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Issue 2707703002: Group AVDA output surface into AVDASurfaceBundle. (Closed)
Patch Set: minor fixes after testing Created 3 years, 10 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "media/gpu/avda_surface_bundle.h"
6
7 namespace media {
8
9 AVDASurfaceBundle::AVDASurfaceBundle(int id) : surface_id(id) {}
watk 2017/02/22 20:38:56 s/id/surface_id/ to match header
liberato (no reviews please) 2017/02/23 18:18:46 Done.
10
11 AVDASurfaceBundle::~AVDASurfaceBundle() {
12 // Explicitly free the surface first, just to be sure.
watk 2017/02/22 20:38:56 Unclear what you want to be sure of here. That it'
liberato (no reviews please) 2017/02/23 18:18:46 yes, done.
13 surface = gl::ScopedJavaSurface();
14 // TODO(liberato): should we ReleaseSurfaceTexture here, in case this isn't
15 // the last reference?
16 surface_texture = nullptr;
watk 2017/02/22 20:38:56 Yes I think so. If you drop the bundle you're drop
liberato (no reviews please) 2017/02/23 18:18:46 i'm not sure that it's safe, the more that i think
watk 2017/02/23 20:03:47 But this is what we've always done right? The Post
liberato (no reviews please) 2017/03/06 22:59:36 ah, really good catch! done.
17 }
18
19 } // namespace media
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