| Index: content/browser/renderer_host/input/touch_timeout_handler.h
|
| diff --git a/content/browser/renderer_host/input/touch_timeout_handler.h b/content/browser/renderer_host/input/touch_timeout_handler.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..1556ff363b46c4a26ae3b0697633b1ec5f38906c
|
| --- /dev/null
|
| +++ b/content/browser/renderer_host/input/touch_timeout_handler.h
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| @@ -0,0 +1,81 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_TIMEOUT_HANDLER_H_
|
| +#define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_TIMEOUT_HANDLER_H_
|
| +
|
| +#include <stddef.h>
|
| +#include <stdint.h>
|
| +
|
| +#include "base/macros.h"
|
| +#include "base/time/time.h"
|
| +#include "content/browser/renderer_host/event_with_latency_info.h"
|
| +#include "content/browser/renderer_host/input/timeout_monitor.h"
|
| +#include "content/common/input/input_event_ack_state.h"
|
| +
|
| +namespace content {
|
| +
|
| +class TouchEventQueue;
|
| +
|
| +class TouchTimeoutHandler {
|
| + public:
|
| + TouchTimeoutHandler(TouchEventQueue* touch_queue,
|
| + base::TimeDelta desktop_timeout_delay,
|
| + base::TimeDelta mobile_timeout_delay);
|
| +
|
| + ~TouchTimeoutHandler();
|
| +
|
| + void StartIfNecessary(const TouchEventWithLatencyInfo& event);
|
| + bool ConfirmTouchEvent(uint32_t unique_touch_event_id,
|
| + InputEventAckState ack_result);
|
| + bool FilterEvent(const blink::WebTouchEvent& event);
|
| + void SetEnabled(bool enabled);
|
| + void SetUseMobileTimeout(bool use_mobile_timeout);
|
| + bool IsTimeoutTimerRunning() const { return timeout_monitor_.IsRunning(); }
|
| + bool IsEnabled() const { return enabled_ && !GetTimeoutDelay().is_zero(); }
|
| +
|
| + private:
|
| + enum PendingAckState {
|
| + PENDING_ACK_NONE,
|
| + PENDING_ACK_ORIGINAL_EVENT,
|
| + PENDING_ACK_CANCEL_EVENT,
|
| + };
|
| +
|
| + void OnTimeOut();
|
| + // Skip a cancel event if the timed-out event had no consumer and was the
|
| + // initial event in the gesture.
|
| + bool AckedTimeoutEventRequiresCancel(InputEventAckState ack_result) const;
|
| + void SetPendingAckState(PendingAckState new_pending_ack_state);
|
| + void LogSequenceStartForUMA();
|
| + void LogSequenceEndForUMAIfNecessary(bool timed_out);
|
| + base::TimeDelta GetTimeoutDelay() const;
|
| + bool HasTimeoutEvent() const;
|
| +
|
| + TouchEventQueue* touch_queue_;
|
| +
|
| + // How long to wait on a touch ack before cancelling the touch sequence.
|
| + const base::TimeDelta desktop_timeout_delay_;
|
| + const base::TimeDelta mobile_timeout_delay_;
|
| + bool use_mobile_timeout_;
|
| +
|
| + // The touch event source for which we expect the next ack.
|
| + PendingAckState pending_ack_state_;
|
| +
|
| + // The event for which the ack timeout is triggered.
|
| + TouchEventWithLatencyInfo timeout_event_;
|
| +
|
| + // Provides timeout-based callback behavior.
|
| + TimeoutMonitor timeout_monitor_;
|
| +
|
| + bool enabled_;
|
| + bool enabled_for_current_sequence_;
|
| +
|
| + // Bookkeeping to classify and log whether a touch sequence times out.
|
| + bool sequence_awaiting_uma_update_;
|
| + bool sequence_using_mobile_timeout_;
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_TIMEOUT_HANDLER_H_
|
|
|