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Side by Side Diff: cc/output/program_binding.h

Issue 2712033004: cc: Always log shader compiler errors (Closed)
Patch Set: Fix compile Created 3 years, 10 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_
6 #define CC_OUTPUT_PROGRAM_BINDING_H_ 6 #define CC_OUTPUT_PROGRAM_BINDING_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
(...skipping 14 matching lines...) Expand all
25 namespace cc { 25 namespace cc {
26 26
27 class ProgramBindingBase { 27 class ProgramBindingBase {
28 public: 28 public:
29 ProgramBindingBase(); 29 ProgramBindingBase();
30 ~ProgramBindingBase(); 30 ~ProgramBindingBase();
31 31
32 bool Init(gpu::gles2::GLES2Interface* context, 32 bool Init(gpu::gles2::GLES2Interface* context,
33 const std::string& vertex_shader, 33 const std::string& vertex_shader,
34 const std::string& fragment_shader); 34 const std::string& fragment_shader);
35 bool Link(gpu::gles2::GLES2Interface* context); 35 bool Link(gpu::gles2::GLES2Interface* context,
36 const std::string& vertex_source,
37 const std::string& fragment_source);
36 void Cleanup(gpu::gles2::GLES2Interface* context); 38 void Cleanup(gpu::gles2::GLES2Interface* context);
37 39
38 unsigned program() const { return program_; } 40 unsigned program() const { return program_; }
39 bool initialized() const { return initialized_; } 41 bool initialized() const { return initialized_; }
40 42
41 protected: 43 protected:
42 unsigned LoadShader(gpu::gles2::GLES2Interface* context, 44 unsigned LoadShader(gpu::gles2::GLES2Interface* context,
43 unsigned type, 45 unsigned type,
44 const std::string& shader_source); 46 const std::string& shader_source);
45 unsigned CreateShaderProgram(gpu::gles2::GLES2Interface* context, 47 unsigned CreateShaderProgram(gpu::gles2::GLES2Interface* context,
(...skipping 350 matching lines...) Expand 10 before | Expand all | Expand 10 after
396 fragment_shader_.uv_texture_mode_ = key.uv_texture_mode_; 398 fragment_shader_.uv_texture_mode_ = key.uv_texture_mode_;
397 } 399 }
398 400
399 void InitializeInternal(ContextProvider* context_provider) { 401 void InitializeInternal(ContextProvider* context_provider) {
400 DCHECK(context_provider); 402 DCHECK(context_provider);
401 DCHECK(!initialized_); 403 DCHECK(!initialized_);
402 404
403 if (IsContextLost(context_provider->ContextGL())) 405 if (IsContextLost(context_provider->ContextGL()))
404 return; 406 return;
405 407
406 if (!ProgramBindingBase::Init(context_provider->ContextGL(), 408 std::string vertex_source = vertex_shader_.GetShaderString();
407 vertex_shader_.GetShaderString(), 409 std::string fragment_source = fragment_shader_.GetShaderString();
408 fragment_shader_.GetShaderString())) { 410 if (!ProgramBindingBase::Init(context_provider->ContextGL(), vertex_source,
411 fragment_source)) {
409 DCHECK(IsContextLost(context_provider->ContextGL())); 412 DCHECK(IsContextLost(context_provider->ContextGL()));
410 return; 413 return;
411 } 414 }
412 415
413 int base_uniform_index = 0; 416 int base_uniform_index = 0;
414 vertex_shader_.Init(context_provider->ContextGL(), 417 vertex_shader_.Init(context_provider->ContextGL(),
415 program_, &base_uniform_index); 418 program_, &base_uniform_index);
416 fragment_shader_.Init(context_provider->ContextGL(), 419 fragment_shader_.Init(context_provider->ContextGL(),
417 program_, &base_uniform_index); 420 program_, &base_uniform_index);
418 421
419 // Link after binding uniforms 422 // Link after binding uniforms
420 if (!Link(context_provider->ContextGL())) { 423 if (!Link(context_provider->ContextGL(), vertex_source, fragment_source)) {
421 DCHECK(IsContextLost(context_provider->ContextGL())); 424 DCHECK(IsContextLost(context_provider->ContextGL()));
422 return; 425 return;
423 } 426 }
424 427
425 initialized_ = true; 428 initialized_ = true;
426 } 429 }
427 430
428 VertexShader vertex_shader_; 431 VertexShader vertex_shader_;
429 FragmentShader fragment_shader_; 432 FragmentShader fragment_shader_;
430 433
431 DISALLOW_COPY_AND_ASSIGN(Program); 434 DISALLOW_COPY_AND_ASSIGN(Program);
432 }; 435 };
433 436
434 } // namespace cc 437 } // namespace cc
435 438
436 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ 439 #endif // CC_OUTPUT_PROGRAM_BINDING_H_
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