Index: third_party/WebKit/Source/core/dom/DOMMatrixReadOnly.cpp |
diff --git a/third_party/WebKit/Source/core/dom/DOMMatrixReadOnly.cpp b/third_party/WebKit/Source/core/dom/DOMMatrixReadOnly.cpp |
index e4c1ed95915423ee26b242a647d136df8fafd511..acd9bff3e1562b60bb72ebdd0f6cab4bba46ae33 100644 |
--- a/third_party/WebKit/Source/core/dom/DOMMatrixReadOnly.cpp |
+++ b/third_party/WebKit/Source/core/dom/DOMMatrixReadOnly.cpp |
@@ -300,20 +300,16 @@ DOMFloat64Array* DOMMatrixReadOnly::toFloat64Array() const { |
} |
const String DOMMatrixReadOnly::toString() const { |
- std::stringstream stream; |
if (is2D()) { |
- stream << "matrix(" << a() << ", " << b() << ", " << c() << ", " << d() |
- << ", " << e() << ", " << f(); |
+ return String::format("matrix(%f, %f, %f, %f, %f, %f)", a(), b(), c(), d(), |
foolip
2017/03/21 08:47:30
Is this a drive-by change, or does it affect the o
Byoungkwon Ko
2017/04/26 01:31:35
yes, when we were using steam, we should fix decim
foolip
2017/04/26 07:29:19
Hmm, this is actually related to https://github.co
|
+ e(), f()); |
} else { |
- stream << "matrix3d(" << m11() << ", " << m12() << ", " << m13() << ", " |
- << m14() << ", " << m21() << ", " << m22() << ", " << m23() << ", " |
- << m24() << ", " << m31() << ", " << m32() << ", " << m33() << ", " |
- << m34() << ", " << m41() << ", " << m42() << ", " << m43() << ", " |
- << m44(); |
+ return String::format( |
+ "matrix3d(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, " |
+ "%f)", |
+ m11(), m12(), m13(), m14(), m21(), m22(), m23(), m24(), m31(), m32(), |
+ m33(), m34(), m41(), m42(), m43(), m44()); |
} |
- stream << ")"; |
- |
- return String(stream.str().c_str()); |
} |
ScriptValue DOMMatrixReadOnly::toJSONForBinding( |