OLD | NEW |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/webgl/WebGL2RenderingContextBase.h" | 5 #include "modules/webgl/WebGL2RenderingContextBase.h" |
6 | 6 |
7 #include "bindings/modules/v8/WebGLAny.h" | 7 #include "bindings/modules/v8/WebGLAny.h" |
8 #include "core/frame/ImageBitmap.h" | 8 #include "core/frame/ImageBitmap.h" |
9 #include "core/html/HTMLCanvasElement.h" | 9 #include "core/html/HTMLCanvasElement.h" |
10 #include "core/html/HTMLImageElement.h" | 10 #include "core/html/HTMLImageElement.h" |
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241 m_packSkipRows = 0; | 241 m_packSkipRows = 0; |
242 m_unpackRowLength = 0; | 242 m_unpackRowLength = 0; |
243 m_unpackImageHeight = 0; | 243 m_unpackImageHeight = 0; |
244 m_unpackSkipPixels = 0; | 244 m_unpackSkipPixels = 0; |
245 m_unpackSkipRows = 0; | 245 m_unpackSkipRows = 0; |
246 m_unpackSkipImages = 0; | 246 m_unpackSkipImages = 0; |
247 | 247 |
248 WebGLRenderingContextBase::initializeNewContext(); | 248 WebGLRenderingContextBase::initializeNewContext(); |
249 } | 249 } |
250 | 250 |
251 void WebGL2RenderingContextBase::bufferData(GLenum target, | 251 void WebGL2RenderingContextBase::bufferData( |
252 DOMArrayBufferView* srcData, | 252 GLenum target, |
253 GLenum usage, | 253 const NotShared<DOMArrayBufferView>& srcData, |
254 GLuint srcOffset, | 254 GLenum usage, |
255 GLuint length) { | 255 GLuint srcOffset, |
| 256 GLuint length) { |
256 if (isContextLost()) | 257 if (isContextLost()) |
257 return; | 258 return; |
258 void* subBaseAddress = nullptr; | 259 void* subBaseAddress = nullptr; |
259 long long subByteLength = 0; | 260 long long subByteLength = 0; |
260 if (!validateSubSourceAndGetData(srcData, srcOffset, length, &subBaseAddress, | 261 if (!validateSubSourceAndGetData(srcData.view(), srcOffset, length, |
261 &subByteLength)) { | 262 &subBaseAddress, &subByteLength)) { |
262 synthesizeGLError(GL_INVALID_VALUE, "bufferData", | 263 synthesizeGLError(GL_INVALID_VALUE, "bufferData", |
263 "srcOffset + length too large"); | 264 "srcOffset + length too large"); |
264 return; | 265 return; |
265 } | 266 } |
266 bufferDataImpl(target, subByteLength, subBaseAddress, usage); | 267 bufferDataImpl(target, subByteLength, subBaseAddress, usage); |
267 } | 268 } |
268 | 269 |
269 void WebGL2RenderingContextBase::bufferData(GLenum target, | 270 void WebGL2RenderingContextBase::bufferData(GLenum target, |
270 long long size, | 271 long long size, |
271 GLenum usage) { | 272 GLenum usage) { |
272 WebGLRenderingContextBase::bufferData(target, size, usage); | 273 WebGLRenderingContextBase::bufferData(target, size, usage); |
273 } | 274 } |
274 | 275 |
275 void WebGL2RenderingContextBase::bufferData(GLenum target, | 276 void WebGL2RenderingContextBase::bufferData(GLenum target, |
276 DOMArrayBuffer* data, | 277 DOMArrayBuffer* data, |
277 GLenum usage) { | 278 GLenum usage) { |
278 WebGLRenderingContextBase::bufferData(target, data, usage); | 279 WebGLRenderingContextBase::bufferData(target, data, usage); |
279 } | 280 } |
280 | 281 |
281 void WebGL2RenderingContextBase::bufferData(GLenum target, | 282 void WebGL2RenderingContextBase::bufferData( |
282 DOMArrayBufferView* data, | 283 GLenum target, |
283 GLenum usage) { | 284 const NotShared<DOMArrayBufferView>& data, |
| 285 GLenum usage) { |
284 WebGLRenderingContextBase::bufferData(target, data, usage); | 286 WebGLRenderingContextBase::bufferData(target, data, usage); |
285 } | 287 } |
286 | 288 |
287 void WebGL2RenderingContextBase::bufferSubData(GLenum target, | 289 void WebGL2RenderingContextBase::bufferSubData( |
288 GLintptr dstByteOffset, | 290 GLenum target, |
289 DOMArrayBufferView* srcData, | 291 GLintptr dstByteOffset, |
290 GLuint srcOffset, | 292 const NotShared<DOMArrayBufferView>& srcData, |
291 GLuint length) { | 293 GLuint srcOffset, |
| 294 GLuint length) { |
292 if (isContextLost()) | 295 if (isContextLost()) |
293 return; | 296 return; |
294 void* subBaseAddress = nullptr; | 297 void* subBaseAddress = nullptr; |
295 long long subByteLength = 0; | 298 long long subByteLength = 0; |
296 if (!validateSubSourceAndGetData(srcData, srcOffset, length, &subBaseAddress, | 299 if (!validateSubSourceAndGetData(srcData.view(), srcOffset, length, |
297 &subByteLength)) { | 300 &subBaseAddress, &subByteLength)) { |
298 synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", | 301 synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", |
299 "srcOffset + length too large"); | 302 "srcOffset + length too large"); |
300 return; | 303 return; |
301 } | 304 } |
302 bufferSubDataImpl(target, dstByteOffset, subByteLength, subBaseAddress); | 305 bufferSubDataImpl(target, dstByteOffset, subByteLength, subBaseAddress); |
303 } | 306 } |
304 | 307 |
305 void WebGL2RenderingContextBase::bufferSubData(GLenum target, | 308 void WebGL2RenderingContextBase::bufferSubData(GLenum target, |
306 long long offset, | 309 long long offset, |
307 DOMArrayBuffer* data) { | 310 DOMArrayBuffer* data) { |
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358 } | 361 } |
359 | 362 |
360 if (writeBuffer->getInitialTarget() == 0) | 363 if (writeBuffer->getInitialTarget() == 0) |
361 writeBuffer->setInitialTarget(readBuffer->getInitialTarget()); | 364 writeBuffer->setInitialTarget(readBuffer->getInitialTarget()); |
362 | 365 |
363 contextGL()->CopyBufferSubData( | 366 contextGL()->CopyBufferSubData( |
364 readTarget, writeTarget, static_cast<GLintptr>(readOffset), | 367 readTarget, writeTarget, static_cast<GLintptr>(readOffset), |
365 static_cast<GLintptr>(writeOffset), static_cast<GLsizeiptr>(size)); | 368 static_cast<GLintptr>(writeOffset), static_cast<GLsizeiptr>(size)); |
366 } | 369 } |
367 | 370 |
368 void WebGL2RenderingContextBase::getBufferSubData(GLenum target, | 371 void WebGL2RenderingContextBase::getBufferSubData( |
369 long long srcByteOffset, | 372 GLenum target, |
370 DOMArrayBufferView* dstData, | 373 long long srcByteOffset, |
371 GLuint dstOffset, | 374 const NotShared<DOMArrayBufferView>& dstData, |
372 GLuint length) { | 375 GLuint dstOffset, |
| 376 GLuint length) { |
373 WebGLBuffer* sourceBuffer = nullptr; | 377 WebGLBuffer* sourceBuffer = nullptr; |
374 void* destinationDataPtr = nullptr; | 378 void* destinationDataPtr = nullptr; |
375 long long destinationByteLength = 0; | 379 long long destinationByteLength = 0; |
376 const char* message = validateGetBufferSubData( | 380 const char* message = validateGetBufferSubData( |
377 __FUNCTION__, target, srcByteOffset, dstData, dstOffset, length, | 381 __FUNCTION__, target, srcByteOffset, dstData.view(), dstOffset, length, |
378 &sourceBuffer, &destinationDataPtr, &destinationByteLength); | 382 &sourceBuffer, &destinationDataPtr, &destinationByteLength); |
379 if (message) { | 383 if (message) { |
380 // If there was a GL error, it was already synthesized in | 384 // If there was a GL error, it was already synthesized in |
381 // validateGetBufferSubData, so it's not done here. | 385 // validateGetBufferSubData, so it's not done here. |
382 return; | 386 return; |
383 } | 387 } |
384 | 388 |
385 // If the length of the copy is zero, this is a no-op. | 389 // If the length of the copy is zero, this is a no-op. |
386 if (!destinationByteLength) { | 390 if (!destinationByteLength) { |
387 return; | 391 return; |
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758 case GL_UNPACK_SKIP_IMAGES: | 762 case GL_UNPACK_SKIP_IMAGES: |
759 m_unpackSkipImages = param; | 763 m_unpackSkipImages = param; |
760 break; | 764 break; |
761 default: | 765 default: |
762 WebGLRenderingContextBase::pixelStorei(pname, param); | 766 WebGLRenderingContextBase::pixelStorei(pname, param); |
763 return; | 767 return; |
764 } | 768 } |
765 contextGL()->PixelStorei(pname, param); | 769 contextGL()->PixelStorei(pname, param); |
766 } | 770 } |
767 | 771 |
768 void WebGL2RenderingContextBase::readPixels(GLint x, | 772 void WebGL2RenderingContextBase::readPixels( |
769 GLint y, | 773 GLint x, |
770 GLsizei width, | 774 GLint y, |
771 GLsizei height, | 775 GLsizei width, |
772 GLenum format, | 776 GLsizei height, |
773 GLenum type, | 777 GLenum format, |
774 DOMArrayBufferView* pixels) { | 778 GLenum type, |
| 779 const NotShared<DOMArrayBufferView>& pixels) { |
775 if (isContextLost()) | 780 if (isContextLost()) |
776 return; | 781 return; |
777 if (m_boundPixelPackBuffer.get()) { | 782 if (m_boundPixelPackBuffer.get()) { |
778 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", | 783 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", |
779 "PIXEL_PACK buffer should not be bound"); | 784 "PIXEL_PACK buffer should not be bound"); |
780 return; | 785 return; |
781 } | 786 } |
782 | 787 |
783 readPixelsHelper(x, y, width, height, format, type, pixels, 0); | 788 readPixelsHelper(x, y, width, height, format, type, pixels.view(), 0); |
784 } | 789 } |
785 | 790 |
786 void WebGL2RenderingContextBase::readPixels(GLint x, | 791 void WebGL2RenderingContextBase::readPixels( |
787 GLint y, | 792 GLint x, |
788 GLsizei width, | 793 GLint y, |
789 GLsizei height, | 794 GLsizei width, |
790 GLenum format, | 795 GLsizei height, |
791 GLenum type, | 796 GLenum format, |
792 DOMArrayBufferView* pixels, | 797 GLenum type, |
793 GLuint offset) { | 798 const NotShared<DOMArrayBufferView>& pixels, |
| 799 GLuint offset) { |
794 if (isContextLost()) | 800 if (isContextLost()) |
795 return; | 801 return; |
796 if (m_boundPixelPackBuffer.get()) { | 802 if (m_boundPixelPackBuffer.get()) { |
