Chromium Code Reviews| Index: media/base/renderer_factory_selector.h |
| diff --git a/media/base/renderer_factory_selector.h b/media/base/renderer_factory_selector.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..cc96284e0adf578e7942c8d6c664f5e0c3d5d5ba |
| --- /dev/null |
| +++ b/media/base/renderer_factory_selector.h |
| @@ -0,0 +1,47 @@ |
| +// Copyright 2017 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef MEDIA_BASE_RENDERER_FACTORY_SELECTOR_H_ |
| +#define MEDIA_BASE_RENDERER_FACTORY_SELECTOR_H_ |
| + |
| +#include "base/containers/flat_map.h" |
| +#include "media/base/renderer_factory.h" |
| + |
| +namespace media { |
| + |
| +// RendererFactorySelector owns RendererFactory instances used within WMPI. |
| +// Its purpose is to aggregate the signals and centralize the logic behind |
| +// choosing which RendererFactory should be used when creating a new Renderer. |
| +class MEDIA_EXPORT RendererFactorySelector { |
|
ncarter (slow)
2017/04/24 17:14:33
https://memegen.googleplex.com/9189713
tguilbert
2017/04/24 19:31:16
+1
|
| + public: |
| + enum FactoryType { |
| + DEFAULT, // DefaultRendererFactory. |
| + MOJO, // MojoRendererFactory. |
| + MEDIA_PLAYER, // MediaPlayerRendererClientFactory. |
| + ADAPTIVE, // AdaptiveRendererFactory. |
| + UNKNOWN, |
|
whywhat
2017/04/22 15:52:50
nit: you could make base_factory_type_ a base::Opt
tguilbert
2017/04/24 19:31:16
Good idea, thanks!
|
| + }; |
| + |
| + RendererFactorySelector(); |
| + ~RendererFactorySelector(); |
| + |
| + // NOTE: There should be at most one factory per factory type. |
| + void AddFactory(FactoryType type, std::unique_ptr<RendererFactory> factory); |
| + |
| + // Sets the "default" factory to be returned in the absence explicit signals |
| + // indicating that another factory type should be selected instead. |
| + void SetBaseFactoryType(FactoryType type); |
|
whywhat
2017/04/22 15:52:50
nit: Base/Default to match the comment?
tguilbert
2017/04/24 19:31:16
I wanted to avoid confusion between the "default/b
|
| + |
| + // Note: This only returns the base factory type at the moment. |
| + RendererFactory* GetCurrentFactory(); |
| + |
| + private: |
| + FactoryType base_factory_type_ = FactoryType::UNKNOWN; |
| + base::flat_map<FactoryType, std::unique_ptr<RendererFactory>> factories_; |
|
whywhat
2017/04/22 15:52:50
nit: as I understand flat_map, it's a sorted vecto
tguilbert
2017/04/24 19:31:16
I went with a flat_map instead of a regular map du
whywhat
2017/04/24 20:35:48
Totally agree that it's not worth a map, just thou
|
| + DISALLOW_COPY_AND_ASSIGN(RendererFactorySelector); |
| +}; |
| + |
| +} // namespace media |
| + |
| +#endif // MEDIA_BASE_RENDERER_FACTORY_H_ |