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Side by Side Diff: content/browser/renderer_host/input/legacy_touch_event_queue.cc

Issue 2709813002: Remove the touch ack timeout handler out of the legacy touch event queue. (Closed)
Patch Set: Fix nits Created 3 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/input/legacy_touch_event_queue.h" 5 #include "content/browser/renderer_host/input/legacy_touch_event_queue.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "base/auto_reset.h" 9 #include "base/auto_reset.h"
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/memory/ptr_util.h" 11 #include "base/memory/ptr_util.h"
12 #include "base/metrics/histogram_macros.h" 12 #include "base/metrics/histogram_macros.h"
13 #include "base/trace_event/trace_event.h" 13 #include "base/trace_event/trace_event.h"
14 #include "content/browser/renderer_host/input/timeout_monitor.h" 14 #include "content/browser/renderer_host/input/touch_timeout_handler.h"
15 #include "content/common/input/web_touch_event_traits.h" 15 #include "content/common/input/web_touch_event_traits.h"
16 #include "ui/events/base_event_utils.h" 16 #include "ui/events/base_event_utils.h"
17 #include "ui/gfx/geometry/point_f.h" 17 #include "ui/gfx/geometry/point_f.h"
18 18
19 using blink::WebInputEvent; 19 using blink::WebInputEvent;
20 using blink::WebTouchEvent; 20 using blink::WebTouchEvent;
21 using blink::WebTouchPoint; 21 using blink::WebTouchPoint;
22 using ui::LatencyInfo; 22 using ui::LatencyInfo;
23 23
24 namespace content { 24 namespace content {
25 namespace { 25 namespace {
26 26
27 // Time interval at which touchmove events will be forwarded to the client while 27 // Time interval at which touchmove events will be forwarded to the client while
28 // scrolling is active and possible. 28 // scrolling is active and possible.
29 const double kAsyncTouchMoveIntervalSec = .2; 29 const double kAsyncTouchMoveIntervalSec = .2;
30 30
31 TouchEventWithLatencyInfo ObtainCancelEventForTouchEvent(
32 const TouchEventWithLatencyInfo& event_to_cancel) {
33 TouchEventWithLatencyInfo event = event_to_cancel;
34 WebTouchEventTraits::ResetTypeAndTouchStates(
35 WebInputEvent::TouchCancel,
36 // TODO(rbyers): Shouldn't we use a fresh timestamp?
37 event.event.timeStampSeconds(), &event.event);
38 return event;
39 }
40
41 bool ShouldTouchTriggerTimeout(const WebTouchEvent& event) {
42 return (event.type() == WebInputEvent::TouchStart ||
43 event.type() == WebInputEvent::TouchMove) &&
44 event.dispatchType == WebInputEvent::Blocking;
45 }
46
47 // Compare all properties of touch points to determine the state. 31 // Compare all properties of touch points to determine the state.
48 bool HasPointChanged(const WebTouchPoint& point_1, 32 bool HasPointChanged(const WebTouchPoint& point_1,
49 const WebTouchPoint& point_2) { 33 const WebTouchPoint& point_2) {
50 DCHECK_EQ(point_1.id, point_2.id); 34 DCHECK_EQ(point_1.id, point_2.id);
51 if (point_1.screenPosition != point_2.screenPosition || 35 if (point_1.screenPosition != point_2.screenPosition ||
52 point_1.position != point_2.position || 36 point_1.position != point_2.position ||
53 point_1.radiusX != point_2.radiusX || 37 point_1.radiusX != point_2.radiusX ||
54 point_1.radiusY != point_2.radiusY || 38 point_1.radiusY != point_2.radiusY ||
55 point_1.rotationAngle != point_2.rotationAngle || 39 point_1.rotationAngle != point_2.rotationAngle ||
56 point_1.force != point_2.force || point_1.tiltX != point_2.tiltX || 40 point_1.force != point_2.force || point_1.tiltX != point_2.tiltX ||
57 point_1.tiltY != point_2.tiltY) { 41 point_1.tiltY != point_2.tiltY) {
58 return true; 42 return true;
59 } 43 }
60 return false; 44 return false;
61 } 45 }
62 46
63 } // namespace 47 } // namespace
64 48
65 // Cancels a touch sequence if a touchstart or touchmove ack response is
66 // sufficiently delayed.