797 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", | 803 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", |
798 "PIXEL_PACK buffer should not be bound"); | 804 "PIXEL_PACK buffer should not be bound"); |
799 return; | 805 return; |
800 } | 806 } |
801 | 807 |
802 readPixelsHelper(x, y, width, height, format, type, pixels, offset); | 808 readPixelsHelper(x, y, width, height, format, type, pixels.view(), offset); |
803 } | 809 } |
804 | 810 |
805 void WebGL2RenderingContextBase::readPixels(GLint x, | 811 void WebGL2RenderingContextBase::readPixels(GLint x, |
806 GLint y, | 812 GLint y, |
807 GLsizei width, | 813 GLsizei width, |
808 GLsizei height, | 814 GLsizei height, |
809 GLenum format, | 815 GLenum format, |
810 GLenum type, | 816 GLenum type, |
811 long long offset) { | 817 long long offset) { |
812 if (isContextLost()) | 818 if (isContextLost()) |
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1135 yoffset, 0)) | 1141 yoffset, 0)) |
1136 return; | 1142 return; |
1137 if (!validateValueFitNonNegInt32("texSubImage2D", "offset", offset)) | 1143 if (!validateValueFitNonNegInt32("texSubImage2D", "offset", offset)) |
1138 return; | 1144 return; |
1139 | 1145 |
1140 contextGL()->TexSubImage2D(target, level, xoffset, yoffset, width, height, | 1146 contextGL()->TexSubImage2D(target, level, xoffset, yoffset, width, height, |
1141 format, type, | 1147 format, type, |
1142 reinterpret_cast<const void*>(offset)); | 1148 reinterpret_cast<const void*>(offset)); |
1143 } | 1149 } |
1144 | 1150 |
1145 void WebGL2RenderingContextBase::texImage2D(GLenum target, | 1151 void WebGL2RenderingContextBase::texImage2D( |
1146 GLint level, | 1152 GLenum target, |
1147 GLint internalformat, | 1153 GLint level, |
1148 GLsizei width, | 1154 GLint internalformat, |
1149 GLsizei height, | 1155 GLsizei width, |
1150 GLint border, | 1156 GLsizei height, |
1151 GLenum format, | 1157 GLint border, |
1152 GLenum type, | 1158 GLenum format, |
1153 DOMArrayBufferView* data) { | 1159 GLenum type, |
| 1160 const NotShared<DOMArrayBufferView>& data) { |
1154 if (isContextLost()) | 1161 if (isContextLost()) |
1155 return; | 1162 return; |
1156 if (m_boundPixelUnpackBuffer) { | 1163 if (m_boundPixelUnpackBuffer) { |
1157 synthesizeGLError(GL_INVALID_OPERATION, "texImage2D", | 1164 synthesizeGLError(GL_INVALID_OPERATION, "texImage2D", |
1158 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 1165 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
1159 return; | 1166 return; |
1160 } | 1167 } |
1161 WebGLRenderingContextBase::texImage2D(target, level, internalformat, width, | 1168 WebGLRenderingContextBase::texImage2D(target, level, internalformat, width, |
1162 height, border, format, type, data); | 1169 height, border, format, type, data); |
1163 } | 1170 } |
1164 | 1171 |
1165 void WebGL2RenderingContextBase::texImage2D(GLenum target, | 1172 void WebGL2RenderingContextBase::texImage2D( |
1166 GLint level, | 1173 GLenum target, |
1167 GLint internalformat, | 1174 GLint level, |
1168 GLsizei width, | 1175 GLint internalformat, |
1169 GLsizei height, | 1176 GLsizei width, |
1170 GLint border, | 1177 GLsizei height, |
1171 GLenum format, | 1178 GLint border, |
1172 GLenum type, | 1179 GLenum format, |
1173 DOMArrayBufferView* data, | 1180 GLenum type, |
1174 GLuint srcOffset) { | 1181 const NotShared<DOMArrayBufferView>& data, |
| 1182 GLuint srcOffset) { |
1175 if (isContextLost()) | 1183 if (isContextLost()) |
1176 return; | 1184 return; |
1177 if (m_boundPixelUnpackBuffer) { | 1185 if (m_boundPixelUnpackBuffer) { |
1178 synthesizeGLError(GL_INVALID_OPERATION, "texImage2D", | 1186 synthesizeGLError(GL_INVALID_OPERATION, "texImage2D", |
1179 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 1187 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
1180 return; | 1188 return; |
1181 } | 1189 } |
1182 texImageHelperDOMArrayBufferView(TexImage2D, target, level, internalformat, | 1190 texImageHelperDOMArrayBufferView(TexImage2D, target, level, internalformat, |
1183 width, height, 1, border, format, type, 0, 0, | 1191 width, height, 1, border, format, type, 0, 0, |
1184 0, data, NullNotReachable, srcOffset); | 1192 0, data.view(), NullNotReachable, srcOffset); |
1185 } | 1193 } |
1186 | 1194 |
1187 void WebGL2RenderingContextBase::texImage2D(GLenum target, | 1195 void WebGL2RenderingContextBase::texImage2D(GLenum target, |
1188 GLint level, | 1196 GLint level, |
1189 GLint internalformat, | 1197 GLint internalformat, |
1190 GLsizei width, | 1198 GLsizei width, |
1191 GLsizei height, | 1199 GLsizei height, |
1192 GLint border, | 1200 GLint border, |
1193 GLenum format, | 1201 GLenum format, |
1194 GLenum type, | 1202 GLenum type, |
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1378 return; | 1386 return; |
1379 if (m_boundPixelUnpackBuffer) { | 1387 if (m_boundPixelUnpackBuffer) { |
1380 synthesizeGLError(GL_INVALID_OPERATION, "texImage2D", | 1388 synthesizeGLError(GL_INVALID_OPERATION, "texImage2D", |
1381 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 1389 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
1382 return; | 1390 return; |
1383 } | 1391 } |
1384 WebGLRenderingContextBase::texImage2D(target, level, internalformat, format, | 1392 WebGLRenderingContextBase::texImage2D(target, level, internalformat, format, |
1385 type, imageBitMap, exceptionState); | 1393 type, imageBitMap, exceptionState); |
1386 } | 1394 } |
1387 | 1395 |
1388 void WebGL2RenderingContextBase::texSubImage2D(GLenum target, | 1396 void WebGL2RenderingContextBase::texSubImage2D( |
1389 GLint level, | 1397 GLenum target, |
1390 GLint xoffset, | 1398 GLint level, |
1391 GLint yoffset, | 1399 GLint xoffset, |
1392 GLsizei width, | 1400 GLint yoffset, |
1393 GLsizei height, | 1401 GLsizei width, |
1394 GLenum format, | 1402 GLsizei height, |
1395 GLenum type, | 1403 GLenum format, |
1396 DOMArrayBufferView* pixels) { | 1404 GLenum type, |
| 1405 const NotShared<DOMArrayBufferView>& pixels) { |
1397 if (isContextLost()) | 1406 if (isContextLost()) |
1398 return; | 1407 return; |
1399 if (m_boundPixelUnpackBuffer) { | 1408 if (m_boundPixelUnpackBuffer) { |
1400 synthesizeGLError(GL_INVALID_OPERATION, "texSubImage2D", | 1409 synthesizeGLError(GL_INVALID_OPERATION, "texSubImage2D", |
1401 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 1410 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
1402 return; | 1411 return; |
1403 } | 1412 } |
1404 WebGLRenderingContextBase::texSubImage2D(target, level, xoffset, yoffset, | 1413 WebGLRenderingContextBase::texSubImage2D(target, level, xoffset, yoffset, |
1405 width, height, format, type, pixels); | 1414 width, height, format, type, pixels); |
1406 } | 1415 } |
1407 | 1416 |
1408 void WebGL2RenderingContextBase::texSubImage2D(GLenum target, | 1417 void WebGL2RenderingContextBase::texSubImage2D( |
1409 GLint level, | 1418 GLenum target, |
1410 GLint xoffset, | 1419 GLint level, |
1411 GLint yoffset, | 1420 GLint xoffset, |
1412 GLsizei width, | 1421 GLint yoffset, |
1413 GLsizei height, | 1422 GLsizei width, |
1414 GLenum format, | 1423 GLsizei height, |
1415 GLenum type, | 1424 GLenum format, |
1416 DOMArrayBufferView* pixels, | 1425 GLenum type, |
1417 GLuint srcOffset) { | 1426 const NotShared<DOMArrayBufferView>& pixels, |
| 1427 GLuint srcOffset) { |
1418 if (isContextLost()) | 1428 if (isContextLost()) |
1419 return; | 1429 return; |
1420 if (m_boundPixelUnpackBuffer) { | 1430 if (m_boundPixelUnpackBuffer) { |
1421 synthesizeGLError(GL_INVALID_OPERATION, "texSubImage2D", | 1431 synthesizeGLError(GL_INVALID_OPERATION, "texSubImage2D", |
1422 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 1432 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
1423 return; | 1433 return; |
1424 } | 1434 } |
1425 texImageHelperDOMArrayBufferView(TexSubImage2D, target, level, 0, width, | 1435 texImageHelperDOMArrayBufferView( |
1426 height, 1, 0, format, type, xoffset, yoffset, | 1436 TexSubImage2D, target, level, 0, width, height, 1, 0, format, type, |
1427 0, pixels, NullNotReachable, srcOffset); | 1437 xoffset, yoffset, 0, pixels.view(), NullNotReachable, srcOffset); |
1428 } | 1438 } |
1429 | 1439 |
1430 void WebGL2RenderingContextBase::texSubImage2D(GLenum target, | 1440 void WebGL2RenderingContextBase::texSubImage2D(GLenum target, |
1431 GLint level, | 1441 GLint level, |
1432 GLint xoffset, | 1442 GLint xoffset, |
1433 GLint yoffset, | 1443 GLint yoffset, |
1434 GLsizei width, | 1444 GLsizei width, |
1435 GLsizei height, | 1445 GLsizei height, |
1436 GLenum format, | 1446 GLenum format, |
1437 GLenum type, | 1447 GLenum type, |
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1648 GLsizei depth) { | 1658 GLsizei depth) { |
1649 if (isContextLost() || | 1659 if (isContextLost() || |
1650 !validateTexStorage("texStorage3D", target, levels, internalformat, width, | 1660 !validateTexStorage("texStorage3D", target, levels, internalformat, width, |
1651 height, depth, TexStorageType3D)) | 1661 height, depth, TexStorageType3D)) |
1652 return; | 1662 return; |
1653 | 1663 |
1654 contextGL()->TexStorage3D(target, levels, internalformat, width, height, | 1664 contextGL()->TexStorage3D(target, levels, internalformat, width, height, |
1655 depth); | 1665 depth); |
1656 } | 1666 } |
1657 | 1667 |
1658 void WebGL2RenderingContextBase::texImage3D(GLenum target, | 1668 void WebGL2RenderingContextBase::texImage3D( |
