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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "media/gpu/avda_surface_bundle.h" |
| 6 |
| 7 namespace media { |
| 8 |
| 9 AVDASurfaceBundle::AVDASurfaceBundle(int surface_id) : surface_id(surface_id) {} |
| 10 |
| 11 AVDASurfaceBundle::~AVDASurfaceBundle() { |
| 12 // Explicitly free the surface first, just to be sure that it's deleted before |
| 13 // the SurfaceTexture is. |
| 14 surface = gl::ScopedJavaSurface(); |
| 15 // Also release the back buffers. We might want to let the consumer do this |
| 16 // after it has swapped the back buffer it wants, but we don't. |
| 17 if (surface_texture) |
| 18 surface_texture->ReleaseSurfaceTexture(); |
| 19 surface_texture = nullptr; |
| 20 } |
| 21 |
| 22 } // namespace media |
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