67 class LegacyTouchEventQueue::TouchTimeoutHandler {
68 public:
69 TouchTimeoutHandler(LegacyTouchEventQueue* touch_queue,
70 base::TimeDelta desktop_timeout_delay,
71 base::TimeDelta mobile_timeout_delay)
72 : touch_queue_(touch_queue),
73 desktop_timeout_delay_(desktop_timeout_delay),
74 mobile_timeout_delay_(mobile_timeout_delay),
75 use_mobile_timeout_(false),
76 pending_ack_state_(PENDING_ACK_NONE),
77 timeout_monitor_(base::Bind(&TouchTimeoutHandler::OnTimeOut,
78 base::Unretained(this))),
79 enabled_(true),
80 enabled_for_current_sequence_(false),
81 sequence_awaiting_uma_update_(false),
82 sequence_using_mobile_timeout_(false) {
83 SetUseMobileTimeout(false);
84 }
85
86 ~TouchTimeoutHandler() { LogSequenceEndForUMAIfNecessary(false); }
87
88 void StartIfNecessary(const TouchEventWithLatencyInfo& event) {
89 if (pending_ack_state_ != PENDING_ACK_NONE)
90 return;
91
92 if (!enabled_)
93 return;
94
95 const base::TimeDelta timeout_delay = GetTimeoutDelay();
96 if (timeout_delay.is_zero())
97 return;
98
99 if (!ShouldTouchTriggerTimeout(event.event))
100 return;
101
102 if (WebTouchEventTraits::IsTouchSequenceStart(event.event)) {
103 LogSequenceStartForUMA();
104 enabled_for_current_sequence_ = true;
105 }
106
107 if (!enabled_for_current_sequence_)
108 return;
109
110 timeout_event_ = event;
111 timeout_monitor_.Restart(timeout_delay);
112 }
113
114 bool ConfirmTouchEvent(InputEventAckState ack_result) {
115 switch (pending_ack_state_) {
116 case PENDING_ACK_NONE:
117 if (ack_result == INPUT_EVENT_ACK_STATE_CONSUMED)
118 enabled_for_current_sequence_ = false;
119 timeout_monitor_.Stop();
120 return false;
121 case PENDING_ACK_ORIGINAL_EVENT:
122 if (AckedTimeoutEventRequiresCancel(ack_result)) {
123 SetPendingAckState(PENDING_ACK_CANCEL_EVENT);
124 TouchEventWithLatencyInfo cancel_event =
125 ObtainCancelEventForTouchEvent(timeout_event_);
126 touch_queue_->SendTouchEventImmediately(&cancel_event);
127 } else {
128 SetPendingAckState(PENDING_ACK_NONE);
129 touch_queue_->UpdateTouchConsumerStates(timeout_event_.event,
130 ack_result);
131 }
132 return true;
133 case PENDING_ACK_CANCEL_EVENT:
134 SetPendingAckState(PENDING_ACK_NONE);
135 return true;
136 }
137 return false;
138 }
139
140 bool FilterEvent(const WebTouchEvent& event) {
141 if (!HasTimeoutEvent())
142 return false;
143
144 if (WebTouchEventTraits::IsTouchSequenceStart(event)) {
145 // If a new sequence is observed while we're still waiting on the
146 // timed-out sequence response, also count the new sequence as timed-out.
147 LogSequenceStartForUMA();
148 LogSequenceEndForUMAIfNecessary(true);
149 }
150
151 return true;
152 }
153
154 void SetEnabled(bool enabled) {
155 if (enabled_ == enabled)
156 return;
157
158 enabled_ = enabled;
159
160 if (enabled_)
161 return;
162
163 enabled_for_current_sequence_ = false;
164 // Only reset the |timeout_handler_| if the timer is running and has not
165 // yet timed out. This ensures that an already timed out sequence is
166 // properly flushed by the handler.