1659 GLint level, | 1669 GLenum target, |
1660 GLint internalformat, | 1670 GLint level, |
1661 GLsizei width, | 1671 GLint internalformat, |
1662 GLsizei height, | 1672 GLsizei width, |
1663 GLsizei depth, | 1673 GLsizei height, |
1664 GLint border, | 1674 GLsizei depth, |
1665 GLenum format, | 1675 GLint border, |
1666 GLenum type, | 1676 GLenum format, |
1667 DOMArrayBufferView* pixels) { | 1677 GLenum type, |
| 1678 const NotShared<DOMArrayBufferView>& pixels) { |
1668 texImageHelperDOMArrayBufferView(TexImage3D, target, level, internalformat, | 1679 texImageHelperDOMArrayBufferView(TexImage3D, target, level, internalformat, |
1669 width, height, depth, border, format, type, | 1680 width, height, depth, border, format, type, |
1670 0, 0, 0, pixels, NullAllowed, 0); | 1681 0, 0, 0, pixels.view(), NullAllowed, 0); |
1671 } | 1682 } |
1672 | 1683 |
1673 void WebGL2RenderingContextBase::texImage3D(GLenum target, | 1684 void WebGL2RenderingContextBase::texImage3D( |
1674 GLint level, | 1685 GLenum target, |
1675 GLint internalformat, | 1686 GLint level, |
1676 GLsizei width, | 1687 GLint internalformat, |
1677 GLsizei height, | 1688 GLsizei width, |
1678 GLsizei depth, | 1689 GLsizei height, |
1679 GLint border, | 1690 GLsizei depth, |
1680 GLenum format, | 1691 GLint border, |
1681 GLenum type, | 1692 GLenum format, |
1682 DOMArrayBufferView* pixels, | 1693 GLenum type, |
1683 GLuint srcOffset) { | 1694 const NotShared<DOMArrayBufferView>& pixels, |
| 1695 GLuint srcOffset) { |
1684 if (isContextLost()) | 1696 if (isContextLost()) |
1685 return; | 1697 return; |
1686 if (m_boundPixelUnpackBuffer) { | 1698 if (m_boundPixelUnpackBuffer) { |
1687 synthesizeGLError(GL_INVALID_OPERATION, "texImage3D", | 1699 synthesizeGLError(GL_INVALID_OPERATION, "texImage3D", |
1688 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 1700 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
1689 return; | 1701 return; |
1690 } | 1702 } |
1691 texImageHelperDOMArrayBufferView( | 1703 texImageHelperDOMArrayBufferView( |
1692 TexImage3D, target, level, internalformat, width, height, depth, border, | 1704 TexImage3D, target, level, internalformat, width, height, depth, border, |
1693 format, type, 0, 0, 0, pixels, NullNotReachable, srcOffset); | 1705 format, type, 0, 0, 0, pixels.view(), NullNotReachable, srcOffset); |
1694 } | 1706 } |
1695 | 1707 |
1696 void WebGL2RenderingContextBase::texImage3D(GLenum target, | 1708 void WebGL2RenderingContextBase::texImage3D(GLenum target, |
1697 GLint level, | 1709 GLint level, |
1698 GLint internalformat, | 1710 GLint internalformat, |
1699 GLsizei width, | 1711 GLsizei width, |
1700 GLsizei height, | 1712 GLsizei height, |
1701 GLsizei depth, | 1713 GLsizei depth, |
1702 GLint border, | 1714 GLint border, |
1703 GLenum format, | 1715 GLenum format, |
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1833 synthesizeGLError(GL_INVALID_OPERATION, "texImage3D", | 1845 synthesizeGLError(GL_INVALID_OPERATION, "texImage3D", |
1834 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 1846 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
1835 return; | 1847 return; |
1836 } | 1848 } |
1837 texImageHelperImageBitmap(TexImage3D, target, level, internalformat, format, | 1849 texImageHelperImageBitmap(TexImage3D, target, level, internalformat, format, |
1838 type, 0, 0, 0, bitmap, | 1850 type, 0, 0, 0, bitmap, |
1839 getTextureSourceSubRectangle(width, height), depth, | 1851 getTextureSourceSubRectangle(width, height), depth, |
1840 m_unpackImageHeight, exceptionState); | 1852 m_unpackImageHeight, exceptionState); |
1841 } | 1853 } |
1842 | 1854 |
1843 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, | 1855 void WebGL2RenderingContextBase::texSubImage3D( |
1844 GLint level, | 1856 GLenum target, |
1845 GLint xoffset, | 1857 GLint level, |
1846 GLint yoffset, | 1858 GLint xoffset, |
1847 GLint zoffset, | 1859 GLint yoffset, |
1848 GLsizei width, | 1860 GLint zoffset, |
1849 GLsizei height, | 1861 GLsizei width, |
1850 GLsizei depth, | 1862 GLsizei height, |
1851 GLenum format, | 1863 GLsizei depth, |
1852 GLenum type, | 1864 GLenum format, |
1853 DOMArrayBufferView* pixels, | 1865 GLenum type, |
1854 GLuint srcOffset) { | 1866 const NotShared<DOMArrayBufferView>& pixels, |
| 1867 GLuint srcOffset) { |
1855 if (isContextLost()) | 1868 if (isContextLost()) |
1856 return; | 1869 return; |
1857 if (m_boundPixelUnpackBuffer) { | 1870 if (m_boundPixelUnpackBuffer) { |
1858 synthesizeGLError(GL_INVALID_OPERATION, "texSubImage3D", | 1871 synthesizeGLError(GL_INVALID_OPERATION, "texSubImage3D", |
1859 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 1872 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
1860 return; | 1873 return; |
1861 } | 1874 } |
1862 texImageHelperDOMArrayBufferView( | 1875 texImageHelperDOMArrayBufferView( |
1863 TexSubImage3D, target, level, 0, width, height, depth, 0, format, type, | 1876 TexSubImage3D, target, level, 0, width, height, depth, 0, format, type, |
1864 xoffset, yoffset, zoffset, pixels, NullNotReachable, srcOffset); | 1877 xoffset, yoffset, zoffset, pixels.view(), NullNotReachable, srcOffset); |
1865 } | 1878 } |
1866 | 1879 |
1867 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, | 1880 void WebGL2RenderingContextBase::texSubImage3D(GLenum target, |
1868 GLint level, | 1881 GLint level, |
1869 GLint xoffset, | 1882 GLint xoffset, |
1870 GLint yoffset, | 1883 GLint yoffset, |
1871 GLint zoffset, | 1884 GLint zoffset, |
1872 GLsizei width, | 1885 GLsizei width, |
1873 GLsizei height, | 1886 GLsizei height, |
1874 GLsizei depth, | 1887 GLsizei depth, |
(...skipping 169 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
2044 width, height); | 2057 width, height); |
2045 } | 2058 } |
2046 | 2059 |
2047 void WebGL2RenderingContextBase::compressedTexImage2D( | 2060 void WebGL2RenderingContextBase::compressedTexImage2D( |
2048 GLenum target, | 2061 GLenum target, |
2049 GLint level, | 2062 GLint level, |
2050 GLenum internalformat, | 2063 GLenum internalformat, |
2051 GLsizei width, | 2064 GLsizei width, |
2052 GLsizei height, | 2065 GLsizei height, |
2053 GLint border, | 2066 GLint border, |
2054 DOMArrayBufferView* data) { | 2067 const NotShared<DOMArrayBufferView>& data) { |
2055 if (isContextLost()) | 2068 if (isContextLost()) |
2056 return; | 2069 return; |
2057 if (m_boundPixelUnpackBuffer) { | 2070 if (m_boundPixelUnpackBuffer) { |
2058 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexImage2D", | 2071 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexImage2D", |
2059 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 2072 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
2060 return; | 2073 return; |
2061 } | 2074 } |
2062 WebGLRenderingContextBase::compressedTexImage2D(target, level, internalformat, | 2075 WebGLRenderingContextBase::compressedTexImage2D(target, level, internalformat, |
2063 width, height, border, data); | 2076 width, height, border, data); |
2064 } | 2077 } |
2065 | 2078 |
2066 void WebGL2RenderingContextBase::compressedTexImage2D( | 2079 void WebGL2RenderingContextBase::compressedTexImage2D( |
2067 GLenum target, | 2080 GLenum target, |
2068 GLint level, | 2081 GLint level, |
2069 GLenum internalformat, | 2082 GLenum internalformat, |
2070 GLsizei width, | 2083 GLsizei width, |
2071 GLsizei height, | 2084 GLsizei height, |
2072 GLint border, | 2085 GLint border, |
2073 DOMArrayBufferView* data, | 2086 const NotShared<DOMArrayBufferView>& data, |
2074 GLuint srcOffset, | 2087 GLuint srcOffset, |
2075 GLuint srcLengthOverride) { | 2088 GLuint srcLengthOverride) { |
2076 if (isContextLost()) | 2089 if (isContextLost()) |
2077 return; | 2090 return; |
2078 if (m_boundPixelUnpackBuffer) { | 2091 if (m_boundPixelUnpackBuffer) { |
2079 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexImage2D", | 2092 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexImage2D", |
2080 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 2093 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
2081 return; | 2094 return; |
2082 } | 2095 } |
2083 if (!validateTexture2DBinding("compressedTexImage2D", target)) | 2096 if (!validateTexture2DBinding("compressedTexImage2D", target)) |
2084 return; | 2097 return; |
2085 if (!validateCompressedTexFormat("compressedTexImage2D", internalformat)) | 2098 if (!validateCompressedTexFormat("compressedTexImage2D", internalformat)) |
2086 return; | 2099 return; |
2087 if (srcOffset > data->byteLength()) { | 2100 if (srcOffset > data.view()->byteLength()) { |
2088 synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", | 2101 synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", |
2089 "srcOffset is out of range"); | 2102 "srcOffset is out of range"); |
2090 return; | 2103 return; |
2091 } | 2104 } |
2092 if (srcLengthOverride == 0) { | 2105 if (srcLengthOverride == 0) { |
2093 srcLengthOverride = data->byteLength() - srcOffset; | 2106 srcLengthOverride = data.view()->byteLength() - srcOffset; |
2094 } else if (srcLengthOverride > data->byteLength() - srcOffset) { | 2107 } else if (srcLengthOverride > data.view()->byteLength() - srcOffset) { |
2095 synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", | 2108 synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", |
2096 "srcLengthOverride is out of range"); | 2109 "srcLengthOverride is out of range"); |
2097 return; | 2110 return; |
2098 } | 2111 } |
2099 contextGL()->CompressedTexImage2D( | 2112 contextGL()->CompressedTexImage2D( |
