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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "media/gpu/avda_surface_bundle.h" | |
| 6 | |
| 7 namespace media { | |
| 8 | |
| 9 AVDASurfaceBundle::AVDASurfaceBundle(int surface_id) : surface_id(surface_id) {} | |
| 10 | |
| 11 AVDASurfaceBundle::~AVDASurfaceBundle() { | |
| 12 // Explicitly free the surface first, just to be sure that it's deleted before | |
| 13 // the SurfaceTexture is. | |
| 14 surface = gl::ScopedJavaSurface(); | |
| 15 // We do not ReleaseSurfaceTexture here, since the consumer might still have | |
| 16 // a reference to |surface_texture|, and might have a back buffer to swap. | |
| 17 // If we knew that there was no pending back buffer, then we could release | |
| 18 // ithere since the producer side is shut down. | |
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watk
2017/02/23 20:03:47
s/ithere/it there/
liberato (no reviews please)
2017/03/06 22:59:36
Done.
| |
| 19 surface_texture = nullptr; | |
| 20 } | |
| 21 | |
| 22 } // namespace media | |
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