167 if (IsTimeoutTimerRunning()) {
168 pending_ack_state_ = PENDING_ACK_NONE;
169 timeout_monitor_.Stop();
170 }
171 }
172
173 void SetUseMobileTimeout(bool use_mobile_timeout) {
174 use_mobile_timeout_ = use_mobile_timeout;
175 }
176
177 bool IsTimeoutTimerRunning() const { return timeout_monitor_.IsRunning(); }
178
179 bool IsEnabled() const { return enabled_ && !GetTimeoutDelay().is_zero(); }
180
181 private:
182 enum PendingAckState {
183 PENDING_ACK_NONE,
184 PENDING_ACK_ORIGINAL_EVENT,
185 PENDING_ACK_CANCEL_EVENT,
186 };
187
188 void OnTimeOut() {
189 LogSequenceEndForUMAIfNecessary(true);
190 SetPendingAckState(PENDING_ACK_ORIGINAL_EVENT);
191 touch_queue_->FlushQueue();
192 }
193
194 // Skip a cancel event if the timed-out event had no consumer and was the
195 // initial event in the gesture.
196 bool AckedTimeoutEventRequiresCancel(InputEventAckState ack_result) const {
197 DCHECK(HasTimeoutEvent());
198 if (ack_result != INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS)
199 return true;
200 return !WebTouchEventTraits::IsTouchSequenceStart(timeout_event_.event);
201 }
202
203 void SetPendingAckState(PendingAckState new_pending_ack_state) {
204 DCHECK_NE(pending_ack_state_, new_pending_ack_state);
205 switch (new_pending_ack_state) {
206 case PENDING_ACK_ORIGINAL_EVENT:
207 DCHECK_EQ(pending_ack_state_, PENDING_ACK_NONE);
208 TRACE_EVENT_ASYNC_BEGIN0("input", "TouchEventTimeout", this);
209 break;
210 case PENDING_ACK_CANCEL_EVENT:
211 DCHECK_EQ(pending_ack_state_, PENDING_ACK_ORIGINAL_EVENT);
212 DCHECK(!timeout_monitor_.IsRunning());
213 DCHECK(touch_queue_->empty());
214 TRACE_EVENT_ASYNC_STEP_INTO0("input", "TouchEventTimeout", this,
215 "CancelEvent");
216 break;
217 case PENDING_ACK_NONE:
218 DCHECK(!timeout_monitor_.IsRunning());
219 DCHECK(touch_queue_->empty());
220 TRACE_EVENT_ASYNC_END0("input", "TouchEventTimeout", this);
221 break;
222 }
223 pending_ack_state_ = new_pending_ack_state;
224 }
225
226 void LogSequenceStartForUMA() {
227 // Always flush any unlogged entries before starting a new one.
228 LogSequenceEndForUMAIfNecessary(false);
229 sequence_awaiting_uma_update_ = true;
230 sequence_using_mobile_timeout_ = use_mobile_timeout_;
231 }
232
233 void LogSequenceEndForUMAIfNecessary(bool timed_out) {
234 if (!sequence_awaiting_uma_update_)
235 return;
236
237 sequence_awaiting_uma_update_ = false;
238
239 if (sequence_using_mobile_timeout_) {
240 UMA_HISTOGRAM_BOOLEAN("Event.Touch.TimedOutOnMobileSite", timed_out);
241 } else {
242 UMA_HISTOGRAM_BOOLEAN("Event.Touch.TimedOutOnDesktopSite", timed_out);
243 }
244 }
245
246 base::TimeDelta GetTimeoutDelay() const {
247 return use_mobile_timeout_ ? mobile_timeout_delay_ : desktop_timeout_delay_;
248 }
249
250 bool HasTimeoutEvent() const {
251 return pending_ack_state_ != PENDING_ACK_NONE;
252 }
253
254 LegacyTouchEventQueue* touch_queue_;
255
256 // How long to wait on a touch ack before cancelling the touch sequence.
257 const base::TimeDelta desktop_timeout_delay_;
258 const base::TimeDelta mobile_timeout_delay_;
259 bool use_mobile_timeout_;
260
261 // The touch event source for which we expect the next ack.