2100 target, level, internalformat, width, height, border, srcLengthOverride, | 2113 target, level, internalformat, width, height, border, srcLengthOverride, |
2101 static_cast<uint8_t*>(data->baseAddress()) + srcOffset); | 2114 static_cast<uint8_t*>(data.view()->baseAddress()) + srcOffset); |
2102 } | 2115 } |
2103 | 2116 |
2104 void WebGL2RenderingContextBase::compressedTexImage2D(GLenum target, | 2117 void WebGL2RenderingContextBase::compressedTexImage2D(GLenum target, |
2105 GLint level, | 2118 GLint level, |
2106 GLenum internalformat, | 2119 GLenum internalformat, |
2107 GLsizei width, | 2120 GLsizei width, |
2108 GLsizei height, | 2121 GLsizei height, |
2109 GLint border, | 2122 GLint border, |
2110 GLsizei imageSize, | 2123 GLsizei imageSize, |
2111 GLintptr offset) { | 2124 GLintptr offset) { |
(...skipping 10 matching lines...) Expand all Loading... |
2122 } | 2135 } |
2123 | 2136 |
2124 void WebGL2RenderingContextBase::compressedTexSubImage2D( | 2137 void WebGL2RenderingContextBase::compressedTexSubImage2D( |
2125 GLenum target, | 2138 GLenum target, |
2126 GLint level, | 2139 GLint level, |
2127 GLint xoffset, | 2140 GLint xoffset, |
2128 GLint yoffset, | 2141 GLint yoffset, |
2129 GLsizei width, | 2142 GLsizei width, |
2130 GLsizei height, | 2143 GLsizei height, |
2131 GLenum format, | 2144 GLenum format, |
2132 DOMArrayBufferView* data) { | 2145 const NotShared<DOMArrayBufferView>& data) { |
2133 if (isContextLost()) | 2146 if (isContextLost()) |
2134 return; | 2147 return; |
2135 if (m_boundPixelUnpackBuffer) { | 2148 if (m_boundPixelUnpackBuffer) { |
2136 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage2D", | 2149 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage2D", |
2137 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 2150 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
2138 return; | 2151 return; |
2139 } | 2152 } |
2140 WebGLRenderingContextBase::compressedTexSubImage2D( | 2153 WebGLRenderingContextBase::compressedTexSubImage2D( |
2141 target, level, xoffset, yoffset, width, height, format, data); | 2154 target, level, xoffset, yoffset, width, height, format, data); |
2142 } | 2155 } |
2143 | 2156 |
2144 void WebGL2RenderingContextBase::compressedTexSubImage2D( | 2157 void WebGL2RenderingContextBase::compressedTexSubImage2D( |
2145 GLenum target, | 2158 GLenum target, |
2146 GLint level, | 2159 GLint level, |
2147 GLint xoffset, | 2160 GLint xoffset, |
2148 GLint yoffset, | 2161 GLint yoffset, |
2149 GLsizei width, | 2162 GLsizei width, |
2150 GLsizei height, | 2163 GLsizei height, |
2151 GLenum format, | 2164 GLenum format, |
2152 DOMArrayBufferView* data, | 2165 const NotShared<DOMArrayBufferView>& data, |
2153 GLuint srcOffset, | 2166 GLuint srcOffset, |
2154 GLuint srcLengthOverride) { | 2167 GLuint srcLengthOverride) { |
2155 if (isContextLost()) | 2168 if (isContextLost()) |
2156 return; | 2169 return; |
2157 if (m_boundPixelUnpackBuffer) { | 2170 if (m_boundPixelUnpackBuffer) { |
2158 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage2D", | 2171 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage2D", |
2159 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 2172 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
2160 return; | 2173 return; |
2161 } | 2174 } |
2162 if (!validateTexture2DBinding("compressedTexSubImage2D", target)) | 2175 if (!validateTexture2DBinding("compressedTexSubImage2D", target)) |
2163 return; | 2176 return; |
2164 if (!validateCompressedTexFormat("compressedTexSubImage2D", format)) | 2177 if (!validateCompressedTexFormat("compressedTexSubImage2D", format)) |
2165 return; | 2178 return; |
2166 if (srcOffset > data->byteLength()) { | 2179 if (srcOffset > data.view()->byteLength()) { |
2167 synthesizeGLError(GL_INVALID_VALUE, "compressedTexSubImage2D", | 2180 synthesizeGLError(GL_INVALID_VALUE, "compressedTexSubImage2D", |
2168 "srcOffset is out of range"); | 2181 "srcOffset is out of range"); |
2169 return; | 2182 return; |
2170 } | 2183 } |
2171 if (srcLengthOverride == 0) { | 2184 if (srcLengthOverride == 0) { |
2172 srcLengthOverride = data->byteLength() - srcOffset; | 2185 srcLengthOverride = data.view()->byteLength() - srcOffset; |
2173 } else if (srcLengthOverride > data->byteLength() - srcOffset) { | 2186 } else if (srcLengthOverride > data.view()->byteLength() - srcOffset) { |
2174 synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", | 2187 synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", |
2175 "srcLengthOverride is out of range"); | 2188 "srcLengthOverride is out of range"); |
2176 return; | 2189 return; |
2177 } | 2190 } |
2178 contextGL()->CompressedTexSubImage2D( | 2191 contextGL()->CompressedTexSubImage2D( |
2179 target, level, xoffset, yoffset, width, height, format, srcLengthOverride, | 2192 target, level, xoffset, yoffset, width, height, format, srcLengthOverride, |
2180 static_cast<uint8_t*>(data->baseAddress()) + srcOffset); | 2193 static_cast<uint8_t*>(data.view()->baseAddress()) + srcOffset); |
2181 } | 2194 } |
2182 | 2195 |
2183 void WebGL2RenderingContextBase::compressedTexSubImage2D(GLenum target, | 2196 void WebGL2RenderingContextBase::compressedTexSubImage2D(GLenum target, |
2184 GLint level, | 2197 GLint level, |
2185 GLint xoffset, | 2198 GLint xoffset, |
2186 GLint yoffset, | 2199 GLint yoffset, |
2187 GLsizei width, | 2200 GLsizei width, |
2188 GLsizei height, | 2201 GLsizei height, |
2189 GLenum format, | 2202 GLenum format, |
2190 GLsizei imageSize, | 2203 GLsizei imageSize, |
(...skipping 11 matching lines...) Expand all Loading... |
2202 } | 2215 } |
2203 | 2216 |
2204 void WebGL2RenderingContextBase::compressedTexImage3D( | 2217 void WebGL2RenderingContextBase::compressedTexImage3D( |
2205 GLenum target, | 2218 GLenum target, |
2206 GLint level, | 2219 GLint level, |
2207 GLenum internalformat, | 2220 GLenum internalformat, |
2208 GLsizei width, | 2221 GLsizei width, |
2209 GLsizei height, | 2222 GLsizei height, |
2210 GLsizei depth, | 2223 GLsizei depth, |
2211 GLint border, | 2224 GLint border, |
2212 DOMArrayBufferView* data, | 2225 const NotShared<DOMArrayBufferView>& data, |
2213 GLuint srcOffset, | 2226 GLuint srcOffset, |
2214 GLuint srcLengthOverride) { | 2227 GLuint srcLengthOverride) { |
2215 if (isContextLost()) | 2228 if (isContextLost()) |
2216 return; | 2229 return; |
2217 if (m_boundPixelUnpackBuffer) { | 2230 if (m_boundPixelUnpackBuffer) { |
2218 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexImage3D", | 2231 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexImage3D", |
2219 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 2232 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
2220 return; | 2233 return; |
2221 } | 2234 } |
2222 if (!validateTexture3DBinding("compressedTexImage3D", target)) | 2235 if (!validateTexture3DBinding("compressedTexImage3D", target)) |
2223 return; | 2236 return; |
2224 if (!validateCompressedTexFormat("compressedTexImage3D", internalformat)) | 2237 if (!validateCompressedTexFormat("compressedTexImage3D", internalformat)) |
2225 return; | 2238 return; |
2226 if (srcOffset > data->byteLength()) { | 2239 if (srcOffset > data.view()->byteLength()) { |
2227 synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage3D", | 2240 synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage3D", |
2228 "srcOffset is out of range"); | 2241 "srcOffset is out of range"); |
2229 return; | 2242 return; |
2230 } | 2243 } |
2231 if (srcLengthOverride == 0) { | 2244 if (srcLengthOverride == 0) { |
2232 srcLengthOverride = data->byteLength() - srcOffset; | 2245 srcLengthOverride = data.view()->byteLength() - srcOffset; |
2233 } else if (srcLengthOverride > data->byteLength() - srcOffset) { | 2246 } else if (srcLengthOverride > data.view()->byteLength() - srcOffset) { |
2234 synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage3D", | 2247 synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage3D", |
2235 "srcLengthOverride is out of range"); | 2248 "srcLengthOverride is out of range"); |
2236 return; | 2249 return; |
2237 } | 2250 } |
2238 contextGL()->CompressedTexImage3D( | 2251 contextGL()->CompressedTexImage3D( |
2239 target, level, internalformat, width, height, depth, border, | 2252 target, level, internalformat, width, height, depth, border, |
2240 srcLengthOverride, | 2253 srcLengthOverride, |
2241 static_cast<uint8_t*>(data->baseAddress()) + srcOffset); | 2254 static_cast<uint8_t*>(data.view()->baseAddress()) + srcOffset); |
2242 } | 2255 } |
2243 | 2256 |
2244 void WebGL2RenderingContextBase::compressedTexImage3D(GLenum target, | 2257 void WebGL2RenderingContextBase::compressedTexImage3D(GLenum target, |
2245 GLint level, | 2258 GLint level, |
2246 GLenum internalformat, | 2259 GLenum internalformat, |
2247 GLsizei width, | 2260 GLsizei width, |
2248 GLsizei height, | 2261 GLsizei height, |
2249 GLsizei depth, | 2262 GLsizei depth, |
2250 GLint border, | 2263 GLint border, |
2251 GLsizei imageSize, | 2264 GLsizei imageSize, |
(...skipping 13 matching lines...) Expand all Loading... |
2265 void WebGL2RenderingContextBase::compressedTexSubImage3D( | 2278 void WebGL2RenderingContextBase::compressedTexSubImage3D( |
2266 GLenum target, | 2279 GLenum target, |
2267 GLint level, | 2280 GLint level, |
2268 GLint xoffset, | 2281 GLint xoffset, |
2269 GLint yoffset, | 2282 GLint yoffset, |
2270 GLint zoffset, | 2283 GLint zoffset, |
2271 GLsizei width, | 2284 GLsizei width, |
