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Side by Side Diff: content/browser/renderer_host/input/touch_timeout_handler.h

Issue 2709813002: Remove the touch ack timeout handler out of the legacy touch event queue. (Closed)
Patch Set: Fix nits Created 3 years, 10 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_TIMEOUT_HANDLER_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_TIMEOUT_HANDLER_H_
7
8 #include <stddef.h>
9 #include <stdint.h>
10
11 #include "base/macros.h"
12 #include "base/time/time.h"
13 #include "content/browser/renderer_host/event_with_latency_info.h"
14 #include "content/browser/renderer_host/input/timeout_monitor.h"
15 #include "content/common/input/input_event_ack_state.h"
16
17 namespace content {
18
19 class TouchEventQueue;
20
21 class TouchTimeoutHandler {
22 public:
23 TouchTimeoutHandler(TouchEventQueue* touch_queue,
24 base::TimeDelta desktop_timeout_delay,
25 base::TimeDelta mobile_timeout_delay);
26
27 ~TouchTimeoutHandler();
28
29 void StartIfNecessary(const TouchEventWithLatencyInfo& event);
30 bool ConfirmTouchEvent(uint32_t unique_touch_event_id,
31 InputEventAckState ack_result);
32 bool FilterEvent(const blink::WebTouchEvent& event);
33 void SetEnabled(bool enabled);
34 void SetUseMobileTimeout(bool use_mobile_timeout);
35 bool IsTimeoutTimerRunning() const { return timeout_monitor_.IsRunning(); }
36 bool IsEnabled() const { return enabled_ && !GetTimeoutDelay().is_zero(); }
37
38 private:
39 enum PendingAckState {
40 PENDING_ACK_NONE,
41 PENDING_ACK_ORIGINAL_EVENT,
42 PENDING_ACK_CANCEL_EVENT,
43 };
44
45 void OnTimeOut();
46 // Skip a cancel event if the timed-out event had no consumer and was the
47 // initial event in the gesture.
48 bool AckedTimeoutEventRequiresCancel(InputEventAckState ack_result) const;
49 void SetPendingAckState(PendingAckState new_pending_ack_state);
50 void LogSequenceStartForUMA();
51 void LogSequenceEndForUMAIfNecessary(bool timed_out);
52 base::TimeDelta GetTimeoutDelay() const;
53 bool HasTimeoutEvent() const;
54
55 TouchEventQueue* touch_queue_;
56
57 // How long to wait on a touch ack before cancelling the touch sequence.
58 const base::TimeDelta desktop_timeout_delay_;
59 const base::TimeDelta mobile_timeout_delay_;
60 bool use_mobile_timeout_;
61
62 // The touch event source for which we expect the next ack.
63 PendingAckState pending_ack_state_;
64
65 // The event for which the ack timeout is triggered.
66 TouchEventWithLatencyInfo timeout_event_;
67
68 // Provides timeout-based callback behavior.
69 TimeoutMonitor timeout_monitor_;
70
71 bool enabled_;
72 bool enabled_for_current_sequence_;
73
74 // Bookkeeping to classify and log whether a touch sequence times out.
75 bool sequence_awaiting_uma_update_;
76 bool sequence_using_mobile_timeout_;
77 };
78
79 } // namespace content
80
81 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_TIMEOUT_HANDLER_H_
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