262 PendingAckState pending_ack_state_;
263
264 // The event for which the ack timeout is triggered.
265 TouchEventWithLatencyInfo timeout_event_;
266
267 // Provides timeout-based callback behavior.
268 TimeoutMonitor timeout_monitor_;
269
270 bool enabled_;
271 bool enabled_for_current_sequence_;
272
273 // Bookkeeping to classify and log whether a touch sequence times out.
274 bool sequence_awaiting_uma_update_;
275 bool sequence_using_mobile_timeout_;
276 };
277
278 // This class represents a single coalesced touch event. However, it also keeps 49 // This class represents a single coalesced touch event. However, it also keeps
279 // track of all the original touch-events that were coalesced into a single 50 // track of all the original touch-events that were coalesced into a single
280 // event. The coalesced event is forwarded to the renderer, while the original 51 // event. The coalesced event is forwarded to the renderer, while the original
281 // touch-events are sent to the Client (on ACK for the coalesced event) so that 52 // touch-events are sent to the Client (on ACK for the coalesced event) so that
282 // the Client receives the event with their original timestamp. 53 // the Client receives the event with their original timestamp.
283 class CoalescedWebTouchEvent { 54 class CoalescedWebTouchEvent {
284 public: 55 public:
285 CoalescedWebTouchEvent(const TouchEventWithLatencyInfo& event, 56 CoalescedWebTouchEvent(const TouchEventWithLatencyInfo& event,
286 bool suppress_client_ack) 57 bool suppress_client_ack)
287 : coalesced_event_(event), suppress_client_ack_(suppress_client_ack) { 58 : coalesced_event_(event), suppress_client_ack_(suppress_client_ack) {
(...skipping 177 matching lines...) Expand 10 before | Expand all | Expand 10 after
465 last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec) { 236 last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec) {
466 FlushPendingAsyncTouchmove(); 237 FlushPendingAsyncTouchmove();
467 } 238 }
468 } 239 }
469 return; 240 return;
470 } 241 }
471 242
472 DCHECK(!dispatching_touch_ack_); 243 DCHECK(!dispatching_touch_ack_);
473 dispatching_touch_ = false; 244 dispatching_touch_ = false;
474 245
475 if (timeout_handler_ && timeout_handler_->ConfirmTouchEvent(ack_result)) 246 if (timeout_handler_ &&
247 timeout_handler_->ConfirmTouchEvent(unique_touch_event_id, ack_result))
476 return; 248 return;
477 249
478 if (touch_queue_.empty()) 250 if (touch_queue_.empty())
479 return; 251 return;
480 252
481 // We don't care about the ordering of the acks vs the ordering of the 253 // We don't care about the ordering of the acks vs the ordering of the
482 // dispatched events because we can receive the ack for event B before the ack 254 // dispatched events because we can receive the ack for event B before the ack
483 // for event A even though A was sent before B. This seems to be happening 255 // for event A even though A was sent before B. This seems to be happening
484 // when, for example, A is acked from renderer but B isn't, so the ack for B 256 // when, for example, A is acked from renderer but B isn't, so the ack for B
485 // is synthesized "locally" in InputRouter. 257 // is synthesized "locally" in InputRouter.
(...skipping 226 matching lines...) Expand 10 before | Expand all | Expand 10 after
712 // Skip ack for TouchScrollStarted since it was synthesized within the queue. 484 // Skip ack for TouchScrollStarted since it was synthesized within the queue.
713 if (acked_event->coalesced_event().event.type() != 485 if (acked_event->coalesced_event().event.type() !=
714 WebInputEvent::TouchScrollStarted) { 486 WebInputEvent::TouchScrollStarted) {
715 acked_event->DispatchAckToClient(ack_result, optional_latency_info, 487 acked_event->DispatchAckToClient(ack_result, optional_latency_info,
716 client_); 488 client_);
717 } 489 }
718 490
719 touch_queue_.pop_front(); 491 touch_queue_.pop_front();
720 } 492 }
721 493
494 void LegacyTouchEventQueue::SendTouchCancelEventForTouchEvent(
495 const TouchEventWithLatencyInfo& event_to_cancel) {
496 TouchEventWithLatencyInfo event = event_to_cancel;
497 WebTouchEventTraits::ResetTypeAndTouchStates(
498 WebInputEvent::TouchCancel,
499 // TODO(rbyers): Shouldn't we use a fresh timestamp?