2272 GLsizei height, | 2285 GLsizei height, |
2273 GLsizei depth, | 2286 GLsizei depth, |
2274 GLenum format, | 2287 GLenum format, |
2275 DOMArrayBufferView* data, | 2288 const NotShared<DOMArrayBufferView>& data, |
2276 GLuint srcOffset, | 2289 GLuint srcOffset, |
2277 GLuint srcLengthOverride) { | 2290 GLuint srcLengthOverride) { |
2278 if (isContextLost()) | 2291 if (isContextLost()) |
2279 return; | 2292 return; |
2280 if (m_boundPixelUnpackBuffer) { | 2293 if (m_boundPixelUnpackBuffer) { |
2281 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage3D", | 2294 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage3D", |
2282 "a buffer is bound to PIXEL_UNPACK_BUFFER"); | 2295 "a buffer is bound to PIXEL_UNPACK_BUFFER"); |
2283 return; | 2296 return; |
2284 } | 2297 } |
2285 if (!validateTexture3DBinding("compressedTexSubImage3D", target)) | 2298 if (!validateTexture3DBinding("compressedTexSubImage3D", target)) |
2286 return; | 2299 return; |
2287 if (!validateCompressedTexFormat("compressedTexSubImage3D", format)) | 2300 if (!validateCompressedTexFormat("compressedTexSubImage3D", format)) |
2288 return; | 2301 return; |
2289 if (srcOffset > data->byteLength()) { | 2302 if (srcOffset > data.view()->byteLength()) { |
2290 synthesizeGLError(GL_INVALID_VALUE, "compressedTexSubImage3D", | 2303 synthesizeGLError(GL_INVALID_VALUE, "compressedTexSubImage3D", |
2291 "srcOffset is out of range"); | 2304 "srcOffset is out of range"); |
2292 return; | 2305 return; |
2293 } | 2306 } |
2294 if (srcLengthOverride == 0) { | 2307 if (srcLengthOverride == 0) { |
2295 srcLengthOverride = data->byteLength() - srcOffset; | 2308 srcLengthOverride = data.view()->byteLength() - srcOffset; |
2296 } else if (srcLengthOverride > data->byteLength() - srcOffset) { | 2309 } else if (srcLengthOverride > data.view()->byteLength() - srcOffset) { |
2297 synthesizeGLError(GL_INVALID_VALUE, "compressedTexSubImage3D", | 2310 synthesizeGLError(GL_INVALID_VALUE, "compressedTexSubImage3D", |
2298 "srcLengthOverride is out of range"); | 2311 "srcLengthOverride is out of range"); |
2299 return; | 2312 return; |
2300 } | 2313 } |
2301 contextGL()->CompressedTexSubImage3D( | 2314 contextGL()->CompressedTexSubImage3D( |
2302 target, level, xoffset, yoffset, zoffset, width, height, depth, format, | 2315 target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
2303 srcLengthOverride, | 2316 srcLengthOverride, |
2304 static_cast<uint8_t*>(data->baseAddress()) + srcOffset); | 2317 static_cast<uint8_t*>(data.view()->baseAddress()) + srcOffset); |
2305 } | 2318 } |
2306 | 2319 |
2307 void WebGL2RenderingContextBase::compressedTexSubImage3D(GLenum target, | 2320 void WebGL2RenderingContextBase::compressedTexSubImage3D(GLenum target, |
2308 GLint level, | 2321 GLint level, |
2309 GLint xoffset, | 2322 GLint xoffset, |
2310 GLint yoffset, | 2323 GLint yoffset, |
2311 GLint zoffset, | 2324 GLint zoffset, |
2312 GLsizei width, | 2325 GLsizei width, |
2313 GLsizei height, | 2326 GLsizei height, |
2314 GLsizei depth, | 2327 GLsizei depth, |
(...skipping 455 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
2770 | 2783 |
2771 contextGL()->Uniform4uiv( | 2784 contextGL()->Uniform4uiv( |
2772 location->location(), | 2785 location->location(), |
2773 (srcLength ? srcLength : (value.size() - srcOffset)) >> 2, | 2786 (srcLength ? srcLength : (value.size() - srcOffset)) >> 2, |
2774 value.data() + srcOffset); | 2787 value.data() + srcOffset); |
2775 } | 2788 } |
2776 | 2789 |
2777 void WebGL2RenderingContextBase::uniformMatrix2fv( | 2790 void WebGL2RenderingContextBase::uniformMatrix2fv( |
2778 const WebGLUniformLocation* location, | 2791 const WebGLUniformLocation* location, |
2779 GLboolean transpose, | 2792 GLboolean transpose, |
2780 DOMFloat32Array* v, | 2793 const NotShared<DOMFloat32Array>& v, |
2781 GLuint srcOffset, | 2794 GLuint srcOffset, |
2782 GLuint srcLength) { | 2795 GLuint srcLength) { |
2783 if (isContextLost() || | 2796 if (isContextLost() || |
2784 !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, | 2797 !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, |
2785 v, 4, srcOffset, srcLength)) | 2798 v.view(), 4, srcOffset, srcLength)) |
2786 return; | 2799 return; |
2787 contextGL()->UniformMatrix2fv( | 2800 contextGL()->UniformMatrix2fv( |
2788 location->location(), | 2801 location->location(), |
2789 (srcLength ? srcLength : (v->length() - srcOffset)) >> 2, transpose, | 2802 (srcLength ? srcLength : (v.view()->length() - srcOffset)) >> 2, |
2790 v->data() + srcOffset); | 2803 transpose, v.view()->data() + srcOffset); |
2791 } | 2804 } |
2792 | 2805 |
2793 void WebGL2RenderingContextBase::uniformMatrix2fv( | 2806 void WebGL2RenderingContextBase::uniformMatrix2fv( |
2794 const WebGLUniformLocation* location, | 2807 const WebGLUniformLocation* location, |
2795 GLboolean transpose, | 2808 GLboolean transpose, |
2796 Vector<GLfloat>& v, | 2809 Vector<GLfloat>& v, |
2797 GLuint srcOffset, | 2810 GLuint srcOffset, |
2798 GLuint srcLength) { | 2811 GLuint srcLength) { |
2799 if (isContextLost() || | 2812 if (isContextLost() || |
2800 !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, | 2813 !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, |
2801 v.data(), v.size(), 4, srcOffset, | 2814 v.data(), v.size(), 4, srcOffset, |
2802 srcLength)) | 2815 srcLength)) |
2803 return; | 2816 return; |
2804 contextGL()->UniformMatrix2fv( | 2817 contextGL()->UniformMatrix2fv( |
2805 location->location(), | 2818 location->location(), |
2806 (srcLength ? srcLength : (v.size() - srcOffset)) >> 2, transpose, | 2819 (srcLength ? srcLength : (v.size() - srcOffset)) >> 2, transpose, |
2807 v.data() + srcOffset); | 2820 v.data() + srcOffset); |
2808 } | 2821 } |
2809 | 2822 |
2810 void WebGL2RenderingContextBase::uniformMatrix3fv( | 2823 void WebGL2RenderingContextBase::uniformMatrix3fv( |
2811 const WebGLUniformLocation* location, | 2824 const WebGLUniformLocation* location, |
2812 GLboolean transpose, | 2825 GLboolean transpose, |
2813 DOMFloat32Array* v, | 2826 const NotShared<DOMFloat32Array>& v, |
2814 GLuint srcOffset, | 2827 GLuint srcOffset, |
2815 GLuint srcLength) { | 2828 GLuint srcLength) { |
2816 if (isContextLost() || | 2829 if (isContextLost() || |
2817 !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, | 2830 !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, |
2818 v, 9, srcOffset, srcLength)) | 2831 v.view(), 9, srcOffset, srcLength)) |
2819 return; | 2832 return; |
2820 contextGL()->UniformMatrix3fv( | 2833 contextGL()->UniformMatrix3fv( |
2821 location->location(), | 2834 location->location(), |
2822 (srcLength ? srcLength : (v->length() - srcOffset)) / 9, transpose, | 2835 (srcLength ? srcLength : (v.view()->length() - srcOffset)) / 9, transpose, |
2823 v->data() + srcOffset); | 2836 v.view()->data() + srcOffset); |
2824 } | 2837 } |
2825 | 2838 |
2826 void WebGL2RenderingContextBase::uniformMatrix3fv( | 2839 void WebGL2RenderingContextBase::uniformMatrix3fv( |
2827 const WebGLUniformLocation* location, | 2840 const WebGLUniformLocation* location, |
2828 GLboolean transpose, | 2841 GLboolean transpose, |
2829 Vector<GLfloat>& v, | 2842 Vector<GLfloat>& v, |
2830 GLuint srcOffset, | 2843 GLuint srcOffset, |
2831 GLuint srcLength) { | 2844 GLuint srcLength) { |
2832 if (isContextLost() || | 2845 if (isContextLost() || |
2833 !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, | 2846 !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, |
2834 v.data(), v.size(), 9, srcOffset, | 2847 v.data(), v.size(), 9, srcOffset, |
2835 srcLength)) | 2848 srcLength)) |
2836 return; | 2849 return; |
2837 contextGL()->UniformMatrix3fv( | 2850 contextGL()->UniformMatrix3fv( |
2838 location->location(), | 2851 location->location(), |
2839 (srcLength ? srcLength : (v.size() - srcOffset)) / 9, transpose, | 2852 (srcLength ? srcLength : (v.size() - srcOffset)) / 9, transpose, |
2840 v.data() + srcOffset); | 2853 v.data() + srcOffset); |
2841 } | 2854 } |
2842 | 2855 |
2843 void WebGL2RenderingContextBase::uniformMatrix4fv( | 2856 void WebGL2RenderingContextBase::uniformMatrix4fv( |
2844 const WebGLUniformLocation* location, | 2857 const WebGLUniformLocation* location, |
2845 GLboolean transpose, | 2858 GLboolean transpose, |
2846 DOMFloat32Array* v, | 2859 const NotShared<DOMFloat32Array>& v, |
2847 GLuint srcOffset, | 2860 GLuint srcOffset, |
2848 GLuint srcLength) { | 2861 GLuint srcLength) { |
2849 if (isContextLost() || | 2862 if (isContextLost() || |
2850 !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, | 2863 !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, |
2851 v, 16, srcOffset, srcLength)) | 2864 v.view(), 16, srcOffset, srcLength)) |
2852 return; | 2865 return; |
2853 contextGL()->UniformMatrix4fv( | 2866 contextGL()->UniformMatrix4fv( |
2854 location->location(), | 2867 location->location(), |
2855 (srcLength ? srcLength : (v->length() - srcOffset)) >> 4, transpose, | 2868 (srcLength ? srcLength : (v.view()->length() - srcOffset)) >> 4, |
2856 v->data() + srcOffset); | 2869 transpose, v.view()->data() + srcOffset); |
2857 } | 2870 } |
2858 | 2871 |
2859 void WebGL2RenderingContextBase::uniformMatrix4fv( | 2872 void WebGL2RenderingContextBase::uniformMatrix4fv( |
2860 const WebGLUniformLocation* location, | 2873 const WebGLUniformLocation* location, |
2861 GLboolean transpose, | 2874 GLboolean transpose, |
2862 Vector<GLfloat>& v, | 2875 Vector<GLfloat>& v, |
