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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 2707243006: [SharedArrayBuffer] Prevent SharedArrayBuffer being used in Web APIs (Closed)
Patch Set: update comment, add TODO Created 3 years, 8 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
index 60957a197799bcf24886ad87c304cef6a9bc4276..3934d5f33d9e5a7c000dfd90b7d7a078a2d60a6a 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
@@ -1562,8 +1562,8 @@ ImageData* WebGLRenderingContextBase::PaintRenderingResultsToImageData(
return ImageData::Create(
IntSize(width, height),
- DOMUint8ClampedArray::Create(image_data_pixels, 0,
- image_data_pixels->ByteLength()));
+ NotShared<DOMUint8ClampedArray>(DOMUint8ClampedArray::Create(
+ image_data_pixels, 0, image_data_pixels->ByteLength())));
}
void WebGLRenderingContextBase::Reshape(int width, int height) {
@@ -1903,12 +1903,13 @@ void WebGLRenderingContextBase::bufferData(GLenum target,
}
void WebGLRenderingContextBase::bufferData(GLenum target,
- DOMArrayBufferView* data,
+ NotShared<DOMArrayBufferView> data,
GLenum usage) {
if (isContextLost())
return;
DCHECK(data);
- BufferDataImpl(target, data->byteLength(), data->BaseAddress(), usage);
+ BufferDataImpl(target, data.View()->byteLength(), data.View()->BaseAddress(),
+ usage);
}
void WebGLRenderingContextBase::BufferSubDataImpl(GLenum target,
@@ -2075,13 +2076,14 @@ void WebGLRenderingContextBase::compileShader(WebGLShader* shader) {
ContextGL()->CompileShader(ObjectOrZero(shader));
}
-void WebGLRenderingContextBase::compressedTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- DOMArrayBufferView* data) {
+void WebGLRenderingContextBase::compressedTexImage2D(
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ NotShared<DOMArrayBufferView> data) {
if (isContextLost())
return;
if (!ValidateTexture2DBinding("compressedTexImage2D", target))
@@ -2089,8 +2091,8 @@ void WebGLRenderingContextBase::compressedTexImage2D(GLenum target,
if (!ValidateCompressedTexFormat("compressedTexImage2D", internalformat))
return;
ContextGL()->CompressedTexImage2D(target, level, internalformat, width,
- height, border, data->byteLength(),
- data->BaseAddress());
+ height, border, data.View()->byteLength(),
+ data.View()->BaseAddress());
}
void WebGLRenderingContextBase::compressedTexSubImage2D(
@@ -2101,16 +2103,16 @@ void WebGLRenderingContextBase::compressedTexSubImage2D(
GLsizei width,
GLsizei height,
GLenum format,
- DOMArrayBufferView* data) {
+ NotShared<DOMArrayBufferView> data) {
if (isContextLost())
return;
if (!ValidateTexture2DBinding("compressedTexSubImage2D", target))
return;
if (!ValidateCompressedTexFormat("compressedTexSubImage2D", format))
return;
- ContextGL()->CompressedTexSubImage2D(target, level, xoffset, yoffset, width,
- height, format, data->byteLength(),
- data->BaseAddress());
+ ContextGL()->CompressedTexSubImage2D(
+ target, level, xoffset, yoffset, width, height, format,
+ data.View()->byteLength(), data.View()->BaseAddress());
}
bool WebGLRenderingContextBase::ValidateSettableTexFormat(
@@ -4106,14 +4108,15 @@ bool WebGLRenderingContextBase::ValidateReadPixelsFuncParameters(
return true;
}
-void WebGLRenderingContextBase::readPixels(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- DOMArrayBufferView* pixels) {
- ReadPixelsHelper(x, y, width, height, format, type, pixels, 0);
+void WebGLRenderingContextBase::readPixels(
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ NotShared<DOMArrayBufferView> pixels) {
+ ReadPixelsHelper(x, y, width, height, format, type, pixels.View(), 0);
}
void WebGLRenderingContextBase::ReadPixelsHelper(GLint x,
@@ -4720,18 +4723,19 @@ void WebGLRenderingContextBase::TexImageHelperDOMArrayBufferView(
format, type, data);
}
-void WebGLRenderingContextBase::texImage2D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- DOMArrayBufferView* pixels) {
+void WebGLRenderingContextBase::texImage2D(
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ NotShared<DOMArrayBufferView> pixels) {
TexImageHelperDOMArrayBufferView(kTexImage2D, target, level, internalformat,
width, height, 1, border, format, type, 0, 0,
- 0, pixels, kNullAllowed, 0);
+ 0, pixels.View(), kNullAllowed, 0);
}
void WebGLRenderingContextBase::TexImageHelperImageData(
@@ -5554,18 +5558,19 @@ void WebGLRenderingContextBase::texParameteri(GLenum target,
TexParameter(target, pname, 0, param, false);
}
-void WebGLRenderingContextBase::texSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- DOMArrayBufferView* pixels) {
+void WebGLRenderingContextBase::texSubImage2D(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ NotShared<DOMArrayBufferView> pixels) {
TexImageHelperDOMArrayBufferView(kTexSubImage2D, target, level, 0, width,
height, 1, 0, format, type, xoffset, yoffset,
- 0, pixels, kNullNotAllowed, 0);
+ 0, pixels.View(), kNullNotAllowed, 0);
}
