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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Determines whether a certain driver bug exists in the current system. | 5 // Determines whether a certain driver bug exists in the current system. |
| 6 // The format of a valid gpu_driver_bug_list.json file is defined in | 6 // The format of a valid gpu_driver_bug_list.json file is defined in |
| 7 // <gpu/config/gpu_control_list_format.txt>. | 7 // <gpu/config/gpu_control_list_format.txt>. |
| 8 // The supported "features" can be found in | 8 // The supported "features" can be found in |
| 9 // <gpu/config/gpu_driver_bug_workaround_type.h>. | 9 // <gpu/config/gpu_driver_bug_workaround_type.h>. |
| 10 | 10 |
| 11 #include "gpu/config/gpu_control_list_jsons.h" | 11 #include "gpu/config/gpu_control_list_jsons.h" |
| 12 | 12 |
| 13 #define LONG_STRING_CONST(...) #__VA_ARGS__ | 13 #define LONG_STRING_CONST(...) #__VA_ARGS__ |
| 14 | 14 |
| 15 namespace gpu { | 15 namespace gpu { |
| 16 | 16 |
| 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( | 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( |
| 18 | 18 |
| 19 { | 19 { |
| 20 "name": "gpu driver bug list", | 20 "name": "gpu driver bug list", |
| 21 // Please update the version number whenever you change this file. | 21 // Please update the version number whenever you change this file. |
| 22 "version": "9.30", | 22 "version": "9.31", |
| 23 "entries": [ | 23 "entries": [ |
| 24 { | 24 { |
| 25 "id": 1, | 25 "id": 1, |
| 26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", | 26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", |
| 27 "os": { | 27 "os": { |
| 28 "type": "android" | 28 "type": "android" |
| 29 }, | 29 }, |
| 30 "gl_vendor": "Imagination.*", | 30 "gl_vendor": "Imagination.*", |
| 31 "features": [ | 31 "features": [ |
| 32 "use_client_side_arrays_for_stream_buffers" | 32 "use_client_side_arrays_for_stream_buffers" |
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| 76 "description": "Some drivers are unable to reset the D3D device in the GPU process sandbox", | 76 "description": "Some drivers are unable to reset the D3D device in the GPU process sandbox", |
| 77 "os": { | 77 "os": { |
| 78 "type": "win" | 78 "type": "win" |
| 79 }, | 79 }, |
| 80 "features": [ | 80 "features": [ |
| 81 "exit_on_context_lost" | 81 "exit_on_context_lost" |
| 82 ] | 82 ] |
| 83 }, | 83 }, |
| 84 { | 84 { |
| 85 "id": 19, | 85 "id": 19, |
| 86 "description": "Disable depth textures on Android with Qualcomm GPUs", | 86 "description": "Disable depth textures on Android with Qualcomm GPUs", |
|
Ken Russell (switch to Gerrit)
2017/02/23 00:37:42
Please refer to the new bug ID here. It's better t
Kai Ninomiya
2017/02/23 00:51:36
Done.
| |
| 87 "os": { | 87 "os": { |
| 88 "type": "android" | 88 "type": "android", |
| 89 "version": { | |
| 90 "op": "<", | |
| 91 "value": "6.0" | |
| 92 } | |
| 89 }, | 93 }, |
| 90 "gl_vendor": "Qualcomm.*", | 94 "gl_vendor": "Qualcomm.*", |
| 91 "features": [ | 95 "features": [ |
| 92 "disable_depth_texture" | 96 "disable_depth_texture" |
| 93 ], | 97 ], |
| 94 "disabled_extensions": [ | 98 "disabled_extensions": [ |
| 95 "GL_OES_depth_texture" | 99 "GL_OES_depth_texture" |
| 96 ] | 100 ] |
| 97 }, | 101 }, |
| 98 { | 102 { |
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| 278 "os": { | 282 "os": { |
| 279 "type": "linux" | 283 "type": "linux" |
| 280 }, | 284 }, |
| 281 "vendor_id": "0x10de", | 285 "vendor_id": "0x10de", |
| 282 "gl_vendor": "NVIDIA.*", | 286 "gl_vendor": "NVIDIA.*", |
| 283 "features": [ | 287 "features": [ |
| 284 "init_gl_position_in_vertex_shader" | 288 "init_gl_position_in_vertex_shader" |
| 285 ] | 289 ] |
| 286 }, | 290 }, |
| 287 { | 291 { |
| 288 "id": 38, | |
|
Ken Russell (switch to Gerrit)
2017/02/23 00:37:42
I don't think we can remove this entry wholesale.