2863 GLuint srcOffset, | 2876 GLuint srcOffset, |
2864 GLuint srcLength) { | 2877 GLuint srcLength) { |
2865 if (isContextLost() || | 2878 if (isContextLost() || |
2866 !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, | 2879 !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, |
2867 v.data(), v.size(), 16, srcOffset, | 2880 v.data(), v.size(), 16, srcOffset, |
2868 srcLength)) | 2881 srcLength)) |
2869 return; | 2882 return; |
2870 contextGL()->UniformMatrix4fv( | 2883 contextGL()->UniformMatrix4fv( |
2871 location->location(), | 2884 location->location(), |
2872 (srcLength ? srcLength : (v.size() - srcOffset)) >> 4, transpose, | 2885 (srcLength ? srcLength : (v.size() - srcOffset)) >> 4, transpose, |
2873 v.data() + srcOffset); | 2886 v.data() + srcOffset); |
2874 } | 2887 } |
2875 | 2888 |
2876 void WebGL2RenderingContextBase::uniformMatrix2x3fv( | 2889 void WebGL2RenderingContextBase::uniformMatrix2x3fv( |
2877 const WebGLUniformLocation* location, | 2890 const WebGLUniformLocation* location, |
2878 GLboolean transpose, | 2891 GLboolean transpose, |
2879 DOMFloat32Array* value, | 2892 const NotShared<DOMFloat32Array>& value, |
2880 GLuint srcOffset, | 2893 GLuint srcOffset, |
2881 GLuint srcLength) { | 2894 GLuint srcLength) { |
2882 if (isContextLost() || | 2895 if (isContextLost() || !validateUniformMatrixParameters( |
2883 !validateUniformMatrixParameters("uniformMatrix2x3fv", location, | 2896 "uniformMatrix2x3fv", location, transpose, |
2884 transpose, value, 6, srcOffset, | 2897 value.view(), 6, srcOffset, srcLength)) |
2885 srcLength)) | |
2886 return; | 2898 return; |
2887 contextGL()->UniformMatrix2x3fv( | 2899 contextGL()->UniformMatrix2x3fv( |
2888 location->location(), | 2900 location->location(), |
2889 (srcLength ? srcLength : (value->length() - srcOffset)) / 6, transpose, | 2901 (srcLength ? srcLength : (value.view()->length() - srcOffset)) / 6, |
2890 value->data() + srcOffset); | 2902 transpose, value.view()->data() + srcOffset); |
2891 } | 2903 } |
2892 | 2904 |
2893 void WebGL2RenderingContextBase::uniformMatrix2x3fv( | 2905 void WebGL2RenderingContextBase::uniformMatrix2x3fv( |
2894 const WebGLUniformLocation* location, | 2906 const WebGLUniformLocation* location, |
2895 GLboolean transpose, | 2907 GLboolean transpose, |
2896 Vector<GLfloat>& value, | 2908 Vector<GLfloat>& value, |
2897 GLuint srcOffset, | 2909 GLuint srcOffset, |
2898 GLuint srcLength) { | 2910 GLuint srcLength) { |
2899 if (isContextLost() || | 2911 if (isContextLost() || |
2900 !validateUniformMatrixParameters("uniformMatrix2x3fv", location, | 2912 !validateUniformMatrixParameters("uniformMatrix2x3fv", location, |
2901 transpose, value.data(), value.size(), 6, | 2913 transpose, value.data(), value.size(), 6, |
2902 srcOffset, srcLength)) | 2914 srcOffset, srcLength)) |
2903 return; | 2915 return; |
2904 contextGL()->UniformMatrix2x3fv( | 2916 contextGL()->UniformMatrix2x3fv( |
2905 location->location(), | 2917 location->location(), |
2906 (srcLength ? srcLength : (value.size() - srcOffset)) / 6, transpose, | 2918 (srcLength ? srcLength : (value.size() - srcOffset)) / 6, transpose, |
2907 value.data() + srcOffset); | 2919 value.data() + srcOffset); |
2908 } | 2920 } |
2909 | 2921 |
2910 void WebGL2RenderingContextBase::uniformMatrix3x2fv( | 2922 void WebGL2RenderingContextBase::uniformMatrix3x2fv( |
2911 const WebGLUniformLocation* location, | 2923 const WebGLUniformLocation* location, |
2912 GLboolean transpose, | 2924 GLboolean transpose, |
2913 DOMFloat32Array* value, | 2925 const NotShared<DOMFloat32Array>& value, |
2914 GLuint srcOffset, | 2926 GLuint srcOffset, |
2915 GLuint srcLength) { | 2927 GLuint srcLength) { |
2916 if (isContextLost() || | 2928 if (isContextLost() || !validateUniformMatrixParameters( |
2917 !validateUniformMatrixParameters("uniformMatrix3x2fv", location, | 2929 "uniformMatrix3x2fv", location, transpose, |
2918 transpose, value, 6, srcOffset, | 2930 value.view(), 6, srcOffset, srcLength)) |
2919 srcLength)) | |
2920 return; | 2931 return; |
2921 contextGL()->UniformMatrix3x2fv( | 2932 contextGL()->UniformMatrix3x2fv( |
2922 location->location(), | 2933 location->location(), |
2923 (srcLength ? srcLength : (value->length() - srcOffset)) / 6, transpose, | 2934 (srcLength ? srcLength : (value.view()->length() - srcOffset)) / 6, |
2924 value->data() + srcOffset); | 2935 transpose, value.view()->data() + srcOffset); |
2925 } | 2936 } |
2926 | 2937 |
2927 void WebGL2RenderingContextBase::uniformMatrix3x2fv( | 2938 void WebGL2RenderingContextBase::uniformMatrix3x2fv( |
2928 const WebGLUniformLocation* location, | 2939 const WebGLUniformLocation* location, |
2929 GLboolean transpose, | 2940 GLboolean transpose, |
2930 Vector<GLfloat>& value, | 2941 Vector<GLfloat>& value, |
2931 GLuint srcOffset, | 2942 GLuint srcOffset, |
2932 GLuint srcLength) { | 2943 GLuint srcLength) { |
2933 if (isContextLost() || | 2944 if (isContextLost() || |
2934 !validateUniformMatrixParameters("uniformMatrix3x2fv", location, | 2945 !validateUniformMatrixParameters("uniformMatrix3x2fv", location, |
2935 transpose, value.data(), value.size(), 6, | 2946 transpose, value.data(), value.size(), 6, |
2936 srcOffset, srcLength)) | 2947 srcOffset, srcLength)) |
2937 return; | 2948 return; |
2938 contextGL()->UniformMatrix3x2fv( | 2949 contextGL()->UniformMatrix3x2fv( |
2939 location->location(), | 2950 location->location(), |
2940 (srcLength ? srcLength : (value.size() - srcOffset)) / 6, transpose, | 2951 (srcLength ? srcLength : (value.size() - srcOffset)) / 6, transpose, |
2941 value.data() + srcOffset); | 2952 value.data() + srcOffset); |
2942 } | 2953 } |
2943 | 2954 |
2944 void WebGL2RenderingContextBase::uniformMatrix2x4fv( | 2955 void WebGL2RenderingContextBase::uniformMatrix2x4fv( |
2945 const WebGLUniformLocation* location, | 2956 const WebGLUniformLocation* location, |
2946 GLboolean transpose, | 2957 GLboolean transpose, |
2947 DOMFloat32Array* value, | 2958 const NotShared<DOMFloat32Array>& value, |
2948 GLuint srcOffset, | 2959 GLuint srcOffset, |
2949 GLuint srcLength) { | 2960 GLuint srcLength) { |
2950 if (isContextLost() || | 2961 if (isContextLost() || !validateUniformMatrixParameters( |
2951 !validateUniformMatrixParameters("uniformMatrix2x4fv", location, | 2962 "uniformMatrix2x4fv", location, transpose, |
2952 transpose, value, 8, srcOffset, | 2963 value.view(), 8, srcOffset, srcLength)) |
2953 srcLength)) | |
2954 return; | 2964 return; |
2955 contextGL()->UniformMatrix2x4fv( | 2965 contextGL()->UniformMatrix2x4fv( |
2956 location->location(), | 2966 location->location(), |
2957 (srcLength ? srcLength : (value->length() - srcOffset)) >> 3, transpose, | 2967 (srcLength ? srcLength : (value.view()->length() - srcOffset)) >> 3, |
2958 value->data() + srcOffset); | 2968 transpose, value.view()->data() + srcOffset); |
2959 } | 2969 } |
2960 | 2970 |
2961 void WebGL2RenderingContextBase::uniformMatrix2x4fv( | 2971 void WebGL2RenderingContextBase::uniformMatrix2x4fv( |
2962 const WebGLUniformLocation* location, | 2972 const WebGLUniformLocation* location, |
2963 GLboolean transpose, | 2973 GLboolean transpose, |
2964 Vector<GLfloat>& value, | 2974 Vector<GLfloat>& value, |
2965 GLuint srcOffset, | 2975 GLuint srcOffset, |
2966 GLuint srcLength) { | 2976 GLuint srcLength) { |
2967 if (isContextLost() || | 2977 if (isContextLost() || |
2968 !validateUniformMatrixParameters("uniformMatrix2x4fv", location, | 2978 !validateUniformMatrixParameters("uniformMatrix2x4fv", location, |
2969 transpose, value.data(), value.size(), 8, | 2979 transpose, value.data(), value.size(), 8, |
2970 srcOffset, srcLength)) | 2980 srcOffset, srcLength)) |
2971 return; | 2981 return; |
2972 contextGL()->UniformMatrix2x4fv( | 2982 contextGL()->UniformMatrix2x4fv( |
2973 location->location(), | 2983 location->location(), |
2974 (srcLength ? srcLength : (value.size() - srcOffset)) >> 3, transpose, | 2984 (srcLength ? srcLength : (value.size() - srcOffset)) >> 3, transpose, |
2975 value.data() + srcOffset); | 2985 value.data() + srcOffset); |
2976 } | 2986 } |
2977 | 2987 |
2978 void WebGL2RenderingContextBase::uniformMatrix4x2fv( | 2988 void WebGL2RenderingContextBase::uniformMatrix4x2fv( |
2979 const WebGLUniformLocation* location, | 2989 const WebGLUniformLocation* location, |
2980 GLboolean transpose, | 2990 GLboolean transpose, |
2981 DOMFloat32Array* value, | 2991 const NotShared<DOMFloat32Array>& value, |
2982 GLuint srcOffset, | 2992 GLuint srcOffset, |
2983 GLuint srcLength) { | 2993 GLuint srcLength) { |
2984 if (isContextLost() || | 2994 if (isContextLost() || !validateUniformMatrixParameters( |
2985 !validateUniformMatrixParameters("uniformMatrix4x2fv", location, | 2995 "uniformMatrix4x2fv", location, transpose, |
2986 transpose, value, 8, srcOffset, | 2996 value.view(), 8, srcOffset, srcLength)) |
2987 srcLength)) | |
2988 return; | 2997 return; |
2989 contextGL()->UniformMatrix4x2fv( | 2998 contextGL()->UniformMatrix4x2fv( |
2990 location->location(), | 2999 location->location(), |
2991 (srcLength ? srcLength : (value->length() - srcOffset)) >> 3, transpose, | 3000 (srcLength ? srcLength : (value.view()->length() - srcOffset)) >> 3, |
2992 value->data() + srcOffset); | 3001 transpose, value.view()->data() + srcOffset); |
2993 } | 3002 } |
2994 | 3003 |
2995 void WebGL2RenderingContextBase::uniformMatrix4x2fv( | 3004 void WebGL2RenderingContextBase::uniformMatrix4x2fv( |
