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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MEDIA_GPU_AVDA_SURFACE_TEXTURE_GL_OWNER_H_ | |
| 6 #define MEDIA_GPU_AVDA_SURFACE_TEXTURE_GL_OWNER_H_ | |
|
watk
2017/02/21 23:18:31
remove AVDA
liberato (no reviews please)
2017/02/22 01:22:45
Done.
| |
| 7 | |
| 8 #include "media/gpu/media_gpu_export.h" | |
| 9 #include "ui/gl/android/surface_texture.h" | |
| 10 #include "ui/gl/gl_bindings.h" | |
| 11 #include "ui/gl/gl_context.h" | |
| 12 #include "ui/gl/gl_surface.h" | |
| 13 | |
| 14 namespace media { | |
| 15 | |
| 16 // Handy subclass of SurfaceTexture which creates and maintains ownership of the | |
| 17 // GL texture also. This texture is only destroyed with the object; one may | |
| 18 // ReleaseSurfaceTexture without destroying the GL texture. | |
| 19 class MEDIA_GPU_EXPORT SurfaceTextureGLOwner : public gl::SurfaceTexture { | |
|
watk
2017/02/21 23:18:31
This requires that it's deleted on the thread it w
liberato (no reviews please)
2017/02/22 01:22:45
Done.
| |
| 20 public: | |
| 21 // Must be called with a platform gl context current. Creates the GL texture | |
| 22 // using this context, and memorizes it to delete the texture later. | |
| 23 static scoped_refptr<SurfaceTextureGLOwner> Create(); | |
| 24 | |
| 25 // Return the GL texture id that we created. | |
| 26 GLuint texture_id() const { return texture_id_; } | |
| 27 | |
| 28 gl::GLContext* context() const { return context_.get(); } | |
| 29 gl::GLSurface* surface() const { return surface_.get(); } | |
| 30 | |
| 31 // We don't support these. In principle, we could, but they're fairly buggy | |
| 32 // anyway on many devices. | |
| 33 void AttachToGLContext() override; | |
| 34 void DetachFromGLContext() override; | |
| 35 | |
| 36 private: | |
| 37 SurfaceTextureGLOwner(GLuint texture_id); | |
| 38 ~SurfaceTextureGLOwner() override; | |
| 39 | |
| 40 // Context and surface that were used to create |texture_id_|. | |
| 41 scoped_refptr<gl::GLContext> context_; | |
| 42 scoped_refptr<gl::GLSurface> surface_; | |
| 43 | |
| 44 GLuint texture_id_; | |
| 45 }; | |
| 46 | |
| 47 } // namespace media | |
| 48 | |
| 49 #endif // MEDIA_GPU_AVDA_SURFACE_TEXTURE_GL_OWNER_H_ | |
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