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Side by Side Diff: cc/output/program_binding.cc

Issue 2712033004: cc: Always log shader compiler errors (Closed)
Patch Set: Fix compile Created 3 years, 10 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/program_binding.h" 5 #include "cc/output/program_binding.h"
6 6
7 #include "base/trace_event/trace_event.h" 7 #include "base/trace_event/trace_event.h"
8 #include "cc/output/geometry_binding.h" 8 #include "cc/output/geometry_binding.h"
9 #include "gpu/GLES2/gl2extchromium.h" 9 #include "gpu/GLES2/gl2extchromium.h"
10 #include "gpu/command_buffer/client/gles2_interface.h" 10 #include "gpu/command_buffer/client/gles2_interface.h"
(...skipping 159 matching lines...) Expand 10 before | Expand all | Expand 10 after
170 context->DeleteShader(vertex_shader_id_); 170 context->DeleteShader(vertex_shader_id_);
171 vertex_shader_id_ = 0; 171 vertex_shader_id_ = 0;
172 return false; 172 return false;
173 } 173 }
174 174
175 program_ = 175 program_ =
176 CreateShaderProgram(context, vertex_shader_id_, fragment_shader_id_); 176 CreateShaderProgram(context, vertex_shader_id_, fragment_shader_id_);
177 return !!program_; 177 return !!program_;
178 } 178 }
179 179
180 bool ProgramBindingBase::Link(GLES2Interface* context) { 180 bool ProgramBindingBase::Link(GLES2Interface* context,
181 const std::string& vertex_source,
182 const std::string& fragment_source) {
181 context->LinkProgram(program_); 183 context->LinkProgram(program_);
182 CleanupShaders(context); 184 CleanupShaders(context);
183 if (!program_) 185 if (!program_)
184 return false; 186 return false;
185 #ifndef NDEBUG
186 int linked = 0; 187 int linked = 0;
187 context->GetProgramiv(program_, GL_LINK_STATUS, &linked); 188 context->GetProgramiv(program_, GL_LINK_STATUS, &linked);
188 if (!linked) { 189 if (!linked) {
189 char buffer[1024] = ""; 190 char buffer[1024] = "";
190 context->GetProgramInfoLog(program_, sizeof(buffer), nullptr, buffer); 191 context->GetProgramInfoLog(program_, sizeof(buffer), nullptr, buffer);
191 DLOG(ERROR) << "Error compiling shader: " << buffer; 192 LOG(ERROR) << "Error linking shader: " << buffer << "\n"
193 << "Vertex shader:\n"
194 << vertex_source << "Fragment shader:\n"
195 << fragment_source;
192 return false; 196 return false;
193 } 197 }
194 #endif
195 return true; 198 return true;
196 } 199 }
197 200
198 void ProgramBindingBase::Cleanup(GLES2Interface* context) { 201 void ProgramBindingBase::Cleanup(GLES2Interface* context) {
199 initialized_ = false; 202 initialized_ = false;
200 if (!program_) 203 if (!program_)
201 return; 204 return;
202 205
203 DCHECK(context); 206 DCHECK(context);
204 context->DeleteProgram(program_); 207 context->DeleteProgram(program_);
205 program_ = 0; 208 program_ = 0;
206 209
207 CleanupShaders(context); 210 CleanupShaders(context);
208 } 211 }
209 212
210 unsigned ProgramBindingBase::LoadShader(GLES2Interface* context, 213 unsigned ProgramBindingBase::LoadShader(GLES2Interface* context,
211 unsigned type, 214 unsigned type,
212 const std::string& shader_source) { 215 const std::string& shader_source) {
213 unsigned shader = context->CreateShader(type); 216 unsigned shader = context->CreateShader(type);
214 if (!shader) 217 if (!shader)
215 return 0u; 218 return 0u;
216 219
217 const char* shader_source_str[] = { shader_source.data() }; 220 const char* shader_source_str[] = { shader_source.data() };
218 int shader_length[] = { static_cast<int>(shader_source.length()) }; 221 int shader_length[] = { static_cast<int>(shader_source.length()) };
219 context->ShaderSource( 222 context->ShaderSource(
220 shader, 1, 223 shader, 1,
221 shader_source_str, 224 shader_source_str,
222 shader_length); 225 shader_length);
223 context->CompileShader(shader); 226 context->CompileShader(shader);
224 #if DCHECK_IS_ON()
225 int compiled = 0; 227 int compiled = 0;
226 context->GetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 228 context->GetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
227 if (!compiled) { 229 if (!compiled) {
228 char buffer[1024] = ""; 230 char buffer[1024] = "";
229 context->GetShaderInfoLog(shader, sizeof(buffer), nullptr, buffer); 231 context->GetShaderInfoLog(shader, sizeof(buffer), nullptr, buffer);
230 DLOG(ERROR) << "Error compiling shader: " << buffer 232 LOG(ERROR) << "Error compiling shader: " << buffer << "\n"
231 << "\n shader program: " << shader_source; 233 << "Shader program:\n"
234 << shader_source;
232 return 0u; 235 return 0u;
233 } 236 }
234 #endif
235 return shader; 237 return shader;
236 } 238 }
237 239
238 unsigned ProgramBindingBase::CreateShaderProgram(GLES2Interface* context, 240 unsigned ProgramBindingBase::CreateShaderProgram(GLES2Interface* context,
239 unsigned vertex_shader, 241 unsigned vertex_shader,
240 unsigned fragment_shader) { 242 unsigned fragment_shader) {
241 unsigned program_object = context->CreateProgram(); 243 unsigned program_object = context->CreateProgram();
242 if (!program_object) 244 if (!program_object)
243 return 0; 245 return 0;
244 246
(...skipping 21 matching lines...) Expand all
266 context->DeleteShader(fragment_shader_id_); 268 context->DeleteShader(fragment_shader_id_);
267 fragment_shader_id_ = 0; 269 fragment_shader_id_ = 0;
268 } 270 }
269 } 271 }
270 272
271 bool ProgramBindingBase::IsContextLost(GLES2Interface* context) { 273 bool ProgramBindingBase::IsContextLost(GLES2Interface* context) {
272 return context->GetGraphicsResetStatusKHR() != GL_NO_ERROR; 274 return context->GetGraphicsResetStatusKHR() != GL_NO_ERROR;
273 } 275 }
274 276
275 } // namespace cc 277 } // namespace cc
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