2996 const WebGLUniformLocation* location, | 3005 const WebGLUniformLocation* location, |
2997 GLboolean transpose, | 3006 GLboolean transpose, |
2998 Vector<GLfloat>& value, | 3007 Vector<GLfloat>& value, |
2999 GLuint srcOffset, | 3008 GLuint srcOffset, |
3000 GLuint srcLength) { | 3009 GLuint srcLength) { |
3001 if (isContextLost() || | 3010 if (isContextLost() || |
3002 !validateUniformMatrixParameters("uniformMatrix4x2fv", location, | 3011 !validateUniformMatrixParameters("uniformMatrix4x2fv", location, |
3003 transpose, value.data(), value.size(), 8, | 3012 transpose, value.data(), value.size(), 8, |
3004 srcOffset, srcLength)) | 3013 srcOffset, srcLength)) |
3005 return; | 3014 return; |
3006 contextGL()->UniformMatrix4x2fv( | 3015 contextGL()->UniformMatrix4x2fv( |
3007 location->location(), | 3016 location->location(), |
3008 (srcLength ? srcLength : (value.size() - srcOffset)) >> 3, transpose, | 3017 (srcLength ? srcLength : (value.size() - srcOffset)) >> 3, transpose, |
3009 value.data() + srcOffset); | 3018 value.data() + srcOffset); |
3010 } | 3019 } |
3011 | 3020 |
3012 void WebGL2RenderingContextBase::uniformMatrix3x4fv( | 3021 void WebGL2RenderingContextBase::uniformMatrix3x4fv( |
3013 const WebGLUniformLocation* location, | 3022 const WebGLUniformLocation* location, |
3014 GLboolean transpose, | 3023 GLboolean transpose, |
3015 DOMFloat32Array* value, | 3024 const NotShared<DOMFloat32Array>& value, |
3016 GLuint srcOffset, | 3025 GLuint srcOffset, |
3017 GLuint srcLength) { | 3026 GLuint srcLength) { |
3018 if (isContextLost() || | 3027 if (isContextLost() || !validateUniformMatrixParameters( |
3019 !validateUniformMatrixParameters("uniformMatrix3x4fv", location, | 3028 "uniformMatrix3x4fv", location, transpose, |
3020 transpose, value, 12, srcOffset, | 3029 value.view(), 12, srcOffset, srcLength)) |
3021 srcLength)) | |
3022 return; | 3030 return; |
3023 contextGL()->UniformMatrix3x4fv( | 3031 contextGL()->UniformMatrix3x4fv( |
3024 location->location(), | 3032 location->location(), |
3025 (srcLength ? srcLength : (value->length() - srcOffset)) / 12, transpose, | 3033 (srcLength ? srcLength : (value.view()->length() - srcOffset)) / 12, |
3026 value->data() + srcOffset); | 3034 transpose, value.view()->data() + srcOffset); |
3027 } | 3035 } |
3028 | 3036 |
3029 void WebGL2RenderingContextBase::uniformMatrix3x4fv( | 3037 void WebGL2RenderingContextBase::uniformMatrix3x4fv( |
3030 const WebGLUniformLocation* location, | 3038 const WebGLUniformLocation* location, |
3031 GLboolean transpose, | 3039 GLboolean transpose, |
3032 Vector<GLfloat>& value, | 3040 Vector<GLfloat>& value, |
3033 GLuint srcOffset, | 3041 GLuint srcOffset, |
3034 GLuint srcLength) { | 3042 GLuint srcLength) { |
3035 if (isContextLost() || | 3043 if (isContextLost() || |
3036 !validateUniformMatrixParameters("uniformMatrix3x4fv", location, | 3044 !validateUniformMatrixParameters("uniformMatrix3x4fv", location, |
3037 transpose, value.data(), value.size(), | 3045 transpose, value.data(), value.size(), |
3038 12, srcOffset, srcLength)) | 3046 12, srcOffset, srcLength)) |
3039 return; | 3047 return; |
3040 contextGL()->UniformMatrix3x4fv( | 3048 contextGL()->UniformMatrix3x4fv( |
3041 location->location(), | 3049 location->location(), |
3042 (srcLength ? srcLength : (value.size() - srcOffset)) / 12, transpose, | 3050 (srcLength ? srcLength : (value.size() - srcOffset)) / 12, transpose, |
3043 value.data() + srcOffset); | 3051 value.data() + srcOffset); |
3044 } | 3052 } |
3045 | 3053 |
3046 void WebGL2RenderingContextBase::uniformMatrix4x3fv( | 3054 void WebGL2RenderingContextBase::uniformMatrix4x3fv( |
3047 const WebGLUniformLocation* location, | 3055 const WebGLUniformLocation* location, |
3048 GLboolean transpose, | 3056 GLboolean transpose, |
3049 DOMFloat32Array* value, | 3057 const NotShared<DOMFloat32Array>& value, |
3050 GLuint srcOffset, | 3058 GLuint srcOffset, |
3051 GLuint srcLength) { | 3059 GLuint srcLength) { |
3052 if (isContextLost() || | 3060 if (isContextLost() || !validateUniformMatrixParameters( |
3053 !validateUniformMatrixParameters("uniformMatrix4x3fv", location, | 3061 "uniformMatrix4x3fv", location, transpose, |
3054 transpose, value, 12, srcOffset, | 3062 value.view(), 12, srcOffset, srcLength)) |
3055 srcLength)) | |
3056 return; | 3063 return; |
3057 contextGL()->UniformMatrix4x3fv( | 3064 contextGL()->UniformMatrix4x3fv( |
3058 location->location(), | 3065 location->location(), |
3059 (srcLength ? srcLength : (value->length() - srcOffset)) / 12, transpose, | 3066 (srcLength ? srcLength : (value.view()->length() - srcOffset)) / 12, |
3060 value->data() + srcOffset); | 3067 transpose, value.view()->data() + srcOffset); |
3061 } | 3068 } |
3062 | 3069 |
3063 void WebGL2RenderingContextBase::uniformMatrix4x3fv( | 3070 void WebGL2RenderingContextBase::uniformMatrix4x3fv( |
3064 const WebGLUniformLocation* location, | 3071 const WebGLUniformLocation* location, |
3065 GLboolean transpose, | 3072 GLboolean transpose, |
3066 Vector<GLfloat>& value, | 3073 Vector<GLfloat>& value, |
3067 GLuint srcOffset, | 3074 GLuint srcOffset, |
3068 GLuint srcLength) { | 3075 GLuint srcLength) { |
3069 if (isContextLost() || | 3076 if (isContextLost() || |
3070 !validateUniformMatrixParameters("uniformMatrix4x3fv", location, | 3077 !validateUniformMatrixParameters("uniformMatrix4x3fv", location, |
(...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
3169 | 3176 |
3170 void WebGL2RenderingContextBase::uniform4iv( | 3177 void WebGL2RenderingContextBase::uniform4iv( |
3171 const WebGLUniformLocation* location, | 3178 const WebGLUniformLocation* location, |
3172 Vector<GLint>& v) { | 3179 Vector<GLint>& v) { |
3173 WebGLRenderingContextBase::uniform4iv(location, v); | 3180 WebGLRenderingContextBase::uniform4iv(location, v); |
3174 } | 3181 } |
3175 | 3182 |
3176 void WebGL2RenderingContextBase::uniformMatrix2fv( | 3183 void WebGL2RenderingContextBase::uniformMatrix2fv( |
3177 const WebGLUniformLocation* location, | 3184 const WebGLUniformLocation* location, |
3178 GLboolean transpose, | 3185 GLboolean transpose, |
3179 DOMFloat32Array* v) { | 3186 const NotShared<DOMFloat32Array>& v) { |
3180 WebGLRenderingContextBase::uniformMatrix2fv(location, transpose, v); | 3187 WebGLRenderingContextBase::uniformMatrix2fv(location, transpose, v); |
3181 } | 3188 } |
3182 | 3189 |
3183 void WebGL2RenderingContextBase::uniformMatrix2fv( | 3190 void WebGL2RenderingContextBase::uniformMatrix2fv( |
3184 const WebGLUniformLocation* location, | 3191 const WebGLUniformLocation* location, |
3185 GLboolean transpose, | 3192 GLboolean transpose, |
3186 Vector<GLfloat>& v) { | 3193 Vector<GLfloat>& v) { |
3187 WebGLRenderingContextBase::uniformMatrix2fv(location, transpose, v); | 3194 WebGLRenderingContextBase::uniformMatrix2fv(location, transpose, v); |
3188 } | 3195 } |
3189 | 3196 |
3190 void WebGL2RenderingContextBase::uniformMatrix3fv( | 3197 void WebGL2RenderingContextBase::uniformMatrix3fv( |
3191 const WebGLUniformLocation* location, | 3198 const WebGLUniformLocation* location, |
3192 GLboolean transpose, | 3199 GLboolean transpose, |
3193 DOMFloat32Array* v) { | 3200 const NotShared<DOMFloat32Array>& v) { |
3194 WebGLRenderingContextBase::uniformMatrix3fv(location, transpose, v); | 3201 WebGLRenderingContextBase::uniformMatrix3fv(location, transpose, v); |
3195 } | 3202 } |
3196 | 3203 |
3197 void WebGL2RenderingContextBase::uniformMatrix3fv( | 3204 void WebGL2RenderingContextBase::uniformMatrix3fv( |
3198 const WebGLUniformLocation* location, | 3205 const WebGLUniformLocation* location, |
3199 GLboolean transpose, | 3206 GLboolean transpose, |
3200 Vector<GLfloat>& v) { | 3207 Vector<GLfloat>& v) { |
3201 WebGLRenderingContextBase::uniformMatrix3fv(location, transpose, v); | 3208 WebGLRenderingContextBase::uniformMatrix3fv(location, transpose, v); |
3202 } | 3209 } |
3203 | 3210 |
3204 void WebGL2RenderingContextBase::uniformMatrix4fv( | 3211 void WebGL2RenderingContextBase::uniformMatrix4fv( |
3205 const WebGLUniformLocation* location, | 3212 const WebGLUniformLocation* location, |
3206 GLboolean transpose, | 3213 GLboolean transpose, |
3207 DOMFloat32Array* v) { | 3214 const NotShared<DOMFloat32Array>& v) { |
3208 WebGLRenderingContextBase::uniformMatrix4fv(location, transpose, v); | 3215 WebGLRenderingContextBase::uniformMatrix4fv(location, transpose, v); |
3209 } | 3216 } |
3210 | 3217 |
3211 void WebGL2RenderingContextBase::uniformMatrix4fv( | 3218 void WebGL2RenderingContextBase::uniformMatrix4fv( |
3212 const WebGLUniformLocation* location, | 3219 const WebGLUniformLocation* location, |
3213 GLboolean transpose, | 3220 GLboolean transpose, |
3214 Vector<GLfloat>& v) { | 3221 Vector<GLfloat>& v) { |
3215 WebGLRenderingContextBase::uniformMatrix4fv(location, transpose, v); | 3222 WebGLRenderingContextBase::uniformMatrix4fv(location, transpose, v); |
3216 } | 3223 } |
3217 | 3224 |
3218 void WebGL2RenderingContextBase::vertexAttribI4i(GLuint index, | 3225 void WebGL2RenderingContextBase::vertexAttribI4i(GLuint index, |
3219 GLint x, | 3226 GLint x, |
3220 GLint y, | 3227 GLint y, |
3221 GLint z, | 3228 GLint z, |
3222 GLint w) { | 3229 GLint w) { |
3223 if (isContextLost()) | 3230 if (isContextLost()) |
3224 return; | 3231 return; |
3225 contextGL()->VertexAttribI4i(index, x, y, z, w); | 3232 contextGL()->VertexAttribI4i(index, x, y, z, w); |
3226 setVertexAttribType(index, Int32ArrayType); | 3233 setVertexAttribType(index, Int32ArrayType); |
