900 EXPECT_FALSE(delegate->show_press());
3937 EXPECT_TRUE(delegate->tap_cancel()); 3901 EXPECT_TRUE(delegate->tap_cancel());
3938 3902
3939 delegate->Reset(); 3903 delegate->Reset();
3940 ui::TouchEvent release1( 3904 ui::TouchEvent release1(
3941 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.LeapForward(10), 3905 ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), tes.LeapForward(10),
3942 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId)); 3906 ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
3943 DispatchEventUsingWindowDispatcher(&release1); 3907 DispatchEventUsingWindowDispatcher(&release1);
(...skipping 777 matching lines...) Expand 10 before | Expand all | Expand 10 after
4721 EXPECT_FALSE(queued_delegate2->long_press()); 4685 EXPECT_FALSE(queued_delegate2->long_press());
4722 4686
4723 queued_delegate->Reset(); 4687 queued_delegate->Reset();
4724 queued_delegate->WaitUntilReceivedGesture(ui::ET_GESTURE_SHOW_PRESS); 4688 queued_delegate->WaitUntilReceivedGesture(ui::ET_GESTURE_SHOW_PRESS);
4725 EXPECT_TRUE(queued_delegate->show_press()); 4689 EXPECT_TRUE(queued_delegate->show_press());
4726 EXPECT_FALSE(queued_delegate->tap_down()); 4690 EXPECT_FALSE(queued_delegate->tap_down());
4727 } 4691 }
4728 4692
4729 } // namespace test 4693 } // namespace test
4730 } // namespace aura 4694 } // namespace aura
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