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Unified Diff: ui/gl/gl_context_glx.cc

Issue 2710193005: gl_context_glx: Create a highest version core profile context. (Closed)
Patch Set: gl_context_glx: Create a highest version core profile context. Created 3 years, 10 months ago
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Index: ui/gl/gl_context_glx.cc
diff --git a/ui/gl/gl_context_glx.cc b/ui/gl/gl_context_glx.cc
index 8f823ef25014cb63dd0a1709b5b0ea65200cd175..145162d0b36da2ec8a5cc4e8eb5c9c813221343f 100644
--- a/ui/gl/gl_context_glx.cc
+++ b/ui/gl/gl_context_glx.cc
@@ -71,69 +71,68 @@ GLXContext CreateContextAttribs(Display* display,
GLXContext CreateHighestVersionContext(Display* display,
GLXFBConfig config,
GLXContext share) {
- // It is commonly assumed that glXCreateContextAttrib will create a context
- // of the highest version possible but it is not specified in the spec and
- // is not true on the Mesa drivers. On Mesa, Instead we try to create a
- // context per GL version until we succeed, starting from newer version.
- // On both Mesa and other drivers we try to create a desktop context and fall
- // back to ES context.
- // The code could be simpler if the Mesa code path was used for all drivers,
- // however the cost of failing a context creation can be high (3 milliseconds
- // for the NVIDIA driver). The good thing is that failed context creation only
- // takes 0.1 milliseconds on Mesa.
+ // The only way to get a core profile context of the highest version using
+ // glXCreateContextAttrib is to try creationg contexts in decreasing version
+ // numbers. It might look that asking for a core context of version (0, 0)
+ // works on some driver but it create a _compatibility_ context of the highest
+ // version instead. The cost of failing a context creation is small (< 0.1 ms)
+ // on Mesa but is unfortunately a bit expensive on the Nvidia driver (~3ms).
+
+ // Also try to get any Desktop GL context, but if that fails fallback to
+ // asking for OpenGL ES contexts.
+
+ std::string client_vendor = glXGetClientString(display, GLX_VENDOR);
+ bool is_mesa = client_vendor.find("Mesa") != std::string::npos;
struct ContextCreationInfo {
+ ContextCreationInfo(int profileFlag, GLVersion version)
+ : profileFlag(profileFlag), version(version) {}
int profileFlag;
GLVersion version;
};
- // clang-format off
- // For regular drivers we try to create a compatibility, core, then ES
- // context. Without requiring any specific version.
- const ContextCreationInfo contexts_to_try[] = {
- { 0, GLVersion(0, 0) },
- { GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLVersion(0, 0) },
- { GLX_CONTEXT_ES2_PROFILE_BIT_EXT, GLVersion(0, 0) },
- };
-
- // On Mesa we try to create a core context, except for versions below 3.2
- // where it is not applicable. (and fallback to ES as well)
- const ContextCreationInfo mesa_contexts_to_try[] = {
- { GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { GLVersion(4, 5) } },
- { GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { GLVersion(4, 4) } },
- { GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { GLVersion(4, 3) } },
- { GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { GLVersion(4, 2) } },
- { GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { GLVersion(4, 1) } },
- { GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { GLVersion(4, 0) } },
- { GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { GLVersion(3, 3) } },
- // Do not try to create OpenGL context versions between 3.0 and
- // 3.2 because of compatibility problems. crbug.com/659030
- { 0, { GLVersion(2, 0) } },
- { 0, { GLVersion(1, 5) } },
- { 0, { GLVersion(1, 4) } },
- { 0, { GLVersion(1, 3) } },
- { 0, { GLVersion(1, 2) } },
- { 0, { GLVersion(1, 1) } },
- { 0, { GLVersion(1, 0) } },
- { GLX_CONTEXT_ES2_PROFILE_BIT_EXT, { GLVersion(3, 2) } },
- { GLX_CONTEXT_ES2_PROFILE_BIT_EXT, { GLVersion(3, 1) } },
- { GLX_CONTEXT_ES2_PROFILE_BIT_EXT, { GLVersion(3, 0) } },
- { GLX_CONTEXT_ES2_PROFILE_BIT_EXT, { GLVersion(2, 0) } },
- };
- // clang-format on
-
- std::string client_vendor = glXGetClientString(display, GLX_VENDOR);
- bool is_mesa = client_vendor.find("Mesa") != std::string::npos;
-
- const ContextCreationInfo* to_try = contexts_to_try;
- size_t to_try_length = arraysize(contexts_to_try);
- if (is_mesa) {
- to_try = mesa_contexts_to_try;
- to_try_length = arraysize(mesa_contexts_to_try);
+ std::vector<ContextCreationInfo> contexts_to_try;
+ contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLVersion(4, 5));
+ contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLVersion(4, 4));
+ contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLVersion(4, 3));
+ contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLVersion(4, 2));
+ contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLVersion(4, 1));
+ contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLVersion(4, 0));
+ contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLVersion(3, 3));
+
+ // On Mesa, do not try to create OpenGL context versions between 3.0 and
+ // 3.2 because of compatibility problems. See crbug.com/659030
+ if (!is_mesa) {
+ contexts_to_try.emplace_back(0, GLVersion(3, 2));
+ contexts_to_try.emplace_back(0, GLVersion(3, 1));
+ contexts_to_try.emplace_back(0, GLVersion(3, 0));
}
- for (size_t i = 0; i < to_try_length; ++i) {
- const ContextCreationInfo& info = to_try[i];
+ contexts_to_try.emplace_back(0, GLVersion(2, 1));
+ contexts_to_try.emplace_back(0, GLVersion(2, 0));
+ contexts_to_try.emplace_back(0, GLVersion(1, 5));
+ contexts_to_try.emplace_back(0, GLVersion(1, 4));
+ contexts_to_try.emplace_back(0, GLVersion(1, 3));
+ contexts_to_try.emplace_back(0, GLVersion(1, 2));
+ contexts_to_try.emplace_back(0, GLVersion(1, 1));
+ contexts_to_try.emplace_back(0, GLVersion(1, 0));
+ contexts_to_try.emplace_back(GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
+ GLVersion(3, 2));
+ contexts_to_try.emplace_back(GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
+ GLVersion(3, 1));
+ contexts_to_try.emplace_back(GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
+ GLVersion(3, 0));
+ contexts_to_try.emplace_back(GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
+ GLVersion(2, 0));
+
+ for (const auto& info : contexts_to_try) {
if (!GLSurfaceGLX::IsCreateContextES2ProfileSupported() &&
info.profileFlag == GLX_CONTEXT_ES2_PROFILE_BIT_EXT) {
continue;
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