void WebGLRenderingContextBase::texSubImage2D(GLenum target,
@@ -5919,13 +5924,13 @@ void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location,
void WebGLRenderingContextBase::uniformMatrix2fv(
const WebGLUniformLocation* location,
GLboolean transpose,
- DOMFloat32Array* v) {
+ NotShared<DOMFloat32Array> v) {
if (isContextLost() ||
!ValidateUniformMatrixParameters("uniformMatrix2fv", location, transpose,
- v, 4, 0, v->length()))
+ v.View(), 4, 0, v.View()->length()))
return;
- ContextGL()->UniformMatrix2fv(location->Location(), v->length() >> 2,
- transpose, v->Data());
+ ContextGL()->UniformMatrix2fv(location->Location(), v.View()->length() >> 2,
+ transpose, v.View()->Data());
}
void WebGLRenderingContextBase::uniformMatrix2fv(
@@ -5943,13 +5948,13 @@ void WebGLRenderingContextBase::uniformMatrix2fv(
void WebGLRenderingContextBase::uniformMatrix3fv(
const WebGLUniformLocation* location,
GLboolean transpose,
- DOMFloat32Array* v) {
+ NotShared<DOMFloat32Array> v) {
if (isContextLost() ||
!ValidateUniformMatrixParameters("uniformMatrix3fv", location, transpose,
- v, 9, 0, v->length()))
+ v.View(), 9, 0, v.View()->length()))
return;
- ContextGL()->UniformMatrix3fv(location->Location(), v->length() / 9,
- transpose, v->Data());
+ ContextGL()->UniformMatrix3fv(location->Location(), v.View()->length() / 9,
+ transpose, v.View()->Data());
}
void WebGLRenderingContextBase::uniformMatrix3fv(
@@ -5967,13 +5972,13 @@ void WebGLRenderingContextBase::uniformMatrix3fv(
void WebGLRenderingContextBase::uniformMatrix4fv(
const WebGLUniformLocation* location,
GLboolean transpose,
- DOMFloat32Array* v) {
+ NotShared<DOMFloat32Array> v) {
if (isContextLost() ||
!ValidateUniformMatrixParameters("uniformMatrix4fv", location, transpose,
- v, 16, 0, v->length()))
+ v.View(), 16, 0, v.View()->length()))
return;
- ContextGL()->UniformMatrix4fv(location->Location(), v->length() >> 4,
- transpose, v->Data());
+ ContextGL()->UniformMatrix4fv(location->Location(), v.View()->length() >> 4,
+ transpose, v.View()->Data());
}
void WebGLRenderingContextBase::uniformMatrix4fv(
@@ -6029,15 +6034,16 @@ void WebGLRenderingContextBase::vertexAttrib1f(GLuint index, GLfloat v0) {
SetVertexAttribType(index, kFloat32ArrayType);
}
-void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index,
- const DOMFloat32Array* v) {
+void WebGLRenderingContextBase::vertexAttrib1fv(
+ GLuint index,
+ NotShared<const DOMFloat32Array> v) {
if (isContextLost())
return;
- if (!v || v->length() < 1) {
+ if (!v.View() || v.View()->length() < 1) {
SynthesizeGLError(GL_INVALID_VALUE, "vertexAttrib1fv", "invalid array");
return;
}
- ContextGL()->VertexAttrib1fv(index, v->Data());
+ ContextGL()->VertexAttrib1fv(index, v.View()->Data());
SetVertexAttribType(index, kFloat32ArrayType);
}
@@ -6062,15 +6068,16 @@ void WebGLRenderingContextBase::vertexAttrib2f(GLuint index,
SetVertexAttribType(index, kFloat32ArrayType);
}
-void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index,
- const DOMFloat32Array* v) {
+void WebGLRenderingContextBase::vertexAttrib2fv(
+ GLuint index,
+ NotShared<const DOMFloat32Array> v) {
if (isContextLost())
return;
- if (!v || v->length() < 2) {
+ if (!v.View() || v.View()->length() < 2) {
SynthesizeGLError(GL_INVALID_VALUE, "vertexAttrib2fv", "invalid array");
return;
}
- ContextGL()->VertexAttrib2fv(index, v->Data());
+ ContextGL()->VertexAttrib2fv(index, v.View()->Data());
SetVertexAttribType(index, kFloat32ArrayType);
}
@@ -6096,15 +6103,16 @@ void WebGLRenderingContextBase::vertexAttrib3f(GLuint index,
SetVertexAttribType(index, kFloat32ArrayType);
}
-void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index,
- const DOMFloat32Array* v) {
+void WebGLRenderingContextBase::vertexAttrib3fv(
+ GLuint index,
+ NotShared<const DOMFloat32Array> v) {
if (isContextLost())
return;
- if (!v || v->length() < 3) {
+ if (!v.View() || v.View()->length() < 3) {
SynthesizeGLError(GL_INVALID_VALUE, "vertexAttrib3fv", "invalid array");
return;
}
- ContextGL()->VertexAttrib3fv(index, v->Data());
+ ContextGL()->VertexAttrib3fv(index, v.View()->Data());
SetVertexAttribType(index, kFloat32ArrayType);
}
@@ -6131,15 +6139,16 @@ void WebGLRenderingContextBase::vertexAttrib4f(GLuint index,
SetVertexAttribType(index, kFloat32ArrayType);
}
-void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index,
- const DOMFloat32Array* v) {
+void WebGLRenderingContextBase::vertexAttrib4fv(
+ GLuint index,
+ NotShared<const DOMFloat32Array> v) {
if (isContextLost())
return;
- if (!v || v->length() < 4) {
+ if (!v.View() || v.View()->length() < 4) {
SynthesizeGLError(GL_INVALID_VALUE, "vertexAttrib4fv", "invalid array");
return;
}
- ContextGL()->VertexAttrib4fv(index, v->Data());
+ ContextGL()->VertexAttrib4fv(index, v.View()->Data());
SetVertexAttribType(index, kFloat32ArrayType);
}

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