500 event.event.timeStampSeconds(), &event.event);
501 SendTouchEventImmediately(&event);
502 }
503
722 void LegacyTouchEventQueue::SendTouchEventImmediately( 504 void LegacyTouchEventQueue::SendTouchEventImmediately(
723 TouchEventWithLatencyInfo* touch) { 505 TouchEventWithLatencyInfo* touch) {
724 // TODO(crbug.com/600773): Hack to avoid cyclic reentry to this method. 506 // TODO(crbug.com/600773): Hack to avoid cyclic reentry to this method.
725 if (dispatching_touch_) 507 if (dispatching_touch_)
726 return; 508 return;
727 509
728 if (touch->event.type() == WebInputEvent::TouchStart) 510 if (touch->event.type() == WebInputEvent::TouchStart)
729 touch->event.touchStartOrFirstTouchMove = true; 511 touch->event.touchStartOrFirstTouchMove = true;
730 512
731 // For touchmove events, compare touch points position from current event 513 // For touchmove events, compare touch points position from current event
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
787 LegacyTouchEventQueue::FilterBeforeForwarding(const WebTouchEvent& event) { 569 LegacyTouchEventQueue::FilterBeforeForwarding(const WebTouchEvent& event) {
788 if (event.type() == WebInputEvent::TouchScrollStarted) 570 if (event.type() == WebInputEvent::TouchScrollStarted)
789 return FORWARD_TO_RENDERER; 571 return FORWARD_TO_RENDERER;
790 572
791 if (WebTouchEventTraits::IsTouchSequenceStart(event)) { 573 if (WebTouchEventTraits::IsTouchSequenceStart(event)) {
792 has_handler_for_current_sequence_ = false; 574 has_handler_for_current_sequence_ = false;
793 send_touch_events_async_ = false; 575 send_touch_events_async_ = false;
794 pending_async_touchmove_.reset(); 576 pending_async_touchmove_.reset();
795 last_sent_touchevent_.reset(); 577 last_sent_touchevent_.reset();
796 578
797 touch_sequence_start_position_ = gfx::PointF(event.touches[0].position);
798 drop_remaining_touches_in_sequence_ = false; 579 drop_remaining_touches_in_sequence_ = false;
799 if (!has_handlers_) { 580 if (!has_handlers_) {
800 drop_remaining_touches_in_sequence_ = true; 581 drop_remaining_touches_in_sequence_ = true;
801 return ACK_WITH_NO_CONSUMER_EXISTS; 582 return ACK_WITH_NO_CONSUMER_EXISTS;
802 } 583 }
803 } 584 }
804 585
805 if (timeout_handler_ && timeout_handler_->FilterEvent(event)) 586 if (timeout_handler_ && timeout_handler_->FilterEvent(event))
806 return ACK_WITH_NO_CONSUMER_EXISTS; 587 return ACK_WITH_NO_CONSUMER_EXISTS;
807 588
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
860 if (ack_result == INPUT_EVENT_ACK_STATE_CONSUMED) 641 if (ack_result == INPUT_EVENT_ACK_STATE_CONSUMED)
861 send_touch_events_async_ = false; 642 send_touch_events_async_ = false;
862 has_handler_for_current_sequence_ |= 643 has_handler_for_current_sequence_ |=
863 ack_result != INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS; 644 ack_result != INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS;
864 } else if (WebTouchEventTraits::IsTouchSequenceEnd(event)) { 645 } else if (WebTouchEventTraits::IsTouchSequenceEnd(event)) {
865 has_handler_for_current_sequence_ = false; 646 has_handler_for_current_sequence_ = false;
866 } 647 }
867 } 648 }
868 649
869 } // namespace content 650 } // namespace content
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