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Side by Side Diff: gpu/config/gpu_driver_bug_list_json.cc

Issue 2707623002: Disable some old Qualcomm workarounds on new Android (Closed)
Patch Set: add another cr_bugs entry Created 3 years, 10 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Determines whether a certain driver bug exists in the current system. 5 // Determines whether a certain driver bug exists in the current system.
6 // The format of a valid gpu_driver_bug_list.json file is defined in 6 // The format of a valid gpu_driver_bug_list.json file is defined in
7 // <gpu/config/gpu_control_list_format.txt>. 7 // <gpu/config/gpu_control_list_format.txt>.
8 // The supported "features" can be found in 8 // The supported "features" can be found in
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. 9 // <gpu/config/gpu_driver_bug_workaround_type.h>.
10 10
11 #include "gpu/config/gpu_control_list_jsons.h" 11 #include "gpu/config/gpu_control_list_jsons.h"
12 12
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ 13 #define LONG_STRING_CONST(...) #__VA_ARGS__
14 14
15 namespace gpu { 15 namespace gpu {
16 16
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
18 18
19 { 19 {
20 "name": "gpu driver bug list", 20 "name": "gpu driver bug list",
21 // Please update the version number whenever you change this file. 21 // Please update the version number whenever you change this file.
22 "version": "9.30", 22 "version": "9.31",
23 "entries": [ 23 "entries": [
24 { 24 {
25 "id": 1, 25 "id": 1,
26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", 26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly",
27 "os": { 27 "os": {
28 "type": "android" 28 "type": "android"
29 }, 29 },
30 "gl_vendor": "Imagination.*", 30 "gl_vendor": "Imagination.*",
31 "features": [ 31 "features": [
32 "use_client_side_arrays_for_stream_buffers" 32 "use_client_side_arrays_for_stream_buffers"
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
76 "description": "Some drivers are unable to reset the D3D device in the GPU process sandbox", 76 "description": "Some drivers are unable to reset the D3D device in the GPU process sandbox",
77 "os": { 77 "os": {
78 "type": "win" 78 "type": "win"
79 }, 79 },
80 "features": [ 80 "features": [
81 "exit_on_context_lost" 81 "exit_on_context_lost"
82 ] 82 ]
83 }, 83 },
84 { 84 {
85 "id": 19, 85 "id": 19,
86 "description": "Disable depth textures on Android with Qualcomm GPUs", 86 "description": "Disable depth textures on Android with Qualcomm GPUs",
Ken Russell (switch to Gerrit) 2017/02/23 00:37:42 Please refer to the new bug ID here. It's better t
Kai Ninomiya 2017/02/23 00:51:36 Done.
87 "os": { 87 "os": {
88 "type": "android" 88 "type": "android",
89 "version": {
90 "op": "<",
91 "value": "6.0"
92 }
89 }, 93 },
90 "gl_vendor": "Qualcomm.*", 94 "gl_vendor": "Qualcomm.*",
91 "features": [ 95 "features": [
92 "disable_depth_texture" 96 "disable_depth_texture"
93 ], 97 ],
94 "disabled_extensions": [ 98 "disabled_extensions": [
95 "GL_OES_depth_texture" 99 "GL_OES_depth_texture"
96 ] 100 ]
97 }, 101 },
98 { 102 {
(...skipping 179 matching lines...) Expand 10 before | Expand all | Expand 10 after
278 "os": { 282 "os": {
279 "type": "linux" 283 "type": "linux"
280 }, 284 },
281 "vendor_id": "0x10de", 285 "vendor_id": "0x10de",
282 "gl_vendor": "NVIDIA.*", 286 "gl_vendor": "NVIDIA.*",
283 "features": [ 287 "features": [
284 "init_gl_position_in_vertex_shader" 288 "init_gl_position_in_vertex_shader"
285 ] 289 ]
286 }, 290 },
287 { 291 {
288 "id": 38,
Ken Russell (switch to Gerrit) 2017/02/23 00:37:42 I don't think we can remove this entry wholesale.
Kai Ninomiya 2017/02/23 00:51:36 argh, I keep accidentally doing this. This entire
289 "cr_bugs": [289461],
290 "description": "Non-virtual contexts on Qualcomm sometimes cause out-of-or der frames",
291 "os": {
292 "type": "android"
293 },
294 "gl_vendor": "Qualcomm.*",
295 "features": [
296 "use_virtualized_gl_contexts"
297 ]
298 },
299 {
300 "id": 39, 292 "id": 39,
301 "cr_bugs": [290391], 293 "cr_bugs": [290391],
302 "description": "Multisampled renderbuffer allocation must be validated on some Macs", 294 "description": "Multisampled renderbuffer allocation must be validated on some Macs",
303 "os": { 295 "os": {
304 "type": "macosx", 296 "type": "macosx",
305 "version": { 297 "version": {
306 "op": "<", 298 "op": "<",
307 "value": "10.10" 299 "value": "10.10"
308 } 300 }
309 }, 301 },
(...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after
412 "os": { 404 "os": {
413 "type": "win" 405 "type": "win"
414 }, 406 },
415 "gl_renderer": "ANGLE.*", 407 "gl_renderer": "ANGLE.*",
416 "features": [ 408 "features": [
417 "texsubimage_faster_than_teximage" 409 "texsubimage_faster_than_teximage"
418 ] 410 ]
419 }, 411 },
420 { 412 {
421 "id": 52, 413 "id": 52,
422 "cr_bugs": [449116, 471200, 612474], 414 "cr_bugs": [449116, 471200, 612474],
Ken Russell (switch to Gerrit) 2017/02/23 00:37:42 Please refer to the new bug ID here.
Kai Ninomiya 2017/02/23 00:51:36 Done.
423 "description": "ES3 MSAA is broken on Qualcomm", 415 "description": "ES3 MSAA is broken on Qualcomm",
424 "os": { 416 "os": {
425 "type": "android" 417 "type": "android",
418 "version": {
419 "op": "<",
420 "value": "6.0"
421 }
426 }, 422 },
427 "gl_vendor": "Qualcomm.*", 423 "gl_vendor": "Qualcomm.*",
428 "features": [ 424 "features": [
429 "disable_chromium_framebuffer_multisample" 425 "disable_chromium_framebuffer_multisample"
430 ] 426 ]
431 }, 427 },
432 { 428 {
433 "id": 54, 429 "id": 54,
434 "cr_bugs": [124764, 349137], 430 "cr_bugs": [124764, 349137],
435 "description": "Clear uniforms before first program use on all platforms", 431 "description": "Clear uniforms before first program use on all platforms",
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2319 ] 2315 ]
2320 } 2316 }
2321 ] 2317 ]
2322 // Please update the version number at beginning of this file whenever you 2318 // Please update the version number at beginning of this file whenever you
2323 // change this file. 2319 // change this file.
2324 } 2320 }
2325 2321
2326 ); // LONG_STRING_CONST macro 2322 ); // LONG_STRING_CONST macro
2327 2323
2328 } // namespace gpu 2324 } // namespace gpu
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