3227 } | 3234 } |
3228 | 3235 |
3229 void WebGL2RenderingContextBase::vertexAttribI4iv(GLuint index, | 3236 void WebGL2RenderingContextBase::vertexAttribI4iv( |
3230 const DOMInt32Array* v) { | 3237 GLuint index, |
| 3238 const NotShared<const DOMInt32Array>& v) { |
3231 if (isContextLost()) | 3239 if (isContextLost()) |
3232 return; | 3240 return; |
3233 if (!v || v->length() < 4) { | 3241 if (!v.view() || v.view()->length() < 4) { |
3234 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribI4iv", "invalid array"); | 3242 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribI4iv", "invalid array"); |
3235 return; | 3243 return; |
3236 } | 3244 } |
3237 contextGL()->VertexAttribI4iv(index, v->data()); | 3245 contextGL()->VertexAttribI4iv(index, v.view()->data()); |
3238 setVertexAttribType(index, Int32ArrayType); | 3246 setVertexAttribType(index, Int32ArrayType); |
3239 } | 3247 } |
3240 | 3248 |
3241 void WebGL2RenderingContextBase::vertexAttribI4iv(GLuint index, | 3249 void WebGL2RenderingContextBase::vertexAttribI4iv(GLuint index, |
3242 const Vector<GLint>& v) { | 3250 const Vector<GLint>& v) { |
3243 if (isContextLost()) | 3251 if (isContextLost()) |
3244 return; | 3252 return; |
3245 if (v.size() < 4) { | 3253 if (v.size() < 4) { |
3246 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribI4iv", "invalid array"); | 3254 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribI4iv", "invalid array"); |
3247 return; | 3255 return; |
3248 } | 3256 } |
3249 contextGL()->VertexAttribI4iv(index, v.data()); | 3257 contextGL()->VertexAttribI4iv(index, v.data()); |
3250 setVertexAttribType(index, Int32ArrayType); | 3258 setVertexAttribType(index, Int32ArrayType); |
3251 } | 3259 } |
3252 | 3260 |
3253 void WebGL2RenderingContextBase::vertexAttribI4ui(GLuint index, | 3261 void WebGL2RenderingContextBase::vertexAttribI4ui(GLuint index, |
3254 GLuint x, | 3262 GLuint x, |
3255 GLuint y, | 3263 GLuint y, |
3256 GLuint z, | 3264 GLuint z, |
3257 GLuint w) { | 3265 GLuint w) { |
3258 if (isContextLost()) | 3266 if (isContextLost()) |
3259 return; | 3267 return; |
3260 contextGL()->VertexAttribI4ui(index, x, y, z, w); | 3268 contextGL()->VertexAttribI4ui(index, x, y, z, w); |
3261 setVertexAttribType(index, Uint32ArrayType); | 3269 setVertexAttribType(index, Uint32ArrayType); |
3262 } | 3270 } |
3263 | 3271 |
3264 void WebGL2RenderingContextBase::vertexAttribI4uiv(GLuint index, | 3272 void WebGL2RenderingContextBase::vertexAttribI4uiv( |
3265 const DOMUint32Array* v) { | 3273 GLuint index, |
| 3274 const NotShared<const DOMUint32Array>& v) { |
3266 if (isContextLost()) | 3275 if (isContextLost()) |
3267 return; | 3276 return; |
3268 if (!v || v->length() < 4) { | 3277 if (!v.view() || v.view()->length() < 4) { |
3269 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribI4uiv", "invalid array"); | 3278 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribI4uiv", "invalid array"); |
3270 return; | 3279 return; |
3271 } | 3280 } |
3272 contextGL()->VertexAttribI4uiv(index, v->data()); | 3281 contextGL()->VertexAttribI4uiv(index, v.view()->data()); |
3273 setVertexAttribType(index, Uint32ArrayType); | 3282 setVertexAttribType(index, Uint32ArrayType); |
3274 } | 3283 } |
3275 | 3284 |
3276 void WebGL2RenderingContextBase::vertexAttribI4uiv(GLuint index, | 3285 void WebGL2RenderingContextBase::vertexAttribI4uiv(GLuint index, |
3277 const Vector<GLuint>& v) { | 3286 const Vector<GLuint>& v) { |
3278 if (isContextLost()) | 3287 if (isContextLost()) |
3279 return; | 3288 return; |
3280 if (v.size() < 4) { | 3289 if (v.size() < 4) { |
3281 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribI4uiv", "invalid array"); | 3290 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribI4uiv", "invalid array"); |
3282 return; | 3291 return; |
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3475 | 3484 |
3476 WebGLTexture* WebGL2RenderingContextBase::validateTexImageBinding( | 3485 WebGLTexture* WebGL2RenderingContextBase::validateTexImageBinding( |
3477 const char* funcName, | 3486 const char* funcName, |
3478 TexImageFunctionID functionID, | 3487 TexImageFunctionID functionID, |
3479 GLenum target) { | 3488 GLenum target) { |
3480 if (functionID == TexImage3D || functionID == TexSubImage3D) | 3489 if (functionID == TexImage3D || functionID == TexSubImage3D) |
3481 return validateTexture3DBinding(funcName, target); | 3490 return validateTexture3DBinding(funcName, target); |
3482 return validateTexture2DBinding(funcName, target); | 3491 return validateTexture2DBinding(funcName, target); |
3483 } | 3492 } |
3484 | 3493 |
3485 void WebGL2RenderingContextBase::clearBufferiv(GLenum buffer, | 3494 void WebGL2RenderingContextBase::clearBufferiv( |
3486 GLint drawbuffer, | 3495 GLenum buffer, |
3487 DOMInt32Array* value) { | 3496 GLint drawbuffer, |
| 3497 const NotShared<DOMInt32Array>& value) { |
3488 if (isContextLost() || | 3498 if (isContextLost() || |
3489 !validateClearBuffer("clearBufferiv", buffer, value->length())) | 3499 !validateClearBuffer("clearBufferiv", buffer, value.view()->length())) |
3490 return; | 3500 return; |
3491 | 3501 |
3492 contextGL()->ClearBufferiv(buffer, drawbuffer, value->data()); | 3502 contextGL()->ClearBufferiv(buffer, drawbuffer, value.view()->data()); |
3493 } | 3503 } |
3494 | 3504 |
3495 void WebGL2RenderingContextBase::clearBufferiv(GLenum buffer, | 3505 void WebGL2RenderingContextBase::clearBufferiv(GLenum buffer, |
3496 GLint drawbuffer, | 3506 GLint drawbuffer, |
3497 const Vector<GLint>& value) { | 3507 const Vector<GLint>& value) { |
3498 if (isContextLost() || | 3508 if (isContextLost() || |
3499 !validateClearBuffer("clearBufferiv", buffer, value.size())) | 3509 !validateClearBuffer("clearBufferiv", buffer, value.size())) |
3500 return; | 3510 return; |
3501 | 3511 |
3502 contextGL()->ClearBufferiv(buffer, drawbuffer, value.data()); | 3512 contextGL()->ClearBufferiv(buffer, drawbuffer, value.data()); |
3503 } | 3513 } |
3504 | 3514 |
3505 void WebGL2RenderingContextBase::clearBufferuiv(GLenum buffer, | 3515 void WebGL2RenderingContextBase::clearBufferuiv( |
3506 GLint drawbuffer, | 3516 GLenum buffer, |
3507 DOMUint32Array* value) { | 3517 GLint drawbuffer, |
| 3518 const NotShared<DOMUint32Array>& value) { |
3508 if (isContextLost() || | 3519 if (isContextLost() || |
3509 !validateClearBuffer("clearBufferuiv", buffer, value->length())) | 3520 !validateClearBuffer("clearBufferuiv", buffer, value.view()->length())) |
3510 return; | 3521 return; |
3511 | 3522 |
3512 contextGL()->ClearBufferuiv(buffer, drawbuffer, value->data()); | 3523 contextGL()->ClearBufferuiv(buffer, drawbuffer, value.view()->data()); |
3513 } | 3524 } |
3514 | 3525 |
3515 void WebGL2RenderingContextBase::clearBufferuiv(GLenum buffer, | 3526 void WebGL2RenderingContextBase::clearBufferuiv(GLenum buffer, |
3516 GLint drawbuffer, | 3527 GLint drawbuffer, |
3517 const Vector<GLuint>& value) { | 3528 const Vector<GLuint>& value) { |
3518 if (isContextLost() || | 3529 if (isContextLost() || |
3519 !validateClearBuffer("clearBufferuiv", buffer, value.size())) | 3530 !validateClearBuffer("clearBufferuiv", buffer, value.size())) |
3520 return; | 3531 return; |
3521 | 3532 |
3522 contextGL()->ClearBufferuiv(buffer, drawbuffer, value.data()); | 3533 contextGL()->ClearBufferuiv(buffer, drawbuffer, value.data()); |
3523 } | 3534 } |
3524 | 3535 |
3525 void WebGL2RenderingContextBase::clearBufferfv(GLenum buffer, | 3536 void WebGL2RenderingContextBase::clearBufferfv( |
3526 GLint drawbuffer, | 3537 GLenum buffer, |
3527 DOMFloat32Array* value) { | 3538 GLint drawbuffer, |
| 3539 const NotShared<DOMFloat32Array>& value) { |
3528 if (isContextLost() || | 3540 if (isContextLost() || |
3529 !validateClearBuffer("clearBufferfv", buffer, value->length())) | 3541 !validateClearBuffer("clearBufferfv", buffer, value.view()->length())) |
3530 return; | 3542 return; |
3531 | 3543 |
3532 contextGL()->ClearBufferfv(buffer, drawbuffer, value->data()); | 3544 contextGL()->ClearBufferfv(buffer, drawbuffer, value.view()->data()); |
3533 } | 3545 } |
3534 | 3546 |
3535 void WebGL2RenderingContextBase::clearBufferfv(GLenum buffer, | 3547 void WebGL2RenderingContextBase::clearBufferfv(GLenum buffer, |
3536 GLint drawbuffer, | 3548 GLint drawbuffer, |
3537 const Vector<GLfloat>& value) { | 3549 const Vector<GLfloat>& value) { |
3538 if (isContextLost() || | 3550 if (isContextLost() || |
3539 !validateClearBuffer("clearBufferfv", buffer, value.size())) | 3551 !validateClearBuffer("clearBufferfv", buffer, value.size())) |
3540 return; | 3552 return; |
3541 | 3553 |
3542 contextGL()->ClearBufferfv(buffer, drawbuffer, value.data()); | 3554 contextGL()->ClearBufferfv(buffer, drawbuffer, value.data()); |
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5667 | 5679 |
5668 void WebGL2RenderingContextBase:: | 5680 void WebGL2RenderingContextBase:: |
5669 DrawingBufferClientRestorePixelUnpackBufferBinding() { | 5681 DrawingBufferClientRestorePixelUnpackBufferBinding() { |
5670 if (!contextGL()) | 5682 if (!contextGL()) |
5671 return; | 5683 return; |
5672 contextGL()->BindBuffer(GL_PIXEL_UNPACK_BUFFER, | 5684 contextGL()->BindBuffer(GL_PIXEL_UNPACK_BUFFER, |
5673 objectOrZero(m_boundPixelUnpackBuffer.get())); | 5685 objectOrZero(m_boundPixelUnpackBuffer.get())); |
5674 } | 5686 } |
5675 | 5687 |
5676 } // namespace blink | 5688 } // namespace blink |
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