Kai Ninomiya
2017/02/23 00:51:36
argh, I keep accidentally doing this. This entire
| |
| 289 "cr_bugs": [289461], | |
| 290 "description": "Non-virtual contexts on Qualcomm sometimes cause out-of-or der frames", | |
| 291 "os": { | |
| 292 "type": "android" | |
| 293 }, | |
| 294 "gl_vendor": "Qualcomm.*", | |
| 295 "features": [ | |
| 296 "use_virtualized_gl_contexts" | |
| 297 ] | |
| 298 }, | |
| 299 { | |
| 300 "id": 39, | 292 "id": 39, |
| 301 "cr_bugs": [290391], | 293 "cr_bugs": [290391], |
| 302 "description": "Multisampled renderbuffer allocation must be validated on some Macs", | 294 "description": "Multisampled renderbuffer allocation must be validated on some Macs", |
| 303 "os": { | 295 "os": { |
| 304 "type": "macosx", | 296 "type": "macosx", |
| 305 "version": { | 297 "version": { |
| 306 "op": "<", | 298 "op": "<", |
| 307 "value": "10.10" | 299 "value": "10.10" |
| 308 } | 300 } |
| 309 }, | 301 }, |
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| 412 "os": { | 404 "os": { |
| 413 "type": "win" | 405 "type": "win" |
| 414 }, | 406 }, |
| 415 "gl_renderer": "ANGLE.*", | 407 "gl_renderer": "ANGLE.*", |
| 416 "features": [ | 408 "features": [ |
| 417 "texsubimage_faster_than_teximage" | 409 "texsubimage_faster_than_teximage" |
| 418 ] | 410 ] |
| 419 }, | 411 }, |
| 420 { | 412 { |
| 421 "id": 52, | 413 "id": 52, |
| 422 "cr_bugs": [449116, 471200, 612474], | 414 "cr_bugs": [449116, 471200, 612474], |
|
Ken Russell (switch to Gerrit)
2017/02/23 00:37:42
Please refer to the new bug ID here.
Kai Ninomiya
2017/02/23 00:51:36
Done.
| |
| 423 "description": "ES3 MSAA is broken on Qualcomm", | 415 "description": "ES3 MSAA is broken on Qualcomm", |
| 424 "os": { | 416 "os": { |
| 425 "type": "android" | 417 "type": "android", |
| 418 "version": { | |
| 419 "op": "<", | |
| 420 "value": "6.0" | |
| 421 } | |
| 426 }, | 422 }, |
| 427 "gl_vendor": "Qualcomm.*", | 423 "gl_vendor": "Qualcomm.*", |
| 428 "features": [ | 424 "features": [ |
| 429 "disable_chromium_framebuffer_multisample" | 425 "disable_chromium_framebuffer_multisample" |
| 430 ] | 426 ] |
| 431 }, | 427 }, |
| 432 { | 428 { |
| 433 "id": 54, | 429 "id": 54, |
| 434 "cr_bugs": [124764, 349137], | 430 "cr_bugs": [124764, 349137], |
| 435 "description": "Clear uniforms before first program use on all platforms", | 431 "description": "Clear uniforms before first program use on all platforms", |
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| 2319 ] | 2315 ] |
| 2320 } | 2316 } |
| 2321 ] | 2317 ] |
| 2322 // Please update the version number at beginning of this file whenever you | 2318 // Please update the version number at beginning of this file whenever you |
| 2323 // change this file. | 2319 // change this file. |
| 2324 } | 2320 } |
| 2325 | 2321 |
| 2326 ); // LONG_STRING_CONST macro | 2322 ); // LONG_STRING_CONST macro |
| 2327 | 2323 |
| 2328 } // namespace gpu | 2324 } // namespace gpu |
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