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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 27 matching lines...) Expand all Loading... |
| 38 WebGLExtensionName WebGLDrawBuffers::name() const { | 38 WebGLExtensionName WebGLDrawBuffers::name() const { |
| 39 return WebGLDrawBuffersName; | 39 return WebGLDrawBuffersName; |
| 40 } | 40 } |
| 41 | 41 |
| 42 WebGLDrawBuffers* WebGLDrawBuffers::create(WebGLRenderingContextBase* context) { | 42 WebGLDrawBuffers* WebGLDrawBuffers::create(WebGLRenderingContextBase* context) { |
| 43 return new WebGLDrawBuffers(context); | 43 return new WebGLDrawBuffers(context); |
| 44 } | 44 } |
| 45 | 45 |
| 46 // static | 46 // static |
| 47 bool WebGLDrawBuffers::supported(WebGLRenderingContextBase* context) { | 47 bool WebGLDrawBuffers::supported(WebGLRenderingContextBase* context) { |
| 48 return (context->extensionsUtil()->supportsExtension("GL_EXT_draw_buffers") && | 48 return context->extensionsUtil()->supportsExtension("GL_EXT_draw_buffers"); |
| 49 satisfiesWebGLRequirements(context)); | |
| 50 } | 49 } |
| 51 | 50 |
| 52 // static | 51 // static |
| 53 const char* WebGLDrawBuffers::extensionName() { | 52 const char* WebGLDrawBuffers::extensionName() { |
| 54 return "WEBGL_draw_buffers"; | 53 return "WEBGL_draw_buffers"; |
| 55 } | 54 } |
| 56 | 55 |
| 57 void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GLenum>& buffers) { | 56 void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GLenum>& buffers) { |
| 58 WebGLExtensionScopedContext scoped(this); | 57 WebGLExtensionScopedContext scoped(this); |
| 59 if (scoped.isLost()) | 58 if (scoped.isLost()) |
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| 89 scoped.context()->synthesizeGLError(GL_INVALID_OPERATION, | 88 scoped.context()->synthesizeGLError(GL_INVALID_OPERATION, |
| 90 "drawBuffersWEBGL", | 89 "drawBuffersWEBGL", |
| 91 "COLOR_ATTACHMENTi_EXT or NONE"); | 90 "COLOR_ATTACHMENTi_EXT or NONE"); |
| 92 return; | 91 return; |
| 93 } | 92 } |
| 94 } | 93 } |
| 95 scoped.context()->m_framebufferBinding->drawBuffers(buffers); | 94 scoped.context()->m_framebufferBinding->drawBuffers(buffers); |
| 96 } | 95 } |
| 97 } | 96 } |
| 98 | 97 |
| 99 // static | |
| 100 bool WebGLDrawBuffers::satisfiesWebGLRequirements( | |
| 101 WebGLRenderingContextBase* webglContext) { | |
| 102 gpu::gles2::GLES2Interface* gl = webglContext->contextGL(); | |
| 103 Extensions3DUtil* extensionsUtil = webglContext->extensionsUtil(); | |
| 104 | |
| 105 // This is called after we make sure GL_EXT_draw_buffers is supported. | |
| 106 GLint maxDrawBuffers = 0; | |
| 107 GLint maxColorAttachments = 0; | |
| 108 gl->GetIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &maxDrawBuffers); | |
| 109 gl->GetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &maxColorAttachments); | |
| 110 if (maxDrawBuffers < 4 || maxColorAttachments < 4) | |
| 111 return false; | |
| 112 | |
| 113 GLuint fbo; | |
| 114 gl->GenFramebuffers(1, &fbo); | |
| 115 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| 116 | |
| 117 const unsigned char* buffer = | |
| 118 0; // Chromium doesn't allow init data for depth/stencil tetxures. | |
| 119 bool supportsDepth = | |
| 120 (extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture") || | |
| 121 extensionsUtil->supportsExtension("GL_OES_depth_texture") || | |
| 122 extensionsUtil->supportsExtension("GL_ARB_depth_texture")); | |
| 123 bool supportsDepthStencil = | |
| 124 (extensionsUtil->supportsExtension("GL_EXT_packed_depth_stencil") || | |
| 125 extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")); | |
| 126 GLuint depthStencil = 0; | |
| 127 if (supportsDepthStencil) { | |
| 128 gl->GenTextures(1, &depthStencil); | |
| 129 gl->BindTexture(GL_TEXTURE_2D, depthStencil); | |
| 130 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, | |
| 131 GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer); | |
| 132 } | |
| 133 GLuint depth = 0; | |
| 134 if (supportsDepth) { | |
| 135 gl->GenTextures(1, &depth); | |
| 136 gl->BindTexture(GL_TEXTURE_2D, depth); | |
| 137 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, | |
| 138 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buffer); | |
| 139 } | |
| 140 | |
| 141 Vector<GLuint> colors; | |
| 142 bool ok = true; | |
| 143 GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments); | |
| 144 for (GLint i = 0; i < maxAllowedBuffers; ++i) { | |
| 145 GLuint color; | |
| 146 | |
| 147 gl->GenTextures(1, &color); | |
| 148 colors.push_back(color); | |
| 149 gl->BindTexture(GL_TEXTURE_2D, color); | |
| 150 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, | |
| 151 GL_UNSIGNED_BYTE, buffer); | |
| 152 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, | |
| 153 GL_TEXTURE_2D, color, 0); | |
| 154 if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | |
| 155 ok = false; | |
| 156 break; | |
| 157 } | |
| 158 if (supportsDepth) { | |
| 159 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | |
| 160 GL_TEXTURE_2D, depth, 0); | |
| 161 if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != | |
| 162 GL_FRAMEBUFFER_COMPLETE) { | |
| 163 ok = false; | |
| 164 break; | |
| 165 } | |
| 166 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | |
| 167 GL_TEXTURE_2D, 0, 0); | |
| 168 } | |
| 169 if (supportsDepthStencil) { | |
| 170 // For ES 2.0 contexts DEPTH_STENCIL is not available natively, so we | |
| 171 // emulate it at the command buffer level for WebGL contexts. | |
| 172 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, | |
| 173 GL_TEXTURE_2D, depthStencil, 0); | |
| 174 if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != | |
| 175 GL_FRAMEBUFFER_COMPLETE) { | |
| 176 ok = false; | |
| 177 break; | |
| 178 } | |
| 179 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, | |
| 180 GL_TEXTURE_2D, 0, 0); | |
| 181 } | |
| 182 } | |
| 183 | |
| 184 webglContext->restoreCurrentFramebuffer(); | |
| 185 gl->DeleteFramebuffers(1, &fbo); | |
| 186 webglContext->restoreCurrentTexture2D(); | |
| 187 if (supportsDepth) | |
| 188 gl->DeleteTextures(1, &depth); | |
| 189 if (supportsDepthStencil) | |
| 190 gl->DeleteTextures(1, &depthStencil); | |
| 191 gl->DeleteTextures(colors.size(), colors.data()); | |
| 192 | |
| 193 return ok; | |
| 194 } | |
| 195 | |
| 196 } // namespace blink | 98 } // namespace blink |
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